Graphics Programming Power Pac


Graphics Programming Power Pac
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Graphics Programming Power Pac


Graphics Programming Power Pac
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Author : Sr. Jones, Sr.
language : en
Publisher:
Release Date : 1993-11-01

Graphics Programming Power Pac written by Sr. Jones, Sr. and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1993-11-01 with categories.




Power Graphics Programming


Power Graphics Programming
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Author : Michael Abrash
language : en
Publisher: Prentice Hall
Release Date : 1989

Power Graphics Programming written by Michael Abrash and has been published by Prentice Hall this book supported file pdf, txt, epub, kindle and other format this book has been release on 1989 with Computers categories.


Part of Que's Programming Series, this unique text is a compilation of articles by programming authority Michael Abrash, originally published in Programmer's Journal. Packed with programming techniques to help users optimize their use of graphics.



Pc Mag


Pc Mag
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Author :
language : en
Publisher:
Release Date : 1983-10

Pc Mag written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1983-10 with categories.


PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.



Power Graphics Using Turbo Pascal 6


Power Graphics Using Turbo Pascal 6
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Author : Keith Weiskamp
language : en
Publisher:
Release Date : 1991-09-13

Power Graphics Using Turbo Pascal 6 written by Keith Weiskamp and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1991-09-13 with Computers categories.


A valuable resource to help Pascal programmers harness the increased capabilities of the entire Pascal 6 environment. Includes code examples and complete graphics programs to illustrate concepts.



Power Graphics Using Turbo C


Power Graphics Using Turbo C
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Author : Keith Weiskamp
language : en
Publisher:
Release Date : 1991-01-16

Power Graphics Using Turbo C written by Keith Weiskamp and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1991-01-16 with Computers categories.


This hands-on reference will help programmers take full advantage of the many advnaced graphics capabilities of C++. In this practical guide, readers will find all the tools and techniques for writing professional-looking graphics for virtually any application--from animation to CAD/CAM.



The Pc Graphics Handbook


The Pc Graphics Handbook
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Author : Julio Sanchez
language : en
Publisher: CRC Press
Release Date : 2003-02-26

The Pc Graphics Handbook written by Julio Sanchez and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003-02-26 with Computers categories.


The PC Graphics Handbook serves advanced C++ programmers dealing with the specifics of PC graphics hardware and software. Discussions address: 2D and 3D graphics programming for Windows and DOS Device-independent graphics Mathematics for computer graphics Graphics algorithms and procedural oper



Introduction To C Programming And Graphics


Introduction To C Programming And Graphics
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Author : Constantine Pozrikidis
language : en
Publisher: Springer Science & Business Media
Release Date : 2007-05-15

Introduction To C Programming And Graphics written by Constantine Pozrikidis and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-05-15 with Computers categories.


This book offers a venue for rapidly learning the language of C++ by concisely revealing its grammar, syntax and main features, and by explaining the key ideas behind object oriented programming (OOP) with emphasis on scientific computing. The book reviews elemental concepts of computers and computing, describes the primary features of C++, illustrates the use of pointers and user-defined functions, analyzes the construction of classes, and discusses graphics programming based on VOGLE and OpenGL. In short, the book is a basic, concise introduction to C++ programming for everyone from students to scientists and engineers seeking a quick grasp of key topics.



Advanced Graphics In C


Advanced Graphics In C
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Author : Nelson Johnson
language : en
Publisher: Osborne Publishing
Release Date : 1987

Advanced Graphics In C written by Nelson Johnson and has been published by Osborne Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 1987 with C (Computer program language) categories.


Graphics programming. Graphics software design. GRAPHIQ: a prototypical application. Graphics algorithms. Transformations. Edit mode. Text mode. Printing and plotting. Menu design. Locators. Parallel and serial interfacing. Maintenance modes. Graphics documentation. Using the compiler. Linking the toolkit. GRAPHIQ source code listing. GRAPHIQ command syntax. Optimizing using assembler. Making commands accessible. Television graphics.



From Pixels To Animation


From Pixels To Animation
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Author : James Alan Farrell
language : en
Publisher: Academic Press
Release Date : 2014-05-10

From Pixels To Animation written by James Alan Farrell and has been published by Academic Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-05-10 with Computers categories.


From Pixels to Animation: An Introduction to Graphics Programming deals with the C programming language, particularly for the Borland C and Microsoft C languages. The book reviews the basics of graphics programming, including graphics hardware, graphs, charts, changing colors, 3D graphics, high level functions provided by Borland and Microsoft C. The text also explains low-level graphics, getting around the limitations of standard, graphics libraries, SVGA programming, and creating graphics functions. Advanced topics include linear transformations, ray tracing, and fractals. The book explains in detail the aspect ratio of pixels (length of the pixel dot divided by its width), pixel colors, line styles, and the functions to create the graphic. The text also describes the presentation of a three-dimensional object by using perspective, shading, and texturing. Between the operating system, which carries out the instruction of the program, and the hardware, which displays the output of the program, is the Basic Input/Output Services (BIOS). The BIOS is a set of routine instruction inside the different parts or hardware devices in the computer. The book explains programing animation effects by utilizing routines provided by Microsoft or Borland. The text also notes that a programmer can create good animation effects by directly addressing the graphics adapter, bypassing the BIOS or the high-level routines created by Microsoft or Borland. The book is suitable for beginning programmers, computer science, operators, animators, and artists involved with computer aided designs.



Object Oriented Graphics Programming In C


Object Oriented Graphics Programming In C
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Author : Roger T. Stevens
language : en
Publisher: Academic Press
Release Date : 2014-05-10

Object Oriented Graphics Programming In C written by Roger T. Stevens and has been published by Academic Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-05-10 with Computers categories.


Object-Oriented Graphics Programming in C++ provides programmers with the information needed to produce realistic pictures on a PC monitor screen. The book is comprised of 20 chapters that discuss the aspects of graphics programming in C++. The book starts with a short introduction discussing the purpose of the book. It also includes the basic concepts of programming in C++ and the basic hardware requirement. Subsequent chapters cover related topics in C++ programming such as the various display modes; displaying TGA files, and the vector class. The text also tackles subjects on the processing of objects; how the ray tracing process works; how to put the program together and compile and run it; and animation. Computer programmers will find the book very useful.