Giana Sisters Twisted Dreams
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Giana Sisters
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Author : Mathias Tikwa Neumann
language : de
Publisher: Createspace Independent Publishing Platform
Release Date : 2014-02-17
Giana Sisters written by Mathias Tikwa Neumann and has been published by Createspace Independent Publishing Platform this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-02-17 with Comics & Graphic Novels categories.
Das offizielle Comic zum preisgekrönten Videospiel. Giana landet mit ihrer Schwester Maria in einem geheimnisvollen Land voller Eulen und magischer Diamanten. Ein fieser Drache entführt Maria und Giana macht sich auf sie zu retten. Dabei verwandelt sich das niedliche Mädchen in einen wilden Punk und haut das Zauberland in Schutt und Asche!
Giana Sisters Twisted Dreams
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Author :
language : en
Publisher:
Release Date : 2015
Giana Sisters Twisted Dreams written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015 with categories.
Giana Sisters
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Author : Mathias Tikwa Neumann
language : en
Publisher: CreateSpace
Release Date : 2013-12
Giana Sisters written by Mathias Tikwa Neumann and has been published by CreateSpace this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-12 with Comics & Graphic Novels categories.
The official comic of the award winning video game. Giana, along with her sister Maria, ends up in a strange land full of owls and magical gems. Unfortunately, there's also a nasty dragon with nothing better to do than kidnap Maria. Cute Giana heads out in order to save her sister and in the process turns into a wild punk! Giana laughs at spooky nightmares, lightly twirling past monsters and traps. Fluffy sugarbowl dreams on the other hand tick her off, unleashing her fiery, punky side, ready to dash and smash all in her path! www.black-forest-games.com
Video Game Audio
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Author : Christopher Hopkins
language : en
Publisher: McFarland
Release Date : 2022-08-17
Video Game Audio written by Christopher Hopkins and has been published by McFarland this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-08-17 with Games & Activities categories.
From the one-bit beeps of Pong to the 3D audio of PlayStation 5, this book examines historical trends in video game sound and music. A range of game systems sold in North America, Europe and Japan are evaluated by their audio capabilities and industry competition. Technical fine points are explored, including synthesized v. sampled sound, pre-recorded v. dynamic audio, backward compatibility, discrete and multifunctional soundchips, storage media, audio programming documentation, and analog v. digital outputs. A timeline chronicles significant developments in video game sound for PC, NES, Dreamcast, Xbox, Wii, Game Boy, PSP, iOS and Android devices and many others.
Retro Gamer Spezial 2 2017 C64
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Author : Retro Gamer-Redaktion
language : de
Publisher: Heise Medien GmbH & Co. KG
Release Date : 2017-03-30
Retro Gamer Spezial 2 2017 C64 written by Retro Gamer-Redaktion and has been published by Heise Medien GmbH & Co. KG this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-03-30 with Computers categories.
Retro Gamer Sonderheft 2/2017 – C64 Das Retro-Gamer-Sonderheft widmet sich ganz dem legendären Commodore 64. Der „Brotkasten" war der erfolgreichste Heimcomputer der Welt und der beliebteste in Deutschland. Für seine Fans war die 8-Bit-Maschine nicht nur ein Rechenknecht, sondern Eintrittstor in die Welt der Computer, nicht zuletzt weil er von Beginn an halbwegs bezahlbar war und viele Tricks beherrschte. Wir haben die 260 Seiten dieses Sonderhefts in vier Bereiche gegliedert: Im Heftteil Die Plattform stellen wir den Commodore 64 an sich vor und geben einen Überblick über das, was ihn ausmachte, inklusive der besten Spiele oder auch weniger bekannter Geheimtipps. Im darauffolgenden Teil Die Spiele behandeln wir 33 Commodore-64-Titel ausführlich, sei es aus Blick unserer Spieleveteranen oder im Hinblick auf ihre Entstehungsgeschichte. Danach widmen wir im Heftteil Die Macher mehrere Artikel wichtigen Firmen und Einzelpersonen, bevor es in der Kategorie Die Verwandtschaft noch um Vorgänger, Spin-offs und Nachfolger geht, darunter VC-20, Plus/4 und C128. ePaper-PDF: 98 MB
Digitale Spiele
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Author : Jörg Helbig
language : de
Publisher: Herbert von Halem Verlag
Release Date : 2016-12-07
Digitale Spiele written by Jörg Helbig and has been published by Herbert von Halem Verlag this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-12-07 with Social Science categories.
Digitale Spiele sind seit der Jahrtausendwende zur wirtschaftlich bedeutendsten Kulturindustrie im westlichen Kulturraum aufgestiegen, indem sie sowohl die Film- als auch die Musikindustrie mit ihren Umsätzen und Einnahmen abgehängt hat. Gleichzeitig hat sich auch die Demographie der Spielenden nachhaltig gewandelt: Gamer sind heute schon fast gleich oft weiblich wie männlich, und die größte Alterskohorte sind Personen über 35. Man muss also konstatieren, dass Video- und Computerspiele in der Mitte der Gesellschaft angekommen sind, und so nicht mehr länger nur in einem jugendkulturellen oder gar subkulturellen Kontext gedacht werden können. Parallel zu diesen gesellschaftlichen Entwicklungen etablierte sich in der akademischen Landschaft das multidisziplinäre Feld der Game Studies. Durch das multimediale Wesen digitaler Spiele motiviert, bringen Forscherinnen und Forscher aus den unterschiedlichsten Fachrichtungen ihre Perspektiven und Kompetenzen bei deren kritischer Reflexion ein und spannen damit einen weiten Bogen von den technischen und Computerwissenschaften über die Medienwissenschaften bis hin zu den Sozial- und Kulturwissenschaften. Nur gemeinsam scheint es zu gelingen, der Komplexität des Mediums, das eine zentrale Rolle in der von Henry Jenkins beschrieben Konvergenzkultur einnimmt, gerecht zu werden. Ziel des Sammelbands, der auf einer interdisziplinären Ringvorlesung im Bereich visueller Kulturen basiert, ist es, unterschiedlichste Facetten digitaler Spiele als Form kulturellen Ausdrucks zu beleuchten. Ausgehend von einer Problematisierung der Grundlagen des Mediums und seiner soziokulturellen Verortung, soll eine Annäherung an mögliche Textualitäten und Kontextualisierungen erfahrbar gemacht werden. Die Vielfalt der Zugänge ist dabei symptomatisch für das Wesen der Game Studies, und wird nicht als Schwäche, sondern große Stärke des Projekts empfunden.
Curso De Narrativa En Videojuegos
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Author : José Alberto Corbal Romero
language : es
Publisher: Ra-Ma Editorial
Release Date : 2017-05-30
Curso De Narrativa En Videojuegos written by José Alberto Corbal Romero and has been published by Ra-Ma Editorial this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-05-30 with Computers categories.
Los videojuegos independientes marcan un antes y un después en la percepción social lúdica. Las historias que cuentan, emotivas todas, llenas de personajes con los que identificarse a la vez que se interactúa con un mundo virtual cada vez más lleno de una carga realista, definen una nueva época que toma elementos cinematográficos y los llevan hacia su terreno y hacen suyos. Esta herencia del cine no es nueva, ha ido tomando forma progresivamente desde el inicio, pero cada vez con más intensidad la narrativa es un elemento esencial en su desarrollo. Estamos ante una nueva etapa en la producción de videojuegos. Ya no se diseñan con una meta puramente lúdica, sino que cada día gritan con más fuerza un mensaje transmitido por medio de una historia, un argumento que requiere una narrativa, y esta de unos personajes junto con todo aquello que les da vida y les hace ser quienes son: su trasfondo, sus inquietudes, sus motivaciones,… En este manual se exploran las diferencias narrativas en función del género de videojuegos tan fuertemente ligado al desarrollo. Son simulaciones en las que es necesario saber qué resaltar con exuberancia, qué mostrar sutilmente para no sobrecargar la experiencia y qué ofuscar para no distraer la atención argumental; y que así puedan brillar otros aspectos sin que se vea alterado el mensaje.
Enamoured
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Author : Giana Darling
language : en
Publisher: Enslaved Duet
Release Date : 2019-11-08
Enamoured written by Giana Darling and has been published by Enslaved Duet this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-11-08 with Fiction categories.
It was the worst day of my life. I know most people say that about something obviously horrific-a first heartbreak, the discovery of a fatal illness, or the funeral of a loved one-but my situation was a little different. Not only was it my wedding day, but it was also the day I chose to die. Two men. The first, my Master, my captor, and my impossible love. The other, his brother, a mafioso I was meant to ensnare and ruin. If I had any hope of living a normal life reunited with my family, I had to make a choice. End my old life as I knew it and start fresh, or take down the monsters that hunted me and haunted my Master. In the end, the decision was never really mine to make. Because Alexander Davenport would come to claim me even in death.**The Enslaved Duet is a standalone dark romance duet about Cosima Lombardi from The Evolution of Sin Trilogy. Enthralled must be read before Enamoured.**
Teenage Mutant Ninja Turtles The Last Ronin
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Author : Kevin Eastman
language : en
Publisher: National Geographic Books
Release Date : 2022-07-05
Teenage Mutant Ninja Turtles The Last Ronin written by Kevin Eastman and has been published by National Geographic Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-07-05 with Comics & Graphic Novels categories.
A New York Times Bestseller!Who is the Last Ronin? In a future, battle-ravaged New York City, a lone surviving Turtle embarks on a seemingly hopeless mission seeking justice for the family he lost. From legendary TMNT co-creators Kevin Eastman and Peter Laird, get ready for the final story of the Teenage Mutant Ninja Turtles three decades in the making! What terrible events destroyed his family and left New York a crumbling, post-apocalyptic nightmare? All will be revealed in this climactic Turtle tale that sees longtime friends becoming enemies and new allies emerging in the most unexpected places. Can the surviving Turtle triumph? Eastman and Laird are joined by writer Tom Waltz, who penned the first 100 issues of IDW's ongoing TMNT series, and artists Esau & Isaac Escorza (Heavy Metal) and Ben Bishop (The Far Side of the Moon) with an Introduction by filmmaker Robert Rodriguez! Collects the complete five-issue miniseries in a new graphic novel, an adventure as fulfilling for longtime Turtles fans as it is accessible for readers just discovering the heroes in a half shell.
Game Design Deep Dive Horror
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Author : Joshua Bycer
language : en
Publisher: CRC Press
Release Date : 2021-10-08
Game Design Deep Dive Horror written by Joshua Bycer and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-10-08 with Computers categories.
The Game Design Deep Dive series examines a specific game system or mechanic over the course of the history of the industry. This entry will examine the history and design of the horror genre and elements in video games. The author analyzes early video game examples, including the differences between survival, action-horror, and psychological horror. Thanks to recent hits like Five Night’s at Freddy’s, Bendy and the Ink Machine, and recent Resident Evil titles, the horror genre has seen a strong resurgence. For this book in the Game Design Deep Dive series, Joshua Bycer will go over the evolution of horror in video games and game design, and what it means to create a terrifying and chilling experience. FEATURES • Written for anyone interested in the horror genre, anyone who wants to understand game design, or anyone simply curious from a historical standpoint • Includes real game examples to highlight the discussed topics and mechanics • Explores the philosophy and aspects of horror that can be applied to any medium • Serves as a perfect companion for someone building their first game or as part of a game design classroom Joshua Bycer is a game design critic with more than eight years of experience critically analyzing game design and the industry itself. In that time, through Game-Wisdom, he has interviewed hundreds of game developers and members of the industry about what it means to design video games. He also strives to raise awareness about the importance of studying game design by giving lectures and presentations. His first book was 20 Essential Games to Study. He continues to work on the Game Design Deep Dive series.