Open Geometry Opengl Advanced Geometry

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Open Geometry Opengl Advanced Geometry
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Author : Georg Glaeser
language : en
Publisher: Springer Science & Business Media
Release Date : 1998-12-21
Open Geometry Opengl Advanced Geometry written by Georg Glaeser and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 1998-12-21 with Computers categories.
At once a programming course that emphasises object-oriented thinking as well as a well-documented, versatile, and robust geometry library. All of the relevant geometry is covered in depth to provide a good understanding of the background to this topic. Many of the most common intersection problems and measuring tasks are covered, with the authors discussing the creation of arbitrary geometric objects and the use of Boolean operations to create more general solid objects. As a result, all those looking for an in-depth introduction to graphics programming will find this a solid, hands-on text.
Open Geometry
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Author : Georg Glaeser
language : en
Publisher:
Release Date : 1998-12-21
Open Geometry written by Georg Glaeser and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1998-12-21 with categories.
OpenGL is fast becoming the graphics programming standard. This manual presents both a programming course that emphasizes object-oriented thinking and a thoroughly documented, versatile, and robust geometry library.
Open Geometry Opengl Advanced Geometry
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Author : Georg Glaeser
language : en
Publisher: Springer Science & Business Media
Release Date : 2012-12-06
Open Geometry Opengl Advanced Geometry written by Georg Glaeser and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-12-06 with Computers categories.
This book is about graphics programming based on OPENGL. The program ming language is C++. The programs will run under various operating systems, among them WINDOWS 9x, ALPHA-STATIONS (Digital workstations) and SILI CON GRAPHICS workstations. Hardware is used if accessible. The book provides a graphics library. This library is based on OPENGL and expands the elemen tary routines. Thus, the reader is enabled to realize direct geometrical thinking without having to care much about implementation. The enclosed modules provide the reader with solutions for: • The most common intersection problems and measuring tasks of both pla nar and spatial geometry. • The creation ofarbitrary geometric objects, e.g., by means ofdifferent kinds of "sweeping." • The creation of the most general solids by means of Boolean operations (intersection, union, and complements of solid polyhedra). The book presents: • A well documented, versatile, and robust geometry library. The reader can use it very easily and expand it in any way he/she likes. vi Preface • A programming course that provides a deeper insight into object-oriented thinking and programming.It contains an introduction to C++ (for begin ners and intermediate programmers) that is influenced by the experience gained from thousands of programming hours (which may even be useful to experienced programmers).
Handbook Of Geometric Programming Using Open Geometry Gl
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Author : Georg Glaeser
language : en
Publisher: Springer Science & Business Media
Release Date : 2007-05-28
Handbook Of Geometric Programming Using Open Geometry Gl written by Georg Glaeser and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-05-28 with Computers categories.
Overview At the beginning of 1999, Springer-Verlag published the book Open Geo- try OpenGL +Advanced Geometry. There, the authors Georg Glaeser and Hellmuth Stachel presented a comprehensive library of geometric me- odsbasedonOpenGLroutines.AnaccompanyingCD-ROMprovidedthesource code and many sample ?les. Many diverse topics are covered in this book. The theoretical background is carefully explained, and many examples are given. Since the publication of Open Geometry, the source code has been improved andmanyadditionalfeatureshavebeenaddedtotheprogram.Contributorsfrom allovertheworldhavecomeupupwithnewideas,questions,andproblems.This process has continued up to the present and Open Geometry is growing from daytoday. In order to make all of these improvements accessible to the public, and also in order to give deeper insight into Open Geometry, we decided to write this new Handbook on Open Geometry GL 2.0. It will ?ll certain gaps ofOpen Geometry 1.0 and explain new methods, techniques, and examples. On the accompanying CD-ROM the new source code and the sample ?les are included. The Handbook now contains 101 well-documented examples and the reader is able to learn about Open Geometry by working through them. In addition, we present a compendium of all important Open Geometry classes and their methods. vi Preface However, we did not intend to write a new tutorial for Open Geometry. The Handbook is rather a sequel, written for the readers of the ?rst book and for advancedprogrammers.Furthermore,itisasourceofcreativeandgoodexamples from diverse ?elds of geometry, computer graphics, and many other related ?elds like physics, mathematics, astronomy, biology, and geography.
Exploring Geometry
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Author : Michael Hvidsten
language : en
Publisher: CRC Press
Release Date : 2016-12-08
Exploring Geometry written by Michael Hvidsten and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-12-08 with Mathematics categories.
Exploring Geometry, Second Edition promotes student engagement with the beautiful ideas of geometry. Every major concept is introduced in its historical context and connects the idea with real-life. A system of experimentation followed by rigorous explanation and proof is central. Exploratory projects play an integral role in this text. Students develop a better sense of how to prove a result and visualize connections between statements, making these connections real. They develop the intuition needed to conjecture a theorem and devise a proof of what they have observed. Features: Second edition of a successful textbook for the first undergraduate course Every major concept is introduced in its historical context and connects the idea with real life Focuses on experimentation Projects help enhance student learning All major software programs can be used; free software from author
Principles Of Computer Graphics
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Author : Shalini Govil-Pai
language : en
Publisher: Springer Science & Business Media
Release Date : 2006-08-02
Principles Of Computer Graphics written by Shalini Govil-Pai and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-08-02 with Computers categories.
Computer graphics games and animations have been popular for over a decade, and personal computers have now evolved to support real-time, realistic-looking interactive games. OpenGL, a technology standard to develop CG applications, has had incredible momentum in both the professional and consumer markets. Once the domain of production houses, OpenGL has grown to be the standard for graphics programming on all platforms, personal computers, and workstations. Now more than ever, people are eager to learn about what it takes to make such productions, and how they can be a part of them. Current literature focuses more on the technology (OpenGL, DirectX, etc.) and their application programming interfaces (APIs) rather than on the principles of computer graphics. The aim of Principles of Computer Graphics: Theory and Practice Using OpenGL and Maya® is to give readers an understanding of the principles of computer graphics, which is key to dealing with any technology API. Hands-on examples developed in OpenGL illustrate the key concepts, and by the end of the book, readers will be able to develop their own professional quality games through the same approach used in production houses.
Computer Graphics Through Opengl
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Author : Sumanta Guha
language : en
Publisher: CRC Press
Release Date : 2018-12-19
Computer Graphics Through Opengl written by Sumanta Guha and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-12-19 with Computers categories.
COMPREHENSIVE COVERAGE OF SHADERS AND THE PROGRAMMABLE PIPELINE From geometric primitives to animation to 3D modeling to lighting, shading and texturing, Computer Graphics Through OpenGL®: From Theory to Experiments is a comprehensive introduction to computer graphics which uses an active learning style to teach key concepts. Equally emphasizing theory and practice, the book provides an understanding not only of the principles of 3D computer graphics, but also the use of the OpenGL® Application Programming Interface (API) to code 3D scenes and animation, including games and movies. The undergraduate core of the book takes the student from zero knowledge of computer graphics to a mastery of the fundamental concepts with the ability to code applications using fourth-generation OpenGL®. The remaining chapters explore more advanced topics, including the structure of curves and surfaces, applications of projective spaces and transformations and the implementation of graphics pipelines. This book can be used for introductory undergraduate computer graphics courses over one to two semesters. The careful exposition style attempting to explain each concept in the simplest terms possible should appeal to the self-study student as well. Features • Covers the foundations of 3D computer graphics, including animation, visual techniques and 3D modeling • Comprehensive coverage of OpenGL® 4.x, including the GLSL and vertex, fragment, tessellation and geometry shaders • Includes 180 programs with 270 experiments based on them • Contains 750 exercises, 110 worked examples, and 700 four-color illustrations • Requires no previous knowledge of computer graphics • Balances theory with programming practice using a hands-on interactive approach to explain the underlying concepts
Opengl Superbible
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Author : Richard S. Wright
language : en
Publisher:
Release Date : 2000
Opengl Superbible written by Richard S. Wright and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2000 with Computers categories.
Functioning both as a tutorial and a reference manual, this hands-on guide provides everything readers need to implement the versions of OpenGL available in 1999/2000.
Opengl Superbible
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Author : Richard S. Wright Jr.
language : en
Publisher: Pearson Education
Release Date : 2010-07-23
Opengl Superbible written by Richard S. Wright Jr. and has been published by Pearson Education this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-07-23 with Computers categories.
OpenGL® SuperBible, Fifth Edition is the definitive programmer’s guide, tutorial, and reference for the world’s leading 3D API for real-time computer graphics, OpenGL 3.3. The best all-around introduction to OpenGL for developers at all levels of experience, it clearly explains both the API and essential associated programming concepts. Readers will find up-to-date, hands-on guidance on all facets of modern OpenGL development, including transformations, texture mapping, shaders, advanced buffers, geometry management, and much more. Fully revised to reflect ARB’s latest official specification (3.3), this edition also contains a new start-to-finish tutorial on OpenGL for the iPhone, iPod touch, and iPad. Coverage includes A practical introduction to the essentials of real-time 3D graphics Core OpenGL 3.3 techniques for rendering, transformations, and texturing Writing your own shaders, with examples to get you started Cross-platform OpenGL: Windows (including Windows 7), Mac OS X, GNU/Linux, UNIX, and embedded systems OpenGL programming for iPhone, iPod touch, and iPad: step-by-step guidance and complete example programs Advanced buffer techniques, including full-definition rendering with floating point buffers and textures Fragment operations: controlling the end of the graphics pipeline Advanced shader usage and geometry management A fully updated API reference, now based on the official ARB (Core) OpenGL 3.3 manual pages New bonus materials and sample code on a companion Web site, www.starstonesoftware.com/OpenGL Part of the OpenGL Technical Library—The official knowledge resource for OpenGL developers The OpenGL Technical Library provides tutorial and reference books for OpenGL. The Library enables programmers to gain a practical understanding of OpenGL and shows them how to unlock its full potential. Originally developed by SGI, the Library continues to evolve under the auspices of the OpenGL Architecture Review Board (ARB) Steering Group (now part of the Khronos Group), an industry consortium responsible for guiding the evolution of OpenGL and related technologies.
International Symposium On History Of Machines And Mechanismsproceedings Hmm 2000
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Author : Marco Ceccarelli
language : en
Publisher: Springer Science & Business Media
Release Date : 2013-11-11
International Symposium On History Of Machines And Mechanismsproceedings Hmm 2000 written by Marco Ceccarelli and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-11-11 with History categories.
The International Symposium on History of Machines and Mechanisms is a new initiative to promote explicitly researches and publications in the field of the History of TMM (Theory of Machines and Mechanisms). It was held at the University of Cassino, Italy, from 11 to 13 May 2000. The Symposium was devoted mainly to the technical aspects of historical developments and therefore it has been addressed mainly to the IFToMM Community. In fact, most the authors of the contributed papers are experts in TMM and related topics. This has been, indeed, a challenge: convincing technical experts to go further in-depth into the background of their topics of expertise. We have received a very positive response, as can be seen by the fact that these Proceedings contain contributions by authors from all around the world. We received about 50 papers, and after review about 40 papers were accepted for both presentation and publishing in the Proceedings. This means also that the History of TMM is of interest everywhere and, indeed, an in-depth knowledge of the past can be of great help in working on the present and in shaping the future with new ideas. I believe that a reader will take advantage of the papers in these Proceedings with further satisfaction and motivation for her or his work (historical or not). These papers cover the wide field of the History of Mechanical Engineering and particularly the History of TMM.