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The Digital Role Playing Game And Technical Communication


The Digital Role Playing Game And Technical Communication
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The Digital Role Playing Game And Technical Communication


The Digital Role Playing Game And Technical Communication
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Author : Daniel Reardon (English professor)
language : en
Publisher:
Release Date : 2021

The Digital Role Playing Game And Technical Communication written by Daniel Reardon (English professor) and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021 with Communication of technical information categories.


"With annual gross sales surpassing 100 billion U.S. dollars each of the last two years, the digital games industry may one day challenge theatrical-release movies as the highest-grossing entertainment media in the world. In their examination of the tremendous cultural influence of digital games, Daniel Reardon and David Wright analyze three companies that have shaped the industry: Bethesda, located in Rockville, Maryland; BioWare in Edmonton, Alberta, and CD Projekt Red in Warsaw, Poland. Each company has used social media and technical content in the games to promote players' belief that players control the companies' game narratives. The result has been at times explosive, as empowered players often attempted to co-op the creative processes of games through discussion board forum demands, fund-raising campaigns to persuade companies to change or add game content, and modifications ("modding") of the games through fan-created downloads. The result has changed the way we understand the interactive nature of digital games and the power of fan culture to shape those games"--



The Digital Role Playing Game And Technical Communication


The Digital Role Playing Game And Technical Communication
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Author : Daniel Reardon
language : en
Publisher: Bloomsbury Publishing USA
Release Date : 2021-04-22

The Digital Role Playing Game And Technical Communication written by Daniel Reardon and has been published by Bloomsbury Publishing USA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-04-22 with Computers categories.


With annual gross sales surpassing 100 billion U.S. dollars each of the last two years, the digital games industry may one day challenge theatrical-release movies as the highest-grossing entertainment media in the world. In their examination of the tremendous cultural influence of digital games, Daniel Reardon and David Wright analyze three companies that have shaped the industry: Bethesda, located in Rockville, Maryland, USA; BioWare in Edmonton, Alberta, Canada; and CD Projekt Red in Warsaw, Poland. Each company has used social media and technical content in the games to promote players' belief that players control the companies' game narratives. The result has been at times explosive, as empowered players often attempted to co-op the creative processes of games through discussion board forum demands, fund-raising campaigns to persuade companies to change or add game content, and modifications (“modding”) of the games through fan-created downloads. The result has changed the way we understand the interactive nature of digital games and the power of fan culture to shape those games.



Game Usability


Game Usability
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Author : Katherine Isbister
language : en
Publisher: CRC Press
Release Date : 2022-03-13

Game Usability written by Katherine Isbister and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-03-13 with Art categories.


This book introduces the basics in game usability and overall game UX mindset and techniques, as well as looking at current industry best practices and trends. Fully updated for its second edition, it includes practical advice on how to include usability in already tight development timelines, and how to advocate for UX and communicate results to higher-ups effectively. The book begins with an introduction to UX strategy considerations for games, and to UX design, before moving on to cover core user research and usability techniques as well as how to fit UX practices into the business process. It provides considerations of player differences and offers strategies for inclusion as well as chapters that give platform and context specific advice. With a wealth of new interviews with industry leaders and contributions from the very best in game UX, the book also includes brand new chapters on: Accessibility Mobile Game Usability Data Science Virtual and Augmented Reality Esports This book will be vital reading for all professional game developers and game UX advocates, as well as those students aspiring to work in game development and game UX.



Computer Games And Technical Communication


Computer Games And Technical Communication
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Author : Jennifer deWinter
language : en
Publisher: Routledge
Release Date : 2016-05-23

Computer Games And Technical Communication written by Jennifer deWinter and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-05-23 with Language Arts & Disciplines categories.


Taking as its point of departure the fundamental observation that games are both technical and symbolic, this collection investigates the multiple intersections between the study of computer games and the discipline of technical and professional writing. Divided into five parts, Computer Games and Technical Communication engages with questions related to workplace communities and gamic simulations; industry documentation; manuals, gameplay, and ethics; training, testing, and number crunching; and the work of games and gamifying work. In that computer games rely on a complex combination of written, verbal, visual, algorithmic, audio, and kinesthetic means to convey information, technical and professional writing scholars are uniquely poised to investigate the intersection between the technical and symbolic aspects of the computer game complex. The contributors to this volume bring to bear the analytic tools of the field to interpret the roles of communication, production, and consumption in this increasingly ubiquitous technical and symbolic medium.



Teach Like A Gamer


Teach Like A Gamer
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Author : Carly Finseth
language : en
Publisher: McFarland
Release Date : 2018-05-25

Teach Like A Gamer written by Carly Finseth and has been published by McFarland this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-05-25 with Games & Activities categories.


Digital role-playing games such as Rift, Diablo III, and Kingdoms of Amalur: Reckoning help players develop skills in critical thinking, problem solving, digital literacy, and lifelong learning. The author examines both the benefits and the drawbacks of role-playing games and their application to real-world teaching techniques. Readers will learn how to incorporate games-based instruction into their own classes and workplace training, as well as approaches to redesigning curriculum and programs.



The Creation Of Narrative In Tabletop Role Playing Games


The Creation Of Narrative In Tabletop Role Playing Games
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Author : Jennifer Grouling Cover
language : en
Publisher: McFarland
Release Date : 2014-01-10

The Creation Of Narrative In Tabletop Role Playing Games written by Jennifer Grouling Cover and has been published by McFarland this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-01-10 with Games & Activities categories.


Despite the rise of computer gaming, millions of adults still play face to face role playing games, which rely in part on social interaction to create stories. This work explores tabletop role playing game (TRPG) as a genre separate from computer role playing games. The relationship of TRPGs to other games is examined, as well as the interaction among the tabletop module, computer game, and novel versions of Dungeons & Dragons. Given particular attention are the narrative and linguistic structures of the gaming session, and the ways that players and gamemasters work together to construct narratives. The text also explores wider cultural influences that surround tabletop gamers.



Watch Us Roll


Watch Us Roll
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Author : Shelly Jones
language : en
Publisher: McFarland
Release Date : 2021-08-03

Watch Us Roll written by Shelly Jones and has been published by McFarland this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-08-03 with Games & Activities categories.


Actual play is a movement within role-playing gaming in which players livestream their gameplay for others to watch and enjoy. This new medium has allowed the playing of games to become a digestible, consumable text for individuals to watch, enjoy, learn from, and analyze. Bridging the gap between the analog and the digital, actual play is changing and challenging our expectations of tabletop role-playing and providing a space for new scholarship. This edited collection of essays focuses on Dungeons and Dragons actual play and examines this phenomenon from a variety of different disciplinary approaches. Authors explore how to define actual play, how fans interact with and affect the narrative and gameplay of actual play, the diversity of gamers (or lack thereof) within actual play media, and how audiences can use actual play media for more than mere entertainment.



Roleplaying Games In The Digital Age


Roleplaying Games In The Digital Age
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Author : Stephanie Hedge
language : en
Publisher: McFarland
Release Date : 2021-03-08

Roleplaying Games In The Digital Age written by Stephanie Hedge and has been published by McFarland this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-03-08 with Games & Activities categories.


The Digital Age has created massive technological and disciplinary shifts in tabletop role-playing, increasing the appreciation of games like Dungeons & Dragons. Millions tune in to watch and listen to RPG players on podcasts and streaming platforms, while virtual tabletops connect online players. Such shifts elicit new scholarly perspectives. This collection includes essays on the transmedia ecology that has connected analog with digital and audio spaces. Essays explore the boundaries of virtual tabletops and how users engage with a variety of technology to further role-playing. Authors map the growing diversity of the TRPG fandom and detail how players interact with RPG-related podcasts. Interviewed are content creators like Griffin McElroy of The Adventure Zone podcast, Roll20 co-creator Nolan T. Jones, board game designers Nikki Valens and Isaac Childres and fan artists Tracey Alvarez and Alex Schiltz. These essays and interviews expand the academic perspective to reflect the future of role-playing.



Multilingual Computing Technology


Multilingual Computing Technology
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Author :
language : en
Publisher:
Release Date : 2005

Multilingual Computing Technology written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Computational linguistics categories.




Gaming Genre


 Gaming Genre
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Author : Lee Sherlock
language : en
Publisher:
Release Date : 2008

Gaming Genre written by Lee Sherlock and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008 with Mass media genres categories.