Design Games For Architecture


Design Games For Architecture
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The Routledge Companion To Games In Architecture And Urban Planning


The Routledge Companion To Games In Architecture And Urban Planning
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Author : Marta Brković Dodig
language : en
Publisher: Routledge
Release Date : 2019-11-25

The Routledge Companion To Games In Architecture And Urban Planning written by Marta Brković Dodig and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-11-25 with Architecture categories.


The Routledge Companion to Games in Architecture and Urban Planning aims to identify and showcase the rich diversity of games, including: simulation games, game-like approaches, game scenarios, and gamification processes for teaching/learning, design and research in architecture and urban planning. This collection creates an opportunity for exchange and reflection on games in architecture and urban planning. Theoretical discussions, descriptive accounts, and case studies presenting empirical evidence are featured; combined with reflections, constructive critical analysis, discussions of connections, and various influences on this field. Twenty-eight international contributors have come together from eleven countries and five continents to present their studies on games in architecture and urban planning, pose new questions, and advocate for innovative perspectives.



Design Games For Architecture


Design Games For Architecture
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Author : Aaron Westre
language : en
Publisher: Routledge
Release Date : 2013-10-08

Design Games For Architecture written by Aaron Westre and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-10-08 with Architecture categories.


Design Games for Architecture teaches you how to create playful software tools based on your architectural design processes, whether or not you are familiar with game design technology. The book combines the fun and engaging aspects of video games to ease the sometimes complex process of learning software development. By working through exercises illustrated with screen shots and code, you acquire knowledge about each step required to build useful tools you can use to accomplish design tasks. Steps include analysing design processes to identify their logic, translating that logic into a collection of objects and functions, then encoding the design procedure into a working software tool. Examples presented in the book are design games---tools that a designer “plays” like video games---that span a wide range of design activities. These software tools are built using Unity, free, innovative, and industry-leading software for video game development. Unity speeds up the process of software creation, offers an interface that will be familiar to you, and includes very advanced tools for creating forms, effects, and interactivity. If you are looking to add cutting-edge skills to your repertoire, then Design Games will help you sharpen your design thinking and allow you to specialize in this new territory while you learn more about your own design processes.



Toward A Ludic Architecture


Toward A Ludic Architecture
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Author : Steffen P. Walz
language : en
Publisher: Lulu.com
Release Date : 2010

Toward A Ludic Architecture written by Steffen P. Walz and has been published by Lulu.com this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010 with Architecture categories.


“Toward a Ludic Architecture†is a pioneering publication, architecturally framing play and games as human practices in and of space. Filling the gap in literature, Steffen P. Walz considers game design theory and practice alongside architectural theory and practice, asking: how are play and games architected? What kind of architecture do they produce and in what way does architecture program play and games? What kind of architecture could be produced by playing and gameplaying?



Space Time Play


Space Time Play
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Author : Friedrich von Borries
language : en
Publisher: Springer Science & Business Media
Release Date : 2007-09-14

Space Time Play written by Friedrich von Borries and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-09-14 with Architecture categories.


Computer and video games are leaving the PC and conquering the arena of everyday life in the form of mobile applications—the result is new types of cities and architecture. How do these games alter our perception of real and virtual space? What can the designers of physical and digital worlds learn from one another?



Concept Design Games


Concept Design Games
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Author :
language : en
Publisher:
Release Date : 1987

Concept Design Games written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1987 with categories.




Game Architecture And Design Multimedia


Game Architecture And Design Multimedia
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Author : Andrew Rollings
language : en
Publisher:
Release Date : 2000

Game Architecture And Design Multimedia written by Andrew Rollings and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2000 with Computer games categories.




Game Architecture And Design


Game Architecture And Design
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Author : Andrew Rollings
language : en
Publisher: New Riders Publishing
Release Date : 2004

Game Architecture And Design written by Andrew Rollings and has been published by New Riders Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Computers categories.


A guide to computer game design, architecture, and management explores the application of design principles, shares the experiences of game programmers, and offers an overview of game development software.



Games Of Architecture


Games Of Architecture
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Author : David Turnbull
language : en
Publisher: John Wiley & Sons
Release Date : 1996-05-17

Games Of Architecture written by David Turnbull and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 1996-05-17 with Architecture categories.


* The only book available dealing with this aspect of architecture theory and design * An unusual look at the processes of architectural practice * A useful aid for students of architecture and other disciplines



An Architectural Approach To Level Design


An Architectural Approach To Level Design
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Author : Christopher W. Totten
language : en
Publisher: CRC Press
Release Date : 2018-09-03

An Architectural Approach To Level Design written by Christopher W. Totten and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-09-03 with Computers categories.


Explore Level Design through the Lens of Architectural and Spatial Experience Theory Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture, providing information useful to both academics and game development professionals. Understand Spatial Design Principles for Game Levels in 2D, 3D, and Multiplayer Applications The book presents architectural techniques and theories for level designers to use in their own work. The author connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. Create Meaningful User Experiences in Your Games Bringing together topics in game design and architecture, this book helps designers create better spaces for their games. Software independent, the book discusses tools and techniques that designers can use in crafting their interactive worlds.



Architectonics Of Game Spaces


Architectonics Of Game Spaces
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Author : Andri Gerber
language : en
Publisher: transcript Verlag
Release Date : 2020-03-31

Architectonics Of Game Spaces written by Andri Gerber and has been published by transcript Verlag this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-03-31 with Architecture categories.


What consequences does the design of the virtual yield for architecture and to what extent can the nature of architecture be used productively to turn game-worlds into sustainable places - over here, in »reality«? This pioneering collection gives an overview of contemporary developments in designing video games and of the relationships such practices have established with the design of architecture. Due to their often simulatory nature, games reveal constructions of reality while positively impacting spatial ability and allowing for alternative avenues to complex topics and processes of negotiation. Granting insight into the merging of the design of real and virtual environments, this volume offers an invaluable platform for further debate.