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Directing Game Animation


Directing Game Animation
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Directing Game Animation


Directing Game Animation
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Author : Mike Jungbluth
language : en
Publisher: CRC Press
Release Date : 2024-03-08

Directing Game Animation written by Mike Jungbluth and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-03-08 with categories.


This book breaks down the process on how to create an intentional animation vision, that can be both unique and flexible. This book looks to foster a discussion around the process, needs, and benefits of an empowered animation team and vision as a universal benefit for the entire industry.



Directing Game Animation


Directing Game Animation
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Author : Mike Jungbluth
language : en
Publisher: CRC Press
Release Date : 2024-03-15

Directing Game Animation written by Mike Jungbluth and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-03-15 with Performing Arts categories.


The best character animation has a strong creative intent, driving a compelling performance. With the addition of interactivity, game animation adds complexity to the craft of how best to balance art, design and technology to realize a character’s performance. As a director, you are responsible for not only defining a vision for how those should balance but also being a leader, mentor and advocate for your team. But in a field of rapid iteration of ideas and techniques, that strong creative intent can be easily lost or sacrificed if not properly fostered and defined. Directing Game Animation: Building a Vision and a Team with Intent breaks down the process of creating an intentional animation vision that can be both unique and flexible. From defining the high-level experience to breaking down tech needs, projecting a team size and empowering everyone to work together, this book will help you to wrap your mind around a project’s animation needs. Animation, like every part of a game, cannot succeed—let alone function—in a vacuum. This book looks to foster a discussion around the process, needs and benefits of an empowered animation team and its vision as a universal benefit for the entire industry. This book is a guide to answer some of the most common questions people encounter when engaging with the overlap between creative and project leadership. What is your role? Learn how to establish expectations and needs specific to the project and team. How do you establish a vision? Learn how to better define and communicate creative topics such as a cohesive character performance and animation style. How do you build a team? Learn how to establish early on the team structure, skills and workflows needed to deliver on the needs of the project. How do you balance creative and production needs? Learn how to define quality, reviews and approvals in a way that empowers creativity and decision-making.



Game Anim


Game Anim
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Author : Jonathan Cooper
language : en
Publisher: CRC Press
Release Date : 2021-04-18

Game Anim written by Jonathan Cooper and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-04-18 with Computers categories.


Game Anim teaches the technical and artistic fundamentals of video game animation and goes further to provide practical advice and industry insights to help you become a rounded and successful game animator. Covering every stage of game production from the animator’s perspective, it is packed with the lessons learned from working on a variety of game types in both in-game and cinematic roles in animator, lead, and director positions. These have been successful across multiple studios regardless of team, size and culture. The 2nd edition includes a new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the latest developments in Motion Matching, and even more interviews with top professionals in the field. Game Anim provides essential guidance to those looking to break into the industry and successful animators wishing to take the next step in their career. Key Features • 20 Years of Insight: Accumulated knowledge from 2 decades of experience in all areas of game animation. • The 5 Fundamentals: Reinterprets the classic 12 animation principles and sets out 5 new fundamentals for great game animation. • Animator Interviews: Notable game animators offer behind-the-scenes stories, tips, and advice. • Free Animation Rig: Free "AZRI" maya rig, tutorials and other resources on the accompanying website: www.gameanim.com/book



Game Anim Video Game Animation Explained


Game Anim Video Game Animation Explained
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Author : Jonathan Cooper
language : en
Publisher: CRC Press
Release Date : 2019-01-14

Game Anim Video Game Animation Explained written by Jonathan Cooper and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-01-14 with Computers categories.


What makes the difference between great video game animation and the purely functional, and how does this relatively new medium of non-linear animation creation differ from the more traditional fields of film and television? This book de-mystifies the animation side of game development, explaining every step of the process while providing valuable insights and work philosophies for creating the best game animation for beginners and professionals alike. Taking readers through a complete game production, this book provides a clear understanding of expectations of the game animator at every stage, featuring game animation fundamentals and how they fit within an overall project to offer a holistic approach to the field of game animation. Key Features Accumulated knowledge based on nearly two decades of insightful experience in all areas of video game animation. Establishes the fundamentals of creating great video game animation, and how to achieve them. A step-by-step explanation of every stage of a game production from the animator’s perspective. Readers should come away with an understanding of the expectations of a video game animator.



Director Mx 2004 Games


Director Mx 2004 Games
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Author : Nik Lever
language : en
Publisher: Taylor & Francis
Release Date : 2012-08-06

Director Mx 2004 Games written by Nik Lever and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-08-06 with Art categories.


Learn the professional skills you need to create both 2d and 3d games with Director



Digital Character Development


Digital Character Development
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Author : Rob O'Neill
language : en
Publisher: CRC Press
Release Date : 2015-10-07

Digital Character Development written by Rob O'Neill and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-10-07 with Computers categories.


Every animated film and video game production spends a large percentage of its resources and time on advancing the quality of the digital characters inhabiting the world being created. This book presents the theory and practice behind the creation of digital characters for film and games using software-agnostic descriptions that apply to any animation application. It provides insight from a real production environment and the requirements that such an environment imposes. With rich illustrations and visual code examples throughout, this book provides a comprehensive roadmap to character development for both professionals and students.



Ai For Games And Animation


Ai For Games And Animation
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Author : John David Funge
language : en
Publisher: CRC Press
Release Date : 1999-07-22

Ai For Games And Animation written by John David Funge and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 1999-07-22 with Computers categories.


John Funge introduces a new approach to creating autonomous characters. Cognitive modeling provides computer-animated characters with logic, reasoning, and planning skills. Individual chapters in the book provide concrete examples of advanced character animation, automated cinematography, and a real-time computer game. Source code, animations, imag



Directing For Animation


Directing For Animation
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Author : Tony Bancroft
language : en
Publisher: CRC Press
Release Date : 2013-10-01

Directing For Animation written by Tony Bancroft and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-10-01 with Computers categories.


There’s no class in art school that can teach you this. Believe it or not, there’s a lot more to directing a great animated film than beautiful illustrations and cool characters. You need to bring out your inner creative visionary and take your savvy leadership skills to the front lines - being great with a pencil, brush, or stylus is not enough. Tony Bancroft released his inner creative visionary when creating Mulan. In Directing for Animation he shows you exactly how. Pull the right strings to bring your characters to life and center your story by developing the visual cues that lend to your audiences understanding of the plot, place, and purpose. Tony walks you through the process, bringing you behind the scenes of real, well-known projects - with a little help from some famous friends. Learn from the directors of Aladdin, The Little Mermaid, Ice Age, Chicken Run, and Kung Fu Panda, and see how they developed stories and created characters that have endured for generations. Get the inside scoop behind these major features...pitfalls and all.



The Game Animator S Guide To Maya


The Game Animator S Guide To Maya
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Author : Michael McKinley
language : en
Publisher: John Wiley & Sons
Release Date : 2008-05-05

The Game Animator S Guide To Maya written by Michael McKinley and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-05-05 with Computers categories.


The Ultimate Resource for Professional Game Animators Game animation is a demanding art. Not only do you have to deliver realistic, beautiful animations, but you have to do so under strict real-time, video-game constraints. The Game Animator's Guide to Maya is your focused resource for using Maya to create professional-level game animations for console and PC games. Written by a game industry veteran and featuring interviews with professional animators and artists from around the country, this focused book features specific, detailed, real-world game animation techniques. It's the perfect reference and tutorial for those looking to develop or refine their game animation skills. The enclosed CD features more than $3000 worth of exclusive content, including models, high-resolution textures, animations, concept art, and animation reference videos. It also includes the Maya Personal Learning Edition and project files so you can complete the hands-on tutorials. The Game Animator's Guide to Maya gives you an insider's view of the animation business and teaches the skills necessary to animate everything from characters to vehicles to lip-synching audio. First, you'll get an introduction to the industry and typical game development pipelines, then learn rigging and animation basics before moving on to advanced techniques and the detailed tutorials. Inside, you'll find: * Game Career Guide: Industry information, demo reel advice, job descriptions, game asset pipeline overview * Animation Techniques: detailed explanation of animation terms, techniques, tools, concepts, and editors * Rigging and Animation Setup: IK and FK, joint hierarchies, skeleton controls, constraints, selection handles, and more * True Game Animation: real-world assignments that mimic the day-to-day jobs of professional game animators--walk cycles, run cycles, idle cycles, action sequences, lip-synching to audio, and more



Real Time Interactive 3d Games


Real Time Interactive 3d Games
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Author : Allen Partridge
language : en
Publisher: Sams Publishing
Release Date : 2002

Real Time Interactive 3d Games written by Allen Partridge and has been published by Sams Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002 with Computers categories.


Offers game design strategies, programming tips, and code samples while discussing concepts including interfaces, intelligent game agents, animation, and low-poly modeling.