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Physics For Javascript Games Animation And Simulations


Physics For Javascript Games Animation And Simulations
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Physics For Javascript Games Animation And Simulations


Physics For Javascript Games Animation And Simulations
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Author : Adrian Dobre
language : en
Publisher: Apress
Release Date : 2014-06-14

Physics For Javascript Games Animation And Simulations written by Adrian Dobre and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-06-14 with Computers categories.


Have you ever wanted to include believable physical behaviors in your games and projects to give them that extra edge? Physics for JavaScript Games, Animation, and Simulations teaches you how to incorporate real physics, such as gravity, friction, and buoyancy, into your HTML5 games, animations, and simulations. It also includes more advanced topics, such as particle systems, which are essential for creating effects such as sparks or smoke. The book also addresses the key issue of balancing accuracy and simplicity in your games and simulations, and the final chapters provide you with the information and the code to make the right choice for your project. Physics for JavaScript Games, Animation, and Simulations assumes you have a basic knowledge of JavaScript and HTML5. However, no previous knowledge of physics is required—only some very basic math skills. The authors present everything from basic principles to advanced concepts in an approachable way, so you’ll be able to follow the logic and easily adapt the principles to your own applications. The book is packed full of practical examples of how you can apply physics to your own games and applications. Spring behaviors can be used for anything from tweaking lowrider suspension to creating cloth simulation; flotation mechanics enable the simulation of submersibles or dirigibles; you can even create your own solar system with accurate orbits and gravity. It doesn’t matter if you’re modeling the Lorentz force in an electromagnetic field or you’re modeling the lift force in a flight simulator, Physics for JavaScript Games, Animation, and Simulations enables you to fill your games and applications with accurate and realistic effects.



Physics For Javascript Games Animation And Simulations


Physics For Javascript Games Animation And Simulations
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Author : Adrian Dobre
language : en
Publisher: Apress
Release Date : 2014-05-21

Physics For Javascript Games Animation And Simulations written by Adrian Dobre and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-05-21 with Computers categories.


Have you ever wanted to include believable physical behaviors in your games and projects to give them that extra edge? Physics for JavaScript Games, Animation, and Simulations teaches you how to incorporate real physics, such as gravity, friction, and buoyancy, into your HTML5 games, animations, and simulations. It also includes more advanced topics, such as particle systems, which are essential for creating effects such as sparks or smoke. The book also addresses the key issue of balancing accuracy and simplicity in your games and simulations, and the final chapters provide you with the information and the code to make the right choice for your project. Physics for JavaScript Games, Animation, and Simulations assumes you have a basic knowledge of JavaScript and HTML5. However, no previous knowledge of physics is required—only some very basic math skills. The authors present everything from basic principles to advanced concepts in an approachable way, so you’ll be able to follow the logic and easily adapt the principles to your own applications. The book is packed full of practical examples of how you can apply physics to your own games and applications. Spring behaviors can be used for anything from tweaking lowrider suspension to creating cloth simulation; flotation mechanics enable the simulation of submersibles or dirigibles; you can even create your own solar system with accurate orbits and gravity. It doesn’t matter if you’re modeling the Lorentz force in an electromagnetic field or you’re modeling the lift force in a flight simulator, Physics for JavaScript Games, Animation, and Simulations enables you to fill your games and applications with accurate and realistic effects.



Physics For Javascript Games Animation And Simulations


Physics For Javascript Games Animation And Simulations
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Author : Dev Ramtal
language : en
Publisher: Apress
Release Date : 2014-05-29

Physics For Javascript Games Animation And Simulations written by Dev Ramtal and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-05-29 with Computers categories.


Have you ever wanted to include believable, solid interactivity in your games and projects to give them that extra edge? Physics for JavaScript Games, Animation, and Simulations teaches you how to incorporate real physics, such as gravity, friction, and buoyancy, into your HTML5 games, animations, and simulations. It also includes more advanced topics, such as particle systems, which are essential for creating effects such as sparks or smoke. Finally, the book addresses the key issue of balancing accuracy and performance in your games and simulations, and the final chapters give you the information and the code to make the right choice for your project. Physics for JavaScript Games, Animation, and Simulations assumes you have a basic knowledge of JavaScript and HTML5. However, no previous knowledge of physics is required—only some very basic math skills. The authors present everything from basic principles to advanced concepts in an approachable way, so you'll be able to follow the logic and easily adapt the principles to your own applications. The book is packed full of practical examples of how physics can be applied to your own games and applications. Spring behaviors can be used for anything from tweaking lowrider suspension to creating menu systems; flotation mechanics enable the simulation of submersibles or dirigibles; you can even create your own universe with accurate orbits and gravity. It doesn't matter if you're modeling the Lorentz force in an electromagnetic field, or you're modeling the lethal force of your blade of Ch'Thon, Physics for JavaScript Games, Animation, and Simulations enables you to fill your games and applications with accurate and realistic effects. What you’ll learn Learn all the basic math and physics you'll need to incorporate realism into your projects. Incorporate a wide range of forces such as gravity, friction, and buoyancy. Build a number of realistic simulations. Model particle systems and use them to create visual effects. Create complex systems using rigid bodies and mass-spring systems. Deal with numerical subtleties, including accuracy and stability of integration schemes. Who this book is for Physics for JavaScript Games, Animation, and Simulations is for JavaScript developers interested in incorporating real physics into their games, animations, simulations or generative art projects.



Making Isometric Social Real Time Games With Html5 Css3 And Javascript


Making Isometric Social Real Time Games With Html5 Css3 And Javascript
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Author : Mario Andres Pagella
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2011-08-26

Making Isometric Social Real Time Games With Html5 Css3 And Javascript written by Mario Andres Pagella and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-08-26 with Computers categories.


Anyone familiar with Zynga's Farmville understands how fun and addictive real-time social games can be. This hands-on guide shows you how to design and build one of these games from start to finish, with nothing but open source tools. You'll learn how to render graphics, animate with sprites, add sound, validate scores to prevent cheating, and more, using detailed examples and code samples. By the end of the book, you’ll complete a project called Tourist Resort that combines all of the techniques you’ve learned. You’ll also learn how to integrate your game with Facebook. If you’re familiar with JavaScript, HTML5, and CSS3, you’re ready to get started. Use HTML5’s canvas element to build smooth animations with sprites Create an isometric grid pattern for high-performance graphics Design a GUI that works equally well on mobile devices and PCs Add sound to your game with HTML5’s audio element Implement the game’s path-finding function with WebWorkers Build a client data model on the server with PHP and MySQL Make your game come alive with dynamic CSS3 objects



The Nature Of Code


The Nature Of Code
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Author : Daniel Shiffman
language : en
Publisher: No Starch Press
Release Date : 2024-09-03

The Nature Of Code written by Daniel Shiffman and has been published by No Starch Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-09-03 with Computers categories.


All aboard The Coding Train! This beginner-friendly creative coding tutorial is designed to grow your skills in a fun, hands-on way as you build simulations of real-world phenomena with “The Coding Train” YouTube star Daniel Shiffman. What if you could re-create the awe-inspiring flocking patterns of birds or the hypnotic dance of fireflies—with code? For over a decade, The Nature of Code has empowered countless readers to do just that, bridging the gap between creative expression and programming. This innovative guide by Daniel Shiffman, creator of the beloved Coding Train, welcomes budding and seasoned programmers alike into a world where code meets playful creativity. This JavaScript-based edition of Shiffman’s groundbreaking work gently unfolds the mysteries of the natural world, turning complex topics like genetic algorithms, physics-based simulations, and neural networks into accessible and visually stunning creations. Embark on this extraordinary adventure with projects involving: A physics engine: Simulate the push and pull of gravitational attraction. Flocking birds: Choreograph the mesmerizing dance of a flock. Branching trees: Grow lifelike and organic tree structures. Neural networks: Craft intelligent systems that learn and adapt. Cellular automata: Uncover the magic of self-organizing patterns. Evolutionary algorithms: Play witness to natural selection in your code. Shiffman’s work has transformed thousands of curious minds into creators, breaking down barriers between science, art, and technology, and inviting readers to see code not just as a tool for tasks but as a canvas for boundless creativity. Whether you’re deciphering the elegant patterns of natural phenomena or crafting your own digital ecosystems, Shiffman’s guidance is sure to inform and inspire. The Nature of Code is not just about coding; it’s about looking at the natural world in a new way and letting its wonders inspire your next creation. Dive in and discover the joy of turning code into art—all while mastering coding fundamentals along the way. NOTE: All examples are written with p5.js, a JavaScript library for creative coding, and are available on the book's website.



Core Html5 Canvas


Core Html5 Canvas
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Author : David Geary
language : en
Publisher: Pearson Education
Release Date : 2012-05-14

Core Html5 Canvas written by David Geary and has been published by Pearson Education this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-05-14 with Computers categories.


One of HTML5’s most exciting features, Canvas provides a powerful 2D graphics API that lets you implement everything from word processors to video games. In Core HTML5 Canvas, best-selling author David Geary presents a code-fueled, no-nonsense deep dive into that API, covering everything you need to know to implement rich and consistent web applications that run on a wide variety of operating systems and devices. Succinctly and clearly written, this book examines dozens of real-world uses of the Canvas API, such as interactively drawing and manipulating shapes, saving and restoring the drawing surface to temporarily draw shapes and text, and implementing text controls. You’ll see how to keep your applications responsive with web workers when you filter images, how to implement smooth animations, and how to create layered, 3D scrolling backgrounds with parallax. In addition, you’ll see how to implement video games with extensive coverage of sprites, physics, collision detection, and the implementation of a game engine and an industrial-strength pinball game. The book concludes by showing you how to implement Canvas-based controls that you can use in any HTML5 application and how to use Canvas on mobile devices, including iOS5. This authoritative Canvas reference covers The canvas element—using it with other HTML elements, handling events, printing a canvas, and using offscreen canvases Shapes—drawing, dragging, erasing, and editing lines, arcs, circles, curves, and polygons; using shadows, gradients, and patterns Text—drawing, positioning, setting font properties; building text controls Images—drawing, scaling, clipping, processing, and animating Animations—creating smooth, efficient, and portable animations Sprites—implementing animated objects that have painters and behaviors Physics—modeling physical systems (falling bodies, pendulums, and projectiles), and implementing tweening for nonlinear motion and animation Collision detection—advanced techniques, clearly explained Game development—all aspects of game development, such as time-based motion and high score support, implemented in a game engine Custom controls—infrastructure for implementing custom controls; implementing progress bars, sliders, and an image panner Mobile applications—fitting Canvas apps on a mobile screen, using media queries, handling touch events, and specifying iOS5 artifacts, such as app icons Throughout the book, Geary discusses high-quality, reusable code to help professional developers learn everything they really need to know, with no unnecessary verbiage. All of the book’s code and live demonstrations of key techniques are available at corehtml5canvas.com.



Dasar Pengembangan Game Html 5


Dasar Pengembangan Game Html 5
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Author : Wandah Wibawanto
language : id
Publisher: Wandah Wibawanto
Release Date : 2021-08-25

Dasar Pengembangan Game Html 5 written by Wandah Wibawanto and has been published by Wandah Wibawanto this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-08-25 with Computers categories.


buku ini membahas tentang proses desain, prinsip desain game HTML 5 sampai dengan proses pemrograman dengan aplikasi yang mudah didapatkan dan gratis. Pembahasan dalam bentuk teori dan praktik, dilengkapi dengan penjelasan ditiap-tiap program, dengan langkah-langkah yang paling mudah untuk diikuti oleh semua kalangan. Pembahasan meliputi game shot'em up, game platformer, game puzzle dan boardgame



Programe Juegos Con Html5


Programe Juegos Con Html5
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Author : Francisco Javier Arce Anguiano
language : es
Publisher: Alpha Editorial
Release Date : 2014-09-30

Programe Juegos Con Html5 written by Francisco Javier Arce Anguiano and has been published by Alpha Editorial this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-09-30 with Computers categories.


Una de las formas más apasionantes de aprender un lenguaje de programación es desarrollar juegos, cuando, así se hace, se es creativo para optimizar recursos y aprender trucos, en general, motiva la imaginación al tratar de hacer un juego divertido. Dirigido a las personas, que tengan o no conocimientos previos del lenguaje HTML5, introduce al lector al poderoso mundo del CANVAS de HTML5, para explotarlo a través de la programación de juegos tradicionales hasta aquellos que requieren un poco de matemáticas para el movimiento de los objetos.



Building Javascript Games


Building Javascript Games
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Author : Arjan Egges
language : en
Publisher: Apress
Release Date : 2014-09-30

Building Javascript Games written by Arjan Egges and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-09-30 with Computers categories.


Building JavaScript Games teaches game programming through a series of engaging, arcade-style games that quickly expand your JavaScript and HTML5 skills. JavaScript is in the top ten most-used programming languages world wide, and is the basis for applications that can run in any modern browser, on any device from smart phone to tablet to PC. Especial emphasis is given to touch-based interface, but all games also run using a regular mouse and keyboard setup. The four games you’ll develop from reading this book are: Painter Jewel Jam Penguin Pairs Tick Tick These four games are casual, arcade-style games representing the aim-and-shoot, puzzle, maze, and platform styles of game play. The approach in Building JavaScript Games follows the basic structure of a game rather than the syntax of a language. From almost the very first chapter you are building games to run on your phone or other device and show to your friends. Successive projects teach about handling player input, manipulating game objects, designing game worlds, managing levels, and realism through physics. All told, you’ll develop four well-designed games, making Building JavaScript Games one of the most enjoyable ways there is to learn about programming browser-based games. The final chapters in the book contain a very nice bonus of sorts. In them you will find excerpts from interviews with two prominent people from the game industry: Mark Overmars, who is CTO of Tingly Games and creator of GameMaker, and Peter Vesterbacka, the CMO of Rovio Entertainment - the creators of the Angry Birds franchise. Their insight and perspective round off what is already a fun and valuable book.



Foundation Html5 Canvas


Foundation Html5 Canvas
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Author : Rob Hawkes
language : en
Publisher: Apress
Release Date : 2011-09-19

Foundation Html5 Canvas written by Rob Hawkes and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-09-19 with Computers categories.


Foundation HTML5 Canvas: For Games and Entertainment teaches you how to make exciting interactive games and applications using HTML5 canvas. Canvas lets you produce graphics, animations, and applications using the HTML5 and JavaScript web standards. It allows you to draw directly within the browser without the need for third-party plugins like Adobe Flash, and so canvas works perfectly across desktop and mobile devices, like the iPhone and Android. Foundation HTML5 Canvas begins by introducing you to HTML5 and the cool new features that it opens up for you. You are then offered a quick guide to JavaScript programming to get you up to speed. Next up you'll receive a thorough introduction to the canvas element, which teaches you how to draw objects within the browser with great ease. Once the basics are covered you’ll move on to the more advanced features of canvas, including image and video manipulation. You’ll also learn how to create realistic animations with the help of some basic physics. Foundation HTML5 Canvas then teaches you how to create two thrilling space-based games using all the skills you’ve learned so far. You'll find plenty of code examples and illustrations designed to help you understand even the most complex of topics. HTML5 is already here for you, and this book will provide you with all the information you need to enjoy the show. For more information, source code, and the latest blog posts from author Rob Hawkes, visit http://rawkes.com/foundationcanvas.