The Basics Of Monetization For Games In Game Maker

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The Basics Of Monetization For Games In Game Maker
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Author : Bishnu Goswami
language : en
Publisher: Bishnu Goswami
Release Date : 2018-12-18
The Basics Of Monetization For Games In Game Maker written by Bishnu Goswami and has been published by Bishnu Goswami this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-12-18 with Computers categories.
For beginner developers in Game Maker (Studio 2 and earlier versions), monetization is one of the aspects that is often neglected and less known. However, unless the monetization aspects are well thought out, especially for small teams or individual developers, a game can rarely turn out to be successful. This book aims at filling that gap with an introduction to the monetization aspects with examples from real-life projects.This book discusses the unique challenges and opportunities the mobile platform brings for developers in game maker. In the first part the book includes the aspects of the target users and target devices, which is very different from console or PC gamers. It also includes the special considerations that should be kept in mind for sandboxed environments of mobile devices. In later parts, the nuances of advertisements, pricing and the use of analytics is touched upon. Examples of the implementation of monetization is illustrated by two game projects. Developers considering a more step-by-step approach on the games themselves can consult the books " GAME DEVELOPMENT FOR BEGINNERS IN GAME MAKER: 10 complete step by step projects!" (http://a.co/d/ccKdUnx ) and the book "INDIE GAME DEVELOPMENT: 30 challenging ideas for beginners!", which is also a recommendation for supplementary reading with this book.While this book is aimed at Game Maker with mobile targets, beginner developers on different targets and development tools can also find this book useful. While the book is targeted at the users of Game Maker, developers using other tools can also benefit from this book.
The Basics Of Monetization For Games In Game Maker
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Author : Bishnu Goswami
language : en
Publisher:
Release Date : 2018-12-19
The Basics Of Monetization For Games In Game Maker written by Bishnu Goswami and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-12-19 with categories.
For beginner developers in Game Maker (Studio 2 and earlier versions), monetization is one of the aspects that is often neglected and less known. However, unless the monetization aspects are well thought out, especially for small teams or individual developers, a game can rarely turn out to be successful. This book aims at filling that gap with an introduction to the monetization aspects with examples from real-life projects.This book discusses the unique challenges and opportunities the mobile platform brings for developers in game maker. In the first part the book includes the aspects of the target users and target devices, which is very different from console or PC gamers. It also includes the special considerations that should be kept in mind for sandboxed environments of mobile devices. In later parts, the nuances of advertisements, pricing and the use of analytics is touched upon. Examples of the implementation of monetization is illustrated by two game projects. Developers considering a more step-by-step approach on the games themselves can consult the books " GAME DEVELOPMENT FOR BEGINNERS IN GAME MAKER: 10 complete step by step projects!" (http://a.co/d/ccKdUnx ) and the book "INDIE GAME DEVELOPMENT: 30 challenging ideas for beginners!", which is also a recommendation for supplementary reading with this book.While this book is aimed at Game Maker with mobile targets, beginner developers on different targets and development tools can also find this book useful. While the book is targeted at the users of Game Maker, developers using other tools can also benefit from this book.
Gamemaker Essentials
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Author : Nathan Auckett
language : en
Publisher: Packt Publishing Ltd
Release Date : 2015-03-26
Gamemaker Essentials written by Nathan Auckett and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-03-26 with Computers categories.
This book is for users experienced with game development who now want to learn how to develop games in GameMaker: Studio in a fast-paced way.
How To Grow Fast On Tiktok And Youtube With Gaming Content
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Author : Leticia Gus
language : en
Publisher: Leticia Gus
Release Date : 2025-07-16
How To Grow Fast On Tiktok And Youtube With Gaming Content written by Leticia Gus and has been published by Leticia Gus this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-07-16 with Computers categories.
How to Grow Fast on TikTok and YouTube with Gaming Content Turn your gaming skills into viral content and grow your audience faster than ever. This complete guide reveals the exact strategies top creators use to explode their gaming channels on TikTok and YouTube. Whether you’re just starting or seeking faster growth, this book provides actionable steps to boost views, followers, and engagement. Inside, you’ll discover: How the TikTok and YouTube algorithms work for gaming content Daily, weekly, and monthly content plans for rapid growth Proven techniques to create viral gaming clips and Shorts Tools and apps to optimize editing, captions, and posting schedules How to identify hot gaming trends before they explode Monetization tips: from Creator Funds to brand deals and affiliate marketing Strategies to build an engaged community of fans that sustain your growth How to balance content creation with personal well-being to avoid burnout Whether you're passionate about Minecraft, Call of Duty, or indie games, this guide empowers you to transform your passion into a thriving creator career.
Game Development With Gamemaker Studio 2
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Author : Sebastiano M. Cossu
language : en
Publisher: Apress
Release Date : 2019-09-02
Game Development With Gamemaker Studio 2 written by Sebastiano M. Cossu and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-09-02 with Computers categories.
Create games from start to finish while learning game design and programming principles using the GameMaker Studio 2 game engine and GameMaker Language (GML). Game Development with GameMaker Studio 2 covers all aspects of game design and development from the initial idea to the final release, using an award-winning game engine. You learn how to create real-world video games based on classic and legendary video game genres. Each game project introduces and explains concepts of game development and design and coding principles, allowing you to build a wide set of skills while creating an exciting portfolio to kick-start a career in game development. Author Sebastiano Cossu teaches you to design levels in your games, draw sprites to populate your virtual worlds, program game objects for interaction with the player, incorporate custom music and sound effects, build GUIs for your menus and game interfaces, and support keyboard, mouse, and gamepad controls inyour projects. He shows you how to build cross-platform games to run on all desktop platforms (Windows, Linux, Mac OS) and publish them on the most popular game stores such as Steam, GOG, Humble Store, and Itch.io. What You’ll Learn Create games for different genres Master GameMaker Language (GML) programming Apply game design principles Delve into game programming patterns Who This Book is For Video game enthusiasts interested in game development and design. No prior programming experience is required.
Transgression In Games And Play
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Author : Kristine Jorgensen
language : en
Publisher: MIT Press
Release Date : 2019-02-05
Transgression In Games And Play written by Kristine Jorgensen and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-02-05 with Games & Activities categories.
Contributors from a range of disciplines explore boundary-crossing in videogames, examining both transgressive game content and transgressive player actions. Video gameplay can include transgressive play practices in which players act in ways meant to annoy, punish, or harass other players. Videogames themselves can include transgressive or upsetting content, including excessive violence. Such boundary-crossing in videogames belies the general idea that play and games are fun and non-serious, with little consequence outside the world of the game. In this book, contributors from a range of disciplines explore transgression in video games, examining both game content and player actions. The contributors consider the concept of transgression in games and play, drawing on discourses in sociology, philosophy, media studies, and game studies; offer case studies of transgressive play, considering, among other things, how gameplay practices can be at once playful and violations of social etiquette; investigate players' emotional responses to game content and play practices; examine the aesthetics of transgression, focusing on the ways that game design can be used for transgressive purposes; and discuss transgressive gameplay in a societal context. By emphasizing actual player experience, the book offers a contextual understanding of content and practices usually framed as simply problematic. Contributors Fraser Allison, Kristian A. Bjørkelo, Kelly Boudreau, Marcus Carter, Mia Consalvo, Rhys Jones, Kristine Jørgensen, Faltin Karlsen, Tomasz Z. Majkowski, Alan Meades, Torill Elvira Mortensen, Víctor Navarro-Remesal, Holger Pötzsch, John R. Sageng, Tanja Sihvonen, Jaakko Stenros, Ragnhild Tronstad, Hanna Wirman
Mobile Social Game Design
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Author : Tim Fields
language : en
Publisher: CRC Press
Release Date : 2014-01-22
Mobile Social Game Design written by Tim Fields and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-01-22 with Computers categories.
Successfully Navigate the Evolving World of Mobile and Social Game Design and MonetizationCompletely updated, Mobile & Social Game Design: Monetization Methods and Mechanics, Second Edition explains how to use the interconnectedness of social networks to make "stickier," more compelling games on all types of devices. Through the book's many des
Game Development With Gamemaker
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Author : Sebastiano M. Cossu
language : en
Publisher: Springer Nature
Release Date : 2024-10-15
Game Development With Gamemaker written by Sebastiano M. Cossu and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-10-15 with Computers categories.
Create games from start to finish while learning game design and programming principles using the GameMaker. Game Development with GameMaker covers all aspects of game design and development from the initial idea to the final release. You will learn how to make a 2D game from start to finish using GameMaker covering important features and topics related to game development. The book will cover design and development of a top-down action game from start to finish leveraging on best practices according to the current state of the industry’s standards. It will cover all the building blocks of 2D game development: movements, combat, AI, UI, level design, inventory, power ups, etc. This edition also aims to implement the many changes that has come to GameMaker: new features as well as best practices. You Will Master GameMaker Language (GML) programming Apply game design principles and programming patterns Learn about 2D game development techniques and best practices Review the visual programming tool of GameMaker Who This Book is For Game enthusiasts interested in game development and design with GameMaker would benefit from the book. No prior programming experience is required.
Decoding The Metaverse
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Author : Chris Duffey
language : en
Publisher: Kogan Page Publishers
Release Date : 2023-02-03
Decoding The Metaverse written by Chris Duffey and has been published by Kogan Page Publishers this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-02-03 with Business & Economics categories.
Discover the profitable business opportunities within the metaverse and learn how you can and why you should get your company involved today. In Decoding the Metaverse, Creative Cloud strategist and Web3 expert Chris Duffey establishes a roadmap for entry to the metaverse. Written to help businesses get a handle on a complex new business opportunity, the book begins by explaining how previous iterations of the internet led to the creation of immersive digital technology with Web3 before detailing the building blocks of the metaverse. The book takes readers through the future of digital spaces, offering insight into immersive experiences, customer engagement, product-led growth and profitability. The chapters focus on the building blocks of the metaverse, including NFTs, blockchain, tokenomics, gaming and virtual real estate. Each chapter is paired with a corresponding case study from well-known brands currently working in the metaverse. Decoding the Metaverse ends with guiding principles about the ethical ramifications of immersive experiences and digital governance. Throughout Decoding the Metaverse, Duffey highlights the importance of reaching customers through shared immersive experiences. Showcasing the potential impact of working with Web3, he explains how companies can use these opportunities to further their reach and grow their revenue. Readers will step away from the book eager to get their companies involved today.
The Fundamentals Of Video Game Literacy
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Author : Ryan Zhao
language : en
Publisher: CRC Press
Release Date : 2025-04-16
The Fundamentals Of Video Game Literacy written by Ryan Zhao and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-04-16 with Computers categories.
This book posits a novel framework for sense‐making and meaning‐making in the play of video games. Extending a modern, process‐oriented, audience‐inclusive philosophy of artistic meaning generation, this book grapples with the question of how to personally and critically examine video games as artistic artifacts that do not have set, predetermined, standardized forms until live play is enacted. The resulting artistic product, live gameplay, expresses both the game’s developers and its players. This book argues that players hold three separate, concurrent perspectives during play: the embodied avatar within the simulated space, the role‐playing participant in the narrative fantasy, and the external strategist manipulating the game’s software affordances. The exciting dynamics that arise from live gameplay are the result of the tensions and harmonies between these three parallel layers of play. Video games are systems with designed behaviors capable of a great diversity of instantiated expressions. Players are brought into that system of instantiated generation to produce truly emergent and personal gameplay. As such, players directly impact the shape and form of the gameplay artifact itself. This creates a relationship between the art, the player, and its meaning radically different from all previous art forms. This book builds around this central premise with examinations of related subjects pertaining to video game meaning‐making, such as the ways in which video games facilitate play that is expressive of their players and the ways in which it is appropriate to compare and contextualize the differences in players’ instantiated play activities. These subjects are designed to give readers an in‐depth understanding of the dynamics of gameplay in order to facilitate richer, more meaningful encounters with video games as cultural artifacts. This book: Provides a useful framework for enriching players’ experiences with video game play. Helps players identify and distinguish aspects of their own and game developers’ expression in gameplay. Posits a novel framework examining the role of player as embodied avatar, role‐player, and strategist. Gives players appropriate questions to better interrogate the generation of meaning from within and surrounding the system of gameplay.