[PDF] Learning By Project Dengan Lego Mindstorms Nxt - eBooks Review

Learning By Project Dengan Lego Mindstorms Nxt


Learning By Project Dengan Lego Mindstorms Nxt
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Learning By Project Dengan Lego Mindstorms Nxt


Learning By Project Dengan Lego Mindstorms Nxt
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Author : Sri Wahyuni, S.Kom., M.T.
language : id
Publisher: Media Nusa Creative (MNC Publishing)
Release Date : 2021-11-05

Learning By Project Dengan Lego Mindstorms Nxt written by Sri Wahyuni, S.Kom., M.T. and has been published by Media Nusa Creative (MNC Publishing) this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-11-05 with Technology & Engineering categories.


BAB 1 Lego Mindstorm NXT ..................................................... 1 BAB 2 Mengenal Bricxcc dan NXC ............................................. 11 BAB 3 Program Dasar NXC ....................................................... 15 BAB 4 Tampilan LCD ................................................................ 23 BAB 5 Menggunakan Sensor .................................................... 27 BAB 6 Sub Rutin ...................................................................... 37 BAB 7 Multitasking .................................................................. 41 BAB 8 Sistem File ..................................................................... 45 BAB 9 Bluetooth ...................................................................... 47



3d Robotic Mapping


3d Robotic Mapping
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Author : Andreas Nüchter
language : en
Publisher: Springer Science & Business Media
Release Date : 2009-01-17

3d Robotic Mapping written by Andreas Nüchter and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-01-17 with Technology & Engineering categories.


Focuses on acquiring spatial models of physical environments through mobile robots The robotic mapping problem is commonly referred to as SLAM (simultaneous localization and mapping). 3D maps are necessary to avoid collisions with complex obstacles and to self-localize in six degrees of freedom (x-, y-, z-position, roll, yaw and pitch angle) New solutions to the 6D SLAM problem for 3D laser scans are proposed and a wide variety of applications are presented



Image Acquisition And Processing With Labview


Image Acquisition And Processing With Labview
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Author : Christopher G. Relf
language : en
Publisher: CRC Press
Release Date : 2003-07-28

Image Acquisition And Processing With Labview written by Christopher G. Relf and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003-07-28 with Computers categories.


Image Acquisition and Processing With LabVIEWä combines the general theory of image acquisition and processing, the underpinnings of LabVIEW and the NI Vision toolkit, examples of their applications, and real-world case studies in a clear, systematic, and richly illustrated presentation. Designed for LabVIEW programmers, it fills a significant gap in the technical literature by providing a general training manual for those new to National Instruments (NI) Vision application development and a reference for more experienced vision programmers. The downloadable resources contain libraries of the example images and code referenced in the text, additional technical white papers, a demonstration version of LabVIEW 6.0, and an NI IMAQ demonstration that guides you through its features. System Requirements: Using the code provided on the downloadable resources requires LabVIEW 6.1 or higher and LabVIEW Vision Toolkit 6.1 or higher. Some of the examples also require IMAQ Vision Builder 6.1 or higher, the IMAQ OCR toolkit, and IMAQ 1394 drivers.



Make Lego And Arduino Projects


Make Lego And Arduino Projects
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Author : John Baichtal
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2012-11-30

Make Lego And Arduino Projects written by John Baichtal and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-11-30 with Computers categories.


Provides step-by-step instructions for building a variety of LEGO Mindstorms NXT and Arduino devices.



Interactivity Game Creation Design Learning And Innovation


Interactivity Game Creation Design Learning And Innovation
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Author : Anthony L. Brooks
language : en
Publisher: Springer
Release Date : 2018-03-07

Interactivity Game Creation Design Learning And Innovation written by Anthony L. Brooks and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-03-07 with Language Arts & Disciplines categories.


This book constitutes the proceedings of two conferences: The 6th International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2017) and the Second International Conference on Design, Learning and Innovation (DLI 2017). The event was hosted in Heraklion, Crete, Greece, in October 2017 and attracted 65 submissions from which 50 full papers were selected for publication in this book. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology, including open related topics like interactivity and game creation.



Arduino Robotics


Arduino Robotics
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Author : John-David Warren
language : en
Publisher: Apress
Release Date : 2011-10-08

Arduino Robotics written by John-David Warren and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-10-08 with Computers categories.


This book will show you how to use your Arduino to control a variety of different robots, while providing step-by-step instructions on the entire robot building process. You'll learn Arduino basics as well as the characteristics of different types of motors used in robotics. You also discover controller methods and failsafe methods, and learn how to apply them to your project. The book starts with basic robots and moves into more complex projects, including a GPS-enabled robot, a robotic lawn mower, a fighting bot, and even a DIY Segway-clone. Introduction to the Arduino and other components needed for robotics Learn how to build motor controllers Build bots from simple line-following and bump-sensor bots to more complex robots that can mow your lawn, do battle, or even take you for a ride Please note: the print version of this title is black & white; the eBook is full color.



Makers At School Educational Robotics And Innovative Learning Environments


Makers At School Educational Robotics And Innovative Learning Environments
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Author : David Scaradozzi
language : en
Publisher: Springer Nature
Release Date : 2021-12-10

Makers At School Educational Robotics And Innovative Learning Environments written by David Scaradozzi and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-12-10 with Technology & Engineering categories.


This open access book contains observations, outlines, and analyses of educational robotics methodologies and activities, and developments in the field of educational robotics emerging from the findings presented at FabLearn Italy 2019, the international conference that brought together researchers, teachers, educators and practitioners to discuss the principles of Making and educational robotics in formal, non-formal and informal education. The editors’ analysis of these extended versions of papers presented at FabLearn Italy 2019 highlight the latest findings on learning models based on Making and educational robotics. The authors investigate how innovative educational tools and methodologies can support a novel, more effective and more inclusive learner-centered approach to education. The following key topics are the focus of discussion: Makerspaces and Fab Labs in schools, a maker approach to teaching and learning; laboratory teaching and the maker approach, models, methods and instruments; curricular and non-curricular robotics in formal, non-formal and informal education; social and assistive robotics in education; the effect of innovative spaces and learning environments on the innovation of teaching, good practices and pilot projects.



Facilitating Reflective Learning In Higher Education


Facilitating Reflective Learning In Higher Education
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Author : Anne Brockbank
language : en
Publisher: McGraw-Hill Education (UK)
Release Date : 2007-05-16

Facilitating Reflective Learning In Higher Education written by Anne Brockbank and has been published by McGraw-Hill Education (UK) this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-05-16 with Education categories.


Praise for the previous edition: “This is a passionate and practical book” Teaching in Higher Education “This book offers valuable insights into a process for becoming a reflective learner and for developing students into reflective learners as well.” Studies in Higher Education This significantly revised edition includes the most current thinking on reflective learning as well as stories from academics and students that bring to life the practical impact of reflection in action. Based on sound theoretical concepts, the authors offer a range of solutions for different teaching situations, taking into account factors such as group size, physical space, and technology. They also offer facilitation rather than traditional teaching methods as a productive and useful skill that helps teachers and encourages students to interact and develop reflexive skills that can be used beyond their student years. Based on rigorous theories, Facilitating Reflective Learning in Higher Education offers new insights for university and college teachers seeking to enhance or diversify their practices and allows them to effectively facilitate their students’ reflective learning.



App Inventor 2


App Inventor 2
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Author : David Wolber
language : en
Publisher: O'Reilly Media
Release Date : 2014-10-23

App Inventor 2 written by David Wolber and has been published by O'Reilly Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-10-23 with Computers categories.


Provides information on how to create apps for Android devices using the App Inventor 2, with step-by-step instructions for a variety of projects, including a text answering machine app and a quiz app.



Basic Robot Building With Lego Mindstorms Nxt 2 0


Basic Robot Building With Lego Mindstorms Nxt 2 0
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Author : John Baichtal
language : en
Publisher: Que Publishing
Release Date : 2013-01-07

Basic Robot Building With Lego Mindstorms Nxt 2 0 written by John Baichtal and has been published by Que Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-01-07 with Technology & Engineering categories.


Basic Robot Building with LEGO® Mindstorms® NXT 2.0 ABSOLUTELY NO EXPERIENCE NEEDED! Learn LEGO® Mindstorms® NXT 2.0 from the ground up, hands-on, in full color! Ever wanted to build a robot? Now’s the time, LEGO® Mindstorms® NXT 2.0 is the technology, and this is the book. You can do this, even if you’ve never built or programmed anything! Don’t worry about where to begin: start right here. John Baichtal explains everything you need to know, one ridiculously simple step at a time... and shows you every key step with stunningly clear full-color photos! You won’t just learn concepts–you’ll put them to work in three start-to-finish projects, including three remarkable bots you can build right this minute, with zero knowledge of programming or robotics. It’s going to be simple–and it’s going to be fun. All you need is in the box–and in this book! Unbox your LEGO® Mindstorms® NXT 2.0 set, and discover exactly what you’ve got Build a Backscratching Bot immediately Connect the NXT Intelligent Brick to your computer (Windows or Mac) Navigate the Brick’s menus and upload programs Start writing simple new programs–painlessly Build the Clothesline Cruiser, a robot that travels via rope Program your robot’s movements Learn to create stronger, tougher models Help your robot sense everything from distance and movement to sound and color Build a miniature tank-treaded robot that knows how to rebound Write smarter programs by creating your own programming blocks Discover what to learn next, and which additional parts you might want to buy JOHN BAICHTAL is a contributor to MAKE magazine and Wired’s GeekDad blog. He is the co-author of The Cult of Lego (No Starch) and author of Hack This: 24 Incredible Hackerspace Projects from the DIY Movement (Que). Most recently he wrote Make: Lego and Arduino Projects for MAKE, collaborating with Adam Wolf and Matthew Beckler. He lives in Minneapolis, Minnesota, with his wife and three children.