Real Time Cameras

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Real Time Cameras
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Author : Mark Haigh-Hutchinson
language : en
Publisher: CRC Press
Release Date : 2009-04-02
Real Time Cameras written by Mark Haigh-Hutchinson and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-04-02 with Art categories.
The control of cameras is as important in games as it is in cinema. How the camera tracks and moves determines our point of view and influences our attitude towards the content. A poorly designed camera system in a game can disrupt a users experience, while a well-designed one can make a good game into a great one. Breaks down the algorithms behind contemporary game camera systems, written by a leading expert in the area.
Real Life In Real Time
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Author : Johanna Brewer
language : en
Publisher: MIT Press
Release Date : 2023-08-22
Real Life In Real Time written by Johanna Brewer and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-08-22 with Social Science categories.
The cultural ramifications of online live streaming, including its effects on identity and power in digital spaces. Some consider live streaming—the broadcasting of video and/or audio footage live online—simply an internet fad or source of entertainment, yet it is at the center of the digital mediation of our lives. In this edited volume, Johanna Brewer, Bo Ruberg, Amanda L. L. Cullen, and Christopher J. Persaud present a broad range of essays that explore the cultural implications of live streaming, paying special attention to how it is shifting notions of identity and power in digital spaces. The diverse set of international authors included represent a variety of perspectives, from digital media studies to queer studies, from human-computer interaction to anthropology, and more. While important foundational work has been carried out by game studies scholars, many other elements of streaming practices remain to be explored. To deepen engagement with diversity and social justice, the editors have included a variety of voices on such topics as access, gender, sexuality, race, disability, harassment, activism, and the cultural implications of design aesthetics. Live streaming affects a wide array of behaviors, norms, and patterns of communication. But above all, it lets participants observe and engage with real life as it unfolds in real time. Ultimately, these essays challenge us to look at both the possibilities for harm and the potential for radical change that live streaming presents.
Real Time Imaging
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Author :
language : en
Publisher:
Release Date : 1999
Real Time Imaging written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1999 with Algorithms categories.
Real Time Video Content For Virtual Production Live Entertainment
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Author : Laura Frank
language : en
Publisher: CRC Press
Release Date : 2022-12-30
Real Time Video Content For Virtual Production Live Entertainment written by Laura Frank and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-12-30 with Computers categories.
Real-Time Video Content for Virtual Production & Live Entertainment looks at the evolution of current software and hardware, how these tools are used, and how to plan for productions dependent on real-time content. From rock concerts to theatre, live television broadcast to film production, art installations to immersive experiences, the book outlines the various applications of real-time video content – the intersection of gaming and performance that is revolutionizing how films are made and how video content is created for screens. Rather than render out a fixed video file, new tools allow for interactive video content that responds to audience activity, camera position, and performer action in real time. Combining software renderers with environmental information, video content is generated nearly instantaneously to simulate depth, creating a new world of Virtual Production. This book provides an overview of the current software and hardware used to create real-time content while also reviewing the various external technologies the real-time content is dependent upon. Case studies from industry experts appear in each chapter to reinforce the tools described, establish industry practice, and provide insight on a complex and rapidly growing discipline. Real-Time Video Content for Virtual Production & Live Entertainment prepares students and practitioners for a future working with real-time technologies and informs current entertainment technology professionals how to rethink about their old roles using these new tools. The book includes access to a companion website featuring web-based and video resources that expand on topics covered in the text. Each chapter has a unique page that points to example material, video presentations, and professional studies on chapter topics. You can visit the companion website at rtv-book.com.
Real Time Vision For Human Computer Interaction
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Author : Branislav Kisacanin
language : en
Publisher: Springer Science & Business Media
Release Date : 2005-08-23
Real Time Vision For Human Computer Interaction written by Branislav Kisacanin and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005-08-23 with Computers categories.
The need for natural and effective Human-Computer Interaction (HCI) is increasingly important due to the prevalence of computers in human activities. Computer vision and pattern recognition continue to play a dominant role in the HCI realm. However, computer vision methods often fail to become pervasive in the field due to the lack of real-time, robust algorithms, and novel and convincing applications. This state-of-the-art contributed volume is comprised of articles by prominent experts in computer vision, pattern recognition and HCI. It is the first published text to capture the latest research in this rapidly advancing field with exclusive focus on real-time algorithms and practical applications in diverse and numerous industries, and it outlines further challenges in these areas. Real-Time Vision for Human-Computer Interaction is an invaluable reference for HCI researchers in both academia and industry, and a useful supplement for advanced-level courses in HCI and Computer Vision.
Digital Airborne Camera
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Author : Rainer Sandau
language : en
Publisher: Springer Science & Business Media
Release Date : 2009-12-10
Digital Airborne Camera written by Rainer Sandau and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-12-10 with Technology & Engineering categories.
Digital airborne cameras are now penetrating the fields of photogrammetry and remote sensing. Due to the last decade’s results in research and development in the fields of for instance detector technology, computing power, memory capacity position and orientation measurement it is now possible to generate with this new generation of airborne cameras different sets of geometric and spectral data with high geometric and radiometric resolutions within a single flight. This is a decisive advantage as compared to film based airborne cameras. The linear characteristic of the opto-electronic converters is the basis for the transition from an imaging camera to an images generating measuring instrument. Because of the direct digital processing chain from the airborne camera to the data products there is no need for the processes of chemical film development and digitising the film information. Failure sources as well as investments and staff costs are avoided. But the effective use of this new technology requires the knowledge of the features of the image and information generation, its possibilities and its restrictions. This book describes all components of a digital airborne camera from the object to be imaged to the mass memory device. So the image quality influencing processes in nature are described, as for instance the reflection of the electromagnetic sun spectrum at the objects to be imaged and the influence of the atmosphere. Also, the essential features of the new digital sensor system, their characteristics and parameters, are addressed and put into the system context. The complexity of the cooperation of all camera components, as for instance optics, filters, detector elements, analogue and digital electronics, software and so forth, becomes transparent. The book includes also the description of example systems.
Design And Implementation Of Real Time Multi Sensor Vision Systems
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Author : Vladan Popovic
language : en
Publisher: Springer
Release Date : 2017-07-03
Design And Implementation Of Real Time Multi Sensor Vision Systems written by Vladan Popovic and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-07-03 with Technology & Engineering categories.
This book discusses the design of multi-camera systems and their application to fields such as the virtual reality, gaming, film industry, medicine, automotive industry, drones, etc. The authors cover the basics of image formation, algorithms for stitching a panoramic image from multiple cameras, and multiple real-time hardware system architectures, in order to have panoramic videos. Several specific applications of multi-camera systems are presented, such as depth estimation, high dynamic range imaging, and medical imaging.
Computational Intelligence Methods For Green Technology And Sustainable Development
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Author : Yo-Ping Huang
language : en
Publisher: Springer Nature
Release Date : 2024-12-23
Computational Intelligence Methods For Green Technology And Sustainable Development written by Yo-Ping Huang and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-12-23 with Computers categories.
This book is presented in two volumes, featuring peer-reviewed research papers from the 7th International Conference on Green Technology and Sustainable Development (GTSD), held in Ho Chi Minh City, Vietnam, from July 25 to 26, 2024. It highlights original research by experts from both academia and industry, centered on the theme of "Green Technology and Sustainable Development in the Industrial Revolution 4.0." The book underscores the critical importance of sustainability in education, technology, and economic development, while also showcasing the vital role of technological innovation in creating a greener future. The papers documented in this book cover a broad range of topics, including renewable energy systems, smart grids, artificial intelligence, robotics and intelligent systems, and computational intelligence, all with a focus on sustainable development, climate change mitigation, and environmental policy. These studies showcase cutting-edge technologies and innovative ideas related to green technology, offering actionable insights for advancing sustainable development across various sectors. The authors present research based on both experimental and numerical methods, offering solutions to current problems and optimizing existing methods. The insights and findings provided are valuable for industry experts, research institutions, universities, and anyone interested in advancing global sustainable development.
Top 40 Actual And Potential Plastic Optical Fiber Markets For 2008
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Author :
language : en
Publisher: Information Gatekeepers Inc
Release Date :
Top 40 Actual And Potential Plastic Optical Fiber Markets For 2008 written by and has been published by Information Gatekeepers Inc this book supported file pdf, txt, epub, kindle and other format this book has been release on with categories.
Image And Geometry Processing For 3 D Cinematography
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Author : Rémi Ronfard
language : en
Publisher: Springer Science & Business Media
Release Date : 2010-06-29
Image And Geometry Processing For 3 D Cinematography written by Rémi Ronfard and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-06-29 with Mathematics categories.
papers, illustrated with examples. They include wavelet bases, implicit functions de ned on a space grid, etc. It appears that a common pattern is the recovery of a controllable model of the scene, such that the resulting images can be edited (interaction). Changing the viewpoint is only one (important) aspect, but changing the lighting and action is equally important [2]. Recording and representing three-dimensional scenes is an emerging technology made possible by the convergence of optics, geometry and computer science, with many applications in the movie industry, and more generally in entertainment. Note that the invention of cinema (camera and projector) was also primarily a scienti c invention that evolved into an art form. We suspect the same thing will probably happen with 3-D movies. 3 Book Contents The book is composed of 12 chapters, which elaborate on the content of talks given at the BANFF workshop. The chapters are organized into three sections. The rst section presents an overview of the inter-relations between the art of cinemat- raphy and the science of image and geometry processing; the second section is devoted to recent developments in geometry; and the third section is devoted to recent developmentsin image processing. 3.1 3-D Cinematography and Applications The rst section of the book presents an overview of the inter-relations between the art of cinematography and the science of image and geometry processing.