[PDF] Educational Games For Soft Skill Training In Digital Environments - eBooks Review

Educational Games For Soft Skill Training In Digital Environments


Educational Games For Soft Skill Training In Digital Environments
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Educational Games For Soft Skills Training In Digital Environments


Educational Games For Soft Skills Training In Digital Environments
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Author : Elena Dell'Aquila
language : en
Publisher: Springer
Release Date : 2016-12-14

Educational Games For Soft Skills Training In Digital Environments written by Elena Dell'Aquila and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-12-14 with Education categories.


The book explores advances in soft-skill training through the adaptation of traditional psycho-pedagogical methodology to digital and online settings. Several educational techniques are explored, such as role-playing, psychodrama and rule and drama-based games. The experiences reported in the book are the synthesis of several European projects, coordinated by the authors, aimed at applying known psycho-pedagogical training models to on-line, technology enhanced learning contexts in a broad range of applications and target groups. The specificity of such a psycho-pedagogical methodology, applied throughout all the discussed EU projects, is mainly represented by the importance of feedback and debriefing processes that can be conveyed to learners through different means, such as online group or individual chat with tutors, automatic reports and a psychologically informed scoring system. Tutors, either real or artificial, are seen as the key factor facilitating the training process. The ultimate objective of this book is to offer a theoretical framework where real examples, direct experiences and possible indications on how rule and drama-based multiplayer and single player games can support traditional practice for enhancing soft skills to a wide community of trainers, coaches, HR advisors, consultants and psychologists.



Educational Games For Soft Skill Training In Digital Environments


Educational Games For Soft Skill Training In Digital Environments
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Author : Elena Dell'Aquila
language : en
Publisher: Springer
Release Date : 2016-01-07

Educational Games For Soft Skill Training In Digital Environments written by Elena Dell'Aquila and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-01-07 with Education categories.


The book explores advances in soft-skill training through the adaptation of traditional psycho-pedagogical methodology to digital and online settings. Several educational techniques are explored, such as role-playing, psychodrama and rule and drama-based games. The experiences reported in the book are the synthesis of several European projects, coordinated by the authors, aimed at applying known psycho-pedagogical training models to on-line, technology enhanced learning contexts in a broad range of applications and target groups. The specificity of such a psycho-pedagogical methodology, applied throughout all the discussed EU projects, is mainly represented by the importance of feedback and debriefing processes that can be conveyed to learners through different means, such as online group or individual chat with tutors, automatic reports and a psychologically informed scoring system. Tutors, either real or artificial, are seen as the key factor facilitating the training process. The ultimate objective of this book is to offer a theoretical framework where real examples, direct experiences and possible indications on how rule and drama-based multiplayer and single player games can support traditional practice for enhancing soft skills to a wide community of trainers, coaches, HR advisors, consultants and psychologist.



Artificial Intelligence Based Games As Novel Holistic Educational Environments To Teach 21st Century Skills


Artificial Intelligence Based Games As Novel Holistic Educational Environments To Teach 21st Century Skills
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Author : Spyros Papadimitriou
language : en
Publisher: Springer Nature
Release Date : 2025-01-20

Artificial Intelligence Based Games As Novel Holistic Educational Environments To Teach 21st Century Skills written by Spyros Papadimitriou and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-01-20 with Computers categories.


This book offers a visionary look at how AI can promote learning for modern skillsets by examining the fusion of AI, prosocial gaming, personalisation, ethics, and education. The book introduces the EPATHLO Suite, a novel AI platform that personalises both educational content and gameplay, creating tailor-made learning experiences and entertainment for each student. By blending personalised games with education, these AI-driven environments make learning more dynamic and enjoyable, while focusing on prosocial behaviour development, encouraging cooperation, empathy, and ethical understanding. It also provides roles for human teachers, as content creators of the EPATHLO Suite authoring tool. The book highlights the importance of twenty-first-century skills—such as critical thinking, collaboration, communication, and creativity—while also addressing ethical issues like data privacy (including GDPR compliance). It provides practical AI-driven solutions and reviews relevant literature, offering a comprehensive understanding of these interconnected fields. This book is an indispensable resource for those looking to explore these state-of-the-art topics. It is ideal for academics, researchers, students, educators, game designers, programmers, and professionals in the educational gaming industry who want to understand AI's role in shaping the future of education with games. Whether readers aim to enhance their classroom, develop new learning technologies, or better grasp the evolving technology of educational games with AI, this book offers valuable knowledge and practical tools for success.



Exploring Meaningful And Sustainable Intentional Learning Communities For P 20 Educators


Exploring Meaningful And Sustainable Intentional Learning Communities For P 20 Educators
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Author : Adams, Susan R.
language : en
Publisher: IGI Global
Release Date : 2023-11-13

Exploring Meaningful And Sustainable Intentional Learning Communities For P 20 Educators written by Adams, Susan R. and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-11-13 with Education categories.


Academic scholars in the field of education face a pressing dilemma – the need for meaningful, transformative adult learning that can lead to equitable access and outcomes for all learners in P-20 classrooms. Despite over two decades of experience, the educational community still grapples with the challenge of creating an environment that fosters professional development with a lasting impact. This issue undermines the very foundation of our educational system, hindering both educators and students from reaching their full potential. Exploring Meaningful and Sustainable Intentional Learning Communities for P-20 Educators is a groundbreaking edited book that provides answers to this critical problem by offering an innovative approach to learning from more than 20 years of wisdom from P-20 educators. It presents a comprehensive exploration of intentional learning communities, demonstrating their historical significance, defining their principles, and outlining the incredible benefits they bring to the world of education.



Multidisciplinary Organizational Training Of Human Capital In The Digital Age


Multidisciplinary Organizational Training Of Human Capital In The Digital Age
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Author : Cardoso Espinosa, Edgar Oliver
language : en
Publisher: IGI Global
Release Date : 2024-12-17

Multidisciplinary Organizational Training Of Human Capital In The Digital Age written by Cardoso Espinosa, Edgar Oliver and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-12-17 with Business & Economics categories.


Social changes have transformed both organizations and individuals, highlighting the importance of diversity, equity, and inclusion in academic and professional development. Successful organizational transformation now depends on building inclusive and digitally skilled human capital. Education must adapt to equip new generations with the skills needed to navigate uncertainty and technological advancements. Leadership focused on communication, conflict management, emotional intelligence, and inclusivity is essential for driving meaningful organizational change. Multidisciplinary Organizational Training of Human Capital in the Digital Age provides a conceptual, theoretical, and empirical framework on research focused on the formation of human capital in connection with leadership, leadership styles, management in organizations, and promotion of competencies to develop organizational transformation. It includes studies on curricular and educational evaluation processes focused on the levels of development of competencies, redesign, and updating of educational programs. Covering topics such as digital communications, organizational change, and vocational training, this book is an excellent resource for academicians, researchers, educational leaders, business leaders, students, consultants, universities, professionals, and more.



Handbook Of Research On Immersive Digital Games In Educational Environments


Handbook Of Research On Immersive Digital Games In Educational Environments
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Author : Krassmann, Aliane Loureiro
language : en
Publisher: IGI Global
Release Date : 2018-08-31

Handbook Of Research On Immersive Digital Games In Educational Environments written by Krassmann, Aliane Loureiro and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-08-31 with Education categories.


Education is increasingly being involved with technological resources in order to meet the needs of emerging generations, consequently changing the way people teach and learn. Game-based learning is a growing aspect of pedagogical practice, and it is important to disseminate research trends and innovations in this field. The Handbook of Research on Immersive Digital Games in Educational Environments provides emerging research exploring the theoretical and practical aspects of digital games and technological resources and applications within contemporary education. Featuring coverage on a broad range of topics such as digital integration, educational simulation, and learning theories, this book is ideally designed for teachers, pre-service teachers, students, educational researchers, and education software developers seeking current research on diverse immersive platforms and three-dimensional environments that support the creation of digital games and other applications to improve teaching and learning processes.



Norbert Elias In Troubled Times


Norbert Elias In Troubled Times
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Author : Florence Delmotte
language : en
Publisher: Springer Nature
Release Date : 2021-08-02

Norbert Elias In Troubled Times written by Florence Delmotte and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-08-02 with Social Science categories.


This edited collection brings together texts that discuss current major issues in our troubled times through the lens of Norbert Elias’s sociology. It sheds light on both the contemporary world and some of Elias’s most controversial concepts. Through examination of the ‘current affairs’, political and social contemporary changes, the authors in this collection present new and challenging ways of understanding these social processes and figurations. Ultimately, the objective of the book is to embrace and utilise some of the more polemical aspects of Elias’s legacy, such as the exploration of decivilizing processes, decivilizing spurts, and dys-civilization. It investigates to what extent Elias’s sociological analyses are still applicable in our studies of the developments that mark our troubled times. It does so through both global and local lenses, theoretically and empirically, and above all, by connecting past, present, and possible futures of all human societies.



Design For Teaching And Learning In A Networked World


Design For Teaching And Learning In A Networked World
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Author : Gráinne Conole
language : en
Publisher: Springer
Release Date : 2015-09-07

Design For Teaching And Learning In A Networked World written by Gráinne Conole and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-09-07 with Education categories.


This book constitutes the refereed proceedings of the 10th European Conference on Technology Enhanced Learning, EC-TEL 2015, held in Toledo, Spain, in September 2015. The 27 full papers, 19 short papers, 9 demo papers and 23 posters were carefully reviewed and selected from 176 submissions. They address topics such as blended learning; self-regulated and self directed learning; reflective learning; intelligent learning systems; learning communities; learning design; learning analytics; learning assessment; personalization and adaptation; serious games; social media; massive open online courses (MOOCs); schools of the future.



Gamification In Learning And Education


Gamification In Learning And Education
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Author : Sangkyun Kim
language : en
Publisher: Springer
Release Date : 2017-09-19

Gamification In Learning And Education written by Sangkyun Kim and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-09-19 with Education categories.


This book explores the theoretical foundations of gamification in learning and education. It has become increasingly difficult to engage and motivate students. Gamification not only makes learning interesting, but also allows game players to solve problems and learn lessons through repeated attempts and failures. This "positive failure" can motivate students to attempt a difficult mission. Chapters in this volume cover topics such as the definition and characteristics of gamification, gamification in learning and education, theories, research on gamification, framework, strategy, and cases.



Biomedical Applications Based On Natural And Artificial Computing


Biomedical Applications Based On Natural And Artificial Computing
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Author : José Manuel Ferrández Vicente
language : en
Publisher: Springer
Release Date : 2017-06-10

Biomedical Applications Based On Natural And Artificial Computing written by José Manuel Ferrández Vicente and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-06-10 with Computers categories.


The two volumes LNCS 10337 and 10338 constitute the proceedings of the International Work-Conference on the Interplay Between Natural and Artificial Computation, IWINAC 2017, held in Corunna, Spain, in June 2017. The total of 102 full papers was carefully reviewed and selected from 194 submissions during two rounds of reviewing and improvement. The papers are organized in two volumes, one on natural and artificial computation for biomedicine and neuroscience, addressing topics such as theoretical neural computation; models; natural computing in bioinformatics; physiological computing in affective smart environments; emotions; as well as signal processing and machine learning applied to biomedical and neuroscience applications. The second volume deals with biomedical applications, based on natural and artificial computing and addresses topics such as biomedical applications; mobile brain computer interaction; human robot interaction; deep learning; machine learning applied to big data analysis; computational intelligence in data coding and transmission; and applications.