Power Graphics Programming

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Power Graphics Programming
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Author : Michael Abrash
language : en
Publisher: Prentice Hall
Release Date : 1989
Power Graphics Programming written by Michael Abrash and has been published by Prentice Hall this book supported file pdf, txt, epub, kindle and other format this book has been release on 1989 with Computers categories.
Part of Que's Programming Series, this unique text is a compilation of articles by programming authority Michael Abrash, originally published in Programmer's Journal. Packed with programming techniques to help users optimize their use of graphics.
Computer Graphics From Scratch
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Author : Gabriel Gambetta
language : en
Publisher: No Starch Press
Release Date : 2021-05-13
Computer Graphics From Scratch written by Gabriel Gambetta and has been published by No Starch Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-05-13 with Computers categories.
Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.
Programming Web Graphics With Perl And Gnu Software
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Author : Shawn P. Wallace
language : en
Publisher: O'Reilly Media
Release Date : 1999
Programming Web Graphics With Perl And Gnu Software written by Shawn P. Wallace and has been published by O'Reilly Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 1999 with Computers categories.
"Programming Web Graphics with Perl & GNU Software takes a practical, resource-like approach. It documents and uses several powerful Perl modules for generating graphics (GD, ImageMagick, PerlMagick, and GIFgraph). In addition, it provides detailed documentation for scripting the Gimp, both in Script-Fu and via a Perl interface."--BOOK JACKET.
Mobile 3d Graphics
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Author :
language : en
Publisher: Morgan Kaufmann
Release Date : 2008
Mobile 3d Graphics written by and has been published by Morgan Kaufmann this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008 with Computers categories.
Graphics and game developers must learn to program for mobility. This book will teach you how. "This book - written by some of the key technical experts...provides a comprehensive but practical and easily understood introduction for any software engineer seeking to delight the consumer with rich 3D interactive experiences on their phone. Like the OpenGL ES and M3G standards it covers, this book is destined to become an enduring standard for many years to come." - Lincoln Wallen, CTO, Electronic Arts, Mobile “This book is an escalator, which takes the field to new levels. This is especially true because the text ensures that the topic is easily accessible to everyone with some background in computer science...The foundations of this book are clear, and the authors are extremely knowledgeable about the subject.? - Tomas Akenine-Möller, bestselling author and Professor of Computer Science at Lund University "This book is an excellent introduction to M3G. The authors are all experienced M3G users and developers, and they do a great job of conveying that experience, as well as plenty of practical advice that has been proven in the field." - Sean Ellis, Consultant Graphics Engineer, ARM Ltd The exploding popularity of mobile computing is undeniable. From cell phones to portable gaming systems, the global demand for multifunctional mobile devices is driving amazing hardware and software developments. 3D graphics are becoming an integral part of these ubiquitous devices, and as a result, Mobile 3D Graphics is arguably the most rapidly advancing area of the computer graphics discipline. Mobile 3D Graphics is about writing real-time 3D graphics applications for mobile devices. The programming interfaces explained and demonstrated in this must-have reference enable dynamic 3D media on cell phones, GPS systems, portable gaming consoles and media players. The text begins by providing thorough coverage of background essentials, then presents detailed hands-on examples, including extensive working code in both of the dominant mobile APIs, OpenGL ES and M3G. C/C++ and Java Developers, graphic artists, students, and enthusiasts would do well to have a programmable mobile phone on hand to try out the techniques described in this book. The authors, industry experts who helped to develop the OpenGL ES and M3G standards, distill their years of accumulated knowledge within these pages, offering their insights into everything from sound mobile design principles and constraints, to efficient rendering, mixing 2D and 3D, lighting, texture mapping, skinning and morphing. Along the way, readers will benefit from the hundreds of included tips, tricks and caveats. *Written by key industry experts who helped develop the standards of the field *Hands-on code examples are presented throughout the book, and are also offered on the companion website *Provides examples in the two most popular programing interfaces, OpenGL ES and M3G
Php 5 Power Programming
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Author : Andi Gutmans
language : en
Publisher: Prentice Hall
Release Date : 2005
Php 5 Power Programming written by Andi Gutmans and has been published by Prentice Hall this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Computers categories.
PHP 5's co-creator and two leading PHP developers share their unique insights and realistic examples to illuminate PHP 5's new object model, powerful design patterns, improved XML Web services support, and much more.
3d Graphics Programming In Windows
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Author : Philip H. Taylor
language : en
Publisher: Addison Wesley Longman
Release Date : 1994
3d Graphics Programming In Windows written by Philip H. Taylor and has been published by Addison Wesley Longman this book supported file pdf, txt, epub, kindle and other format this book has been release on 1994 with Computers categories.
This exciting book/disk package completely outfits the serious programmer for 3D graphics work in Windows. It explains 3D graphics programming fundamentals from a Windows perspective. Readers will understand the Windows graphic interface and how they can use a graphics library to create sophisticated graphics applications. Disk contains a professional 3D graphics library for Windows.
Infoworld
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Author :
language : en
Publisher:
Release Date : 1982-07-19
Infoworld written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1982-07-19 with categories.
InfoWorld is targeted to Senior IT professionals. Content is segmented into Channels and Topic Centers. InfoWorld also celebrates people, companies, and projects.
Doom Guy
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Author : John Romero
language : en
Publisher: Abrams
Release Date : 2023-07-18
Doom Guy written by John Romero and has been published by Abrams this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-07-18 with Biography & Autobiography categories.
The inspiring, long-awaited autobiography of video-game designer and DOOM cocreator John Romero. “DOOM Guy: Life in First Person is…arguably the best non-fiction gaming book of all time, giving a unique insight into one of the industry’s most transformative eras through the eyes of one of its groundbreaking pioneers.”—Forbes John Romero, gaming’s original rock star, is the cocreator of DOOM, Quake, and Wolfenstein 3-D, some of the biggest video games of all time. Considered the godfather of the first-person shooter, a genre that continues to dominate the market today, he holds a unique place in gaming history. In DOOM Guy: Life in First Person, Romero chronicles, for the first time, his difficult childhood and storied career, beginning with his early days submitting Apple II game code to computer magazines and sneaking computers out the back door of his day job to write code at night. Industry-redefining breakthroughs in design and tech during Romero’s time at id Software made DOOM and Quake cultural phenomena, and this thrilling story recounts every step of the process, from collaborative, heavy metal–fueled days spent crafting the industry’s most revolutionary and cutting-edge games to a high-profile falling-out with id cofounder John Carmack. After years in the gaming spotlight, Romero is now telling his story—the whole story—shedding new light on the development of his games and his business partnerships, from the highest highs to the lowest lows, sharing insights about design, code, the industry, and his career right up to today. Sharing gratitude for a lifetime in games, Romero reveals the twists and turns that led him, ultimately, to be called DOOM Guy.
Illustrated Wpf
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Author : Daniel Solis
language : en
Publisher: Apress
Release Date : 2010-02-13
Illustrated Wpf written by Daniel Solis and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-02-13 with Computers categories.
Windows Presentation Foundation is Microsoft's API for creating Windows applications. It gives the programmer the ability to produce dazzling, graphics–rich programs easily without having to delve into the messy details of the graphics subsystem. To use this power, however, the programmer must learn new concepts for laying out pages and displaying graphics. Illustrated WPF presents these concepts clearly and visually—making them easier to understand and retain.
Complete Data Analysis Using R
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Author : Marco Lehmann
language : en
Publisher: SAGE
Release Date : 2022-11-10
Complete Data Analysis Using R written by Marco Lehmann and has been published by SAGE this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-11-10 with Mathematics categories.
This step-by-step guide shows you how to use R to get data analysis right. The book explores the entire process of analysis, covering key steps from preparing your data to putting your analysis together and writing up your findings. It helps you get to grips with doing different statistical techniques in R and: Equips you with practical data visualisation tools to create graphs and tables. Shows you how to prepare and present your research for assessment, publication and dissemination. Covers key issues facing today’s social scientists, such as making research reproducible. Features include an introduction to each chapter, and end-of-chapter exercises to check your understanding of the material. The online resources for this text include data sets that you can perform your own analysis on, and links to publications that are relevant to programming with R. A good starting point for any postgraduate student conducting a research project, this book will help you develop your statistics and programming knowledge and get quickly up to speed.