Open Geometry Opengl Advanced Geometry


Open Geometry Opengl Advanced Geometry
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Open Geometry Opengl Advanced Geometry


Open Geometry Opengl Advanced Geometry
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Author : Georg Glaeser
language : en
Publisher: Springer Science & Business Media
Release Date : 2012-12-06

Open Geometry Opengl Advanced Geometry written by Georg Glaeser and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-12-06 with Computers categories.


At once a programming course that emphasises object-oriented thinking as well as a well-documented, versatile, and robust geometry library. All of the relevant geometry is covered in depth to provide a good understanding of the background to this topic. Many of the most common intersection problems and measuring tasks are covered, with the authors discussing the creation of arbitrary geometric objects and the use of Boolean operations to create more general solid objects. As a result, all those looking for an in-depth introduction to graphics programming will find this a solid, hands-on text.



Open Geometry Opengl Advanced Geometry


Open Geometry Opengl Advanced Geometry
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Author : Georg Glaeser
language : en
Publisher: Springer
Release Date : 1998-12-21

Open Geometry Opengl Advanced Geometry written by Georg Glaeser and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 1998-12-21 with Computers categories.


At once a programming course that emphasises object-oriented thinking as well as a well-documented, versatile, and robust geometry library. All of the relevant geometry is covered in depth to provide a good understanding of the background to this topic. Many of the most common intersection problems and measuring tasks are covered, with the authors discussing the creation of arbitrary geometric objects and the use of Boolean operations to create more general solid objects. As a result, all those looking for an in-depth introduction to graphics programming will find this a solid, hands-on text.



Handbook Of Geometric Programming Using Open Geometry Gl


Handbook Of Geometric Programming Using Open Geometry Gl
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Author : Georg Glaeser
language : en
Publisher: Springer Science & Business Media
Release Date : 2007-05-28

Handbook Of Geometric Programming Using Open Geometry Gl written by Georg Glaeser and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-05-28 with Computers categories.


This Handbook fills the gaps of Open Geometry by explaining new methods, techniques and various examples. One its main strengths is that it enables the reader to learn about Open Geometry by working through examples. In addition, it includes a complete compendium of all the Open Geometry classes and their methods. Open Geometry will be of great attraction to those who want to start graphics programming.



Principles Of Computer Graphics


Principles Of Computer Graphics
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Author : Shalini Govil-Pai
language : en
Publisher: Springer Science & Business Media
Release Date : 2006-08-02

Principles Of Computer Graphics written by Shalini Govil-Pai and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-08-02 with Computers categories.


Helps readers to develop their own professional quality computer graphics. Hands-on examples developed in OpenGL illustrate key concepts.



Advanced Graphics Programming Using Opengl


Advanced Graphics Programming Using Opengl
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Author : Tom McReynolds
language : en
Publisher: Elsevier
Release Date : 2005-02-17

Advanced Graphics Programming Using Opengl written by Tom McReynolds and has been published by Elsevier this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005-02-17 with Computers categories.


Today truly useful and interactive graphics are available on affordable computers. While hardware progress has been impressive, widespread gains in software expertise have come more slowly. Information about advanced techniques—beyond those learned in introductory computer graphics texts—is not as easy to come by as inexpensive hardware. This book brings the graphics programmer beyond the basics and introduces them to advanced knowledge that is hard to obtain outside of an intensive CG work environment. The book is about graphics techniques—those that don’t require esoteric hardware or custom graphics libraries—that are written in a comprehensive style and do useful things. It covers graphics that are not covered well in your old graphics textbook. But it also goes further, teaching you how to apply those techniques in real world applications, filling real world needs. Emphasizes the algorithmic side of computer graphics, with a practical application focus, and provides usable techniques for real world problems. Serves as an introduction to the techniques that are hard to obtain outside of an intensive computer graphics work environment. Sophisticated and novel programming techniques are implemented in C using the OpenGL library, including coverage of color and lighting; texture mapping; blending and compositing; antialiasing; image processing; special effects; natural phenomena; artistic and non-photorealistic techniques, and many others.



International Symposium On History Of Machines And Mechanismsproceedings Hmm 2000


International Symposium On History Of Machines And Mechanismsproceedings Hmm 2000
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Author : Marco Ceccarelli
language : en
Publisher: Springer Science & Business Media
Release Date : 2013-11-11

International Symposium On History Of Machines And Mechanismsproceedings Hmm 2000 written by Marco Ceccarelli and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-11-11 with History categories.


The International Symposium on History of Machines and Mechanisms is a new initiative to promote explicitly researches and publications in the field of the History of TMM (Theory of Machines and Mechanisms). It was held at the University of Cassino, Italy, from 11 to 13 May 2000. The Symposium was devoted mainly to the technical aspects of historical developments and therefore it has been addressed mainly to the IFToMM Community. In fact, most the authors of the contributed papers are experts in TMM and related topics. This has been, indeed, a challenge: convincing technical experts to go further in-depth into the background of their topics of expertise. We have received a very positive response, as can be seen by the fact that these Proceedings contain contributions by authors from all around the world. We received about 50 papers, and after review about 40 papers were accepted for both presentation and publishing in the Proceedings. This means also that the History of TMM is of interest everywhere and, indeed, an in-depth knowledge of the past can be of great help in working on the present and in shaping the future with new ideas. I believe that a reader will take advantage of the papers in these Proceedings with further satisfaction and motivation for her or his work (historical or not). These papers cover the wide field of the History of Mechanical Engineering and particularly the History of TMM.



Models And Theories In Social Systems


Models And Theories In Social Systems
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Author : Cristina Flaut
language : en
Publisher: Springer
Release Date : 2018-10-12

Models And Theories In Social Systems written by Cristina Flaut and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-10-12 with Technology & Engineering categories.


This book concisely presents a broad range of models and theories on social systems. Because of the huge spectrum of topics involving social systems, various issues related to Mathematics, Statistics, Teaching, Social Science, and Economics are discussed. In an effort to introduce the subject to a wider audience, this volume, part of the series “Studies in Systems, Decision and Control”, equally addresses the needs of mathematicians, statisticians, sociologists and philosophers. The studies examined here are divided into four parts. The first part, “Perusing the Minds Behind Scientific Discoveries”, traces the winding path of Syamal K. Sen and Ravi P. Agarwal’s scholarship throughout history, and most importantly, the thought processes that allowed each of them to master their subject. The second part covers “Theories in Social Systems” and the third discusses “Models in Social Systems”, while the fourth and final part is dedicated to “Mathematical Methods in the Social Sciences”. Given its breadth of coverage, the book will offer inquisitive readers a valuable point of departure for exploring these rich, vast, and ever-expanding fields of knowledge.



Computer Graphics Through Opengl


Computer Graphics Through Opengl
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Author : Sumanta Guha
language : en
Publisher: CRC Press
Release Date : 2018-12-19

Computer Graphics Through Opengl written by Sumanta Guha and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-12-19 with Computers categories.


COMPREHENSIVE COVERAGE OF SHADERS AND THE PROGRAMMABLE PIPELINE From geometric primitives to animation to 3D modeling to lighting, shading and texturing, Computer Graphics Through OpenGL®: From Theory to Experiments is a comprehensive introduction to computer graphics which uses an active learning style to teach key concepts. Equally emphasizing theory and practice, the book provides an understanding not only of the principles of 3D computer graphics, but also the use of the OpenGL® Application Programming Interface (API) to code 3D scenes and animation, including games and movies. The undergraduate core of the book takes the student from zero knowledge of computer graphics to a mastery of the fundamental concepts with the ability to code applications using fourth-generation OpenGL®. The remaining chapters explore more advanced topics, including the structure of curves and surfaces, applications of projective spaces and transformations and the implementation of graphics pipelines. This book can be used for introductory undergraduate computer graphics courses over one to two semesters. The careful exposition style attempting to explain each concept in the simplest terms possible should appeal to the self-study student as well. Features • Covers the foundations of 3D computer graphics, including animation, visual techniques and 3D modeling • Comprehensive coverage of OpenGL® 4.x, including the GLSL and vertex, fragment, tessellation and geometry shaders • Includes 180 programs with 270 experiments based on them • Contains 750 exercises, 110 worked examples, and 700 four-color illustrations • Requires no previous knowledge of computer graphics • Balances theory with programming practice using a hands-on interactive approach to explain the underlying concepts



Nature And Numbers


Nature And Numbers
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Author : Georg Glaeser
language : en
Publisher: Birkhäuser
Release Date : 2013-12-18

Nature And Numbers written by Georg Glaeser and has been published by Birkhäuser this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-12-18 with Art categories.


Mathematicians with special interest in biology, physics, geography, astronomy, architecture, design, etc., and being prepared to take pictures at any time, might try to answer unusual questions like the followings: What do a zebra, a tiger shark, and a hard coral have in common? How is this with drying mud, wings of dragon flies, and the structures of leaves? What is the “snail king” and is there also a “worm king”? Which curves stay of the same type after being photographed? Do fishes see like we do if we look through a fisheye lens? Which geometric properties of an object have physical consequences? Which kinds of geometric patterns appear when waves are interfering? In this book you can find 180 double pages with at least as many questions of this kind. The principle to attack a problem is often similar: It starts with a photo that is for some reasons remarkable. In a short description an explanation is offered, including relevant Internet links. Additionally one can frequently find computer simulations in order to illustrate and confirm.



Computer Aided Injection Mold Design And Manufacture


Computer Aided Injection Mold Design And Manufacture
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Author : J.Y.H. Fuh
language : en
Publisher: CRC Press
Release Date : 2004-08-02

Computer Aided Injection Mold Design And Manufacture written by J.Y.H. Fuh and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004-08-02 with Science categories.


Examining processes that affect more than 70 percent of consumer products ranging from computers to medical devices and automobiles, this reference presents the latest research in automated plastic injection and die casting mold design and manufacture. It analyzes many industrial examples and methodologies while focusing on the algorithms, implemen