[PDF] Design Your Own Games And Activities - eBooks Review

Design Your Own Games And Activities


Design Your Own Games And Activities
DOWNLOAD

Download Design Your Own Games And Activities PDF/ePub or read online books in Mobi eBooks. Click Download or Read Online button to get Design Your Own Games And Activities book now. This website allows unlimited access to, at the time of writing, more than 1.5 million titles, including hundreds of thousands of titles in various foreign languages. If the content not found or just blank you must refresh this page



Design Your Own Games And Activities


Design Your Own Games And Activities
DOWNLOAD
Author : Sivasailam Thiagarajan
language : en
Publisher: Pfeiffer
Release Date : 2003-02-12

Design Your Own Games And Activities written by Sivasailam Thiagarajan and has been published by Pfeiffer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003-02-12 with Business & Economics categories.


Smart trainers know that games and activities can involve adults in learning like no other instructional method and no one knows more about games than Sivasailam "Thiagi" Thiagarajan. In this must-have resource, Thiagi shows you how to customize more than thirty different kinds of games -- games that fit the circumstances perfectly and that can be designed in mere minutes.



Roblox Realm 3 Creating And Designing Your Own Game


Roblox Realm 3 Creating And Designing Your Own Game
DOWNLOAD
Author : Dizzy Davidson
language : en
Publisher: Pure Water Books
Release Date : 2025-03-08

Roblox Realm 3 Creating And Designing Your Own Game written by Dizzy Davidson and has been published by Pure Water Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-03-08 with Art categories.


Unlock Your Creative Potential with "Roblox Realm 3: Creating and Designing Your Own Game" Step into the fascinating world of Roblox game creation with this comprehensive guide. Whether you're a newbie or an experienced player, this book will take you on an exciting journey from concept development to launching your own unique game. Packed with real-life stories, detailed illustrations, and practical examples, this book is your ultimate resource for mastering the art of Roblox game design. What You'll Discover Inside: · Step-by-Step Instructions: From brainstorming ideas to launching your game, every step is covered in detail. · Design Principles and Best Practices: Learn the secrets of creating visually stunning and user-friendly games. · Real-Life Stories: Be inspired by the journeys of successful Roblox creators. · Interactive Illustrations: Visualize key concepts and techniques with easy-to-follow illustrations. · Practical Examples: See real-world applications of game design principles and scripting techniques. · Community Engagement Tips: Build a loyal player base and gather valuable feedback. · Marketing Strategies: Promote your game effectively and attract a larger audience. · Optimization Techniques: Ensure your game runs smoothly on all devices. Why This Book is a Must-Have: · Comprehensive and Accessible: Perfect for both beginners and experienced creators. · Packed with Value: Includes real-life stories, illustrations, and practical examples. · Expert Insights: Learn from top Roblox creators and industry professionals. · Creative Inspiration: Unlock your potential and bring your game ideas to life. Join the ranks of legendary Roblox creators and take your game development skills to the next level. Get your copy of "Roblox Realm: Creating and Designing Your Own Game" today and start your adventure in the world of Roblox creation!



English Language Learners Vocabulary Building Games Activities Ages 4 8


English Language Learners Vocabulary Building Games Activities Ages 4 8
DOWNLOAD
Author : Seberg
language : en
Publisher: Key Education Publishing
Release Date : 2010-05-18

English Language Learners Vocabulary Building Games Activities Ages 4 8 written by Seberg and has been published by Key Education Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-05-18 with Juvenile Nonfiction categories.


Instill a love of language in English Language Learners in grades PK–3 using Vocabulary Building Games and Activities. This 240-page book helps students build vocabulary to become successful English speakers. It provides dozens of strategies for teaching new words through storytelling, songs, and pictures books and includes more than 1,000 reproducible picture and word cards with a guide for selecting the appropriate words. The book also includes tips for supporting young English learners.



The Educator S Guide To Designing Games And Creative Active Learning Exercises


The Educator S Guide To Designing Games And Creative Active Learning Exercises
DOWNLOAD
Author : Joe Bisz
language : en
Publisher: Teachers College Press
Release Date : 2023

The Educator S Guide To Designing Games And Creative Active Learning Exercises written by Joe Bisz and has been published by Teachers College Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023 with Education categories.


"Readers will explore 9 original "complex mechanic" templates along with principles from game-based learning that guide their activities towards serious play. Beginners and veterans will find entry points for applying the ALLURE method as deeply as desired, such as making playful changes to their existing discussions or activities (adding a random element, or student roles), crafting physical components (cards, board, plastic pieces), or building light digital options (discussion board riddles, PowerPoint and Google Slides games), for in-person and online learning"--



Barnga


Barnga
DOWNLOAD
Author : Sivasailam Thiagarajan
language : en
Publisher: Hachette UK
Release Date : 2011-02-22

Barnga written by Sivasailam Thiagarajan and has been published by Hachette UK this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-02-22 with Education categories.


Wholly revised to celebrate its 25th anniversary, BARNGA is the classic simulation game for exploring communication challenges across cultures. While playing Barnga, participants experience the shock of realizing that despite their good intentions and the many similarities amongst themselves, people interpret things differently from in profoundly important ways, especially people from differing cultures. Players learn that they must understand and reconcile these differences if they want to function effectively in a cross-cultural group. The "game" is deceptively simple: participants, broken up into several small groups, play a simple card, never knowing that each group has been given a subtly different set of rules to play by, nor that those rules will change yet again as the game develops and groups of players are reconfigured. Conflicts quickly begin to occur as players move from group to group, simulating real cross-cultural encounters, where people initially believe they share the same understanding of the basic rules and learn to their dismay and confusion that they do not. In discovering that the rules are different, players undergo a mini culture shock similar to actual experience when entering a different culture. They then must struggle to understand and reconcile these differences to play the game effectively in their "cross-cultural" groups. Difficulties are magnified by the fact that players may not speak to each other but can communicate only through gestures or pictures. In struggling to understand why other players don't seem to be playing correctly, and with the aid of the facilitator, participants gain insight into the dynamics of cross-cultural encounters.



The Ten Minute Trainer


The Ten Minute Trainer
DOWNLOAD
Author : Sharon L Bowman
language : en
Publisher: Wiley + ORM
Release Date : 2011-01-13

The Ten Minute Trainer written by Sharon L Bowman and has been published by Wiley + ORM this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-01-13 with Business & Economics categories.


Discover 150 job training room–proven exercises & activities sure to reduce delivery time, increase retention and improve knowledge and skill transfer. Do you want to create a lot of training in a little time? Do you wonder how to involve your learners without wasting their time, or yours? Do you want to use your training time wisely and well? The Ten-Minute Trainer is just what you need. Written for the busy training professional, this practical, grab-it-and-go book will show you how to design and deliver effective training programs in less time and with increased learner retention. Based on two major concepts—shorter segments of instruction are better than longer ones, and learners remember more when they are involved in the learning—this book provides 150 quick, high-energy ways to involve your learners without sacrificing content. This timely resource will also help you organize your training time so that your learners get the most from your instruction. With The Ten-Minute Trainer as your guide, you will be able to: · Choose from 140 “Got a Minute?” activities proven to help learners review, repeat, and remember important information · Use ten short “Take Five!” games to RAP up the learning—Reinforce, Apply, and Practice—so that learning is moved rapidly into long-term memory · Soak up ordinarily wasted instructional minutes with thirty Time Sponges such as Quick Starts, Take a Break, and Early to Finish activities · Apply two powerful instructional tools—the Learning Compass and Training Map—to shorten your training design and delivery time · Include four “Get a CLUE!” elements to increase motivation and memory · Use five Power-Hour Training Templates to create a custom training session on any topic, for any size group, and any age learner · Change your concept of training time as you use small but mighty seconds and minutes in creative, interesting, and memorable ways · Become a more time-efficient training professional and be able to explain the what, why, and how of it all to your training colleagues Sharon Bowman, a thirty-year veteran teacher and trainer and author of seven popular training and motivation books, welcomes you into her world of fast-paced, shorter-is-better, high-energy, “teach it quick and make it stick” training! “An awesome guide for anyone who wants to spark engagement and learning. Its nuggets of wisdom, creative suggestions, and reader-friendly format make it a perfect resource for promoting effective training. Thank you, Sharon!” —Mel Silberman, author, 101 Ways to Make Training Active and Training the Active Training Way



Jolts Activities To Wake Up And Engage Your Participants


Jolts Activities To Wake Up And Engage Your Participants
DOWNLOAD
Author : Sivasailam Thiagarajan
language : en
Publisher: John Wiley & Sons
Release Date : 2011-02-11

Jolts Activities To Wake Up And Engage Your Participants written by Sivasailam Thiagarajan and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-02-11 with Business & Economics categories.


Praise for Jolts! "Only Thiagi and his co-author, Tracy, could have devised a list of 50 magical learning moments that are concise and certain to JOLT learners into new perspectives and profound insights. If you facilitate group learning or change management, you won't want to miss this one!" —Elaine Biech, author of Business of Consulting and Training for Dummies "Give your training sessions a jump start with Jolt activities in less than 5 minutes. These easy-to-use creative techniques help learners gain instant insights. Not just session starters, this collection is a valuable addition to any trainer's bookshelf." —Jean Barbazette, president, The Training Clinic, and author of The Art of Great TrainingDelivery and Managing the Training Function for Bottom-Line Results "As a Charter Member of BFT (Borrow from Thiagi) Club, I've been adapting Thiagi's training activities for decades. I have built college courses and training workshops around Thiagi and Tracy's jolts. Use the jolts from this book as a way to instantly and successfully engage your participants with your topic." —Steve Sugar, author of Games That Teach Jolt|jolt|: a powerful training tool that will help you engage your participants and focus attention on your learning event. Master trainer Sivasailam "Thiagi" Thiagarajan and co-author Tracy Tagliati introduce a brand-new set of powerful training activities specially designed to get participants to sit-up, listen, and learn—to jolt them into a new level of participation, activity, and change. The forty-seven games and activities in Jolts! are interactive and emotionally charged—carefully chosen for their ability to make participants think, and think differently. When you really need to give your participants a powerful wake-up call, startle them into re-examining their assumptions and habitual practices, or encourage self-reflection, problem solving, and fresh perspectives—zap them with Jolts!



Game Design Workshop


Game Design Workshop
DOWNLOAD
Author : Tracy Fullerton
language : en
Publisher: CRC Press
Release Date : 2008-02-08

Game Design Workshop written by Tracy Fullerton and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-02-08 with Art categories.


Master the craft of game design so you can create that elusive combination of challenge, competition, and interaction that players seek. This design workshop begins with an examination of the fundamental elements of game design; then puts you to work in prototyping, playtesting and redesigning your own games with exercises that teach essential desi



Gamification In Education


Gamification In Education
DOWNLOAD
Author : John Kyan
language : en
Publisher: Field Books
Release Date :

Gamification In Education written by John Kyan and has been published by Field Books this book supported file pdf, txt, epub, kindle and other format this book has been release on with Education categories.


The power of play is undeniable. From our earliest years, we are naturally drawn to games and activities that engage our imaginations and challenge our minds. Play is not simply a frivolous pastime; it is an essential part of human development that fosters creativity, problem-solving skills, and social interaction. In the context of education, play can be a powerful tool for enhancing learning. By leveraging the principles of play, educators can create learning experiences that are not only engaging and enjoyable but also effective in promoting deeper understanding and skill development. This is where gamification comes in. Gamification is the art of incorporating game mechanics and principles into non-game contexts to increase engagement, motivation, and learning outcomes. It involves strategically designing learning experiences that tap into the inherent appeal of games, making learning more interactive, rewarding, and enjoyable. This book provides a comprehensive guide to gamification in education, exploring the theory behind this innovative approach, its practical applications in various subject areas, and the essential steps for successful implementation. Whether you are a seasoned educator or just beginning to explore the world of gamification, this book will provide you with the knowledge and tools you need to unlock the transformative power of play in the classroom. Throughout the book, we will delve into the key elements of gamification, such as points, badges, leaderboards, challenges, and levels, and demonstrate how they can be seamlessly integrated into diverse learning environments. We will also examine the importance of aligning gamified elements with learning objectives, ensuring that games become tools for deeper understanding rather than mere distractions. This book is designed to be a practical resource, providing educators with concrete strategies and actionable insights that they can apply immediately in their classrooms. We will showcase real-world examples of successful gamification implementations, explore the latest technology tools available, and address potential challenges and considerations.



Youthful Spark Youth Energizers Activities And Games Igniting The Fun In Youth


Youthful Spark Youth Energizers Activities And Games Igniting The Fun In Youth
DOWNLOAD
Author : Gerard Assey
language : en
Publisher: Gerard Assey
Release Date : 2024-04-09

Youthful Spark Youth Energizers Activities And Games Igniting The Fun In Youth written by Gerard Assey and has been published by Gerard Assey this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-04-09 with Games & Activities categories.


‘Youthful Spark: Youth Energizers, Activities & Games (Igniting the Fun in Youth)’ is a dynamic and engaging guidebook designed to ignite the fun in youth groups, camps, and gatherings. This book offers a vibrant collection of 62 original icebreakers, energizers, and games tailored specifically for youth, aiming to promote teamwork, creativity, and active participation. Each activity is carefully crafted to appeal to the energetic and adventurous spirit of young participants, ensuring that every session is filled with laughter, excitement, and meaningful interactions. With detailed instructions, insightful trainer observations, and prompting discussions, "Youthful Spark" provides a comprehensive toolkit for youth leaders, educators, and organizers to create memorable and impactful experiences for young people. Whether you're planning a youth retreat, camp, or community event, this book will inspire you to spark joy, build connections, and foster a sense of belonging among youth participants.