Mixed Reality Toolkit Development Essentials

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Mixed Reality Toolkit Development Essentials
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Author : Richard Johnson
language : en
Publisher: HiTeX Press
Release Date : 2025-06-20
Mixed Reality Toolkit Development Essentials written by Richard Johnson and has been published by HiTeX Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-06-20 with Computers categories.
"Mixed Reality Toolkit Development Essentials" "Mixed Reality Toolkit Development Essentials" offers a comprehensive and authoritative guide for engineers, developers, and technologists aspiring to master the complexities of modern mixed reality (MR) systems. The book begins with a rigorous exploration of the MR landscape, tracing the evolution of augmented, virtual, and mixed reality hardware and software. With foundational chapters on device architecture, spatial computing, and systems integration, readers will gain a solid technical base for understanding the intricate interplay of sensors, spatial mapping, and the real-time rendering required for immersive experiences. Diving deep into the Mixed Reality Toolkit (MRTK), the book demystifies its modular architecture, input management, and extensibility, enabling developers to build high-fidelity, multi-modal interactions. Advanced topics such as hand- and eye-tracking integration, custom gesture recognition, accessible interaction design, and dynamic spatial user interfaces are thoroughly addressed, along with best practices for optimizing performance, safety, and user experience across diverse hardware platforms. Equipping readers with knowledge on AI-driven scene understanding, collaborative MR systems, and robust testing and deployment pipelines, this volume prepares technologists to confront the real-world challenges of both solo and shared MR environments. Rounding out its extensive coverage, the book provides a visionary outlook on the future of MR, investigating the impacts of emerging wearable devices, AI and machine learning integration, ethics, privacy, quantum and edge computing, and open-source collaboration. With detailed technical explanations, practical strategies, and a persistent focus on scalability and inclusivity, "Mixed Reality Toolkit Development Essentials" stands as an indispensable resource for those committed to shaping the cutting edge of spatial computing.
Wikitude Development Essentials
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Author : Richard Johnson
language : en
Publisher: HiTeX Press
Release Date : 2025-06-17
Wikitude Development Essentials written by Richard Johnson and has been published by HiTeX Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-06-17 with Computers categories.
"Wikitude Development Essentials" "Wikitude Development Essentials" is an indispensable guide for professionals and enthusiasts seeking to master the art of augmented reality (AR) application development with the Wikitude SDK. Through a meticulously structured progression, the book opens with an in-depth exploration of Wikitude’s architectural foundations, covering crucial topics such as SDK layers, data flow, object management, and memory optimization. Readers are equipped to navigate the intricate landscape of cross-platform integration, plugin extensibility, performance considerations, and concurrency—a comprehensive orientation essential for robust AR solutions. The book delves deeply into the technological core of AR, illuminating advanced tracking concepts including sensor fusion, SLAM, image and object recognition, instant environment mapping, and geo-location-based AR. Each section unpacks complex principles—such as effective error correction, algorithmic optimizations for scaling, and stabilization techniques—enabling developers to create reliable, high-performing, and context-aware AR experiences. Further chapters explore the rendering pipeline and 3D content integration, detailing best practices for GPU utilization, 3D model workflows, lighting, shaders, animation, and interactive elements to deliver visually compelling and responsive applications. Beyond technical implementation, "Wikitude Development Essentials" provides expert coverage of security, privacy, and performance optimization strategies tailored for the AR domain. Comprehensive chapters walk readers through secure data management, regulatory compliance, and cutting-edge authentication practices, as well as tested methodologies for profiling, scalability, multi-user collaboration, and failure recovery. Additional guidance on automated testing, CI/CD pipelines, and post-deployment maintenance ensures that developers are well-prepared to evolve their AR applications in response to ever-changing devices, platforms, and industry trends, culminating in visionary perspectives on the future of spatial computing, AI integration, and wearable technologies.
Beginning Windows Mixed Reality Programming
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Author : Sean Ong
language : en
Publisher: Apress
Release Date : 2017-07-25
Beginning Windows Mixed Reality Programming written by Sean Ong and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-07-25 with Computers categories.
Develop applications and experiences for Microsoft’s HoloLens and other Windows mixed reality devices. This easy-to-follow guide removes the mystery behind creating amazing augmented reality experiences. Mixed reality development tools and resources are provided. Beginning Windows Mixed Reality Programming clearly explains all the nuances of mixed reality software development. You'll learn how to create 3D objects and holograms, interact with holograms using voice commands and hand gestures, use spatial mapping and 3D spatial sound, build with Microsoft's HoloToolkit, create intuitive user interfaces, and make truly awe-inspiring mixed reality experiences. Start building the holographic future today! What You Will Learn Prototype ideas quickly Get started with Unity, the preferred tool for animating 3D objects. Explore where to find 3D models for your project, or make your own! Use spatial sound, voice commands, and gestures Build with the HoloToolkit to make apps the easy way Publish to the Windows Store and make money from your app Who This Book Is For Programmers with little or no graphics or mixed reality experience
Realitykit Development Essentials
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Author : Richard Johnson
language : en
Publisher: HiTeX Press
Release Date : 2025-05-28
Realitykit Development Essentials written by Richard Johnson and has been published by HiTeX Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-05-28 with Computers categories.
"RealityKit Development Essentials" RealityKit Development Essentials is the definitive guide for building advanced augmented reality experiences using Apple's RealityKit framework. Addressing everyone from developers new to AR to experienced engineers seeking mastery, this comprehensive book systematically unpacks the underlying architecture, key concepts, and hands-on techniques required to deliver robust AR applications across Apple platforms. Readers will be guided through the foundational pillars of AR and RealityKit, exploring the entity-component-system model, seamless ARKit integration, maintainable project structures, and critical performance optimizations for real-time, high-fidelity applications. Delving deeper, the book examines the nuances of scene graph hierarchies, anchoring strategies, custom component design, and state management to build scalable and persistent AR environments. Visual quality is elevated through an authoritative treatment of RealityKit’s rendering engine, including photorealistic physically-based rendering, shader customization, advanced lighting, and seamless camera and post-processing integration. Coverage extends to the physical simulation layer, where readers gain practical skills in collision handling, articulated object modeling, and the interplay between physics and animation systems for richly interactive AR worlds. Beyond core development, RealityKit Development Essentials addresses the end-to-end AR production pipeline—from sophisticated asset management and real-time content updates to multi-user collaboration, networking, and enterprise-grade deployment strategies. The concluding chapters chart the future of AR by exploring machine learning, next-generation sensing technologies like LIDAR, custom graphics pipelines, and ethical frameworks, equipping developers not only to excel in today’s AR landscape but to innovate in tomorrow’s. This essential resource empowers professionals to architect, build, and refine world-class AR applications at scale.
Virtual And Augmented Reality Technology Enhanced Learning
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Author : Yiyu Cai
language : en
Publisher: Springer Nature
Release Date : 2025-06-16
Virtual And Augmented Reality Technology Enhanced Learning written by Yiyu Cai and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-06-16 with Computers categories.
This book consists of chapters that present the state-of-the-art research and applications of Virtual & Augmented Reality Technology-enhanced Learning (VARTeL). The chapters of the book present a multi-facet view on different approaches to deal with challenges that surround the uptake of educational applications of mixed reality, simulations, and serious games in various practices. The different approaches highlight challenges and potential solutions and provide future directions for mixed reality, simulation, and serious games research, for the design of learning material and for implementation. By doing so, the book is a useful resource for both students and scholars interested in research in this field, for designers of learning material, and for practitioners that want to embrace mixed reality, simulation, and/or serious games in their education.
Advances In Neuroergonomics And Cognitive Engineering
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Author : Hasan Ayaz
language : en
Publisher: Springer Nature
Release Date : 2021-07-03
Advances In Neuroergonomics And Cognitive Engineering written by Hasan Ayaz and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-07-03 with Technology & Engineering categories.
This book offers a broad overview of the field of cognitive engineering and neuroergonomics, covering emerging practices and future trends toward the harmonious integration of human operators and computational systems. It gathers both theoretical and practice-oriented studies on mental workload and stress, activity theory, human reliability, error and risk. It covers applications in various field, and corresponding strategies to make assistive technologies more user-oriented. Further, the book describes key advances in our understanding of cognitive processes, including mechanisms of perception, memory, reasoning, and motor response, with a particular focus on their role in interactions between humans and other elements of computer-based systems. Gathering the proceedings of the AHFE 2021 Conferences on Neuroergonomics and Cognitive Engineering, Industrial Cognitive Ergonomics and Engineering Psychology, and Cognitive Computing and Internet of Things, held virtually on July 25-29, 2021, from USA, this book offers extensive information and a thought-provoking guide for researchers and practitioners in cognitive engineering, neuroergonomics and their applications.
Learn Arcore Fundamentals Of Google Arcore
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Author : Micheal Lanham
language : en
Publisher: Packt Publishing Ltd
Release Date : 2018-03-30
Learn Arcore Fundamentals Of Google Arcore written by Micheal Lanham and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-03-30 with Computers categories.
Are you a mobile developer or a web developer who is looking to create immersive and cool Augmented Reality apps with the latest Google ARCore platform? This book will help you to jump right into developing with ARCore and help you create a step by step AR app with it easily. This book will teach you to implement the core features of ARCore ...
Artsit Interactivity And Game Creation
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Author : Anthony L. Brooks
language : en
Publisher: Springer Nature
Release Date : 2024-03-20
Artsit Interactivity And Game Creation written by Anthony L. Brooks and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-03-20 with Technology & Engineering categories.
This book constitutes the refereed post-conference proceedings the 12th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2023 which was held in São Paulo, Brazil, in November 27-29, 2023. The 40 revised full papers and 1 Short paper presented were carefully selected from 103 submissions. The papers are thematically arranged in the following sections: Part I: exploring new frontiers in music therapy; network dance and technology; computational art and the creative process; alternative realities, immersion experiences, and arts-based research. Part II: alternative realities, immersion experiences, and arts-based research; games; interactive technologies, multimedia, and musical art; human at centre.
Augmented Reality For Developers
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Author : Jonathan Linowes
language : en
Publisher: Packt Publishing Ltd
Release Date : 2017-10-09
Augmented Reality For Developers written by Jonathan Linowes and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-10-09 with Computers categories.
Build exciting AR applications on mobile and wearable devices with Unity 3D, Vuforia, ARToolKit, Microsoft Mixed Reality HoloLens, Apple ARKit, and Google ARCore About This Book Create unique AR applications from scratch, from beginning to end, with step-by-step tutorials Use Unity 3D to efficiently create AR apps for Android, iOS, and Windows platforms Use Vuforia, ARTookKit, Windows Mixed Reality, and Apple ARKit to build AR projects for a variety of markets Learn best practices in AR user experience, software design patterns, and 3D graphics Who This Book Is For The ideal target audience for this book is developers who have some experience in mobile development, either Android or iOS. Some broad web development experience would also be beneficial. What You Will Learn Build Augmented Reality applications through a step-by-step, tutorial-style project approach Use the Unity 3D game engine with the Vuforia AR platform, open source ARToolKit, Microsoft's Mixed Reality Toolkit, Apple ARKit, and Google ARCore, via the C# programming language Implement practical demo applications of AR including education, games, business marketing, and industrial training Employ a variety of AR recognition modes, including target images, markers, objects, and spatial mapping Target a variety of AR devices including phones, tablets, and wearable smartglasses, for Android, iOS, and Windows HoloLens Develop expertise with Unity 3D graphics, UIs, physics, and event systems Explore and utilize AR best practices and software design patterns In Detail Augmented Reality brings with it a set of challenges that are unseen and unheard of for traditional web and mobile developers. This book is your gateway to Augmented Reality development—not a theoretical showpiece for your bookshelf, but a handbook you will keep by your desk while coding and architecting your first AR app and for years to come. The book opens with an introduction to Augmented Reality, including markets, technologies, and development tools. You will begin by setting up your development machine for Android, iOS, and Windows development, learning the basics of using Unity and the Vuforia AR platform as well as the open source ARToolKit and Microsoft Mixed Reality Toolkit. You will also receive an introduction to Apple's ARKit and Google's ARCore! You will then focus on building AR applications, exploring a variety of recognition targeting methods. You will go through multiple complete projects illustrating key market sectors including business marketing, education, industrial training, and gaming. By the end of the book, you will have gained the necessary knowledge to make quality content appropriate for a range of AR devices, platforms, and intended uses. Style and approach This book adopts a practical, step-by-step, tutorial-style approach. The design principles and methodology will be explained by creating different modules of the AR app.
Virtual And Augmented Reality Vr Ar
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Author : Ralf Doerner
language : en
Publisher: Springer Nature
Release Date : 2022-01-12
Virtual And Augmented Reality Vr Ar written by Ralf Doerner and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-01-12 with Computers categories.
This comprehensive textbook offers a scientifically sound and at the same time practical introduction to Virtual and Augmented Reality (VR/AR). Readers will gain the theoretical foundation needed to design, implement or enhance VR/AR systems, evaluate and improve user interfaces and applications using VR/AR methods, assess and enrich user experiences, and develop a deeper understanding of how to apply VR/AR techniques. Whether utilizing the book for a principal course of study or reference reading, students of computer science, education, media, natural sciences, engineering and other subject areas can benefit from its in-depth content and vivid explanation. The modular structure allows selective sequencing of topics to the requirements of each teaching unit and provides an easy-to-use format from which to choose specific themes for individual self-study. Instructors are provided with extensive materials for creating courses as well as a foundational text upon which to build their advanced topics. The book enables users from both research and industry to deal with the subject in detail so they can properly assess the extent and benefits of VR/AR deployment and determine required resources. Technology enthusiasts and professionals can learn about the current status quo in the field of VR/AR and interested newcomers can gain insight into this fascinating world. Grounded on a solid scientific foundation, this textbook, addresses topics such as perceptual aspects of VR/AR, input and output devices including tracking, interactions in virtual worlds, real-time aspects of VR/AR systems and the authoring of VR/AR applications in addition to providing a broad collection of case studies.