Dynamic Story Scripting With The Ink Scripting Language

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Dynamic Story Scripting With The Ink Scripting Language
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Author : Daniel Cox
language : en
Publisher: Packt Publishing Ltd
Release Date : 2021-11-12
Dynamic Story Scripting With The Ink Scripting Language written by Daniel Cox and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-11-12 with Computers categories.
Bring your stories to life by combining the narrative scripting language, ink, with a plugin to build dialogue, quest, and procedural storytelling systems for Unity projects Key FeaturesLearn how to translate stories into ink code to create interactive projectsGain valuable insight into the ink story API to create engaging stories using the Unity pluginDevelop drop-in solutions to common narrative problems for Unity projectsBook Description ink is a narrative scripting language designed for use with game engines such as Unity through a plugin that provides an application programming interface (API) to help you to move between the branches of a story and access the values within it. Hands-On Dynamic Story Scripting with the ink Scripting Language begins by showing you how ink understands stories and how to write some simple branching projects. You'll then move on to advanced usage with looping structures, discovering how to use variables to set up dynamic events in a story and defining simple rules to create complex narratives for use with larger Unity projects. As you advance, you'll learn how the Unity plugin allows access to a running story through its API and explore the ways in which this can be used to move data in and out of an ink story to adapt to different interactions and forms of user input. You'll also work with three specific use cases of ink with Unity by writing a dialogue system and creating quest structures and other branching narrative patterns. Finally, this will help you to find out how ink can be used to generate procedural storytelling patterns for Unity projects using different forms of data input. By the end of this book, you will be able to move from a simple story to an intricate Unity project using ink to power complex narrative structures. What you will learnDiscover how ink understands stories and their partsExamine ink patterns for making branching narrativesDevelop code in Unity using the ink plugin to manipulate storiesDesign advanced projects combining ink stories with C# codeCompare common use cases for ink and Unity, such as dialogue systemsDetermine how ink can best fit into future narrative projectsWho this book is for This book is for Unity developers looking for a solution for narrative-driven projects and authors who want to create interactive story projects in Unity. Basic knowledge of Unity game engine development and related concepts is needed to get the most out of this book.
Branching Story Unlocked Dialogue
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Author : Toiya Kristen Finley
language : en
Publisher: CRC Press
Release Date : 2022-12-07
Branching Story Unlocked Dialogue written by Toiya Kristen Finley and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-12-07 with Computers categories.
This book covers the distinguishing characteristics and tropes of visual novels (VNs) as choice-based games and analyzes VNs like 999: Nine Hours, Nine Persons, Nine Doors; Hatoful Boyfriend; and Monster Prom, some of the best examples of the genre as illustrations. The author covers structuring branching narrative and plot, designing impactful and compelling choices, writing entertaining relationships and character interactions, understanding the importance of a VN’s prose, and planning a VN’s overall narrative design and story delivery. The book contains exercises at the end of chapters to practice the techniques discussed. By the end of the book, if the reader finishes all the exercises, they may have several portfolio pieces or a significant portion of their own VN project designed. Features: Discusses different aspects and genres of VNs, what makes them enjoyable, and successful techniques developers can incorporate into their own games Analyzes various VNs and choice-based games that use these successful techniques Shares tips from developers on portfolio pieces, hiring a team to work on VNs, and plotting and outlining VNs Branching Story, Unlocked Dialogue: Designing and Writing Visual Novels is a valuable resource for developers and narrative designers interested in working on VNs. The book will show them how they can design their own VN projects, design branching narratives, develop entertaining plots and relationships, design impactful and compelling choices, and write prose that’s a pleasure to read.
The Dynamic Essence Of Transmedia Storytelling
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Author : Barbara Wall
language : en
Publisher: BRILL
Release Date : 2024-03-11
The Dynamic Essence Of Transmedia Storytelling written by Barbara Wall and has been published by BRILL this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-03-11 with Literary Criticism categories.
The Dynamic Essence of Transmedia Storytelling challenges many established truths about popular literary classics by presenting an analysis of sixty Korean variations of The Journey to the West, a set which includes novels and poems, as well as films, comics, paintings, and dance performances dating from the 14th century until today. In contrast to the typical assumption that literary classics like The Journey to the West are stable texts with a single original, Barbara Wall approaches The Journey to the West as a dynamic text comprised of all its variations. She argues that all the creators of such variations, from Korean scholars in the 14th century to “boy bands” like Seventeen in the 21st century, participate in the ongoing story world known as The Journey to the West. Wall employs literary and quantitative analysis, ample graphic visualizations, and in-depth descriptions of classroom games to find new ways to understand the dynamics of transmedia storytelling and popular engagement with story worlds. Her approach opens new frontiers of intertextual analysis to literary scholars and teachers of literature who seek contemporary methods of introducing world literature to new generations of students.
Game Writing
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Author : Chris Bateman
language : en
Publisher: Bloomsbury Publishing USA
Release Date : 2021-01-28
Game Writing written by Chris Bateman and has been published by Bloomsbury Publishing USA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-01-28 with Social Science categories.
As the videogame industry has grown up, the need for better stories and characters has dramatically increased, yet traditional screenwriting techniques alone cannot equip writers for the unique challenges of writing stories where the actions and decisions of a diverse range of players are at the centre of every narrative experience. Game Writing: Narrative Skills for Videogames was the first book to demystify the emerging field of game writing by identifying and explaining the skills required for creating videogame narrative. Through the insights and experiences of professional game writers, this revised edition captures a snapshot of the narrative skills employed in today's game industry and presents them as practical articles accompanied by exercises for developing the skills discussed. The book carefully explains the foundations of the craft of game writing, detailing all aspects of the process from the basics of narrative to guiding the player and the challenges of nonlinear storytelling. Throughout the book there is a strong emphasis on the skills developers and publishers expect game writers to know. This second edition brings the material up to date and adds four new chapters covering MMOs, script formats, narrative design for urban games, and new ways to think about videogame narrative as an art form. Suitable for both beginners and experienced writers, Game Writing is the essential guide to all the techniques of game writing. There's no better starting point for someone wishing to get into this exciting field, whether they are new game writers wishing to hone their skills, or screenwriters hoping to transfer their skills to the games industry.
Digital Escape Room Designs In Education
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Author : Damaševi?ius, Robertas
language : en
Publisher: IGI Global
Release Date : 2025-02-07
Digital Escape Room Designs In Education written by Damaševi?ius, Robertas and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-02-07 with Education categories.
Digital escape room designs in education have become an innovative and engaging way to promote critical thinking, teamwork, and problem-solving skills among students. By combining the emotional interest in escape rooms with educational content, these virtual puzzles provide a hands-on learning experience that encourages collaboration and application of knowledge in creative ways. Whether used to reinforce classroom lessons or to introduce new concepts, digital escape rooms offer a fun, immersive environment where students can actively participate in their learning journey. This interactive approach enhances student engagement while fostering a sense of accomplishment as learners work together to solve challenges and unlock new knowledge. Digital Escape Room Designs in Education explores the transition of escape rooms from physical to virtual environments, highlighting the influence of technological advancements in this transformation. It analyzes game design principles, the integration of technologies like augmented reality (AR), virtual reality (VR), and artificial intelligence (AI), and the application of these games in educational contexts, as well as business aspects like market trends, challenges, and opportunities. This book covers topics such as escape rooms, design technology, and instructional design, and is a useful resource for educators, academicians, computer engineers, scientists, and researchers.
The Future Of Books A Simple Guide To Big Ideas
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Author : Nova Martian
language : en
Publisher: Walzone Press
Release Date : 2025-05-16
The Future Of Books A Simple Guide To Big Ideas written by Nova Martian and has been published by Walzone Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-05-16 with Computers categories.
The landscape of books, from ancient clay tablets to today’s cloud storage, tells the extraordinary human story of innovation, culture, and knowledge preservation. "The Future of Books: A Simple Guide to Big Ideas" offers readers an engaging journey through the rich history and rapid transformation of the written word. This accessible guide explores milestones such as the birth of storytelling, the revolutionary printing press, and the rise of digital books, while examining how reading has both shaped and been shaped by culture, technology, and society. With clarity and insight, the book unpacks the profound changes brought by e-readers, audiobooks, and the digital publishing revolution. Readers gain a timely analysis of how social media, online communities, and collaborative creativity redefine book discovery and promotion. The narrative moves beyond passive reading to investigate interactive and multimedia formats, the gamification of narratives, and personalized, adaptive storytelling—highlighting the blend of tradition and innovation that characterizes today’s reading experience. Looking to the future, "The Future of Books" probes the impact of artificial intelligence on writing, translation, and publishing, and addresses vital issues of copyright, ethics, and quality. Thoughtful sections discuss the politics and economics of publishing in a globalized, digital world, the reimagining of education and libraries, and the ongoing importance of literacy and critical thinking. Throughout, the book invites both reflection and anticipation, showing how books—however they evolve—will remain central to lifelong learning, cultural identity, and human connection.
A Primer On Scientific Programming With Python
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Author : Hans Petter Langtangen
language : en
Publisher: Springer
Release Date : 2014-08-01
A Primer On Scientific Programming With Python written by Hans Petter Langtangen and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-08-01 with Computers categories.
The book serves as a first introduction to computer programming of scientific applications, using the high-level Python language. The exposition is example and problem-oriented, where the applications are taken from mathematics, numerical calculus, statistics, physics, biology and finance. The book teaches "Matlab-style" and procedural programming as well as object-oriented programming. High school mathematics is a required background and it is advantageous to study classical and numerical one-variable calculus in parallel with reading this book. Besides learning how to program computers, the reader will also learn how to solve mathematical problems, arising in various branches of science and engineering, with the aid of numerical methods and programming. By blending programming, mathematics and scientific applications, the book lays a solid foundation for practicing computational science. From the reviews: Langtangen ... does an excellent job of introducing programming as a set of skills in problem solving. He guides the reader into thinking properly about producing program logic and data structures for modeling real-world problems using objects and functions and embracing the object-oriented paradigm. ... Summing Up: Highly recommended. F. H. Wild III, Choice, Vol. 47 (8), April 2010 Those of us who have learned scientific programming in Python ‘on the streets’ could be a little jealous of students who have the opportunity to take a course out of Langtangen’s Primer.” John D. Cook, The Mathematical Association of America, September 2011 This book goes through Python in particular, and programming in general, via tasks that scientists will likely perform. It contains valuable information for students new to scientific computing and would be the perfect bridge between an introduction to programming and an advanced course on numerical methods or computational science. Alex Small, IEEE, CiSE Vol. 14 (2), March /April 2012
I Read Where I Am
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Author : Mieke Gerritzen
language : en
Publisher: Valiz
Release Date : 2011
I Read Where I Am written by Mieke Gerritzen and has been published by Valiz this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011 with Art categories.
I read where I am compiles 82 reflections on future forms of reading.
Php And Mysql Manual
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Author : Simon Stobart
language : en
Publisher: Springer Science & Business Media
Release Date : 2012-12-06
Php And Mysql Manual written by Simon Stobart and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-12-06 with Computers categories.
PHP is rapidly becoming the language of choice for dynamic Web development, in particular for e-commerce and on-line database systems. It is open source software and easy to install, and can be used with a variety of operating systems, including Microsoft Windows and UNIX. This comprehensive manual covers the basic core of the language, with lots of practical examples of some of the more recent and useful features available in version 5.0. MySQL database creation and development is also covered, as it is the developer database most commonly used alongside PHP. It will be an invaluable book for professionals wanting to use PHP to develop their own dynamic web pages. Key Topics: - Basic Language Constructs - Manipulating Arrays and Strings - Errors and Buffering - Graphic Manipulation - PDF Library Extension - MySQL Database Management - Classes and Objects Concepts Features and Benefits: Explainshow to use PHP to its full extent - covering the latest features and functions of PHP version 5.0, including the use of object-oriented programming Describes how to link a database to a web site, using the MySQL database management system Shows how to connect PHP to other systems and provides many examples, so that you can create powerful and dynamic web pages and applications Contains lots of illustrated, practical, real-world examples - including an e-commerce application created in PHP using many of the features described within the book
Programming Interactivity
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Author : Joshua Noble
language : en
Publisher: O'Reilly Media, Incorporated
Release Date : 2009-07-21
Programming Interactivity written by Joshua Noble and has been published by O'Reilly Media, Incorporated this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-07-21 with Computers categories.
Make cool stuff. If you're a designer or artist without a lot of programming experience, this book will teach you to work with 2D and 3D graphics, sound, physical interaction, and electronic circuitry to create all sorts of interesting and compelling experiences -- online and off. Programming Interactivity explains programming and electrical engineering basics, and introduces three freely available tools created specifically for artists and designers: Processing, a Java-based programming language and environment for building projects on the desktop, Web, or mobile phones Arduino, a system that integrates a microcomputer prototyping board, IDE, and programming language for creating your own hardware and controls OpenFrameworks, a coding framework simplified for designers and artists, using the powerful C++ programming language BTW, you don't have to wait until you finish the book to actually make something. You'll get working code samples you can use right away, along with the background and technical information you need to design, program, build, and troubleshoot your own projects. The cutting edge design techniques and discussions with leading artists and designers will give you the tools and inspiration to let your imagination take flight.