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Exploring Game Mechanics


Exploring Game Mechanics
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Download Exploring Game Mechanics PDF/ePub or read online books in Mobi eBooks. Click Download or Read Online button to get Exploring Game Mechanics book now. This website allows unlimited access to, at the time of writing, more than 1.5 million titles, including hundreds of thousands of titles in various foreign languages. If the content not found or just blank you must refresh this page





Exploring Game Mechanics


Exploring Game Mechanics
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Author : MAITHILI. DHULE
language : en
Publisher:
Release Date : 2023

Exploring Game Mechanics written by MAITHILI. DHULE and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023 with categories.




Fundamentals Of Adventure Game Design


Fundamentals Of Adventure Game Design
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Author : Ernest Adams
language : en
Publisher: Peachpit Press
Release Date : 2014-02-11

Fundamentals Of Adventure Game Design written by Ernest Adams and has been published by Peachpit Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-02-11 with Computers categories.


You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the adventure game genre. This focused guide gives you exactly what you need. It walks you through the process of designing for the adventure game genre and shows you how to use the right techniques to create fun and challenging experiences for your players.



Game Mechanics


Game Mechanics
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Author : Ernest Adams
language : en
Publisher: New Riders
Release Date : 2012-06-18

Game Mechanics written by Ernest Adams and has been published by New Riders this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-06-18 with Computers categories.


This in-depth resource teaches you to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay. You’ll discover at what stages to prototype, test, and implement mechanics in games and learn how to visualize and simulate game mechanics in order to design better games. Along the way, you’ll practice what you’ve learned with hands-on lessons. A free downloadable simulation tool developed by Joris Dormans is also available in order to follow along with exercises in the book in an easy-to-use graphical environment. In Game Mechanics: Advanced Game Design, you’ll learn how to: * Design and balance game mechanics to create emergent gameplay before you write a single line of code. * Visualize the internal economy so that you can immediately see what goes on in a complex game. * Use novel prototyping techniques that let you simulate games and collect vast quantities of gameplay data on the first day of development. * Apply design patterns for game mechanics—from a library in this book—to improve your game designs. * Explore the delicate balance between game mechanics and level design to create compelling, long-lasting game experiences. * Replace fixed, scripted events in your game with dynamic progression systems to give your players a new experience every time they play. "I've been waiting for a book like this for ten years: packed with game design goodness that tackles the science without undermining the art." --Richard Bartle, University of Essex, co-author of the first MMORPG “Game Mechanics: Advanced Game Design by Joris Dormans & Ernest Adams formalizes game grammar quite well. Not sure I need to write a next book now!” -- Raph Koster, author of A Theory of Fun for Game Design.



Exploring Videogames Culture Design And Identity


Exploring Videogames Culture Design And Identity
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Author : Nick Webber
language : en
Publisher: BRILL
Release Date : 2019-01-04

Exploring Videogames Culture Design And Identity written by Nick Webber and has been published by BRILL this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-01-04 with Social Science categories.


This volume was first published by Inter-Disciplinary Press in 2013. This volume brings together perspectives on videogames and interactive entertainment from film and media studies, Russian studies, health, philosophy and human-computer interaction, among others. It includes theoretically and practically-informed explorations of the nature of games, their design and development, and their communities and culture.



Designing Games


Designing Games
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Author : Tynan Sylvester
language : en
Publisher:
Release Date : 2013

Designing Games written by Tynan Sylvester and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013 with categories.


Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of today{u2019}s hit video games. You{u2019}ll learn principles and practices for crafting games that generate emotionally charged experiences{u2014}a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players. In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design. Create game mechanics to trigger a range of emotions and provide a variety of play Explore several options for combining narrative with interactivity Build interactions that let multiplayer gamers get into each other{u2019}s heads Motivate players through rewards that align with the rest of the game Establish a metaphor vocabulary to help players learn which design aspects are game mechanics Plan, test, and analyze your design through iteration rather than deciding everything up front Learn how your game{u2019}s market positioning will affect your design.



The Art Of Game Design


The Art Of Game Design
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Author : Jesse Schell
language : en
Publisher: CRC Press
Release Date : 2008-08-04

The Art Of Game Design written by Jesse Schell and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-08-04 with Art categories.


Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it.



The Beginners Guide To Action And Adventure Games


The Beginners Guide To Action And Adventure Games
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Author : Cora Pollard
language : en
Publisher: IMU Ventures Publishing
Release Date :

The Beginners Guide To Action And Adventure Games written by Cora Pollard and has been published by IMU Ventures Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on with Games & Activities categories.


The genres of video games had categorized the game on its own mechanics including other details. Among these video game genres or categories, there are 2 well known genres that are most discussed. These are the Role Playing games and Action/Adventure games. They were around for a long period of time. Each of them has been working on game and plot mechanics, along with one’s respective strength. But this time, people are becoming more indulged with adventure games. There are various aspects surrounding this subject and it is time to have a clear understanding about the reason behind other persons’ great fascination and involvement in this genre. Get all the info you need here. Let Us Know What You Think!



Understanding Video Games


Understanding Video Games
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Author : Simon Egenfeldt-Nielsen
language : en
Publisher: Taylor & Francis
Release Date : 2024-05-08

Understanding Video Games written by Simon Egenfeldt-Nielsen and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-05-08 with Social Science categories.


The fifth edition of this pioneering textbook takes video game studies into the next decade, highlighting changes in mobile, social, and casual gaming. This book introduces students to both the major theories used to analyze games, such as ludology and narratology, and the commercial and organizational aspects of the game industry. Drawing from historical and contemporary examples, this student-friendly text also explores the aesthetics of games, evaluates the cultural position of video games, and considers the potential effects of both violent and "serious" games. This new edition includes updates to the history, statistics, and developments in the vast game studies landscape throughout. The book has been expanded with additional theory, research, and insights from scholars around the world, making it more inclusive and broadening its global perspective. Extensively illustrated and featuring discussion questions, a glossary of key terms, and a detailed video game history timeline, Understanding Video Games, Fifth Edition is an indispensable resource for anyone interested in examining the ways video games are reshaping entertainment, education, and society.



Fundamentals Of Role Playing Game Design


Fundamentals Of Role Playing Game Design
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Author : Ernest Adams
language : en
Publisher: New Riders
Release Date : 2014-03-25

Fundamentals Of Role Playing Game Design written by Ernest Adams and has been published by New Riders this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-03-25 with Computers categories.


You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the role-playing game genre. This focused guide gives you exactly what you need. It walks you through the process of designing for the role-playing game genre and shows you how to use the right techniques to create fun and challenging experiences for your players.



Games And Rules


Games And Rules
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Author : Beat Suter
language : en
Publisher: transcript Verlag
Release Date : 2019-03-31

Games And Rules written by Beat Suter and has been published by transcript Verlag this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-03-31 with Social Science categories.


Why do we play games and why do we play them on computers? The contributors of »Games and Rules« take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a »Magic Circle«, whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games. This anthology contains individual essays by experts and authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world - among them Miguel Sicart and Carlo Fabricatore.