Modelling And Motion Capture Techniques For Virtual Environments

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Modelling And Motion Capture Techniques For Virtual Environments
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Author : Nadia Magnenat-Thalmann
language : en
Publisher: Springer
Release Date : 2003-05-20
Modelling And Motion Capture Techniques For Virtual Environments written by Nadia Magnenat-Thalmann and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003-05-20 with Computers categories.
The CAPTECH'98 workshop took place at the University of Geneva on November 26–27, 1998, sponsored by FIP Working Group 5.10 (Computer Graphics and Virtual Worlds) and the Suisse Romande regional doctoral seminar in computer science. The subject of the conference was ongoing research in data capture and interpretation. The goals of capturing real world data in order to perceive, understand, and interpret them and then reacting to them in a suitable way are currently important research problems. These data can be very diverse: sounds, emotions, shapes, motions, forces, muscles, actions, etc. Once captured, they have to be treated either to make the invisible visible, or to understand a particular phenomenon so as to formulate an appropriate reaction, or to integrate various information in a new multimedia format. The conference included six sessions of presented papers and three panel discussions. Invited speakers treating various aspects of the topic were: Professor R. Earnshaw from Bradford University, Professor T. L. Kunii from Hosei University, and Professor P. Robert from EPFL. Professor K. Bauknecht, of the University of Zürich, President of IFIP, offered the welcoming address. Mr. E. Badique, project officer for the EU in Brussels, discussed recent results of the EU ACTS research program. Finally, the Geneva Computer Animation '98 Film Festival highlighted the evening of November 26.
Modelling And Motion Capture Techniques For Virtual Environments
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Author : Nadia Magnenat-Thalmann
language : en
Publisher: Springer Science & Business Media
Release Date : 1998-11-17
Modelling And Motion Capture Techniques For Virtual Environments written by Nadia Magnenat-Thalmann and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 1998-11-17 with Computers categories.
The CAPTECH'98 workshop took place at the University of Geneva on November 26–27, 1998, sponsored by FIP Working Group 5.10 (Computer Graphics and Virtual Worlds) and the Suisse Romande regional doctoral seminar in computer science. The subject of the conference was ongoing research in data capture and interpretation. The goals of capturing real world data in order to perceive, understand, and interpret them and then reacting to them in a suitable way are currently important research problems. These data can be very diverse: sounds, emotions, shapes, motions, forces, muscles, actions, etc. Once captured, they have to be treated either to make the invisible visible, or to understand a particular phenomenon so as to formulate an appropriate reaction, or to integrate various information in a new multimedia format. The conference included six sessions of presented papers and three panel discussions. Invited speakers treating various aspects of the topic were: Professor R. Earnshaw from Bradford University, Professor T. L. Kunii from Hosei University, and Professor P. Robert from EPFL. Professor K. Bauknecht, of the University of Zürich, President of IFIP, offered the welcoming address. Mr. E. Badique, project officer for the EU in Brussels, discussed recent results of the EU ACTS research program. Finally, the Geneva Computer Animation '98 Film Festival highlighted the evening of November 26.
Digital Human Modeling
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Author : Vincent D. Duffy
language : en
Publisher: Springer
Release Date : 2007-08-24
Digital Human Modeling written by Vincent D. Duffy and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-08-24 with Computers categories.
This book constitutes the refereed proceedings of the First International Conference on Digital Human Modeling, DHM 2007, held in Beijing, China in July 2007. The papers thoroughly cover the thematic area of digital human modeling, addressing the following major topics: shape and movement modeling and anthropometry, building and applying virtual humans, medical and rehabilitation applications, as well as industrial and ergonomic applications.
Handbook Of Digital Human Modeling
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Author : Vincent G. Duffy
language : en
Publisher: CRC Press
Release Date : 2016-04-19
Handbook Of Digital Human Modeling written by Vincent G. Duffy and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-04-19 with Computers categories.
The rapid introduction of sophisticated computers, services, telecommunications systems, and manufacturing systems has caused a major shift in the way people use and work with technology. It is not surprising that computer-aided modeling has emerged as a promising method for ensuring products meet the requirements of the consumer. The Handbook of D
Computer Analysis Of Images And Patterns
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Author : André Gagalowicz
language : en
Publisher: Springer
Release Date : 2005-09-27
Computer Analysis Of Images And Patterns written by André Gagalowicz and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005-09-27 with Computers categories.
This volume presents the proceedings of the 11th International Conference on Computer Analysis of Images and Patterns (CAIP 2005). This conference - ries started about 20 years ago in Berlin. Initially, the conference served as a forum for meetings between scientists from Western and Eastern-block co- tries. Nowadays, the conference attracts participants from all over the world. The conference gives equal weight to posters and oral presentations, and the selected presentation mode is based on the most appropriate communication medium. The program follows a single-track format, rather than parallel s- sions. Non-overlapping oral and poster sessions ensure that all attendees have the opportunity to interact personally with presenters. As for the numbers, we received a total of 185 submissions. All papers were reviewed by two to four members of the Program Committee. The ?nal selection was carried out by the Conference Chairs. Out of the 185 papers, 65 were - lected for oral presentation and 43 as posters. CAIP is becoming well recognized internationally, and this year’s presentations came from 26 di?erent countries. South Korea proved to be the most active scienti?cally with a total of 16 - cepted papers. At this point, we wish to thank the Program Committee and additional referees for their timely and high-quality reviews. The paper s- mission and review procedure was carried out electronically. We also thank the invited speakers Reinhardt Koch and Thomas Vetter for kindly accepting to present invited papers.
Computer Vision Eccv 2000
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Author : David Vernon
language : en
Publisher: Springer
Release Date : 2000-01-01
Computer Vision Eccv 2000 written by David Vernon and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2000-01-01 with Computers categories.
The two-volume set LNCS 1842/1843 constitutes the refereed proceedings of the 6th European Conference on Computer Vision, ECCV 2000, held in Dublin, Ireland in June/July 2000. The 116 revised full papers presented were carefully selected from a total of 266 submissions. The two volumes offer topical sections on recognitions and modelling; stereoscopic vision; texture and shading; shape; structure from motion; image features; active, real-time, and robot vision; segmentation and grouping; vision systems engineering and evaluation; calibration; medical image understanding; and visual motion.
Next Generation Computer Animation Techniques
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Author : Jian Chang
language : en
Publisher: Springer
Release Date : 2017-10-30
Next Generation Computer Animation Techniques written by Jian Chang and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-10-30 with Computers categories.
This book constitutes the thoroughly refereed post-conference proceedings of the Third International Workshop on Next Generation Computer Animation Techniques, AniNex 2017, held in Bournemouth, UK, in June 2017. The workshop was held in conjunction with the 11th International Conference on E-Learning and Games, Edutainment 2017. The 17 full papers presented in this volume were carefully reviewed and selected from 27 submissions. The papers are structured according to the four main themes: simulation and rendering for computer animation; character modeling and dynamics; user centered design and modeling; computer animation systems and virtual reality based applications.
Modeling And Simulating Bodies And Garments
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Author : Nadia Magnenat-Thalmann
language : en
Publisher: Springer Science & Business Media
Release Date : 2010-07-23
Modeling And Simulating Bodies And Garments written by Nadia Magnenat-Thalmann and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-07-23 with Computers categories.
This book contains the research on modeling bodies, cloth and character based adaptation performed during the last 3 years at MIRALab at the University of Geneva. More than ten researchers have worked together in order to reach a truly 3D Virtual Try On. What we mean by Virtual Try On is the possibility of anyone to give dimensions on her predefined body and obtain her own sized shape body, select a 3D cloth and see oneself animated in Real-Time, walking along a catwalk. Some systems exist today but are unable to adapt to body dimensions, have no real-time animation of body and clothes. A truly system on the web of Virtual Try On does not exist so far. This book is an attempt to explain how to build a 3D Virtual Try On system which is now very much in demand in the clothing industry. To describe this work, the book is divided into five chapters. The first chapter contains a brief historical background of general deformation methods. It ends with a section on the 3D human body scanner systems that are used both for rapid p- totyping and statistical analyses of the human body size variations.
Handbook Of Position Location
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Author : Reza Zekavat
language : en
Publisher: John Wiley & Sons
Release Date : 2011-09-09
Handbook Of Position Location written by Reza Zekavat and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-09-09 with Science categories.
Radio systems capable of localization have emerging applications in homeland security, law enforcement, emergency response, defense command and control, multi-robot coordination and vehicle-to-vehicle and vehicle-to-pedestrian collision avoidance. In fact, high resolution localization is vital for many applications, including: traffic alert, emergency services, e.g., indoor localization for firefighters, and battlefield command and control. These systems promise to dramatically reduce society's vulnerabilities to catastrophic events and improve its quality of of life. While work this important area is progressing, limited resources are available to support graduate students and researchers in this important area. Specifically, a limited number of books has been published in this area covering selected subjects. This comprehensive handbook offers gaps of available localization books presenting in-depth coverage from fundamentals of coordinates to advanced application examples.
Advances In Visual Computing
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Author : Richard Boyle
language : en
Publisher: Springer
Release Date : 2006-11-02
Advances In Visual Computing written by Richard Boyle and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-11-02 with Computers categories.
The two volume set LNCS 4291 and LNCS 4292 constitutes the refereed proceedings of the Second International Symposium on Visual Computing, ISVC 2006, held in Lake Tahoe, NV, USA in November 2006. The 65 revised full papers and 56 poster papers presented together with 57 papers of ten special tracks were carefully reviewed and selected from more than 280 submissions. The papers cover the four main areas of visual computing.