Directing Game Animation

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Directing Game Animation
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Author : Mike Jungbluth
language : en
Publisher: CRC Press
Release Date : 2024-03-15
Directing Game Animation written by Mike Jungbluth and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-03-15 with Performing Arts categories.
The best character animation has a strong creative intent, driving a compelling performance. With the addition of interactivity, game animation adds complexity to the craft of how best to balance art, design and technology to realize a character’s performance. As a director, you are responsible for not only defining a vision for how those should balance but also being a leader, mentor and advocate for your team. But in a field of rapid iteration of ideas and techniques, that strong creative intent can be easily lost or sacrificed if not properly fostered and defined. Directing Game Animation: Building a Vision and a Team with Intent breaks down the process of creating an intentional animation vision that can be both unique and flexible. From defining the high-level experience to breaking down tech needs, projecting a team size and empowering everyone to work together, this book will help you to wrap your mind around a project’s animation needs. Animation, like every part of a game, cannot succeed—let alone function—in a vacuum. This book looks to foster a discussion around the process, needs and benefits of an empowered animation team and its vision as a universal benefit for the entire industry. This book is a guide to answer some of the most common questions people encounter when engaging with the overlap between creative and project leadership. What is your role? Learn how to establish expectations and needs specific to the project and team. How do you establish a vision? Learn how to better define and communicate creative topics such as a cohesive character performance and animation style. How do you build a team? Learn how to establish early on the team structure, skills and workflows needed to deliver on the needs of the project. How do you balance creative and production needs? Learn how to define quality, reviews and approvals in a way that empowers creativity and decision-making.
Directing For Animation
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Author : Tony Bancroft
language : en
Publisher: CRC Press
Release Date : 2013-10-01
Directing For Animation written by Tony Bancroft and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-10-01 with Computers categories.
There’s no class in art school that can teach you this. Believe it or not, there’s a lot more to directing a great animated film than beautiful illustrations and cool characters. You need to bring out your inner creative visionary and take your savvy leadership skills to the front lines - being great with a pencil, brush, or stylus is not enough. Tony Bancroft released his inner creative visionary when creating Mulan. In Directing for Animation he shows you exactly how. Pull the right strings to bring your characters to life and center your story by developing the visual cues that lend to your audiences understanding of the plot, place, and purpose. Tony walks you through the process, bringing you behind the scenes of real, well-known projects - with a little help from some famous friends. Learn from the directors of Aladdin, The Little Mermaid, Ice Age, Chicken Run, and Kung Fu Panda, and see how they developed stories and created characters that have endured for generations. Get the inside scoop behind these major features...pitfalls and all.
Director Mx 2004 Games
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Author : Nik Lever
language : en
Publisher: Taylor & Francis
Release Date : 2012-08-06
Director Mx 2004 Games written by Nik Lever and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-08-06 with Art categories.
Learn the professional skills you need to create both 2d and 3d games with Director
Game Anim
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Author : Jonathan Cooper
language : en
Publisher: CRC Press
Release Date : 2019-01-14
Game Anim written by Jonathan Cooper and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-01-14 with Computers categories.
What makes the difference between great video game animation and the purely functional, and how does this relatively new medium of non-linear animation creation differ from the more traditional fields of film and television? This book de-mystifies the animation side of game development, explaining every step of the process while providing valuable insights and work philosophies for creating the best game animation for beginners and professionals alike. Taking readers through a complete game production, this book provides a clear understanding of expectations of the game animator at every stage, featuring game animation fundamentals and how they fit within an overall project to offer a holistic approach to the field of game animation. Key Features Accumulated knowledge based on nearly two decades of insightful experience in all areas of video game animation. Establishes the fundamentals of creating great video game animation, and how to achieve them. A step-by-step explanation of every stage of a game production from the animator’s perspective. Readers should come away with an understanding of the expectations of a video game animator.
100 Animated Feature Films
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Author : Andrew Osmond
language : en
Publisher: Bloomsbury Publishing
Release Date : 2022-07-14
100 Animated Feature Films written by Andrew Osmond and has been published by Bloomsbury Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-07-14 with Performing Arts categories.
20 years ago, animated features were widely perceived as cartoons for children. Today they encompass an astonishing range of films, styles and techniques. There is the powerful adult drama of Waltz with Bashir; the Gallic sophistication of Belleville Rendez-Vous; the eye-popping violence of Japan's Akira; and the stop-motion whimsy of Wallace & Gromit in The Curse of the Were-Rabbit. Andrew Osmond provides an entertaining and illuminating guide to the endlessly diverse world of animated features, with entries on 100 of the most interesting and important animated films from around the world, from the 1920s to the present day. Blending in-depth history and criticism, 100 Animated Feature Films balances the blockbusters with local success stories from Eastern Europe to Hong Kong. This revised and updated new edition addresses films that have been released since publication of the first edition, such as the mainstream hits Frozen, The Lego Movie and Spider-Man: Into the Spider-Verse, as well as updated entries on franchises such as the Toy Story movies. It also covers bittersweet indie visions such as Michael Dudok de Wit's The Red Turtle, Charlie Kaufman's Anomalisa, Isao Takahata's Tale of the Princess Kaguya, the family saga The Wolf Children and the popular blockbuster Your Name. Osmond's wide-ranging selection also takes in the Irish fantasy Song of the Sea, France's I Lost My Body and Brazil's Boy and the World. Osmond's authoritative and entertaining entries combine with a contextualising introduction and key filmographic information to provide an essential guide to animated film.
Game Design Workshop
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Author : Tracy Fullerton
language : en
Publisher: CRC Press
Release Date : 2004-01-03
Game Design Workshop written by Tracy Fullerton and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004-01-03 with Performing Arts categories.
As experienced teachers of novice game designers, the authors have discovered patterns in the way that students grasp game design - the mistakes they make as well as the methods to help them to create better games. Each exercise requires no background in programming or artwork, releasing beginning designers from the intricacies of electronic game production and allowing them to learn what works and what doesn't work in a game system. Additionally, these exercises teach important skills in system design: the processes of prototyping, playtesting, and redesigning.
Animation
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Author : Ferguson
language : en
Publisher: Infobase Publishing
Release Date : 2010
Animation written by Ferguson and has been published by Infobase Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010 with Juvenile Nonfiction categories.
Guides students on the path to a career working in the field of animation. Job profiles include animators, college professors, directors, and editors.
Animated Performance
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Author : Nancy Beiman
language : en
Publisher: AVA Publishing
Release Date : 2010-09-15
Animated Performance written by Nancy Beiman and has been published by AVA Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-09-15 with Performing Arts categories.
"Animated Performance" discusses the fascinating process of bringing animated characters to life. This unique introduction to the art of animated performance explores the power of animation to portray an almost unlimited variety of characters.
Hands On Unity 2021 Game Development
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Author : Nicolas Alejandro Borromeo
language : en
Publisher: Packt Publishing Ltd
Release Date : 2021-08-20
Hands On Unity 2021 Game Development written by Nicolas Alejandro Borromeo and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-08-20 with Computers categories.
Achieve mesmerizing game experiences using the latest Unity 2021 features by following a practical approach to building professional games Key FeaturesUnleash the capabilities of C# scripting to create UIs, graphics, game AI agents and moreExplore Unity's latest tools, including Universal Render Pipeline, Shader Graph, UI Toolkit, Visual Scripting, and VFX graph, to enhance graphics and animationBuild an AR experience using Unity’s AR FoundationBook Description Learning how to use Unity is the quickest way to creating a full game, but that’s not all you can do with this simple, yet comprehensive suite of video game development tools – Unity is just as useful for creating AR/VR experiences, complex simulations, real-time realistic rendering, films, and practical games for training and education. Hands-On Unity 2021 Game Development outlines a practical journey to creating your first full game from the ground up, building it step-by-step and applying your knowledge as you progress. Complete with hands-on tutorials and projects, this easy-to-follow guide will teach you how to develop the game using several Unity tools. As you advance, you will learn how to use the Unity engine, create simple scripts using C#, integrate graphics, sound, and animations, and manipulate physics to create interesting mechanics for your game. You’ll be able to apply all the knowledge that you gain to a real-world game. Later chapters will show you how to code a simple AI agent to challenge the user and use profiling tools to ensure that the code runs efficiently. Finally, you'll work with Unity's AR tools to create AR experiences for 3D apps and games. By the end of this Unity book, you will have created a complete game and built a solid foundation in using a wide variety of Unity tools. What you will learnExplore both C# and Visual Scripting tools to customize various aspects of a game, such as physics, gameplay, and the UIProgram rich shaders and effects using Unity's new Shader Graph and Universal Render PipelineImplement postprocessing to improve graphics quality with full-screen effectsCreate rich particle systems for your Unity games from scratch using VFX Graph and ShurikenAdd animations to your game using the Animator, Cinemachine, and TimelineUse the brand new UI Toolkit package to create user interfacesImplement game AI to control character behaviorWho this book is for This book is best suited for game developers looking to upgrade their knowledge and those who want to migrate their existing skills to the Unity game engine. Those with prior Unity knowledge will also benefit from the chapters exploring the latest features. While you’ll still able to follow along if you don’t have any programming experience, knowing the fundamentals of C# programming will help you get the most out of this book.
Cinematic Game Secrets For Creative Directors And Producers
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Author : Rich Newman
language : en
Publisher: Taylor & Francis
Release Date : 2013-07-18
Cinematic Game Secrets For Creative Directors And Producers written by Rich Newman and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-07-18 with Art categories.
Learn from TRUE GAME LEGENDS: Will Wright - Sims creator, Harvey Smith - Deus Ex-fame, and Warren Spector - founder of Origin Games...as they share their secrets on applying age-old cinematic film techniques to the greatest games of our time.