Floating Point Numerics For Games And Simulations

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Floating Point Numerics For Games And Simulations
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Author : Nima Badizadegan
language : en
Publisher: CRC Press
Release Date : 2025-05-30
Floating Point Numerics For Games And Simulations written by Nima Badizadegan and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-05-30 with Mathematics categories.
Floating point is ubiquitous in computers, where it is the default way to represent non-integer numbers. However, few people understand it. We all see weird behavior sometimes, and many programmers treat it as a mystical and imprecise system of math that just works until it sometimes doesn’t. We hear that we shouldn’t trust floating point with money, we know that 0.1 + 0.2 does not equal 0.3, and “NaN” shows up in our logs when things break. We rarely hear why any of this is the case, and less about what to do about it. This book pulls back the veil on floating point and shows how this number system we program with every day works. It discusses how to leverage the number system for common calculations, particularly in graphics and simulations, and avoid pitfalls. Further, we will review methods that can give you either better performance or better accuracy on tasks like numerical integration and function approximation, so you can learn to make the right tradeoffs in your programs. This book builds upon a basic knowledge of calculus and linear algebra, working with illustrative examples that demonstrate concepts rather than relying on theoretical proofs. Along the way, we will learn why Minecraft has struggled with boat physics and what the heck John Carmack was thinking with Quake III’s infamous fast reciprocal square root algorithm. By the end of the book, you will be able to understand how to work with floating point in a practical sense, from tracking down and preventing error in small calculations to choosing numerical building blocks for complex 3D simulations. Gives insight into how and why floating-point math works Describes how floating-point error arises and how to avoid it Surveys numerical methods important to graphics and numerical simulations Includes modern techniques to apply to your numerical problems Shows how to hack the floating-point numbers to compute faster and more accurately
Physics For Javascript Games Animation And Simulations
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Author : Adrian Dobre
language : en
Publisher: Apress
Release Date : 2014-06-14
Physics For Javascript Games Animation And Simulations written by Adrian Dobre and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-06-14 with Computers categories.
Have you ever wanted to include believable physical behaviors in your games and projects to give them that extra edge? Physics for JavaScript Games, Animation, and Simulations teaches you how to incorporate real physics, such as gravity, friction, and buoyancy, into your HTML5 games, animations, and simulations. It also includes more advanced topics, such as particle systems, which are essential for creating effects such as sparks or smoke. The book also addresses the key issue of balancing accuracy and simplicity in your games and simulations, and the final chapters provide you with the information and the code to make the right choice for your project. Physics for JavaScript Games, Animation, and Simulations assumes you have a basic knowledge of JavaScript and HTML5. However, no previous knowledge of physics is required—only some very basic math skills. The authors present everything from basic principles to advanced concepts in an approachable way, so you’ll be able to follow the logic and easily adapt the principles to your own applications. The book is packed full of practical examples of how you can apply physics to your own games and applications. Spring behaviors can be used for anything from tweaking lowrider suspension to creating cloth simulation; flotation mechanics enable the simulation of submersibles or dirigibles; you can even create your own solar system with accurate orbits and gravity. It doesn’t matter if you’re modeling the Lorentz force in an electromagnetic field or you’re modeling the lift force in a flight simulator, Physics for JavaScript Games, Animation, and Simulations enables you to fill your games and applications with accurate and realistic effects.
Physics For Flash Games Animation And Simulations
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Author : Adrian Dobre
language : en
Publisher: Apress
Release Date : 2012-01-31
Physics For Flash Games Animation And Simulations written by Adrian Dobre and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-01-31 with Computers categories.
Physics for Flash Games, Animation, and Simulations teaches ActionScript programmers how to incorporate real physics into their Flash animations, games, user interfaces, and simulations. Introduces Flash physics in an accurate, but approachable way, covering what is required to produce physically realistic simulations (as opposed to animations that look roughly right) Packed full of practical examples of how physics can be applied to your own games and applications Addresses the diverse needs of game developers, animators, artists, and e-learning developers The book assumes a basic knowledge of ActionScript and Flash. However, no previous knowledge of physics is required—only some very basic math skills. The authors present everything from basic principles to advanced concepts, so you'll be able to follow the logic and easily adapt the principles to your own applications. The book builds on your physics knowledge, enabling you to create not only visual effects, but also more complex models and simulations.
Inside The Machine
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Author : Jon Stokes
language : en
Publisher: No Starch Press
Release Date : 2007
Inside The Machine written by Jon Stokes and has been published by No Starch Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Computers categories.
Om hvordan mikroprocessorer fungerer, med undersøgelse af de nyeste mikroprocessorer fra Intel, IBM og Motorola.
Write Portable Code
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Author : Brian Hook
language : en
Publisher: No Starch Press
Release Date : 2005
Write Portable Code written by Brian Hook and has been published by No Starch Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Computers categories.
Contains lessons on cross-platform software development, covering such topics as portability techniques, source control, compilers, user interfaces, and scripting languages.
Simulation And Modelling
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Author : Mr. Rohit Manglik
language : en
Publisher: EduGorilla Publication
Release Date : 2024-02-20
Simulation And Modelling written by Mr. Rohit Manglik and has been published by EduGorilla Publication this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-02-20 with Education categories.
EduGorilla Publication is a trusted name in the education sector, committed to empowering learners with high-quality study materials and resources. Specializing in competitive exams and academic support, EduGorilla provides comprehensive and well-structured content tailored to meet the needs of students across various streams and levels.
Mastering Data Structures With Python
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Author : Aditya Pratap Bhuyan
language : en
Publisher: Aditya Pratap Bhuyan
Release Date : 2024-09-14
Mastering Data Structures With Python written by Aditya Pratap Bhuyan and has been published by Aditya Pratap Bhuyan this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-09-14 with Computers categories.
Program Arcade Games
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Author : Paul Craven
language : en
Publisher: Apress
Release Date : 2015-12-31
Program Arcade Games written by Paul Craven and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-12-31 with Computers categories.
Learn and use Python and PyGame to design and build cool arcade games. In Program Arcade Games: With Python and PyGame, Second Edition, Dr. Paul Vincent Craven teaches you how to create fun and simple quiz games; integrate and start using graphics; animate graphics; integrate and use game controllers; add sound and bit-mapped graphics; and build grid-based games. After reading and using this book, you'll be able to learn to program and build simple arcade game applications using one of today's most popular programming languages, Python. You can even deploy onto Steam and other Linux-based game systems as well as Android, one of today's most popular mobile and tablet platforms. You'll learn: How to create quiz games How to integrate and start using graphics How to animate graphics How to integrate and use game controllers How to add sound and bit-mapped graphics How to build grid-based games Audience“div>This book assumes no prior programming knowledge.
Randomness And Realism Encounters With Randomness In The Scientific Search For Physical Reality
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Author : John W Fowler
language : en
Publisher: World Scientific
Release Date : 2021-07-08
Randomness And Realism Encounters With Randomness In The Scientific Search For Physical Reality written by John W Fowler and has been published by World Scientific this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-07-08 with Science categories.
Randomness is an active element relevant to all scientific activities. The book explores the way in which randomness suffuses the human experience, starting with everyday chance events, followed by developments into modern probability theory, statistical mechanics, scientific data analysis, quantum mechanics, and quantum gravity. An accessible introduction to these theories is provided as a basis for going into deeper topics.Fowler unveils the influence of randomness in the two pillars of science, measurement and theory. Some emphasis is placed on the need and methods for optimal characterization of uncertainty. An example of the cost of neglecting this is the St. Petersburg Paradox, a theoretical game of chance with an infinite expected payoff value. The role of randomness in quantum mechanics reveals another particularly interesting finding: that in order for the physical universe to function as it does and permit conscious beings within it to enjoy sanity, irreducible randomness is necessary at the quantum level.The book employs a certain level of mathematics to describe physical reality in a more precise way that avoids the tendency of nonmathematical descriptions to be occasionally misleading. Thus, it is most readily digested by young students who have taken at least a class in introductory calculus, or professional scientists and engineers curious about the book's topics as a result of hearing about them in popular media. Readers not inclined to savor equations should be able to skip certain technical sections without losing the general flow of ideas. Still, it is hoped that even readers who usually avoid equations will give those within these pages a chance, as they may be surprised at how potentially foreboding concepts fall into line when one makes a legitimate attempt to follow a succession of mathematical implications.
Unity 6 Game Development With C Scripting
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Author : Lem Apperson
language : en
Publisher: Packt Publishing Ltd
Release Date : 2025-02-14
Unity 6 Game Development With C Scripting written by Lem Apperson and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-02-14 with Computers categories.
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