Jim Blinn S Corner Notation Notation Notation


Jim Blinn S Corner Notation Notation Notation
DOWNLOAD eBooks

Download Jim Blinn S Corner Notation Notation Notation PDF/ePub or read online books in Mobi eBooks. Click Download or Read Online button to get Jim Blinn S Corner Notation Notation Notation book now. This website allows unlimited access to, at the time of writing, more than 1.5 million titles, including hundreds of thousands of titles in various foreign languages. If the content not found or just blank you must refresh this page





Jim Blinn S Corner Notation Notation Notation


Jim Blinn S Corner Notation Notation Notation
DOWNLOAD eBooks

Author : Jim Blinn
language : en
Publisher: Morgan Kaufmann
Release Date : 2003

Jim Blinn S Corner Notation Notation Notation written by Jim Blinn and has been published by Morgan Kaufmann this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Computers categories.


In this third compendium of articles selected from his award-winning column, Blinn addresses topics in mathematical notation and cubic curves, among other topics, and shares the tricks he has uncovered through years of experimentation. Twenty perplexing topics are addressed, with solutions thoroughly illustrated in an award-winning style.



Jim Blinn S Corner Dixty Pixels


Jim Blinn S Corner Dixty Pixels
DOWNLOAD eBooks

Author : Jim Blinn
language : en
Publisher: Morgan Kaufmann
Release Date : 1998-05

Jim Blinn S Corner Dixty Pixels written by Jim Blinn and has been published by Morgan Kaufmann this book supported file pdf, txt, epub, kindle and other format this book has been release on 1998-05 with Computers categories.


The original graphics guru, Jim Blinn, returns with a second compilation of the best columns from "Jim Blinn's Corner", his regular column in "IEEE Computer Graphics and Applications". He has developed many widely used graphics techniques, including bump mapping, environment mapping, and blobby modeling. He shares his most useful graphics tips and tricks, many of which have never before been addressed.



Jim Blinn S Corner A Trip Down The Graphics Pipeline


Jim Blinn S Corner A Trip Down The Graphics Pipeline
DOWNLOAD eBooks

Author : Jim Blinn
language : en
Publisher: Morgan Kaufmann
Release Date : 1996-07

Jim Blinn S Corner A Trip Down The Graphics Pipeline written by Jim Blinn and has been published by Morgan Kaufmann this book supported file pdf, txt, epub, kindle and other format this book has been release on 1996-07 with Computers categories.


The author, a computer graphicist, shares his insight and experience in "Jim Blinn's Corner", an award-winning column in the technical magazine "IEEE Computer Graphics and Applications" in which he unveils his graphics methods and observations. This compendium presents 20 of the column's articles, leading you through the 'graphics pipeline'



Level Of Detail For 3d Graphics


Level Of Detail For 3d Graphics
DOWNLOAD eBooks

Author : David Luebke
language : en
Publisher: Morgan Kaufmann
Release Date : 2003

Level Of Detail For 3d Graphics written by David Luebke and has been published by Morgan Kaufmann this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Computers categories.


Preface -- Foreword -- Part I: Generation -- 1. Introduction -- 2. Mesh Simplification -- 3. Error Metrics -- Part II: Application -- 4. Runtime Frameworks -- 5. Catalog of Useful Algorithms -- 6. Gaming Optimizations -- 7. Terrain Level of Detail -- Part III: Advanced Issues -- 8. Perceptual Issues -- 9. Measuring Visual Fidelity -- 10. Temporal LOD -- Glossary -- BibliographyMesh simplification -- Simplification error metrics -- Run-time frameworks -- A catalog of useful algorithms -- Gaming optimizations -- Terrain level of detail -- Perceptual issues -- Measuring visual fidelity -- Temporal detail.



Geometric Tools For Computer Graphics


Geometric Tools For Computer Graphics
DOWNLOAD eBooks

Author : Philip Schneider
language : en
Publisher: Elsevier
Release Date : 2002-10-10

Geometric Tools For Computer Graphics written by Philip Schneider and has been published by Elsevier this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002-10-10 with Computers categories.


Do you spend too much time creating the building blocks of your graphics applications or finding and correcting errors? Geometric Tools for Computer Graphics is an extensive, conveniently organized collection of proven solutions to fundamental problems that you'd rather not solve over and over again, including building primitives, distance calculation, approximation, containment, decomposition, intersection determination, separation, and more. If you have a mathematics degree, this book will save you time and trouble. If you don't, it will help you achieve things you may feel are out of your reach. Inside, each problem is clearly stated and diagrammed, and the fully detailed solutions are presented in easy-to-understand pseudocode. You also get the mathematics and geometry background needed to make optimal use of the solutions, as well as an abundance of reference material contained in a series of appendices. Features Filled with robust, thoroughly tested solutions that will save you time and help you avoid costly errors. Covers problems relevant for both 2D and 3D graphics programming. Presents each problem and solution in stand-alone form allowing you the option of reading only those entries that matter to you. Provides the math and geometry background you need to understand the solutions and put them to work. Clearly diagrams each problem and presents solutions in easy-to-understand pseudocode. Resources associated with the book are available at the companion Web site www.mkp.com/gtcg. * Filled with robust, thoroughly tested solutions that will save you time and help you avoid costly errors. * Covers problems relevant for both 2D and 3D graphics programming. * Presents each problem and solution in stand-alone form allowing you the option of reading only those entries that matter to you. * Provides the math and geometry background you need to understand the solutions and put them to work. * Clearly diagrams each problem and presents solutions in easy-to-understand pseudocode. * Resources associated with the book are available at the companion Web site www.mkp.com/gtcg.



Pyramid Algorithms


Pyramid Algorithms
DOWNLOAD eBooks

Author : Ron Goldman
language : en
Publisher: Elsevier
Release Date : 2002-07-16

Pyramid Algorithms written by Ron Goldman and has been published by Elsevier this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002-07-16 with Computers categories.


Pyramid Algorithms presents a unique approach to understanding, analyzing, and computing the most common polynomial and spline curve and surface schemes used in computer-aided geometric design, employing a dynamic programming method based on recursive pyramids. The recursive pyramid approach offers the distinct advantage of revealing the entire structure of algorithms, as well as relationships between them, at a glance. This book-the only one built around this approach-is certain to change the way you think about CAGD and the way you perform it, and all it requires is a basic background in calculus and linear algebra, and simple programming skills. * Written by one of the world's most eminent CAGD researchers * Designed for use as both a professional reference and a textbook, and addressed to computer scientists, engineers, mathematicians, theoreticians, and students alike * Includes chapters on Bezier curves and surfaces, B-splines, blossoming, and multi-sided Bezier patches * Relies on an easily understood notation, and concludes each section with both practical and theoretical exercises that enhance and elaborate upon the discussion in the text * Foreword by Professor Helmut Pottmann, Vienna University of Technology



Texturing Modeling


Texturing Modeling
DOWNLOAD eBooks

Author : David S. Ebert
language : en
Publisher: Morgan Kaufmann
Release Date : 2003

Texturing Modeling written by David S. Ebert and has been published by Morgan Kaufmann this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Computer graphics categories.


The third edition of this classic tutorial and reference on procedural texturing and modeling is thoroughly updated to meet the needs of today's 3D graphics professionals and students. New for this edition are chapters devoted to real-time issues, cellular texturing, geometric instancing, hardware acceleration, futuristic environments, and virtual universes. In addition, the familiar authoritative chapters on which readers have come to rely contain all-new material covering L-systems, particle systems, scene graphs, spot geometry, bump mapping, cloud modeling, and noise improvements. There are many new spectacular color images to enjoy, especially in this edition's full-color format. As in the previous editions, the authors, who are the creators of the methods they discuss, provide extensive, practical explanations of widely accepted techniques as well as insights into designing new ones. New to the third edition are chapters by two well-known contributors: Bill Mark of NVIDIA and John Hart of the University of Illinois at Urbana-Champaign on state-of-the-art topics not covered in former editions. An accompanying Web site (www.texturingandmodeling.com) contains all of the book's sample code in C code segments (all updated to the ANSI C Standard) or in RenderMan shading language, plus files of many magnificent full-color illustrations. No other book on the market contains the breadth of theoretical and practical information necessary for applying procedural methods. More than ever, Texturing & Modeling remains the chosen resource for professionals and advanced students in computer graphics and animation. *New chapters on: procedural real-time shading by Bill Mark, procedural geometric instancing and real-time solid texturing by John Hart, hardware acceleration strategies by David Ebert, cellular texturing by Steven Worley, and procedural planets and virtual universes by Ken Musgrave. *New material on Perlin Noise by Ken Perlin. *Printed in full color throughout. *Companion Web site contains revised sample code and dozens of images.



Understanding Virtual Reality


Understanding Virtual Reality
DOWNLOAD eBooks

Author : William R. Sherman
language : en
Publisher: Morgan Kaufmann
Release Date : 2003

Understanding Virtual Reality written by William R. Sherman and has been published by Morgan Kaufmann this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Computers categories.


Of interest to developers of virtual reality applications and others interested in potential uses for virtual reality, this book presents a selection of useful VR applications and gives readers guidance on how VR might be applied.



Digital Video And Hd


Digital Video And Hd
DOWNLOAD eBooks

Author : Charles Poynton
language : en
Publisher: Morgan Kaufmann
Release Date : 2003

Digital Video And Hd written by Charles Poynton and has been published by Morgan Kaufmann this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Computers categories.


& Quot;Digital Video and HDTV Algorithms and Interfaces covers the theory and engineering of digital video systems in a manner that is equally accessible to video engineers and computer graphics practitioners. It provides succinct and accurate treatment of standard-definition television (SDTV), high-definition television (HDTV), and compression systems. & quot;--BOOK JACKET.



Mel Scripting For Maya Animators


Mel Scripting For Maya Animators
DOWNLOAD eBooks

Author : Mark R. Wilkins
language : en
Publisher: Elsevier
Release Date : 2005-08-23

Mel Scripting For Maya Animators written by Mark R. Wilkins and has been published by Elsevier this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005-08-23 with Computers categories.


Trying to learn Maya programming from the documentation can be daunting whether or not you are a programmer. The first edition of MEL Scripting for Maya Animators earned the reputation as the best introductory book on MEL, Maya’s scripting language. Now fully revised and updated, the second edition also includes new features, such as a discussion of global procedures, new chapters on fixing programming bottlenecks, advanced user interface techniques, and optimizing character rigs. New chapters on utility nodes and Maya's Web Panel feature provide new ideas on how to use MEL in applications. This new edition has kept the popular style of the first edition that offered very clear explanations of programming concepts to those without programming experience. A generous collection of code examples and Maya scene files is included on the companion Web site. This is a book for animators, artists, game developers, visual effects developers, and technical directors who want to learn the fundamentals of Maya, how to automate tasks, personalize user interfaces, build custom tools, and solve problems with MEL. Fully updated with several new chapters. Profusely illustrated and includes a companion Web site with numerous code examples and scene files. The authors bring their extensive experience in professional production studios to provide expert guidance.