Developer S Guide To Multiplayer Games

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Developer S Guide To Multiplayer Games
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Author : Andrew Mulholland
language : en
Publisher: Wordware Publishing
Release Date : 2001-08
Developer S Guide To Multiplayer Games written by Andrew Mulholland and has been published by Wordware Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001-08 with Computers categories.
This is one of the few books on the market that provides the programmer and developer with the details of creating computer games on the Internet with special focus on MYSQL and Perl.
Multiplayer Game Programming
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Author : Josh Glazer
language : en
Publisher: Addison-Wesley Professional
Release Date : 2015-11-20
Multiplayer Game Programming written by Josh Glazer and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-11-20 with Computers categories.
The Practical Guide to Building Reliable Networked Multiplayer Games Networked multiplayer games are a multibillion dollar business: some games now attract tens of millions of players. In this practical, code-rich guide, Joshua Glazer and Sanjay Madhav guide you through every aspect of engineering them. Drawing on their immense experience as both game developers and instructors, the authors lead you through building a robust multiplayer architecture, and creating every engine-level system. You’ll learn through in-depth working code examples for two complete games: an action game and a real time strategy (RTS) game. First, Madhav and Glazer review the essentials of networking and network programming from the standpoint of game developers. Next, they walk through managing game data transmission, updating game objects across the network, and organizing the devices that join your game. You’ll learn how to ensure reliable performance despite the Internet’s inherent inconsistencies, and how to design game code for maximum security and scalability. The authors conclude by addressing two increasingly crucial issues: incorporating gamer services and hosting your games in the cloud. This guide’s content has been extensively tested through the authors’ multiplayer game programming courses at USC. It is equally valuable both to students and to working game programmers moving into networked games. Coverage includes How games have evolved to meet the challenges of networked environments Using Internet communication protocols and standards in game development Working with Berkeley Socket, the most widely used networking construct in multiplayer gaming Formatting game data for efficient Internet transmission Synchronizing states so all players share the same world Organizing networking topologies for large-scale games Overcoming latency and jitter problems that cause delays or lost data Scaling games without compromising performance Combating security vulnerabilities and software cheats Leveraging the networking functionality of the popular Unreal 4 and Unity game engines Integrating gamer services such as matchmaking, achievements, and leaderboards Running game servers in the cloud About the Website C++ source code for all examples is available at github.com/MultiplayerBook. Instructors will also find a full set of PowerPoint slides and a sample syllabus.
Unity Multiplayer Games
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Author : Alan R. Stagner
language : en
Publisher: Packt Publishing Ltd
Release Date : 2013-12-20
Unity Multiplayer Games written by Alan R. Stagner and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-12-20 with Computers categories.
An easy-to-follow, tutorial manner that uses the learning-by-example approach. If you are a developer who wants to start making multiplayer games with the Unity game engine, this book is for you. This book assumes you have some basic experience with programming. No prior knowledge of the Unity IDE is required.
Programming Multiplayer Games
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Author : Andrew Mulholland
language : en
Publisher: Wordware Publishing, Inc.
Release Date : 2004
Programming Multiplayer Games written by Andrew Mulholland and has been published by Wordware Publishing, Inc. this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Business & Economics categories.
Programming Multiplayer Games provides in-depth coverage of all the major topics associated with online game programming, and gives the programmer easy to follow, step-by-step tutorials on how to create a fully functional network library, back-end MySQL database, and complete working online game. The first part of the book explains the basics of dialog-based Windows programming, covers the use of MySQL and PHP4, and introduces sockets programming. The second part consists of five extensive tutorials that lead the reader through the stages of creating an online game. Book jacket.
Html5 Game Development By Example Beginner S Guide
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Author : Makzan,
language : en
Publisher: Packt Publishing Ltd
Release Date : 2015-06-26
Html5 Game Development By Example Beginner S Guide written by Makzan, and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-06-26 with Computers categories.
HTML5 is a markup language used to structure and present content for the World Wide Web and is a core technology of the Internet. It is supported across different platforms and is also supported by various browsers. Its innovative features, such as canvas, audio, and video elements, make it an excellent game building tool. HTML5 Game Development by Example Beginner's Guide Second Edition is a step-by-step tutorial that will help you create several games from scratch, with useful examples. Starting with an introduction to HTML5, the chapters of this book help you gain a better understanding of the various concepts and features of HTML5. By the end of the book, you'll have the knowledge, skills, and level of understanding you need to efficiently develop games over the network using HTML5.
Digital Games Ebook
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Author : GURMEET SINGH DANG
language : en
Publisher: GURMEETWEB TECHNICAL LABS
Release Date :
Digital Games Ebook written by GURMEET SINGH DANG and has been published by GURMEETWEB TECHNICAL LABS this book supported file pdf, txt, epub, kindle and other format this book has been release on with Games & Activities categories.
Learning Html5 Game Programming
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Author : James L. Williams
language : en
Publisher: Addison-Wesley Professional
Release Date : 2012
Learning Html5 Game Programming written by James L. Williams and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012 with Computers categories.
Presents practical instrucion and theory for using the features of HTML5 to create a online gaming applications.
Game Programming Unleashed A Comprehensive Guide For Windows Applications Development
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Author : Pasquale De Marco
language : en
Publisher: Pasquale De Marco
Release Date : 2025-03-22
Game Programming Unleashed A Comprehensive Guide For Windows Applications Development written by Pasquale De Marco and has been published by Pasquale De Marco this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-03-22 with Games & Activities categories.
Embark on an extraordinary journey into the world of game programming with this comprehensive guide, tailored for aspiring game developers seeking to master the art of creating captivating video games for the Windows platform. Whether you're a novice game enthusiast or a seasoned developer looking to expand your skillset, this book is your ultimate companion on the path to success. Within these pages, you'll delve into the fundamental concepts of game design, learning how to transform your creative ideas into engaging and immersive experiences. Discover the intricacies of graphics and animation, exploring techniques to bring your game world to life with stunning visuals and fluid motion. Dive into the realm of audio and sound design, mastering the art of crafting captivating soundtracks and immersive sound effects that enhance the overall gaming experience. Explore the intricacies of input and control, ensuring your game responds seamlessly to player actions. Delve into the fascinating world of physics and collisions, understanding how to simulate realistic interactions between objects in your game world. Conquer the challenges of networking and multiplayer, enabling players to connect and compete in thrilling online matches. Unlock the secrets of artificial intelligence, creating intelligent enemies and NPCs that challenge players' skills and strategic thinking. Learn the art of level design, crafting intricate and captivating game worlds that keep players engaged and entertained. Discover the essential game development tools and techniques, empowering you to streamline your workflow and create games with greater efficiency. This book is more than just a guide; it's an invitation to join a community of passionate game developers, eager to share their knowledge and experiences. With its clear explanations, engaging examples, and practical advice, this comprehensive resource will guide you through the entire game development process, from concept to completion. So, whether you dream of creating simple yet addictive mobile games or complex and immersive AAA titles, this book is your ultimate roadmap to success. Seize this opportunity to transform your game ideas into reality and become the game developer you've always aspired to be. Dive in today and embark on your game development journey! If you like this book, write a review!
Game Ai Pro 360 Guide To Tactics And Strategy
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Author : Steve Rabin
language : en
Publisher: CRC Press
Release Date : 2019-09-06
Game Ai Pro 360 Guide To Tactics And Strategy written by Steve Rabin and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-09-06 with Computers categories.
Steve Rabin’s Game AI Pro 360: Guide to Tactics and Strategy gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology that covers game AI strategy and tactics. This volume is complete with articles by leading game AI programmers that focus largely on combat decisions made in a wide variety of genres such as RTS, RPG, MOBA, strategy and tower defense games. Key Features Provides real-life case studies of game AI in published commercial games Material by top developers and researchers in Game AI Downloadable demos and/or source code available online
Unreal Engine 4 Game Development Quick Start Guide
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Author : Rachel Cordone
language : en
Publisher: Packt Publishing Ltd
Release Date : 2019-05-31
Unreal Engine 4 Game Development Quick Start Guide written by Rachel Cordone and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-05-31 with Computers categories.
Learn how to use Unreal Engine 4 by building 3D and multiplayer games using Blueprints Key FeaturesLearn the fundamentals of Unreal Engine such as project templates, Blueprints, and C++Learn to design games; use UMG to create menus and HUDs, and replication to create multiplayer gamesBuild dynamic game elements using Animation Blueprints and Behavior TreesBook Description Unreal Engine is a popular game engine for developers to build high-end 2D and 3D games. This book is a practical guide, starting off by quickly introducing you to the Unreal Engine 4 (UE4) ecosystem. You will learn how to create Blueprints and C++ code to define your game's functionality. You will be familiarized with the core systems of UE4 such as UMG, Animation Blueprints, and Behavior Trees. You will also learn how to use replication to create multiplayer games. By the end of this book, you will have a broad, solid knowledge base to expand upon on your journey with UE4. What you will learnUse project templates to give your game a head startCreate custom Blueprints and C++ classes and extend from Epic's base classesUse UMG to create menus and HUDs for your gameCreate more dynamic characters using Animation BlueprintsLearn how to create complex AI with Behavior TreesUse replication to create multiplayer gamesOptimize, test, and deploy a UE4 projectWho this book is for Readers who already have some game development experience and Unity users who would like to try UE4 will all benefit from this book. Knowledge of basic Object-Oriented Programming topics such as variables, functions, and classes is assumed.