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Getting Started With Flex 3


Getting Started With Flex 3
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Getting Started With Flex 3


Getting Started With Flex 3
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Author : Jack D. Herrington
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2008-06-24

Getting Started With Flex 3 written by Jack D. Herrington and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-06-24 with Computers categories.


Discover how easy RIA development can be with this one-of-a-kind handbook from the Adobe Developer Library. Several clear, step-by-step mini-tutorials teach you about web services, event handling, designing user interfaces with reusable components, and more. After finishing this guide, you'll be able to build Flash applications ranging from widgets to full-featured RIAs using the Flex SDK and Flex Builder 3.0. With Getting Started with Flex 3, you will: Walk through sample RIA projects and see examples of amazing applications people have built with Flex Work with ActionScript 3.0 and the MXML markup language Build user interfaces using the controls and tools available with the framework Get a tour of controls available commercially and through open source Learn how Flex integrates with ASP.NET, ColdFusion, PHP, and J2EE in the server Build Flex-based widgets that let you display real-time data Use advanced controls to build 3D graphs, data dashboards, mapping applications, and more You'll find complete code for video players, a slideshow, a chat client, and an RSS reader, just to name a few. You also get plenty of tips, tricks, and techniques to leverage your existing programming skills, whether you come from an open source or Visual Studio-intensive background.



Adobe Flex 3


Adobe Flex 3
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Author : Jeff Tapper
language : en
Publisher: Adobe Press
Release Date : 2010-04-16

Adobe Flex 3 written by Jeff Tapper and has been published by Adobe Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-04-16 with Computers categories.


Part of the Adobe Training from the Source series, the official curriculum from Adobe, developed by experienced trainers. Using project-based tutorials, this book is designed to teach the techniques needed to create sophisticated, professional-level projects. Each book includes all the files used in the lessons, plus completed projects for comparison. In the course of the book, the reader will build several Web applications using Flex Builder incorporating MXML and ActionScript 3.0. This title covers the component framework for Rich Internet Applications, Adobe Flex 3.0. New Flex 3 features covered in this edition are: the advanced DataGrid, Data Connectivity Wizards, Modularizing the Flex application, and options for deploying your Flex project with AIR (Adobe Integrated Runtime). All of Peachpit's eBooks contain the same content as the print edition. You will find a link in the last few pages of your eBook that directs you to the media files. Helpful tips: · If you are able to search the book, search for "Where are the lesson files?" · Go to the very last page of the book and scroll backwards. · You will need a web-enabled device or computer in order to access the media files that accompany this ebook. Entering the URL supplied into a computer with web access will allow you to get to the files. · Depending on your device, it is possible that your display settings will cut off part of the URL. To make sure this is not the case, try reducing your font size and turning your device to a landscape view. This should cause the full URL to appear.



The Essential Guide To Flex 3


The Essential Guide To Flex 3
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Author : Charles Brown
language : en
Publisher: Apress
Release Date : 2008-08-28

The Essential Guide To Flex 3 written by Charles Brown and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-08-28 with Computers categories.


Flex 3 is the next generation of a technology that revolutionized web applications. It is the next evolutionary step of Flash, which has grown from a web animation medium to a powerful enterprise web design and development platform. With nearly 98% of all web browsers, and a growing number of mobile devices, running Flash Player, a knowledge of Flex is indispensible for any serious web developer. This book will show you how to create powerful rich Internet applications using Flex 3. After learning how to install and becoming familiar with the basics of the Flex Builder 3 software, you will explore in-depth how the Flash scripting language, ActionScript 3.0, interacts with Flex's powerful XML-like design language: MXML. You'll learn how to construct your applications using layout and navigation containers, and how to move between various states using transitions. There is coverage of how best to plan your applications and use the Model-View-Controller pattern to keep various aspects of development separated and ease creation of potentially complicated projects. Rich Internet applications rely on data, and this book shows how to bring data from various sources into your Flex application and check its integrity, and how best to display and interact with it. Going farther, applications built for the Flash platform can now exist and function beyond the traditional confines of the web browser. Adobe AIR allows you to take your applications to the desktop, and this book shows how to reapply your Flex skills to take advantage of this new environment. The Essential Guide to Flex 3 takes you through all the powerful features of Flex using a series of stand-alone, practical exercises. The skills acquired throughout the book are then brought together in the form of a full-featured case study application showcasing essential techniques that can easily be applied to your own Flex applications.



Flex 3 Component Solutions


Flex 3 Component Solutions
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Author : Jack Herrington
language : en
Publisher: Apress
Release Date : 2008-11-14

Flex 3 Component Solutions written by Jack Herrington and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-11-14 with Computers categories.


Flex has revolutionized the development of rich Internet applications, giving developers the framework necessary to easily create ever more powerful applications. Components form an essential part of this framework, and once you understand how to fully use them, your productivity and creativity will be taken to a whole new level. Flex 3 Component Solutions will show just what you can achieve with components and exactly how to achieve it. You'll see just how simple it is to use components to create amazing interfaces for your applications be they media players, data visualizations, 3D graphics—the list is long. Finally, there'll be times when you'll want to or have no alternative but to create your own components. This book will show you how to do this for your own ends, or so you can contribute to the Flex component community by distributing them. Flex 3 Component Solutions is a tour de force of components, and all of these components are demonstrated using real-world Flex code that you can use as starting points for your own applications. Take what you learn for this book, and then go out and create your own amazing interfaces quickly and easily: reuse, re-purpose, redesign, and do it all faster and with greater quality control than you ever thought possible.



Learning Flex 3


Learning Flex 3
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Author : Alaric Cole
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2008-06-16

Learning Flex 3 written by Alaric Cole and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-06-16 with Computers categories.


How soon can you learn Adobe Flex 3? With this book's unique hands-on approach, you will be able to tinker with examples right away, and create your own Rich Internet Applications with Flex within the first few chapters. As you progress, you learn how to build a layout, add interactivity, work with data, and deploy your applications to either the Web or the desktop. Learning Flex 3 offers step-by-step instructions that are clear and concise, along with tips and tricks that author Alaric Cole has gathered after years of using Flex and teaching it to fellow developers at Yahoo! You'll understand how Flex works, how to use the MXML markup language and work with ActionScript, how to deploy RIAs to the desktop using Adobe AIR, and much more. Whether you're a beginner, or an experienced web developer coming to Flex from another platform, Learning Flex 3 is the ideal way to learn how to: Set up your environment with FlexBuilder and Eclipse Create a new Flex project Use the different design views in Flex Write code with MXML Lay out your Flex application Embed images and graphics Build a user interface Add interactivity with ActionScript Handle user input Move, display, and collect data Add custom components with MXML Add sound effects, filters, and transitions Style your applications with CSS, skins, and themes Deploy applications to the Web, or to the desktop using Adobe AIR Also included are brief explanations of objects, classes, components, properties, methods, types, and other Flex attributes. You will find that Learning Flex 3 is not only the most complete tutorial for Flex, it's also the quickest way to get going with the latest version of this powerful framework.



Getting Started With Flex 4


Getting Started With Flex 4
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Author : Jeanette Stallons
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2010-09-08

Getting Started With Flex 4 written by Jeanette Stallons and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-09-08 with Computers categories.


Discover what's possible with the latest version of Flash Builder and Flex. This hands-on guide helps you dive into the Adobe Flash Platform: through a series of quick step-by-step tutorials, you'll learn the process of building, debugging, and deploying a complete Rich Internet Application with Flex 4. Each tutorial includes complete code samples and pre-built Flex components. Follow the tutorials in sequence or simply jump to the areas that interest you. Ideal for experienced developers with or without a background in Flex, Getting Started with Flex 4 shows you how to take advantage of your existing skills. You'll quickly discover how easy RIA development can be. Create a Flex application that retrieves, displays, and modifies database records Easily add, update, and delete data in the database Test and debug the application Deploy your Flex application to a web server Change the application’s appearance with styling and skinning Use Flex components to add charts and graphs "Alaric and Elijah do a great job of guiding a newbie Flex developer through the myriad of components offered by this hugely popular framework. Flex novices will find it well worth a read." --Jodie O'Rourke, Adobe Certified Expert (Flash Platform) & Community Professional Community Leader, Adobe User Group Program



Getting Started With Flutter 3 Ios Windows Macos


Getting Started With Flutter 3 Ios Windows Macos
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Author : Andrés Cruz
language : en
Publisher: Andres Cruz
Release Date :

Getting Started With Flutter 3 Ios Windows Macos written by Andrés Cruz and has been published by Andres Cruz this book supported file pdf, txt, epub, kindle and other format this book has been release on with Computers categories.


In this book, we are going to learn how the framework is formed, the basic features that Flutter allows us as an SDK to create mobile, desktop and web applications, all with the same base project and with small modifications. Flutter is the tool of the moment when it comes to creating mobile apps for Android and iOS; and this is not about a fashion or anything that appears to it; its clean and expressive syntax with Dart, its declarative programming with widgets and other features such as Hot Reload, make it an interesting solution for creating native applications for Android and iOS and that few tools that also offer solutions for creating mobile applications you can compare them. Book chapters This book has a total of 14 chapters, it is recommended that you read in the order in which they are arranged and as we explain the components of the framework, go directly to the practice, replicate, test and modify the codes that we show in this book. Chapter 1: In this chapter, we are going to introduce the software needed to create applications in Flutter, on Mac and Windows. Chapter 2: In this chapter, we are going to learn about Flutter and Dart for application development. Chapter 3: In this chapter, we will learn about the use of widgets as a central element when creating applications in Flutter. Chapter 4: In this chapter, we are going to create a project in Flutter using Visual Studio Code. Chapter 5: In this chapter, we are going to learn about the main widgets in Flutter and stateful and stateless widgets. Chapter 6: In this chapter, we are going to have a hello world in Flutter and learn about its most important features. Chapter 7: In this chapter, we are going to create a single page application about quantity meters. Chapter 8: In this chapter, we are going to create an application to register sites based on photos taken from the gallery or by camera. Chapter 9: In this chapter, we are going to learn about the Provider state handler applied to the above application. Chapter 10: We are going to create a web application, type to do list, initially, it would be a model. Chapter 11: For the to do list application created above, we are going to make several adaptations through media queries so that it is adaptive according to the screen size. Chapter 12: We will apply various changes to the to do list application, to make it more adaptable; changes such as alignment, overflows, images with rounded corners, will be covered in this chapter. Chapter 13: We will integrate the to do list web project, so that it works with a database in Cloud Firestore using Firebase. Extra Chapter: In this chapter, we are going to learn about possible errors that can occur when running applications in Flutter. The book is in development and will receive more chapters.



Getting Started With Bootstrap 5


Getting Started With Bootstrap 5
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Author : Andrés Cruz Yoris
language : en
Publisher: Andres Cruz
Release Date :

Getting Started With Bootstrap 5 written by Andrés Cruz Yoris and has been published by Andres Cruz this book supported file pdf, txt, epub, kindle and other format this book has been release on with Computers categories.


This book does not have a logical organization, presenting each of the components of Bootstrap, but rather a practical organization in which we see the main elements of Bootstrap as it becomes appropriate to present them. It is a quick guide in which it offers, based on small tips or notes, the operation of the main components of Bootstrap and the reader can have an entry point to learn more easily about this technology. To follow this book you need to have a computer with Windows, Linux or MacOS, have knowledge of how to develop style sheets in CSS, JavaScript and basic Node. This book is currently in development. Map This book has a total of 8 chapters, it is recommended that you read in the order in which they are arranged and as we explain the experiments carried out, go directly to practice, replicate, test and modify the codes that we show in this book. Chapter 1: In this chapter we will give some key concepts about the frameworks, advantages of using Bootstrap and what changes it brings with its predecessor, in addition, we will prepare the development environment. Chapter 2: In this chapter we present an introduction to containers in Bootstrap as a fundamental structure to organize our content correctly on a website and have it displayed correctly; additionally, we introduce other common features such as Bootstrap breakpoints present in other components. Chapter 3: In this chapter we will learn how to use Bootstrap's grid and column system. Chapter 4: In this chapter we will learn how to work with the main components in Bootstrap, which are the fundamental elements in this technology. Chapter 5: In this chapter we will learn how to use the help classes in Bootstrap, also known as utility classes with which we can establish colors, margins, among other formats, to the HTML content. Chapter 6: In this chapter we will learn how to generate our custom Bootstrap bundle using Sass. Chapter 7: In this chapter we will create some composite or custom components using Bootstrap components and its utility classes as a base. Chapter 8: In this chapter we will build a real website that is a kind of product sales website or online store with a very limited scope. We will also create a website in which we will make fetch queries to an API.



Programming Firefox


Programming Firefox
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Author : Kenneth C. Feldt
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2007-04-25

Programming Firefox written by Kenneth C. Feldt and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-04-25 with Computers categories.


This is your guide to building Internet applications and user interfaces with the Mozilla component framework, which is best known for the Firefox web browser and Thunderbird email client. Programming Firefox demonstrates how to use the XML User Interface Language (XUL) with open source tools in the framework's Cross-Platform Component (XPCOM) library to develop a variety of projects, such as commercial web applications and Firefox extensions. This book serves as both a programmer's reference and an in-depth tutorial, so not only do you get a comprehensive look at XUL's capabilities--from simple interface design to complex, multitier applications with real-time operations--but you also learn how to build a complete working application with XUL. If you're coming from a Java or .NET environment, you'll be amazed at how quickly large-scale applications can be constructed with XPCOM and XUL. Topics in Programming Firefox include: An overview of Firefox technology An introduction to the graphical elements that compose a XUL application Firefox development tools and the process used to design and build applications Managing an application with multiple content areas Introduction to Resource Description Files, and how the Firefox interface renders RDF Manipulating XHTML with JavaScript Displaying documents using the Scalable Vector Graphics standard and HTML Canvas The XML Binding Language and interface overlays to extend Firefox Implementing the next-generation forms interface through XForms Programming Firefox is ideal for the designer or developer charged with delivering innovative standards-based Internet applications, whether they're web server applications or Internet-enabled desktop applications. It's not just a how-to book, but a what-if exploration that encourages you to push the envelope of the Internet experience.



Getting Started With Alpine Js


Getting Started With Alpine Js
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Author : Andrés Cruz
language : en
Publisher: Andres Cruz
Release Date :

Getting Started With Alpine Js written by Andrés Cruz and has been published by Andres Cruz this book supported file pdf, txt, epub, kindle and other format this book has been release on with Computers categories.


Alpine is a client-side JavaScript framework that allows us to create JavaScript applications with their reactive and declarative component-based nature. Alpine.js contains an HTML DOM manipulation library that makes it easy for us to interact with it declaratively with less code. Alpine.js offers us a modular scheme for our projects and to be able to easily extend them with more functionalities. It is a framework that, by using JavaScript, brings us its benefits of a clean, clear, flexible and scalable syntax through plugins. In this book, we are going to learn how the framework is formed, the basic characteristics that Alpine.js allows us as a client web framework through small examples that will allow us to know and master this technology. Map The book has a total of 5 chapters (still in development): In this chapter we are going to talk about Alpine.js, as well as its main features and how we can use it. In this chapter we are going to know the main directives in Alpine.js. In this chapter we are going to create a to do list project, in which we will implement the previously seen directives. In this chapter we are going to learn more directives and magic methods of Alpine.js. In this chapter we are going to create several projects in Alpine to put into practice what was explained in previous chapters.