Michael Abrash S Graphics Programming Black Book


Michael Abrash S Graphics Programming Black Book
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Michael Abrash S Graphics Programming Black Book


Michael Abrash S Graphics Programming Black Book
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Author : Michael Abrash
language : en
Publisher: Coriolis Group Books
Release Date : 1997

Michael Abrash S Graphics Programming Black Book written by Michael Abrash and has been published by Coriolis Group Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 1997 with Computer graphics categories.


No one has done more to conquer the performance limitations of the PC than Michael Abrash, a software engineer for Microsoft. His complete works are contained in this massive volume, including everything he has written about performance coding and real-time graphics. The CD-ROM contains the entire text in Adobe Acrobat 3.0 format, allowing fast searches for specific facts.



Zen Of Assembly Language Knowledge


Zen Of Assembly Language Knowledge
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Author : Michael Abrash
language : en
Publisher: Scott Foresman Trade
Release Date : 1990-01-01

Zen Of Assembly Language Knowledge written by Michael Abrash and has been published by Scott Foresman Trade this book supported file pdf, txt, epub, kindle and other format this book has been release on 1990-01-01 with Computers categories.


The most comprehensive treatment of advanced assembler programming ever published, this book presents a way of programming that involves intuitive, right-brain thinking. Also probes hardware aspects that affect code performance and compares programming techniques.



Power Graphics Programming


Power Graphics Programming
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Author : Michael Abrash
language : en
Publisher: Prentice Hall
Release Date : 1989

Power Graphics Programming written by Michael Abrash and has been published by Prentice Hall this book supported file pdf, txt, epub, kindle and other format this book has been release on 1989 with Computers categories.


Part of Que's Programming Series, this unique text is a compilation of articles by programming authority Michael Abrash, originally published in Programmer's Journal. Packed with programming techniques to help users optimize their use of graphics.



Real Time Rendering


Real Time Rendering
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Author : Tomas Akenine-Möller
language : en
Publisher: CRC Press
Release Date : 2019-01-18

Real Time Rendering written by Tomas Akenine-Möller and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-01-18 with Computers categories.


Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009



Michael Abrash S Zen Of Graphics Programming


Michael Abrash S Zen Of Graphics Programming
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Author : Michael Abrash
language : en
Publisher:
Release Date : 1995

Michael Abrash S Zen Of Graphics Programming written by Michael Abrash and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1995 with Microcomputers categories.


Bestselling author Michael Abrash is back. This time he takes on one of his great passions--fast PC graphics programming. This unique "Zen" book is the complete guide to mastering the art of graphics, from VGA hardware programming secrets to fast 3D animation and texture mapping. Disk contains the C/C++ and assembly language source code presented in the book, including fast 3-D animation utilities.



Three Lectures On Complexity And Black Holes


Three Lectures On Complexity And Black Holes
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Author : Leonard Susskind
language : en
Publisher: Springer Nature
Release Date : 2020-05-11

Three Lectures On Complexity And Black Holes written by Leonard Susskind and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-05-11 with Science categories.


These three lectures cover a certain aspect of complexity and black holes, namely the relation to the second law of thermodynamics. The first lecture describes the meaning of quantum complexity, the analogy between entropy and complexity, and the second law of complexity. Lecture two reviews the connection between the second law of complexity and the interior of black holes. Prof. L. Susskind discusses how firewalls are related to periods of non-increasing complexity which typically only occur after an exponentially long time. The final lecture is about the thermodynamics of complexity, and “uncomplexity” as a resource for doing computational work. The author explains the remarkable power of “one clean qubit,” in both computational terms and in space-time terms. This book is intended for graduate students and researchers who want to take the first steps towards the mysteries of black holes and their complexity.



Game Engine Black Book Doom


Game Engine Black Book Doom
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Author : Fabien Sanglard
language : en
Publisher: Software Wizards
Release Date :

Game Engine Black Book Doom written by Fabien Sanglard and has been published by Software Wizards this book supported file pdf, txt, epub, kindle and other format this book has been release on with Computers categories.


It was early 1993 and id Software was at the top of the PC gaming industry. Wolfenstein 3D had established the First Person Shooter genre and sales of its sequel Spear of Destiny were skyrocketing. The technology and tools id had taken years to develop were no match for their many competitors. It would have been easy for id to coast on their success, but instead they made the audacious decision to throw away everything they had built and start from scratch. Game Engine Black Book: Doom is the story of how they did it. This is a book about history and engineering. Don’t expect much prose (the author’s English has improved since the first book but is still broken). Instead you will find inside extensive descriptions and drawings to better understand all the challenges id Software had to overcome. From the hardware -- the Intel 486 CPU, the Motorola 68040 CPU, and the NeXT workstations -- to the game engine’s revolutionary design, open up to learn how DOOM changed the gaming industry and became a legend among video games.



Assembly Language


Assembly Language
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Author : Jeff Duntemann
language : en
Publisher: Wiley
Release Date : 1992-10-06

Assembly Language written by Jeff Duntemann and has been published by Wiley this book supported file pdf, txt, epub, kindle and other format this book has been release on 1992-10-06 with Computers categories.


Begins with the most fundamental, plain-English concepts and everyday analogies progressing to very sophisticated assembly principles and practices. Examples are based on the 8086/8088 chips but all code is usable with the entire Intel 80X86 family of microprocessors. Covers both TASM and MASM. Gives readers the foundation necessary to create their own executable assembly language programs.



The Devops Handbook


The Devops Handbook
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Author : Gene Kim
language : en
Publisher: IT Revolution
Release Date : 2016-10-06

The Devops Handbook written by Gene Kim and has been published by IT Revolution this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-10-06 with Business & Economics categories.


Increase profitability, elevate work culture, and exceed productivity goals through DevOps practices. More than ever, the effective management of technology is critical for business competitiveness. For decades, technology leaders have struggled to balance agility, reliability, and security. The consequences of failure have never been greater―whether it's the healthcare.gov debacle, cardholder data breaches, or missing the boat with Big Data in the cloud. And yet, high performers using DevOps principles, such as Google, Amazon, Facebook, Etsy, and Netflix, are routinely and reliably deploying code into production hundreds, or even thousands, of times per day. Following in the footsteps of The Phoenix Project, The DevOps Handbook shows leaders how to replicate these incredible outcomes, by showing how to integrate Product Management, Development, QA, IT Operations, and Information Security to elevate your company and win in the marketplace.



Computer Graphics From Scratch


Computer Graphics From Scratch
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Author : Gabriel Gambetta
language : en
Publisher: No Starch Press
Release Date : 2021-05-13

Computer Graphics From Scratch written by Gabriel Gambetta and has been published by No Starch Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-05-13 with Computers categories.


Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.