Paradox Of The Learning Game


Paradox Of The Learning Game
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Paradox Of The Learning Game


Paradox Of The Learning Game
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Author : Marcus T. Wright
language : en
Publisher: Design Meets Mind, LLC
Release Date : 2017-02-07

Paradox Of The Learning Game written by Marcus T. Wright and has been published by Design Meets Mind, LLC this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-02-07 with categories.


In Paradox of the Learning Game: The Promise and Plight of Video Games and Learning, higher education professional Marcus T. Wright provides an insightful commentary detailing the possibilities and limitations of learning games that take significant advantage of the video game medium--advanced learning games.The excitement around the potential of video games as sources for learning has never been greater. Developments in digital and computer technology have magnified the creativity and availability of advanced learning games. Paradox of the Learning Game highlights the potential of the video game medium as a tool for learning, while also exploring some of the social and industry challenges that limit the success of advanced learning games. Wright explores these obstacles--which he describes as "paradoxes" and "tensions"--by leveraging his background in the Learning Sciences, Sociology, Communications, and his own enthusiasm for the video game medium. He believes that addressing these issues can help advanced learning games sustain momentum while designers and researchers find the best ways to feasibly design these games for effective learning. Paradox of the Learning Game not only serves as an introduction to the power of video games as learning resources, but also as a call for advocates to carefully consider deep-rooted challenges that could negatively impact the future of this learning technology.



The Learning Game


The Learning Game
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Author : Ana Lorena Fábrega
language : en
Publisher: Harriman House Limited
Release Date : 2023-09-05

The Learning Game written by Ana Lorena Fábrega and has been published by Harriman House Limited this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-09-05 with Education categories.


How did we conclude that the best way to prepare kids for the future is to cluster them into classrooms by age and grade, forcing them to learn the same things, at the same time and pace, seven hours a day, five days a week, for twelve years? We trust the school system to prepare our kids for the future. We get excited when they get good grades, or disappointed if they don’t. But we rarely stop to question whether school is teaching our children the right things in the right way. Kids could get good at playing the game of school, but are they really learning? Teacher-turned-edupreneur Ana Lorena Fábrega, known by her students as Ms. Fab, invites us to rethink education. In The Learning Game, she reveals how traditional schooling has gone wrong, and proposes a series of actionable strategies to help kids learn. What if we guide kids to think for themselves? Should we encourage kids to take risks and tackle projects of their own? How do we help kids learn to love learning? Answering these questions and many more, The Learning Game will arm you with practical tools to design a new approach to learning—one that leaves behind the game of school and prepares your kids for the game of life.



Playing The Learning Game


Playing The Learning Game
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Author : Martin Eckhoff Andresen
language : en
Publisher: Lulu.com
Release Date :

Playing The Learning Game written by Martin Eckhoff Andresen and has been published by Lulu.com this book supported file pdf, txt, epub, kindle and other format this book has been release on with categories.




Ecgbl 2017 11th European Conference On Game Based Learning


Ecgbl 2017 11th European Conference On Game Based Learning
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Author :
language : en
Publisher: Academic Conferences and publishing limited
Release Date : 2017-10-05

Ecgbl 2017 11th European Conference On Game Based Learning written by and has been published by Academic Conferences and publishing limited this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-10-05 with categories.




Handbook Of Research On Improving Learning And Motivation Through Educational Games Multidisciplinary Approaches


Handbook Of Research On Improving Learning And Motivation Through Educational Games Multidisciplinary Approaches
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Author : Felicia, Patrick
language : en
Publisher: IGI Global
Release Date : 2011-04-30

Handbook Of Research On Improving Learning And Motivation Through Educational Games Multidisciplinary Approaches written by Felicia, Patrick and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-04-30 with Education categories.


"This book provides relevant theoretical frameworks and the latest empirical research findings on game-based learning to help readers who want to improve their understanding of the important roles and applications of educational games in terms of teaching strategies, instructional design, educational psychology and game design"--Provided by publisher.



Assessment Equity And Opportunity To Learn


Assessment Equity And Opportunity To Learn
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Author : Pamela A. Moss
language : en
Publisher: Cambridge University Press
Release Date : 2008-04-07

Assessment Equity And Opportunity To Learn written by Pamela A. Moss and has been published by Cambridge University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-04-07 with Psychology categories.


Providing all students with a fair opportunity to learn (OTL) is perhaps the most pressing issue facing U.S. education. Moving beyond conventional notions of OTL – as access to content, often content tested; access to resources; or access to instructional processes – the authors reconceptualize OTL in terms of interaction among learners and elements of their learning environments. Drawing on socio-cultural, sociological, psychometric, and legal perspectives, this book provides historical critique, theory and principles, and concrete examples of practice through which learning, teaching, and assessment can be re-envisioned to support fair OTL for all students. It offers educators, researchers, and policy analysts new to socio-cultural perspectives an engaging introduction to fresh ideas for conceptualizing, enhancing, and assessing OTL; encourages those who already draw on socio-cultural resources to focus attention on OTL and assessment; and nurtures collaboration among members of discourse communities who have rarely engaged one another's work.



Handbook Of Research On Using Motor Games In Teaching And Learning Strategy


Handbook Of Research On Using Motor Games In Teaching And Learning Strategy
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Author : Gil-Madrona, Pedro
language : en
Publisher: IGI Global
Release Date : 2022-05-06

Handbook Of Research On Using Motor Games In Teaching And Learning Strategy written by Gil-Madrona, Pedro and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-05-06 with Education categories.


Motor games are incredibly useful in enhancing education and developing critical skills; they can entertain, produce pleasant emotions, improve moods, and increase the level of relationships. Motor games allow social, emotional, and cognitive development as well as the acquisition of motor skills such as knowledge and mastery of body, postural control and adjustment, and improvement of coordination. However, it is essential to select the appropriate game for each context to achieve the desired learning in all students. Further research on the opportunities, challenges, and future directions of motor games in education is necessary to successfully implement them. The Handbook of Research on Using Motor Games in Teaching and Learning Strategy presents significant advances in motor game education and collects research evidence that uncovers the certainties and testifies to the educational power of motor games in various situations and specific contexts that promote the learning of participants. Covering topics such as emotional physical education and educational mediation, this major reference work is ideal for researchers, academicians, educators, practitioners, and students.



Digital Learning And Collaborative Practices


Digital Learning And Collaborative Practices
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Author : Eva Brooks
language : en
Publisher: Routledge
Release Date : 2021-07-19

Digital Learning And Collaborative Practices written by Eva Brooks and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-07-19 with Education categories.


Digital Learning and Collaborative Practices offers a comprehensive overview of design-based, technology-enhanced approaches to teaching and learning in virtual settings. Today’s digital communications foster new opportunities for sharing culture and knowledge while also prompting concerns over division, disinformation and surveillance. This book uniquely emphasises playful, collaborative experiences and democratic values in a variety of environments—adaptive, augmented, dialogic, game-based and beyond. Graduate students and researchers of educational technology, the learning sciences and interaction design will discover rich theories, interventions, models and approaches for concretising emerging practices and competencies in digital learning spaces.



Business Game Based Learning In Management Education


Business Game Based Learning In Management Education
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Author : Nicola Baldissin
language : en
Publisher: Lulu.com
Release Date : 2013

Business Game Based Learning In Management Education written by Nicola Baldissin and has been published by Lulu.com this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013 with Distance education categories.




Developing Video Game Literacy In The Efl Classroom


Developing Video Game Literacy In The Efl Classroom
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Author : Roger Dale Jones
language : en
Publisher: Narr Francke Attempto Verlag
Release Date : 2018-07-16

Developing Video Game Literacy In The Efl Classroom written by Roger Dale Jones and has been published by Narr Francke Attempto Verlag this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-07-16 with Literary Criticism categories.


Video games are a major source of contact to English language and culture, and the need to develop critical video game competency is high. This text presents reasons for (and defines) video game literacy for the English as a foreign language classroom as well as empirical research which covers problems and potentials of game topics in the classroom. This book offers as a result of the theoretical and empirical research countless ideas for task and material design, teacher education, theoretical and conceptual development of video game literacy and impulses for future empirical research.