[PDF] Gamemaker Essentials - eBooks Review

Gamemaker Essentials


Gamemaker Essentials
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Gamemaker Essentials


Gamemaker Essentials
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Author : Nathan Auckett
language : en
Publisher: Packt Publishing Ltd
Release Date : 2015-03-26

Gamemaker Essentials written by Nathan Auckett and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-03-26 with Computers categories.


This book is for users experienced with game development who now want to learn how to develop games in GameMaker: Studio in a fast-paced way.



Gamemaker Cookbook


Gamemaker Cookbook
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Author : Brandon Gardiner
language : en
Publisher: Packt Publishing Ltd
Release Date : 2015-12-23

Gamemaker Cookbook written by Brandon Gardiner and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-12-23 with Computers categories.


Over 50 hands-on recipes to help you build exhilarating games using the robust GameMaker system About This Book Design and develop game elements that can be used alone or stacked to enhance your gaming experience Explore extensions that can unlock GameMaker: Studio's true potential to create complex games A recipe-based, easy-to-follow guide to take your GameMaker skills to the next level Who This Book Is For This book is intended for GameMaker: Studio enthusiasts who are looking to add more substance and improve their content. If know your way around the program and have some basic GML skills but want to take them further, then this book is for you. What You Will Learn Set up player control schemes of various types, such as touch controls and a gamepad Create your own physics sandbox Get accustomed to advanced player movement Implement music and 3D sound in your games Utilize GameMaker's GUI layers to create exciting games Generate adjustable game settings and save systems Add depth to your game with lighting and special effects In Detail GameMaker: Studio started off as a tool capable of creating simple games using a drag-and-drop interface. Since then, it has grown to become a powerful instrument to make release-ready games for PC, Mac, mobile devices, and even current-gen consoles. GameMaker is designed to allow its users to develop games without having to learn any of the complex programming languages such as C++ or Java. It also allows redistribution across multiple platforms. This book teaches you to harness GameMaker: Studio's full potential and take your game development to new heights. It begins by covering the basics and lays a solid foundation for advanced GameMaker concepts. Moving on, it covers topics such as controls, physics, and advanced movement, employing a strategic approach to the learning curve. The book concludes by providing insights into complex concepts such as the GUI, menus, save system, lighting, particles, and VFX. By the end of the book, you will be able to design games using GameMaker: Studio and implement the same techniques in other games you intend to design. Style and approach A problem-solving guide that teaches you the construction of game elements and mechanics to be integrated in games for rapid prototyping. Each overall topic includes several individual recipes taught through step-by-step instructions, and in-depth follow-up with examples.



Gamemaker Language An In Depth Guide Soft Cover


Gamemaker Language An In Depth Guide Soft Cover
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Author : Benjamin Anderson
language : en
Publisher: Lulu.com
Release Date : 2015-07-28

Gamemaker Language An In Depth Guide Soft Cover written by Benjamin Anderson and has been published by Lulu.com this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-07-28 with Education categories.


Are you ready to build a game? GameMaker Studio is a professional development engine used to build games like Hyper Light Drifter, Death's Gambit, Risk of Rain, Valdis Story, Hotline Miami, and many more. These great games show the power of this tool but the very best part of GameMaker Studio is that it's one of the best places for new indie game developers to begin their journey. It is where I started and I have loved every second of it. Helping you on this journey is my goal with this book. With this book you will learn about GameMaker Language Lexical Structure, Data Types and Values, Variables, Arrays and Data Structures, Expressions and Operators, Statements, Scripts, Objects, Events, Game Audio, Development Patterns and Tricks, Surfaces and Particles, HUD and GUI Layer, Box2D Physics, Online Multiplayer, and Artificial Intelligence. Thank you for your support!



The Basics Of Monetization For Games In Game Maker


The Basics Of Monetization For Games In Game Maker
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Author : Bishnu Goswami
language : en
Publisher: Bishnu Goswami
Release Date : 2018-12-18

The Basics Of Monetization For Games In Game Maker written by Bishnu Goswami and has been published by Bishnu Goswami this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-12-18 with Computers categories.


For beginner developers in Game Maker (Studio 2 and earlier versions), monetization is one of the aspects that is often neglected and less known. However, unless the monetization aspects are well thought out, especially for small teams or individual developers, a game can rarely turn out to be successful. This book aims at filling that gap with an introduction to the monetization aspects with examples from real-life projects.This book discusses the unique challenges and opportunities the mobile platform brings for developers in game maker. In the first part the book includes the aspects of the target users and target devices, which is very different from console or PC gamers. It also includes the special considerations that should be kept in mind for sandboxed environments of mobile devices. In later parts, the nuances of advertisements, pricing and the use of analytics is touched upon. Examples of the implementation of monetization is illustrated by two game projects. Developers considering a more step-by-step approach on the games themselves can consult the books " GAME DEVELOPMENT FOR BEGINNERS IN GAME MAKER: 10 complete step by step projects!" (http://a.co/d/ccKdUnx ) and the book "INDIE GAME DEVELOPMENT: 30 challenging ideas for beginners!", which is also a recommendation for supplementary reading with this book.While this book is aimed at Game Maker with mobile targets, beginner developers on different targets and development tools can also find this book useful. While the book is targeted at the users of Game Maker, developers using other tools can also benefit from this book.



Game Development With Gamemaker Studio 2


Game Development With Gamemaker Studio 2
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Author : Sebastiano M. Cossu
language : en
Publisher: Apress
Release Date : 2019-09-02

Game Development With Gamemaker Studio 2 written by Sebastiano M. Cossu and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-09-02 with Computers categories.


Create games from start to finish while learning game design and programming principles using the GameMaker Studio 2 game engine and GameMaker Language (GML). Game Development with GameMaker Studio 2 covers all aspects of game design and development from the initial idea to the final release, using an award-winning game engine. You learn how to create real-world video games based on classic and legendary video game genres. Each game project introduces and explains concepts of game development and design and coding principles, allowing you to build a wide set of skills while creating an exciting portfolio to kick-start a career in game development. Author Sebastiano Cossu teaches you to design levels in your games, draw sprites to populate your virtual worlds, program game objects for interaction with the player, incorporate custom music and sound effects, build GUIs for your menus and game interfaces, and support keyboard, mouse, and gamepad controls inyour projects. He shows you how to build cross-platform games to run on all desktop platforms (Windows, Linux, Mac OS) and publish them on the most popular game stores such as Steam, GOG, Humble Store, and Itch.io. What You’ll Learn Create games for different genres Master GameMaker Language (GML) programming Apply game design principles Delve into game programming patterns Who This Book is For Video game enthusiasts interested in game development and design. No prior programming experience is required.



Game Design Essentials


Game Design Essentials
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Author : Briar Lee Mitchell
language : en
Publisher: John Wiley & Sons
Release Date : 2012-03-05

Game Design Essentials written by Briar Lee Mitchell and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-03-05 with Computers categories.


An easy-to-follow primer on the fundamentals of digital game design The quickly evolving mobile market is spurring digital game creation into the stratosphere, with revenue from games exceeding that of the film industry. With this guide to the basics, you'll get in on the game of digital game design while you learn the skills required for storyboarding, character creation, environment creation, level design, programming, and testing. Teaches basic skill sets in the context of current systems, genres, and game-play styles Demonstrates how to design for different sectors within gaming including console, PC, handheld, and mobile Explores low-poly modeling for game play Addresses character and prop animation, lighting and rendering, and environment design Discusses the path from concept to product, including pre- and post-production Includes real-world scenarios and interviews with key studio and industry professionals With Game Design Essentials, you'll benefit from a general-but-thorough overview of the core art and technology fundamentals of digital game design for the 21st century.



Mobile Game Design Essentials


Mobile Game Design Essentials
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Author : Dr. Claudio Scolastici
language : en
Publisher: Packt Publishing Ltd
Release Date : 2013-11-21

Mobile Game Design Essentials written by Dr. Claudio Scolastici and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-11-21 with Computers categories.


A step-by-step guide.This book is for all game developers, designers, and hobbyists who want to create assets for mobile games



Game Development Essentials An Introduction 4th Edition


Game Development Essentials An Introduction 4th Edition
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Author : Jeannie Novak
language : en
Publisher: NOVY PUBLISHING
Release Date : 2022-02-22

Game Development Essentials An Introduction 4th Edition written by Jeannie Novak and has been published by NOVY PUBLISHING this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-02-22 with Games & Activities categories.


The fourth edition of Game Development Essentials: An Introduction takes readers on a fascinating journey through the game development process and the industry itself. This thoroughly updated, highly anticipated new edition includes 12 chapters divided into three parts: The chapters in Part I explore game development history, platforms, genres, and player stats. Part II delves into content creation and concepts behind story and character development, gameplay, level design, interface design, and audio. Finally, Part III focuses on team roles, production, management, and marketing. All the current industry trends and technologies are covered-including: next-generation platforms PlayStation 5 and Xbox Series X/S; usability and accessibility; virtual, mixed, and augmented reality; and development tools and techniques. Game Development Essentials: An Introduction is the starting point for anyone who's interested in learning everything there is to know about the thriving, fast-moving game industry. • High-impact game screenshots, photos, diagrams, and illustrations. • Revealing case studies, profiles, quotes, and tips contributed by industry experts. • Insightful objectives, exercises, notes, and sidebars that help readers hone their critical thinking skills.



Moodle Course Design Best Practices


Moodle Course Design Best Practices
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Author : Susan Smith Nash
language : en
Publisher: Packt Publishing Ltd
Release Date : 2018-08-27

Moodle Course Design Best Practices written by Susan Smith Nash and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-08-27 with Computers categories.


Fast-paced guide for designing effective Moodle courses; experiment with Moodle’s features for free using MoodleCloud Key Features Apply principles of instructional design to create great Moodle learning experiences Enhance collaboration and spur creativity with Moodle Bring together instructional materials, social interaction, and student management functions in your courses Book Description Moodle is a leading virtual learning environment for your online course. This book incorporates the principles of instructional design, showing you how to apply them to your Moodle courses. With this guidance, you will develop and deploy better courses, content, and assessments than ever. This book will guide you as you learn how to build and incorporate many different types of course materials and dynamic activities. You will learn how to improve the structure and presentation of resources, activities, and assessments. All this will help you to create better for self-led courses, instructor-led courses, and courses for collaborative groups. The use of multimedia features to enhance your Moodle courses is also explained in this book. Our goal is to encourage creativity, and the free MoodleCloud hosting option is an ideal place for teachers, students, trainers, and administrators to jump in and play with all the new features, which include powerful new plug-ins, new resources, and activities. Moodle can be your sandbox as well as your castle of learning! With this book, you will build learning experiences that will last your learners’ lifetimes. What you will learn Build a course structure that fits your goals Design a unique appearance Manage the resources and activities Tips for better organization of your course content Select and set up assessments Include effective instructional strategies Incorporate competency frameworks Run and archive webinars Motivate learners by incorporating badges Explore MoodleCloud Who this book is for If you create courses with Moodle, this book is for you. It can be used by teachers, instructors, training managers, Moodle administrators, instructional technologists, instructional designers, and e-learning entrepreneurs. Prior experience with Moodle will be helpful.



Moodle 3 E Learning Course Development


Moodle 3 E Learning Course Development
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Author : Susan Smith Nash
language : en
Publisher: Packt Publishing Ltd
Release Date : 2018-05-30

Moodle 3 E Learning Course Development written by Susan Smith Nash and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-05-30 with Computers categories.


Moodle is a learning platform or Course Management System (CMS) that is easy to install and use, but the real challenge is in developing a learning process that leverages its power and maps the learning objectives to content and assessments for an integrated and effective course. Moodle 3.x E-Learning Course Development guides you through ...