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Klangwelten Digitaler Spiele


Klangwelten Digitaler Spiele
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Klangwelten Digitaler Spiele


Klangwelten Digitaler Spiele
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Author : Björn Redecker
language : de
Publisher: transcript Verlag
Release Date : 2024-07-31

Klangwelten Digitaler Spiele written by Björn Redecker and has been published by transcript Verlag this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-07-31 with Social Science categories.


Die auditive Ebene trägt maßgeblich zur transportierten Atmosphäre digitaler Spiele bei. Björn Redecker befasst sich einerseits mit der Bedeutung von Sound und Musik für Computerspiele selbst, andererseits mit dem wissenschaftlichen Zugang und der aktuellen Forschung dazu, die unter dem Begriff »Ludomusicology« zusammengefasst wird. Dabei macht er deutlich: Sound und Gamemusik sind zentrale, hoch relevante Elemente digitaler Spiele, die sich durch einen polyfunktionalen und -valenten Charakter auszeichnen und auch bei der Gestaltung von Spielen im Game Design maßgeblich beteiligt sind.



History In Games


History In Games
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Author : Martin Lorber
language : en
Publisher: transcript Verlag
Release Date : 2020-10-31

History In Games written by Martin Lorber and has been published by transcript Verlag this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-10-31 with Social Science categories.


Where do we end up when we enter the time machine that is the digital game? One axiomatic truth of historical research is that the past is the time-space that eludes human intervention. Every account made of the past is therefore only an approximation. But how is it that strolling through ancient Alexandria can feel so real in the virtual world? Claims of authenticity are prominent in discussions surrounding the digital games of our time. What is historical authenticity and does it even matter? When does authenticity or the lack thereof become political? By answering these questions, the book illuminates the ubiquitous category of authenticity from the perspective of historical game studies.



Games And Rules


Games And Rules
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Author : Beat Suter
language : en
Publisher: transcript Verlag
Release Date : 2019-03-31

Games And Rules written by Beat Suter and has been published by transcript Verlag this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-03-31 with Social Science categories.


Why do we play games and why do we play them on computers? The contributors of »Games and Rules« take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a »Magic Circle«, whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games. This anthology contains individual essays by experts and authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world - among them Miguel Sicart and Carlo Fabricatore.



Violence Perception Video Games


Violence Perception Video Games
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Author : Federico Alvarez Igarzábal
language : en
Publisher: transcript Verlag
Release Date : 2019-11-30

Violence Perception Video Games written by Federico Alvarez Igarzábal and has been published by transcript Verlag this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-11-30 with Social Science categories.


This volume compiles papers from the Young Academics Workshop at the Clash of Realities conferences of 2017 and 2018. The 2017 workshop - Perceiving Video Games - explored the video game medium by focusing on perception and meaning-making processes. The 2018 workshop - Reframing the Violence and Video Games Debate - transcended misleading claims that link video games and violent behavior by offering a range of fresh topical perspectives. From BA students to postdoctoral researchers, the young academics of this anthology stem from a spectrum of backgrounds, including game studies, game design, and phenomenology. This volume also features an entry by renowned psychologist Christopher J. Ferguson.



Playing Dystopia


Playing Dystopia
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Author : Gerald Farca
language : en
Publisher: transcript Verlag
Release Date : 2018-11-30

Playing Dystopia written by Gerald Farca and has been published by transcript Verlag this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-11-30 with Social Science categories.


Video games permeate our everyday existence. They immerse players in fascinating gameworlds and exciting experiences, often inviting them in various ways to reflect on the enacted events. Gerald Farca explores the genre of dystopian video games and the player's aesthetic response to their nightmarish gameworlds. Players, he argues, will gradually come to see similarities between the virtual dystopia and their own ›offline‹ environment, thus learning to stay wary of social and political developments. In his analysis, Farca draws from a variety of research fields, such as literary theory and game studies, combining them into a coherent theory of aesthetic response to dystopian games.



Ludotopia


Ludotopia
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Author : Espen Aarseth
language : en
Publisher: transcript Verlag
Release Date : 2019-08-31

Ludotopia written by Espen Aarseth and has been published by transcript Verlag this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-08-31 with Social Science categories.


Where do computer games »happen«? The articles collected in this pioneering volume explore the categories of »space«, »place« and »territory« featuring in most general theories of space to lay the groundwork for the study of spatiality in games. Shifting the focus away from earlier debates on, e.g., the narrative nature of games, this collection proposes, instead, that thorough attention be given to the tension between experienced spaces and narrated places as well as to the mapping of both of these.



The Discourse Community Of Electronic Dance Music


The Discourse Community Of Electronic Dance Music
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Author : Anita Jóri
language : en
Publisher: transcript Verlag
Release Date : 2021-12-31

The Discourse Community Of Electronic Dance Music written by Anita Jóri and has been published by transcript Verlag this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-12-31 with Music categories.


Research on electronic dance music communities has been initiated by scholars in the fields of sociology, cultural studies, public health research and others. Linguistic aspects, however, are rarely considered. Anita Jóri fills this gap of research and suggests a new perspective by looking at these communities as a discourse community. She gives an overview of the language use and discourse characteristics of this community while applying a mixed methodology of linguistic discourse analysis and cultural studies. The book is aimed at researchers and students in the fields of applied linguistics, popular music, media, communication and cultural studies.



Beyond The Screen


Beyond The Screen
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Author : Jörgen Schäfer
language : en
Publisher: transcript Verlag
Release Date : 2015-07-31

Beyond The Screen written by Jörgen Schäfer and has been published by transcript Verlag this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-07-31 with Social Science categories.


While literature in computer-based and networked media has so far been experienced by looking at the computer screen and by using keyboard and mouse, nowadays human-machine interactions are organized by considerably more complex interfaces. Consequently, this book focuses on literary processes in interactive installations, locative narratives and immersive environments, in which active engagement and bodily interaction is required from the reader to perceive the literary text. The contributions from internationally renowned scholars analyze how literary structures, interfaces and genres change, and how transitory aesthetic experiences can be documented, archived and edited.



Dreigroschenheft


Dreigroschenheft
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Author :
language : de
Publisher:
Release Date : 1997

Dreigroschenheft written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1997 with Theater categories.




Time And Space In Video Games


Time And Space In Video Games
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Author : Federico Alvarez Igarzábal
language : en
Publisher: transcript Verlag
Release Date : 2019-09-30

Time And Space In Video Games written by Federico Alvarez Igarzábal and has been published by transcript Verlag this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-09-30 with Social Science categories.


Video games are temporal artifacts: They change with time as players interact with them in accordance with rules. In this study, Federico Alvarez Igarzábal investigates the formal aspects of video games that determine how these changes are produced and sequenced. Theories of time perception drawn from the cognitive sciences lay the groundwork for an in-depth analysis of these features, making for a comprehensive account of time in this novel medium. This book-length study dedicated to time perception and video games is an indispensable resource for game scholars and game developers alike. Its reader-friendly style makes it readily accessible to the interested layperson.