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Play To Progress


Play To Progress
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Play To Progress


Play To Progress
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Author : Allie Ticktin
language : en
Publisher: Penguin
Release Date : 2021-07-06

Play To Progress written by Allie Ticktin and has been published by Penguin this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-07-06 with Family & Relationships categories.


A game-changing book on child development--and the importance of physical play--for this digital and screen age. For children to develop to their fullest potential, their sensory system—which, in addition to the big five of sight, hearing, taste, touch, and smell, includes movement and balance (vestibular), body awareness (proprioception), and internal perception (interoception)—needs to be stimulated from the time they are born. Their senses flourish when they explore their environment by touching new textures, including their food, running, jumping, climbing, and splashing outside. As an occupational therapist with a specialty in sensory integration, Allie Ticktin has seen an increase in cases of children who struggle to sit in circle time or at their desk upright and who are delayed in walking, talking, and playing by themselves and with their peers. In the recent past, kids spent their days playing outside and naturally engaging their sensory system and building key developmental skills. But with increasing time pressures for both kids and parents, children are spending more time in front of screens and less time exploring and interacting with their environment. The good news is that boosting your child’s sensory development doesn’t take enormous amounts of time or supplies, or any special skills. Here, Ticktin discusses the eight sensory systems and how a child uses them, and offers easy, fun activities—as well as advice on setting up a play area—that will encourage their development so that your little one will be better able to respond to their emotions, build friendships, communicate their needs, and thrive in school. That’s the power of sensory play.



Doing Things With Games


Doing Things With Games
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Author : Lindsay Grace
language : en
Publisher: CRC Press
Release Date : 2019-07-01

Doing Things With Games written by Lindsay Grace and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-07-01 with Computers categories.


The book provides a contemporary foundation in designing social impact games. It is structured in 3 parts: understanding, application, and implementation. The book serves as a guide to designing social impact games, particularly focused on the needs of, media professionals, indie game designers and college students. It serves as a guide for people looking to create social impact play, informed by heuristics in game design. Key Features Provides contemporary guide on the use of games to create social impact for beginner to intermediate practitioners o Provides design and implementation strategies for social impact games Provides wide ranging case studies in social impact games Provides professional advice from multiple social impact industry practitioners via sidebar interviews, quotes, and postmortems Provides a quick start guide on creating a variety of social impact engagements across a wide variety of subjects and aims



Play Learn Know


Play Learn Know
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Author : Melodie De Jager
language : en
Publisher:
Release Date : 2013

Play Learn Know written by Melodie De Jager and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013 with Brain stimulation categories.


Simple and playful solutions to developing complex skills preparing children for school and life (ages 3 to 7). A child is a work in progress who thrives when everyday living becomes an interactive game. Play. Learn. Know. is a guide to help Mum and Dad (and, in an ideal world, all caregivers) to shape their child's body, heart and mind with care and thoughtfulness. It gives simple and playful solutions to developing complex skills preparing children for school and life (ages 3 to 7). A child needs to experience life to become part of life. You can help your child to belong by exposing her to everyday life: name the things you touch; explain what happens around her; show her how things work; and allow her the opportunity to discover-learn, to move and ask questions freely. You don't need to know all the answers - teach her from an early age to find answers on her own. This book is not a checklist or a time sheet to tick off or fill in arbitrarily; it is a road map to guide you along the journey of development. It has no age indicators, because every child unfolds developmentally in her own time. Child development is not a race to 'get there first'. It is a journey during which there are skills to be developed, knowledge to be discovered and thousands of experiences to be enjoyed along the way to school readiness.



Advanced Play Therapy


Advanced Play Therapy
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Author : Dee Ray
language : en
Publisher: Taylor & Francis
Release Date : 2011-03

Advanced Play Therapy written by Dee Ray and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-03 with Education categories.


The purpose of this text is to present a resource to students and practitioners of play therapy that addresses topics beyond the training level. It provides advanced knowledge on the three main areas of play, child development, and play therapy and integrates them to help the play therapist gain a holistic understanding of how play therapy works.



Multiplayer


Multiplayer
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Author : Thorsten Quandt
language : en
Publisher: Routledge
Release Date : 2013-10-30

Multiplayer written by Thorsten Quandt and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-10-30 with Language Arts & Disciplines categories.


In the past decade, digital games have become a widely accepted form of media entertainment, moving from the traditional 'core gamer' community into the mainstream media market. With millions of people now enjoying gaming as interactive entertainment there has been a huge increase in interest in social multiplayer gaming activities. However, despite the explosive growth in the field over the past decade, many aspects of social gaming still remain unexplored, especially from a media and communication studies perspective. Multiplayer: Social Aspects of Digital Gaming is the first edited volume of its kind that takes a closer look at the various forms of human interaction in and around digital games, providing an overview of debates, past and present. The book is divided into five sections that explore the following areas: Social Aspects of Digital Gaming Social Interactions in Virtual Worlds Online Gaming Co-located and Console Gaming Risks and Challenges of Social Gaming This engaging interdisciplinary book will appeal to upper level students, postgrads and researchers in games research, specifically those focusing on new media and digital games, as well as researchers in media studies and mass communication.



Games


Games
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Author : Sandra Danilovic
language : en
Publisher: Emerald Group Publishing
Release Date : 2024-08-20

Games written by Sandra Danilovic and has been published by Emerald Group Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-08-20 with Medical categories.


Reimagining how we understand health, illness, life, and death, gaming expert Sandra Danilovic advocates for the potential games have to transform healthcare practices beyond the clinic or hospital in the way we care for each other and for ourselves.



How To Play Video Games


How To Play Video Games
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Author : Matthew Thomas Payne
language : en
Publisher: NYU Press
Release Date : 2019-03-26

How To Play Video Games written by Matthew Thomas Payne and has been published by NYU Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-03-26 with Games & Activities categories.


Forty original contributions on games and gaming culture What does Pokémon Go tell us about globalization? What does Tetris teach us about rules? Is feminism boosted or bashed by Kim Kardashian: Hollywood? How does BioShock Infinite help us navigate world-building? From arcades to Atari, and phone apps to virtual reality headsets, video games have been at the epicenter of our ever-evolving technological reality. Unlike other media technologies, video games demand engagement like no other, which begs the question—what is the role that video games play in our lives, from our homes, to our phones, and on global culture writ large? How to Play Video Games brings together forty original essays from today’s leading scholars on video game culture, writing about the games they know best and what they mean in broader social and cultural contexts. Read about avatars in Grand Theft Auto V, or music in The Legend of Zelda: Ocarina of Time. See how Age of Empires taught a generation about postcolonialism, and how Borderlands exposes the seedy underbelly of capitalism. These essays suggest that understanding video games in a critical context provides a new way to engage in contemporary culture. They are a must read for fans and students of the medium.



Tempest


Tempest
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Author : Judd Ethan Ruggill
language : en
Publisher: University of Michigan Press
Release Date : 2015-08-27

Tempest written by Judd Ethan Ruggill and has been published by University of Michigan Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-08-27 with Computers categories.


Enumerates and analyzes Tempest's landmark qualities--from aesthetics and development to its impact on video game history and culture



Game Time


Game Time
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Author : Christopher Hanson
language : en
Publisher: Indiana University Press
Release Date : 2018-03-08

Game Time written by Christopher Hanson and has been published by Indiana University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-03-08 with Games & Activities categories.


Preserving, pausing, slowing, rewinding, replaying, reactivating, reanimating Has the ability to manipulate video game timelines altered our cultural conceptions of time? Video game scholar Christopher Hanson argues that the mechanics of time in digital games have presented a new model for understanding time in contemporary culture, a concept he calls "game time." Multivalent in nature, game time is characterized by apparent malleability, navigability, and possibility while simultaneously being highly restrictive and requiring replay and repetition. When compared to analog tabletop games, sports, film, television, and other forms of media, Hanson demonstrates that the temporal structures of digital games provide unique opportunities to engage players with liveness, causality, potentiality, and lived experience that create new ways of experiencing time Featuring comparative analysis of key video games titles—including Braid, Quantum Break, Battle of the Bulge, Prince of Persia: The Sands of Time, Passage, The Legend of Zelda: The Ocarina of Time, Lifeline, and A Dark Room.



Game Mechanics


Game Mechanics
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Author : Ernest Adams
language : en
Publisher: New Riders
Release Date : 2012-06-18

Game Mechanics written by Ernest Adams and has been published by New Riders this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-06-18 with Computers categories.


This in-depth resource teaches you to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay. You’ll discover at what stages to prototype, test, and implement mechanics in games and learn how to visualize and simulate game mechanics in order to design better games. Along the way, you’ll practice what you’ve learned with hands-on lessons. A free downloadable simulation tool developed by Joris Dormans is also available in order to follow along with exercises in the book in an easy-to-use graphical environment. In Game Mechanics: Advanced Game Design, you’ll learn how to: * Design and balance game mechanics to create emergent gameplay before you write a single line of code. * Visualize the internal economy so that you can immediately see what goes on in a complex game. * Use novel prototyping techniques that let you simulate games and collect vast quantities of gameplay data on the first day of development. * Apply design patterns for game mechanics—from a library in this book—to improve your game designs. * Explore the delicate balance between game mechanics and level design to create compelling, long-lasting game experiences. * Replace fixed, scripted events in your game with dynamic progression systems to give your players a new experience every time they play. "I've been waiting for a book like this for ten years: packed with game design goodness that tackles the science without undermining the art." --Richard Bartle, University of Essex, co-author of the first MMORPG “Game Mechanics: Advanced Game Design by Joris Dormans & Ernest Adams formalizes game grammar quite well. Not sure I need to write a next book now!” -- Raph Koster, author of A Theory of Fun for Game Design.