Geometry For Computer Graphics

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Geometry For Computer Graphics
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Author : John Vince
language : en
Publisher: Springer
Release Date : 2006-01-16
Geometry For Computer Graphics written by John Vince and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-01-16 with Computers categories.
A complete overview of the geometry associated with computer graphics that provides everything a reader needs to understand the topic. Includes a summary hundreds of formulae used to solve 2D and 3D geometric problems; worked examples; proofs; mathematical strategies for solving geometric problems; a glossary of terms used in geometry.
Applied Geometry For Computer Graphics And Cad
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Author : Duncan Marsh
language : en
Publisher: Springer Science & Business Media
Release Date : 2005-01-03
Applied Geometry For Computer Graphics And Cad written by Duncan Marsh and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005-01-03 with Computers categories.
Focusing on the manipulation and representation of geometrical objects, this book explores the application of geometry to computer graphics and computer-aided design (CAD). Over 300 exercises are included, some new to this edition, and many of which encourage the reader to implement the techniques and algorithms discussed through the use of a computer package with graphing and computer algebra capabilities. A dedicated website also offers further resources and useful links.
Computational Geometry And Computer Graphics In C
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Author : Michael Jay Laszlo
language : en
Publisher:
Release Date : 1996
Computational Geometry And Computer Graphics In C written by Michael Jay Laszlo and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1996 with Computers categories.
This book provides an accessible introduction to methods in computational geometry and computer graphics. It emphasizes the efficient object-oriented implemenation of geometric methods with useable C++ code for all methods discussed.
Geometric Tools For Computer Graphics
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Author : Philip Schneider
language : en
Publisher: Elsevier
Release Date : 2002-10-10
Geometric Tools For Computer Graphics written by Philip Schneider and has been published by Elsevier this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002-10-10 with Computers categories.
Do you spend too much time creating the building blocks of your graphics applications or finding and correcting errors? Geometric Tools for Computer Graphics is an extensive, conveniently organized collection of proven solutions to fundamental problems that you'd rather not solve over and over again, including building primitives, distance calculation, approximation, containment, decomposition, intersection determination, separation, and more. If you have a mathematics degree, this book will save you time and trouble. If you don't, it will help you achieve things you may feel are out of your reach. Inside, each problem is clearly stated and diagrammed, and the fully detailed solutions are presented in easy-to-understand pseudocode. You also get the mathematics and geometry background needed to make optimal use of the solutions, as well as an abundance of reference material contained in a series of appendices. Features - Filled with robust, thoroughly tested solutions that will save you time and help you avoid costly errors. - Covers problems relevant for both 2D and 3D graphics programming. - Presents each problem and solution in stand-alone form allowing you the option of reading only those entries that matter to you. - Provides the math and geometry background you need to understand the solutions and put them to work. - Clearly diagrams each problem and presents solutions in easy-to-understand pseudocode. - Resources associated with the book are available at the companion Web site www.mkp.com/gtcg.* Filled with robust, thoroughly tested solutions that will save you time and help you avoid costly errors.* Covers problems relevant for both 2D and 3D graphics programming.* Presents each problem and solution in stand-alone form allowing you the option of reading only those entries that matter to you.* Provides the math and geometry background you need to understand the solutions and put them to work.* Clearly diagrams each problem and presents solutions in easy-to-understand pseudocode.* Resources associated with the book are available at the companion Web site www.mkp.com/gtcg.
Computer Graphics And Geometric Modelling
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Author : Max K. Agoston
language : en
Publisher: Springer Science & Business Media
Release Date : 2005-01-04
Computer Graphics And Geometric Modelling written by Max K. Agoston and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005-01-04 with Computers categories.
Possibly the most comprehensive overview of computer graphics as seen in the context of geometric modeling, this two-volume work covers implementation and theory in a thorough and systematic fashion. It covers the computer graphics part of the field of geometric modeling and includes all the standard computer graphics topics. The CD-ROM features two companion programs.
Geometric Algebra For Computer Graphics
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Author : John Vince
language : en
Publisher: Springer Science & Business Media
Release Date : 2008-02-10
Geometric Algebra For Computer Graphics written by John Vince and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-02-10 with Computers categories.
Geometric algebra (a Clifford Algebra) has been applied to different branches of physics for a long time but is now being adopted by the computer graphics community and is providing exciting new ways of solving 3D geometric problems. The author tackles this complex subject with inimitable style, and provides an accessible and very readable introduction. The book is filled with lots of clear examples and is very well illustrated. Introductory chapters look at algebraic axioms, vector algebra and geometric conventions and the book closes with a chapter on how the algebra is applied to computer graphics.
The Use Of Projective Geometry In Computer Graphics
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Author : Ivan Herman
language : en
Publisher: Springer
Release Date : 1992
The Use Of Projective Geometry In Computer Graphics written by Ivan Herman and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 1992 with Computers categories.
Mathematics For Computer Graphics
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Author : John Vince
language : en
Publisher: Springer Science & Business Media
Release Date : 2005-11-09
Mathematics For Computer Graphics written by John Vince and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005-11-09 with Computers categories.
This is a concise and informal introductory book on the mathematical concepts that underpin computer graphics. The author, John Vince, makes the concepts easy to understand, enabling non-experts to come to terms with computer animation work. The book complements the author's other works and is written in the same accessible and easy-to-read style. It is also a useful reference book for programmers working in the field of computer graphics, virtual reality, computer animation, as well as students on digital media courses, and even mathematics courses.
Geometric Algebra For Computer Science
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Author : Leo Dorst
language : en
Publisher: Elsevier
Release Date : 2010-07-26
Geometric Algebra For Computer Science written by Leo Dorst and has been published by Elsevier this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-07-26 with Computers categories.
Until recently, almost all of the interactions between objects in virtual 3D worlds have been based on calculations performed using linear algebra. Linear algebra relies heavily on coordinates, however, which can make many geometric programming tasks very specific and complex-often a lot of effort is required to bring about even modest performance enhancements. Although linear algebra is an efficient way to specify low-level computations, it is not a suitable high-level language for geometric programming. Geometric Algebra for Computer Science presents a compelling alternative to the limitations of linear algebra. Geometric algebra, or GA, is a compact, time-effective, and performance-enhancing way to represent the geometry of 3D objects in computer programs. In this book you will find an introduction to GA that will give you a strong grasp of its relationship to linear algebra and its significance for your work. You will learn how to use GA to represent objects and perform geometric operations on them. And you will begin mastering proven techniques for making GA an integral part of your applications in a way that simplifies your code without slowing it down. * The first book on Geometric Algebra for programmers in computer graphics and entertainment computing* Written by leaders in the field providing essential information on this new technique for 3D graphics* This full colour book includes a website with GAViewer, a program to experiment with GA
Computer Graphics
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Author : Alexey Boreskov
language : en
Publisher: CRC Press
Release Date : 2013-10-25
Computer Graphics written by Alexey Boreskov and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-10-25 with Computers categories.
Complete Coverage of the Current Practice of Computer Graphics Computer Graphics: From Pixels to Programmable Graphics Hardware explores all major areas of modern computer graphics, starting from basic mathematics and algorithms and concluding with OpenGL and real-time graphics. It gives students a firm foundation in today’s high-performance graphics. Up-to-Date Techniques, Algorithms, and API The book includes mathematical background on vectors and matrices as well as quaternions, splines, curves, and surfaces. It presents geometrical algorithms in 2D and 3D for spatial data structures using large data sets. Although the book is mainly based on OpenGL 3.3, it also covers tessellation in OpenGL 4.0, contains an overview of OpenGL ES 2.0, and discusses the new WebGL, which allows students to use OpenGL with shaders directly in their browser. In addition, the authors describe a variety of special effects, including procedural modeling and texturing, fractals, and non-photorealistic rendering. They also explain the fundamentals of the dominant language (OpenCL) and platform (CUDA) of GPGPUs. Web Resource On the book’s CRC Press web page, students can download many ready-to-use examples of C++ code demonstrating various effects. C++ wrappers for basic OpenGL entities, such as textures and programs, are also provided. In-Depth Guidance on a Programmable Graphics Pipeline Requiring only basic knowledge of analytic geometry, linear algebra, and C++, this text guides students through the OpenGL pipeline. Using one consistent example, it leads them step by step from simple rendering to animation to lighting and bumpmapping.