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Extended Reality Performance


Extended Reality Performance
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Extended Reality Performance


Extended Reality Performance
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Author : Néill O’Dwyer
language : en
Publisher: Methuen Drama
Release Date : 2025-09-04

Extended Reality Performance written by Néill O’Dwyer and has been published by Methuen Drama this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-09-04 with Performing Arts categories.


This pioneering collection illuminates the immersive world of Extended Reality Performance (XRP), where avant-garde digital performance-makers push the boundaries of creativity using cutting-edge extended reality (XR) technologies. In an era dominated by rapid advancements in hardware and software, XR technologies have surged in popularity, allowing everyone with a smartphone, tablet or head-mounted display to partake in digital experiences. This collection serves as a portal to the merger of the physical and the digital, encompassing augmented reality (AR), mixed reality (MR) and virtual reality (VR) technologies. It offers a broad selection of practice-based perspectives by leading artists, companies and movements working in a variety of countries across the globe, including North America, Europe and the UK. Through their invaluable insights, this book delves into the birth of this revolutionary genre while also offering a fresh perspective, unravelling the creative processes that define XRP. It provides a compilation of artistic position papers, responding to the need for performance designers to invent imaginative experiences within virtual and mixed reality landscapes. It redefines performer-audience dynamics and explores experiences centred around spatial exploration and discovery. Whether you're a tech enthusiast or an art aficionado, this collection invites you to witness the birth of a new era in performance art.



Extended Reality Shakespeare


Extended Reality Shakespeare
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Author : Aneta Mancewicz
language : en
Publisher:
Release Date : 2024-05-29

Extended Reality Shakespeare written by Aneta Mancewicz and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-05-29 with Literary Criticism categories.


This Element argues for the importance of extended reality as an innovative force that changes the understanding of theatre and Shakespeare. It shows how the inclusion of augmented and virtual realities in performance can reconfigure the senses of the experiencers, enabling them to engage with technology actively. Such engagements can, in turn, result in new forms of presence, embodiment, eventfulness, and interaction. In drawing on Shakespeare's dramas as source material, this Element recognises the growing practice of staging them in an extended reality mode, and their potential to advance the development of extended reality. Given Shakespeare's emphasis on metatheatre, his works can inspire the layering of environments and the experiences of transition between the environments both features that distinguish extended reality. The author's examination of selected works in this Element unveils creative convergences between Shakespeare's dramaturgy and digital technology.



Extended Reality


Extended Reality
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Author : Lucio Tommaso De Paolis
language : en
Publisher: Springer Nature
Release Date : 2024-09-17

Extended Reality written by Lucio Tommaso De Paolis and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-09-17 with Computers categories.


The four-volume proceedings set LNCS 15027, 15028, 15029 and 15030 constitutes the refereed proceedings of the International Conference on Extended Reality, XR Salento 2024, held in Lecce, Italy during September 4–7, 2024. The 63 full papers and 50 short papers included in these proceedings were carefully reviewed and selected from 147 submissions. They were organized in the following topical sections: Extended Reality; Artificial Intelligence & Extended Reality; Extended Reality and Serious Games in Medicine; Extended Reality in Medicine and Rehabilitation; Extended Reality in Industry; Extended Reality in Cultural Heritage; Extended Reality Tools for Virtual Restauration; Extended Reality and Artificial Intelligence in Digital Humanities; Extended Reality in Learning; and Extended Reality, Sense of Presence and Education of Behaviour.



Hci International 2021 Late Breaking Papers Multimodality Extended Reality And Artificial Intelligence


Hci International 2021 Late Breaking Papers Multimodality Extended Reality And Artificial Intelligence
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Author : Constantine Stephanidis
language : en
Publisher: Springer Nature
Release Date : 2021-11-10

Hci International 2021 Late Breaking Papers Multimodality Extended Reality And Artificial Intelligence written by Constantine Stephanidis and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-11-10 with Computers categories.


This book constitutes late breaking papers from the 23rd International Conference on Human-Computer Interaction, HCII 2021, which was held in July 2021. The conference was planned to take place in Washington DC, USA but had to change to a virtual conference mode due to the COVID-19 pandemic. A total of 5222 individuals from academia, research institutes, industry, and governmental agencies from 81 countries submitted contributions, and 1276 papers and 241 posters were included in the volumes of the proceedings that were published before the start of the conference. Additionally, 174 papers and 146 posters are included in the volumes of the proceedings published after the conference, as “Late Breaking Work” (papers and posters). The contributions thoroughly cover the entire field of HCI, addressing major advances in knowledge and effective use of computers in a variety of application areas.



Ai Ar And Vr In Theatre And Performance


Ai Ar And Vr In Theatre And Performance
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Author : Shane Pike
language : en
Publisher: Taylor & Francis
Release Date : 2025-08-08

Ai Ar And Vr In Theatre And Performance written by Shane Pike and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-08-08 with Performing Arts categories.


AI, AR, and VR in Theatre and Performance investigates the cutting-edge application of evolving digital technologies within the creative industries, with a focus on theatre and the dramatic arts. Grounded in a practice-based approach, this book explores the experiences of creatives, producers, and IT-specialist content creators employing artificial intelligence (AI), augmented reality (AR), and virtual reality (VR) technologies. A series of international case studies are presented, demonstrating current techno-infused practices, as well as potential futures for these technologies within the broadest of creative contexts. Framed by a rigorous ethnodramatic methodological approach, the book examines the practical applications of contemporary digital technologies in theatre and other live performance settings and provides a scaffolding framework for readers to adopt in their own practice. It also proposes groundbreaking ideas for the classification of how AI may be used in current and future artistic practices, the ‘three Cs of AI,’ and introduces the concept of Communal Augmented Reality – Live (CARL) as the most likely form to advance the incorporation of emerging technologies onto the live stage. The works of Belgium’s VR immersive experiences company CREW, Singapore-based film and visual artist Ho Tzu Nyen, and the Tamil language theatre company AGAM Theatre Lab are detailed alongside the world-first application of AR holographic technology in Australia, before unpacking the pioneering advancements in algorithmic and AI theatre of America’s Annie Dorsen. With a practice-based, artist-led perspective and contributions from technologists, this book offers a comprehensive and accessible resource that will appeal to a diverse audience of artists, academics, students, practitioners, creative engineers/content creators, animators, and theorists with an interest in the relationship between digital technologies and live performance.



Digital Performance In Everyday Life


Digital Performance In Everyday Life
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Author : Lyndsay Michalik Gratch
language : en
Publisher: Routledge
Release Date : 2021-11-11

Digital Performance In Everyday Life written by Lyndsay Michalik Gratch and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-11-11 with Art categories.


Digital Performance in Everyday Life combines theories of performance, communication, and media to explore the many ways we perform in our everyday lives through digital media and in virtual spaces. Digital communication technologies and the social norms and discourses that developed alongside these technologies have altered the ways we perform as and for ourselves and each other in virtual spaces. Through a diverse range of topics and examples—including discussions of self-identity, surveillance, mourning, internet memes, storytelling, ritual, political action, and activism—this book addresses how the physical and virtual have become inseparable in everyday life, and how the digital is always rooted in embodied action. Focusing on performance and human agency, the authors offer fresh perspectives on communication and digital culture. The unique, interdisciplinary approach of this book will be useful to scholars, artists, and activists in communication, digital media, performance studies, theatre, sociology, political science, information technology, and cybersecurity—along with anyone interested in how communication shapes and is shaped by digital technologies.



Emerging Extended Reality Technologies For Industry 4 0


Emerging Extended Reality Technologies For Industry 4 0
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Author : Jolanda G. Tromp
language : en
Publisher: John Wiley & Sons
Release Date : 2020-04-07

Emerging Extended Reality Technologies For Industry 4 0 written by Jolanda G. Tromp and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-04-07 with Computers categories.


In the fast-developing world of Industry 4.0, which combines Extended Reality (XR) technologies, such as Virtual Reality (VR) and Augmented Reality (AR), creating location aware applications to interact with smart objects and smart processes via Cloud Computing strategies enabled with Artificial Intelligence (AI) and the Internet of Things (IoT), factories and processes can be automated and machines can be enabled with self-monitoring capabilities. Smart objects are given the ability to analyze and communicate with each other and their human co-workers, delivering the opportunity for much smoother processes, and freeing up workers for other tasks. Industry 4.0 enabled smart objects can be monitored, designed, tested and controlled via their digital twins, and these processes and controls are visualized in VR/AR. The Industry 4.0 technologies provide powerful, largely unexplored application areas that will revolutionize the way we work, collaborate and live our lives. It is important to understand the opportunities and impact of the new technologies and the effects from a production, safety and societal point of view.



Responsive And Sustainable Educational Futures


Responsive And Sustainable Educational Futures
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Author : Olga Viberg
language : en
Publisher: Springer Nature
Release Date : 2023-08-29

Responsive And Sustainable Educational Futures written by Olga Viberg and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-08-29 with Education categories.


This book constitutes the proceedings of the 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, held in Aveiro, Portugal, in September 2023. The 34 full papers included in this volume were carefully reviewed and selected from 126 submissions. Additionally, 24 posters and 16 demonstration papers were included in the proceedings. The papers focus on sustainable teaching and learning practices in the post-pandemic educational ecosystem.



Advances In Visual Computing


Advances In Visual Computing
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Author : George Bebis
language : en
Publisher: Springer Nature
Release Date : 2025-01-21

Advances In Visual Computing written by George Bebis and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-01-21 with Computers categories.


This two-volume set LNCS 15046 and 15047 constitutes the refereed proceedings of the 17th International Symposium, ISVC 2024, held at Lake Tahoe, NV, USA, during October 21-23, 2024. The 54 (60) full papers and 12 poster papers were carefully reviewed and selected from 120 submissions. A total of 8 (13) papers were also accepted for oral presentation in special tracks from 15 submissions. The papers cover the following topical sections: Part I: Deep Learning; Computer Graphics; Video Analysis and Event Recognition; Motion and Tracking; Detection and Recognition; Visualization, and Medical Image Analysis. Part II: Segmentation; Recognition; Generalization in Visual Machine Learning; Vision and Robotics for Agriculture; Virtual Reality; Applications, and Poster.



Technology Design And The Arts Opportunities And Challenges


Technology Design And The Arts Opportunities And Challenges
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Author : Rae Earnshaw
language : en
Publisher: Springer Nature
Release Date : 2020-06-22

Technology Design And The Arts Opportunities And Challenges written by Rae Earnshaw and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-06-22 with Computers categories.


This open access book details the relationship between the artist and their created works, using tools such as information technology, computer environments, and interactive devices, for a range of information sources and application domains. This has produced new kinds of created works which can be viewed, explored, and interacted with, either as an installation or via a virtual environment such as the Internet. These processes generate new dimensions of understanding and experience for both the artist and the public’s relationships with the works that are produced. This has raised a variety of interdisciplinary opportunities and issues, and these are examined. The symbiotic relationship between artistic works and the cultural context in which they are produced is reviewed. Technology can provide continuity by making traditional methods and techniques more efficient and effective. It can also provide discontinuity by opening up new perspectives and paradigms. This can generate new ideas, and produce a greater understanding of artistic processes and how they are implemented in practice. Tools have been used from the earliest times to create and modify artistic works. For example, naturally occurring pigments have been used for cave paintings. What has been created provides insight into the cultural context and social environment at the time of creation. There is an interplay between the goal of the creator, the selection and use of appropriate tools, and the materials and representations chosen. Technology, Design and the Arts - Opportunities and Challenges is relevant for artists and technologists and those engaged in interdisciplinary research and development at the boundaries between these disciplines.