Jim Blinn S Corner Dixty Pixels

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Jim Blinn S Corner Dixty Pixels
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Author : Jim Blinn
language : en
Publisher: Morgan Kaufmann
Release Date : 1998-05
Jim Blinn S Corner Dixty Pixels written by Jim Blinn and has been published by Morgan Kaufmann this book supported file pdf, txt, epub, kindle and other format this book has been release on 1998-05 with Computers categories.
The original graphics guru, Jim Blinn, returns with a second compilation of the best columns from "Jim Blinn's Corner", his regular column in "IEEE Computer Graphics and Applications". He has developed many widely used graphics techniques, including bump mapping, environment mapping, and blobby modeling. He shares his most useful graphics tips and tricks, many of which have never before been addressed.
Jim Blinn S Corner Notation Notation Notation
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Author : Jim Blinn
language : en
Publisher: Morgan Kaufmann
Release Date : 2003
Jim Blinn S Corner Notation Notation Notation written by Jim Blinn and has been published by Morgan Kaufmann this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Computers categories.
In this third compendium of articles selected from his award-winning column, Blinn addresses topics in mathematical notation and cubic curves, among other topics, and shares the tricks he has uncovered through years of experimentation. Twenty perplexing topics are addressed, with solutions thoroughly illustrated in an award-winning style.
Jim Blinn S Corner A Trip Down The Graphics Pipeline
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Author : Jim Blinn
language : en
Publisher: Morgan Kaufmann
Release Date : 1996-07
Jim Blinn S Corner A Trip Down The Graphics Pipeline written by Jim Blinn and has been published by Morgan Kaufmann this book supported file pdf, txt, epub, kindle and other format this book has been release on 1996-07 with Computers categories.
The author, a computer graphicist, shares his insight and experience in "Jim Blinn's Corner", an award-winning column in the technical magazine "IEEE Computer Graphics and Applications" in which he unveils his graphics methods and observations. This compendium presents 20 of the column's articles, leading you through the 'graphics pipeline'
Digital Video And Hd
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Author : Charles Poynton
language : en
Publisher: Elsevier
Release Date : 2003-01-03
Digital Video And Hd written by Charles Poynton and has been published by Elsevier this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003-01-03 with Computers categories.
Rapidly evolving computer and communications technologies have achieved data transmission rates and data storage capacities high enough for digital video. But video involves much more than just pushing bits! Achieving the best possible image quality, accurate color, and smooth motion requires understanding many aspects of image acquisition, coding, processing, and display that are outside the usual realm of computer graphics. At the same time, video system designers are facing new demands to interface with film and computer system that require techniques outside conventional video engineering. Charles Poynton's 1996 book A Technical Introduction to Digital Video became an industry favorite for its succinct, accurate, and accessible treatment of standard definition television (SDTV). In Digital Video and HDTV, Poynton augments that book with coverage of high definition television (HDTV) and compression systems. For more information on HDTV Retail markets, go to: http://www.insightmedia.info/newsletters.php#hdtvWith the help of hundreds of high quality technical illustrations, this book presents the following topics:* Basic concepts of digitization, sampling, quantization, gamma, and filtering* Principles of color science as applied to image capture and display* Scanning and coding of SDTV and HDTV* Video color coding: luma, chroma (4:2:2 component video, 4fSC composite video)* Analog NTSC and PAL* Studio systems and interfaces* Compression technology, including M-JPEG and MPEG-2* Broadcast standards and consumer video equipment
Books In Print Supplement
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Author :
language : en
Publisher:
Release Date : 2002
Books In Print Supplement written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002 with American literature categories.
Computer Animation
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Author : Rick Parent
language : en
Publisher: Elsevier
Release Date : 2007-11-01
Computer Animation written by Rick Parent and has been published by Elsevier this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-11-01 with Computers categories.
Driven by the demands of research and the entertainment industry, the techniques of animation are pushed to render increasingly complex objects with ever-greater life-like appearance and motion. This rapid progression of knowledge and technique impacts professional developers, as well as students. Developers must maintain their understanding of conceptual foundations, while their animation tools become ever more complex and specialized. The second edition of Rick Parent's Computer Animation is an excellent resource for the designers who must meet this challenge. The first edition established its reputation as the best technically oriented animation text. This new edition focuses on the many recent developments in animation technology, including fluid animation, human figure animation, and soft body animation. The new edition revises and expands coverage of topics such as quaternions, natural phenomenon, facial animation, and inverse kinematics. The book includes up-to-date discussions of Maya scripting and the Maya C++ API, programming on real-time 3D graphics hardware, collision detection, motion capture, and motion capture data processing. - New up-to-the-moment coverage of hot topics like real-time 3D graphics, collision detection, fluid and soft-body animation and more! - Companion site with animation clips drawn from research & entertainment and code samples - Describes the mathematical and algorithmic foundations of animation that provide the animator with a deep understanding and control of technique
Fundamentals Of Multimedia
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Author : Ze-Nian Li
language : en
Publisher: Springer Science & Business Media
Release Date : 2014-04-09
Fundamentals Of Multimedia written by Ze-Nian Li and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-04-09 with Computers categories.
This textbook introduces the “Fundamentals of Multimedia”, addressing real issues commonly faced in the workplace. The essential concepts are explained in a practical way to enable students to apply their existing skills to address problems in multimedia. Fully revised and updated, this new edition now includes coverage of such topics as 3D TV, social networks, high-efficiency video compression and conferencing, wireless and mobile networks, and their attendant technologies. Features: presents an overview of the key concepts in multimedia, including color science; reviews lossless and lossy compression methods for image, video and audio data; examines the demands placed by multimedia communications on wired and wireless networks; discusses the impact of social media and cloud computing on information sharing and on multimedia content search and retrieval; includes study exercises at the end of each chapter; provides supplementary resources for both students and instructors at an associated website.
The Language Of New Media
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Author : Lev Manovich
language : en
Publisher: MIT Press
Release Date : 2002-02-22
The Language Of New Media written by Lev Manovich and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002-02-22 with Social Science categories.
A stimulating, eclectic accountof new media that finds its origins in old media, particularly the cinema. In this book Lev Manovich offers the first systematic and rigorous theory of new media. He places new media within the histories of visual and media cultures of the last few centuries. He discusses new media's reliance on conventions of old media, such as the rectangular frame and mobile camera, and shows how new media works create the illusion of reality, address the viewer, and represent space. He also analyzes categories and forms unique to new media, such as interface and database. Manovich uses concepts from film theory, art history, literary theory, and computer science and also develops new theoretical constructs, such as cultural interface, spatial montage, and cinegratography. The theory and history of cinema play a particularly important role in the book. Among other topics, Manovich discusses parallels between the histories of cinema and of new media, digital cinema, screen and montage in cinema and in new media, and historical ties between avant-garde film and new media.
Real Time Cameras
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Author : Mark Haigh-Hutchinson
language : en
Publisher: CRC Press
Release Date : 2009-04-02
Real Time Cameras written by Mark Haigh-Hutchinson and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-04-02 with Art categories.
The control of cameras is as important in games as it is in cinema. How the camera tracks and moves determines our point of view and influences our attitude towards the content. A poorly designed camera system in a game can disrupt a users experience, while a well-designed one can make a good game into a great one. Breaks down the algorithms behind contemporary game camera systems, written by a leading expert in the area.
Graphics Gems
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Author : Andrew S. Glassner
language : en
Publisher: Princeton University Press
Release Date : 1990
Graphics Gems written by Andrew S. Glassner and has been published by Princeton University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 1990 with Computers categories.
Contains more than 100 different ideas, methods and techniques that anyone should be able to use in graphics programming, ranging from basic geometry to specific algorithms in fields like anti-aliased line drawing, texture mapping, splines and polygon rendering.