[PDF] Game Development With Corona Sdk Solar2d And Lua - eBooks Review

Game Development With Corona Sdk Solar2d And Lua


Game Development With Corona Sdk Solar2d And Lua
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Game Development With Corona Sdk Solar2d And Lua


Game Development With Corona Sdk Solar2d And Lua
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Author : Ethan Austin
language : en
Publisher: Independently Published
Release Date : 2025-05-13

Game Development With Corona Sdk Solar2d And Lua written by Ethan Austin and has been published by Independently Published this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-05-13 with Computers categories.


Solar2D (formerly Corona SDK) is a powerful, open-source 2D game engine built on Lua, designed to help developers create cross-platform games with minimal code and maximum performance. With Solar2D, you can build mobile games for iOS and Android, as well as desktop games for Windows and macOS-all from a single codebase. This lightweight framework is trusted by indie developers and studios around the world for its speed, flexibility, and ease of use. This book is written by Ethan Austin, a developer-turned-educator with a passion for simplifying complex technology. With years of experience in Lua scripting and mobile game development, Ethan distills everything you need to know about game design, UI interactions, scene transitions, physics, monetization, and deployment into a single accessible volume. This book is your go-to resource for turning your game ideas into fully functional and polished 2D games. Game Development with Corona SDK (Solar2D) and Lua is a complete, hands-on guide for building mobile and desktop 2D games from scratch. Perfect for absolute beginners and self-taught coders, this book offers a step-by-step approach to designing, scripting, testing, and publishing games. With clear explanations, real-world projects, and best practices, you'll learn everything from player control and physics to saving game data and integrating ads. What's Inside: A practical introduction to Lua programming for games How to create responsive UIs and touch-based interactions Scene-based navigation and game state management Physics simulation, collisions, and animations Drag-and-drop mechanics, scoring systems, and enemy AI Step-by-step tutorials to build games like Fruit Slice and Space Blaster How to monetize with AdMob and In-App Purchases Building for Android, iOS, and desktop platforms Tips for optimizing memory, performance, and screen resolutions Final publishing and post-launch updates This book is for aspiring game developers, indie creators, students, and hobbyists with little to no prior coding or game development experience. If you want to learn Lua and use Solar2D to publish real mobile or desktop games, this beginner-friendly guide is for you. No need for a computer science degree-just a passion for games and a willingness to learn. You don't need years of training to build and publish your own game. With the hands-on approach in this book, you'll see tangible progress in hours, not months. Each chapter builds your confidence with real coding skills and visible results, helping you complete your first fully functional 2D game in just a few days. Start building real games today with Game Development with Corona SDK (Solar2D) and Lua. Whether you're dreaming of launching your own app on Google Play or just want to explore the world of indie game development, this book gives you the tools, knowledge, and support to succeed. Scroll up and grab your copy now to take the first step toward becoming a game developer.



Mastering Lua


Mastering Lua
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Author : Cybellium
language : en
Publisher: Cybellium Ltd
Release Date : 2023-09-26

Mastering Lua written by Cybellium and has been published by Cybellium Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-09-26 with Computers categories.


Are you ready to embark on a journey that will elevate your programming skills and open doors to a world of possibilities? "Mastering Lua" is your comprehensive guide to unleashing the true power of the Lua programming language. Whether you're a seasoned developer looking to expand your toolkit or a programming enthusiast eager to explore new realms, this book will equip you with the knowledge and skills to create dynamic, efficient, and versatile applications. Key Features: 1. Deep Dive into Lua Fundamentals: Immerse yourself in the core concepts of Lua programming, from its lightweight syntax to its powerful scripting capabilities. Build a strong foundation that empowers you to solve complex programming challenges with precision. 2. Game Development Excellence: Dive into Lua's impact on game development. Learn how to integrate Lua scripting into game engines, create interactive gameplay elements, and develop mods and extensions for popular game titles. 3. Scripting and Automation: Discover Lua's potential in automation and scripting tasks. Master techniques for building custom automation tools, developing macros, and creating scripts that streamline repetitive tasks. 4. Embedding Lua in Applications: Uncover the art of embedding Lua in larger applications. Learn how to integrate Lua as a scripting language, extend your software's functionality, and provide users with the ability to customize their experience. 5. Metaprogramming and Extensibility: Explore advanced Lua features like metatables and metamethods. Learn how to create extensible and dynamic APIs, enabling users to modify and enhance software behavior at runtime. 6. Networking and Web Development: Harness Lua's capabilities in networking and web development. Build lightweight network applications, develop server-side scripts, and explore Lua's role in the world of web technologies. 7. Concurrency and Asynchronous Programming: Navigate the world of concurrency and asynchronous programming in Lua. Master techniques for handling multiple tasks concurrently, ensuring efficient utilization of system resources. 8. Creating Domain-Specific Languages: Push the boundaries of your Lua knowledge by creating domain-specific languages (DSLs). Design custom syntax and semantics to simplify complex tasks and enhance code readability. 9. Deployment and Integration: Navigate the process of deploying Lua applications across various platforms. Learn about integration with other programming languages, tools, and libraries, and explore techniques for sharing your work with a wider audience. Who This Book Is For: "Mastering Lua" is an indispensable resource for programmers of all levels who are excited about harnessing the capabilities of the Lua programming language. Whether you're a newcomer intrigued by Lua's potential or an experienced developer ready to explore new domains, this book will guide you through the language's nuances and empower you to create dynamic and versatile applications.



Building Android Projects With Kotlin


Building Android Projects With Kotlin
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Author : Pankaj Kumar
language : en
Publisher: BPB Publications
Release Date : 2022-09-08

Building Android Projects With Kotlin written by Pankaj Kumar and has been published by BPB Publications this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-09-08 with Computers categories.


Start your journey in this exciting Android app development world KEY FEATURES ● Start your Kotlin adventure from the very fundamentals to sophisticated Android programming. ● Experience live coding of a video application, game design, and chat application. ● Explore the Android framework, app creation, testing, and publication to the Google Play store. DESCRIPTION As an ambitious Kotlin programmer or Android developer, are you frequently baffled by the options available to do a specific task? Or why a single solution is superior to the others for doing this Android task? And most importantly, how can you do Kotlin programming employing this superior alternative? The book ‘Building Android Projects with Kotlin’ teaches you all you need to know to create an incredible Android application. It describes the fundamentals of Android, its components, and their purposes. This book also emphasizes the significance of clean code, modular code writing, and architectural patterns. It teaches the reader how to analyze the performance of a layout, how to select the best picture format and the fundamentals of multiscreen application development. This book discusses the creation of chat applications, video-sharing applications, and video games. The book will discuss best practices, libraries, functional requirement collecting, and feature development while constructing and explaining the functionalities of these applications. A range of topics like Android fundamentals, layout and image optimization, practical development tools, writing clean code, multiscreen app development, creating chat apps, video sharing applications, and games will be learned throughout this book. WHAT YOU WILL LEARN ● Develop the ability to write well-structured programs and modular codes. ● Workaround ExoPlayer, Notifications, RecyclerView, ToolBar, Unity, Jetpack components, etc. ● Explore and use Memory analyzer, Database analyzer, Logcat, and Layout Inspector. ● Examine the design patterns and performance of various layout designs and optimize accordingly. ● Create different designs for mobile and tablets in the same application. WHO THIS BOOK IS FOR Aspiring Android developers, Kotlin programmers, and mobile developers would benefit from reading this book by improving their writing skills and fully utilizing the benefits of Kotlin in their application development. However, before reading this book, it would be beneficial to know Kotlin. TABLE OF CONTENTS 1. Creating Hello World Project 2. Basics of Android Components 3. Architecture Patterns 4. Developing Chat Application 5. Publishing the Application 6. Developing Video Sharing Application 7. Introduction to Game Development 8. Development of the First Game 9. Adding Support for Big Screens 10. Introducing Important Tools/Libs for Android



The Art Of Game Design


The Art Of Game Design
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Author : Jesse Schell
language : en
Publisher: CRC Press
Release Date : 2008-08-04

The Art Of Game Design written by Jesse Schell and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-08-04 with Art categories.


Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it.



Cross Platform Mobile Application Development


Cross Platform Mobile Application Development
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Author : John Carlson
language : en
Publisher:
Release Date : 2021-01-24

Cross Platform Mobile Application Development written by John Carlson and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-01-24 with categories.


This book offers an engaging approach to cross-platform mobile app development using the Lua scripting language and Solar2D (formerly the CoronaSDK) as a foundation. Beginning programmers will learn the fundamental concepts and techniques one step at a time across 14 hands-on chapters illustrated with over 100 sample apps. If you've dreamt of having an app for sale, but don't know how to start, this book can be the first step on your journey. Scripters who prefer a GUI-based development environment can use the bundled Drawn2Code IDE to design their mobile apps. This prototype IDE automates much of the writing process for you, allowing you to focus on the design of your app.Professor Carlson has taught over a thousand students to code and create mobile apps using a fun, step-by-step approach. Focus on learning scripting fundamentals while building cross-platform games and utility apps with the rich feature-set afforded by Solar2D.



Cross Platform Mobile Application Development


Cross Platform Mobile Application Development
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Author : John R Carlson Ph D
language : en
Publisher:
Release Date : 2019-01-11

Cross Platform Mobile Application Development written by John R Carlson Ph D and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-01-11 with categories.


This book offers an engaging approach to cross-platform mobile app development using the Lua scripting language and Corona SDK as a foundation. Beginning programmers will learn the fundamental concepts and techniques one step at a time across 14 hands-on chapters illustrated with over 100 sample apps. If you've dreamt of having an app for sale, but don't know how to start, this book can be the first step on your journey. Scripters who prefer a GUI-based development environment can use the bundled Drawn2Code IDE to design their Corona SDK apps. This prototype IDE automates much of the writing process for you, allowing you to focus on the design of your app.Professor Carlson has taught over a thousand students to code and create mobile apps using a fun, step-by-step approach. Focus on learning scripting fundamentals while building cross-platform games and utility apps with the rich feature-set afforded by the Corona SDK.



Killer Game Programming In Java


Killer Game Programming In Java
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Author : Andrew Davison
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2005-05-20

Killer Game Programming In Java written by Andrew Davison and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005-05-20 with Computers categories.


Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy's Politika, and scores of others have earned awards and become bestsellers.Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find Killer Game Programming in Java invaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Java's 3D capabilities for all types of graphics and game development projects.Killer Game Programming in Java is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games. It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games. In addition to the most thorough coverage of Java 3D available, Killer Game Programming in Java also clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games. Killer Game Programming in Java is a must-have for anyone who wants to create adrenaline-fueled games in Java.



Lua 5 2 Reference Manual


Lua 5 2 Reference Manual
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Author : Roberto Ierusalimschy
language : en
Publisher:
Release Date : 2015-11-04

Lua 5 2 Reference Manual written by Roberto Ierusalimschy and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-11-04 with Computers categories.


Lua is a powerful, fast, lightweight, embeddable scripting language. Lua combines simple procedural syntax with powerful data description constructs based on associative arrays and extensible semantics. Lua is dynamically typed, runs by interpreting bytecode for a register-based virtual machine, and has automatic memory management with incremental garbage collection, making it ideal for configuration, scripting, and rapid prototyping. This reference manual is 51 pages long.



Effective Python


Effective Python
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Author : Brett Slatkin
language : en
Publisher:
Release Date : 2015

Effective Python written by Brett Slatkin and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015 with categories.


5+ Hours of Video Instruction Effective Python LiveLessons Video Training offers developers insight into the Pythonic way of writing programs, building on the viewer's fundamental understanding of Python to help him or her write programs more effectively. Description Effective Python LiveLessons Video Training is based on the book Effective Python written by Google software engineer Brett Slatkin for the Effective Software Development Series. Each lesson contains a broad but related set of items. Each item is designed to provide concise and specific guidance on what to do and what to avoid when writing programs using Python. Hands-on demonstration helps the viewer understand how to put each item into action. Each of the video's six lessons includes items focused on a key topic. The video starts with items focused on how to make more efficient use of expressions and statements before moving on to lessons that teach viewers how to better use comprehensions and generators, functions, and classes. Next, the training teaches viewers how to solve problems associated with concurrency and parallelism. Finally, the focus switches to how to make Python programs more robust. After watching this video, Python programmers will have the knowledge necessary to really master the language and apply the advice, tips, and tricks learned from the video to the Python programs they're writing, immediately improving the quality of their code. The source code repository for this LiveLesson is located at https://github.com/bslatkin/effectivepython/blob/master/VIDEO.md . About the Instructor Brett Slatkin is a Senior Staff Software Engineer at Google and the engineering lead and co-founder of Google Consumer Surveys. Slatkin formerly worked on Google App Engine's Python infrastructure. He is the co-creator of the PubSubHubbub protocol. Nine years ago, he cut his teeth using Python to manage Google's enormous fleet of servers. Outside of his day job, he works on open source tools and writes about software, bicycles, and other topics on his personal website. He earned his B.S. in Computer Engineering from Columbia University in the City of New York. He lives in San Francisco. Skill Level Intermediate to Advanced What You Will Learn Methods for using expressions and statements more efficiently How to make better use of comprehensions and generators How to make better use of functions and classes Methods for working with concurrency and parallelism How to make your program...



Game Engine Architecture


Game Engine Architecture
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Author : Jason Gregory
language : en
Publisher: CRC Press
Release Date : 2017-03-27

Game Engine Architecture written by Jason Gregory and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-03-27 with Computers categories.


Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today’s landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine. New to the Second Edition Information on new topics, including the latest variant of the C++ programming language, C++11, and the architecture of the eighth generation of gaming consoles, the Xbox One and PlayStation 4 New chapter on audio technology covering the fundamentals of the physics, mathematics, and technology that go into creating an AAA game audio engine Updated sections on multicore programming, pipelined CPU architecture and optimization, localization, pseudovectors and Grassman algebra, dual quaternions, SIMD vector math, memory alignment, and anti-aliasing Insight into the making of Naughty Dog’s latest hit, The Last of Us The book presents the theory underlying various subsystems that comprise a commercial game engine as well as the data structures, algorithms, and software interfaces that are typically used to implement them. It primarily focuses on the engine itself, including a host of low-level foundation systems, the rendering engine, the collision system, the physics simulation, character animation, and audio. An in-depth discussion on the "gameplay foundation layer" delves into the game’s object model, world editor, event system, and scripting system. The text also touches on some aspects of gameplay programming, including player mechanics, cameras, and AI. An awareness-building tool and a jumping-off point for further learning, Game Engine Architecture, Second Edition gives readers a solid understanding of both the theory and common practices employed within each of the engineering disciplines covered. The book will help readers on their journey through this fascinating and multifaceted field.