Don T Bother Me Mom I M Learning


Don T Bother Me Mom I M Learning
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Don T Bother Me Mom I M Learning


Don T Bother Me Mom I M Learning
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Author : Marc Prensky
language : en
Publisher: Paragon House Publishers
Release Date : 2006-02-14

Don T Bother Me Mom I M Learning written by Marc Prensky and has been published by Paragon House Publishers this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-02-14 with Education categories.


Argues that video and computer games prepare today's children for success by teaching such critical skills as collaboration, prudent risk taking, strategy formulation, and ethical decision-making.



Educational Gameplay And Simulation Environments Case Studies And Lessons Learned


Educational Gameplay And Simulation Environments Case Studies And Lessons Learned
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Author : Kaufman, David
language : en
Publisher: IGI Global
Release Date : 2010-01-31

Educational Gameplay And Simulation Environments Case Studies And Lessons Learned written by Kaufman, David and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-01-31 with Computers categories.


"This book covers theoretical, social, and practical issues related to educational games and simulations, contributing to a more effective design and implementation of these activities in learning environments"--Provided by publisher.



Handbook Of Research On Immersive Digital Games In Educational Environments


Handbook Of Research On Immersive Digital Games In Educational Environments
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Author : Krassmann, Aliane Loureiro
language : en
Publisher: IGI Global
Release Date : 2018-08-31

Handbook Of Research On Immersive Digital Games In Educational Environments written by Krassmann, Aliane Loureiro and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-08-31 with Education categories.


Education is increasingly being involved with technological resources in order to meet the needs of emerging generations, consequently changing the way people teach and learn. Game-based learning is a growing aspect of pedagogical practice, and it is important to disseminate research trends and innovations in this field. The Handbook of Research on Immersive Digital Games in Educational Environments provides emerging research exploring the theoretical and practical aspects of digital games and technological resources and applications within contemporary education. Featuring coverage on a broad range of topics such as digital integration, educational simulation, and learning theories, this book is ideally designed for teachers, pre-service teachers, students, educational researchers, and education software developers seeking current research on diverse immersive platforms and three-dimensional environments that support the creation of digital games and other applications to improve teaching and learning processes.



Edu


Edu
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Author : Tracey Wilen-Daugenti
language : en
Publisher: Peter Lang
Release Date : 2009

Edu written by Tracey Wilen-Daugenti and has been published by Peter Lang this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009 with Education categories.


The Internet has transformed higher education by changing the way universities and colleges teach students. As a result, many institutions are struggling to understand how the next generation of Internet technologies, including Web 2.0, multimedia, virtual presence, gaming, and the proliferation of mobile devices, will impact their students and infrastructures. .edu: Technology and Learning Environments in Higher Education discusses how higher education institutions can use these technologies to enable learning environments. In the future, students will have complete access to any higher education resource, including expert scholars, lectures, content, courseware, collaborative dialogues, information exchanges, hands-on learning, and research - no matter where they are located. If fully enabled, this new learning environment will blur the lines between on- and off-campus experiences and remove barriers to learning and research - greatly improving the quality of education for students globally.



Examining The Evolution Of Gaming And Its Impact On Social Cultural And Political Perspectives


Examining The Evolution Of Gaming And Its Impact On Social Cultural And Political Perspectives
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Author : Valentine, Keri Duncan
language : en
Publisher: IGI Global
Release Date : 2016-06-20

Examining The Evolution Of Gaming And Its Impact On Social Cultural And Political Perspectives written by Valentine, Keri Duncan and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-06-20 with Computers categories.


With complex stories and stunning visuals eliciting intense emotional responses, coupled with opportunities for self-expression and problem solving, video games are a powerful medium to foster empathy, critical thinking, and creativity in players. As these games grow in popularity, ambition, and technological prowess, they become a legitimate art form, shedding old attitudes and misconceptions along the way. Examining the Evolution of Gaming and Its Impact on Social, Cultural, and Political Perspectives asks whether videogames have the power to transform a player and his or her beliefs from a sociopolitical perspective. Unlike traditional forms of storytelling, videogames allow users to immerse themselves in new worlds, situations, and politics. This publication surveys the landscape of videogames and analyzes the emergent gaming that shifts the definition and cultural effects of videogames. This book is a valuable resource to game designers and developers, sociologists, students of gaming, and researchers in relevant fields.



Computer Games For Learning


Computer Games For Learning
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Author : Richard E. Mayer
language : en
Publisher: MIT Press
Release Date : 2014-07-11

Computer Games For Learning written by Richard E. Mayer and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-07-11 with Education categories.


A comprehensive and up-to-date investigation of what research shows about the educational value of computer games for learning. Many strong claims are made for the educational value of computer games, but there is a need for systematic examination of the research evidence that might support such claims. This book fills that need by providing, a comprehensive and up-to-date investigation of what research shows about learning with computer games. Computer Games for Learning describes three genres of game research: the value-added approach, which compares the learning outcomes of students who learn with a base version of a game to those of students who learn with the base version plus an additional feature; the cognitive consequences approach, which compares learning outcomes of students who play an off-the-shelf computer game for extended periods to those of students who do not; and the media comparative approach, which compares the learning outcomes of students who learn material by playing a game to those of students who learn the same material using conventional media. After introductory chapters that describe the rationale and goals of learning game research as well as the relevance of cognitive science to learning with games, the book offers examples of research in all three genres conducted by the author and his colleagues at the University of California, Santa Barbara; meta-analyses of published research; and suggestions for future research in the field. The book is essential reading for researchers and students of educational games, instructional designers, learning-game developers, and anyone who wants to know what the research has to say about the educational effectiveness of computer games.



Adult Learning In The Digital Age Perspectives On Online Technologies And Outcomes


Adult Learning In The Digital Age Perspectives On Online Technologies And Outcomes
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Author : Kidd, Terry T.
language : en
Publisher: IGI Global
Release Date : 2009-08-31

Adult Learning In The Digital Age Perspectives On Online Technologies And Outcomes written by Kidd, Terry T. and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-08-31 with Education categories.


"This book provides a comprehensive framework of trends and issues related to adult learning"--Provided by publisher.



Ecgbl2009 4th European Conference On Games Based Learning


Ecgbl2009 4th European Conference On Games Based Learning
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Author : Bente Meyer
language : en
Publisher: Academic Conferences Limited
Release Date : 2010-12-01

Ecgbl2009 4th European Conference On Games Based Learning written by Bente Meyer and has been published by Academic Conferences Limited this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-12-01 with Educational games categories.




Game Design Essentials


Game Design Essentials
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Author : Briar Lee Mitchell
language : en
Publisher: John Wiley & Sons
Release Date : 2012-03-05

Game Design Essentials written by Briar Lee Mitchell and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-03-05 with Computers categories.


An easy-to-follow primer on the fundamentals of digital game design The quickly evolving mobile market is spurring digital game creation into the stratosphere, with revenue from games exceeding that of the film industry. With this guide to the basics, you'll get in on the game of digital game design while you learn the skills required for storyboarding, character creation, environment creation, level design, programming, and testing. Teaches basic skill sets in the context of current systems, genres, and game-play styles Demonstrates how to design for different sectors within gaming including console, PC, handheld, and mobile Explores low-poly modeling for game play Addresses character and prop animation, lighting and rendering, and environment design Discusses the path from concept to product, including pre- and post-production Includes real-world scenarios and interviews with key studio and industry professionals With Game Design Essentials, you'll benefit from a general-but-thorough overview of the core art and technology fundamentals of digital game design for the 21st century.



Ecgbl 2017 11th European Conference On Game Based Learning


Ecgbl 2017 11th European Conference On Game Based Learning
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Author :
language : en
Publisher: Academic Conferences and publishing limited
Release Date : 2017-10-05

Ecgbl 2017 11th European Conference On Game Based Learning written by and has been published by Academic Conferences and publishing limited this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-10-05 with categories.