Michael Abrash S Zen Of Graphics Programming


Michael Abrash S Zen Of Graphics Programming
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Michael Abrash S Zen Of Graphics Programming


Michael Abrash S Zen Of Graphics Programming
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Author : Michael Abrash
language : en
Publisher:
Release Date : 1995

Michael Abrash S Zen Of Graphics Programming written by Michael Abrash and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1995 with Microcomputers categories.


Bestselling author Michael Abrash is back. This time he takes on one of his great passions--fast PC graphics programming. This unique "Zen" book is the complete guide to mastering the art of graphics, from VGA hardware programming secrets to fast 3D animation and texture mapping. Disk contains the C/C++ and assembly language source code presented in the book, including fast 3-D animation utilities.



Michael Abrash S Graphics Programming Black Book


Michael Abrash S Graphics Programming Black Book
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Author : Michael Abrash
language : en
Publisher: Coriolis Group Books
Release Date : 1997

Michael Abrash S Graphics Programming Black Book written by Michael Abrash and has been published by Coriolis Group Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 1997 with Computer graphics categories.


No one has done more to conquer the performance limitations of the PC than Michael Abrash, a software engineer for Microsoft. His complete works are contained in this massive volume, including everything he has written about performance coding and real-time graphics. The CD-ROM contains the entire text in Adobe Acrobat 3.0 format, allowing fast searches for specific facts.



Zen Of Graphics Programming


Zen Of Graphics Programming
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Author : Michael Abrash
language : en
Publisher: Coriolis Group
Release Date : 1996

Zen Of Graphics Programming written by Michael Abrash and has been published by Coriolis Group this book supported file pdf, txt, epub, kindle and other format this book has been release on 1996 with Computers categories.


The core of the VGA. VGA colors and color cycling. Lines like lighting. Circles and ellipses. Polygons. Antaliased lines. Annimation. Mode-x. 3-D animation with X-sharp. BSP trees for lighting animation.



Zen Of Graphics Programming


Zen Of Graphics Programming
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Author : Michael Abrash
language : en
Publisher:
Release Date : 1997-08-01

Zen Of Graphics Programming written by Michael Abrash and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1997-08-01 with Computers categories.


This book is complete with clear technical metaphors & humorous anecdotes to help you master the complex black art of writing graphics applications & animation software. Learn how to program the VGA & make it do things you never through possible. Discover the undocumented tricks used by programmers to create amazing 2-D & 3-D games. You'll be awestruck by the speed of the graphics code you can write for your PC. There are no complex algorithms or academic discussions. Provides proven, step-by-step methods for explaining high-speed graphics programming. Includes disk.



Zen Of Assembly Language Knowledge


Zen Of Assembly Language Knowledge
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Author : Michael Abrash
language : en
Publisher: Scott Foresman Trade
Release Date : 1990-01-01

Zen Of Assembly Language Knowledge written by Michael Abrash and has been published by Scott Foresman Trade this book supported file pdf, txt, epub, kindle and other format this book has been release on 1990-01-01 with Computers categories.


The most comprehensive treatment of advanced assembler programming ever published, this book presents a way of programming that involves intuitive, right-brain thinking. Also probes hardware aspects that affect code performance and compares programming techniques.



Power Graphics Programming


Power Graphics Programming
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Author : Michael Abrash
language : en
Publisher: Prentice Hall
Release Date : 1989

Power Graphics Programming written by Michael Abrash and has been published by Prentice Hall this book supported file pdf, txt, epub, kindle and other format this book has been release on 1989 with Computers categories.


Part of Que's Programming Series, this unique text is a compilation of articles by programming authority Michael Abrash, originally published in Programmer's Journal. Packed with programming techniques to help users optimize their use of graphics.



Real Time Rendering


Real Time Rendering
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Author : Tomas Akenine-Möller
language : en
Publisher: CRC Press
Release Date : 2019-01-18

Real Time Rendering written by Tomas Akenine-Möller and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-01-18 with Computers categories.


Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009



Zen Of Code Optimization


Zen Of Code Optimization
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Author : Michael Abrash
language : en
Publisher: Coriolis Group
Release Date : 1994

Zen Of Code Optimization written by Michael Abrash and has been published by Coriolis Group this book supported file pdf, txt, epub, kindle and other format this book has been release on 1994 with Computers categories.


Michael Abrash explores the inner workings of all Intel-based PCs including the hot new Pentium. This is the only book available that provides practical and innovative "right-brain" approaches to writing fast PC software using C/C++ and assembly language. This book is packed with "from the trenches" programming secrets and features "undocumented" Pentium programming tips. Provides hundreds of optimized coding examples.



Rendering Techniques 2000


Rendering Techniques 2000
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Author : B. Peroche
language : en
Publisher: Springer Science & Business Media
Release Date : 2013-11-11

Rendering Techniques 2000 written by B. Peroche and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-11-11 with Computers categories.


This book contains the proceedings of the 11th Eurographics Workshop on Rendering, which took place from the 26th to the 28th of June, 2000, in Brno, Czech Republic. Over the past 10 years, the Workshop has become the premier forum dedicated to research in rendering. Much of the work in rendering now appearing in other conferences and journals builds on ideas originally presented at the Workshop. This year we received a total of 84 submissions. Bachpaper was carefully reviewed by two of the 25 international programme committee members, as weil as external reviewers, selected by the co-chairs from a pool of 121 individuals (The programme committee and external reviewers are listed following the contents pages). In this review process, all submissions and reviews were handled electronically, with the exception of videos submitted with a few of the papers (however, some mpeg movies were also sent electronically). The overall quality of the submissions was exceptionally high. Space and time constraints forced the committee to make some difficult decisions. In the end, 33 papers were accepted, and they appear here. Almost all papers are accompanied by color images, which appear at the end of the book. The papers treat the following varied topics: radiosity, ray tracing, methods for global illumination, visibility, reftectance, filtering, perception, hardware assisted methods, real time rendering, modeling for effi cient rendering and new image representations.



Flights Of Fantasy


Flights Of Fantasy
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Author : Christopher Lampton
language : en
Publisher: Wait Groupe Press
Release Date : 1993

Flights Of Fantasy written by Christopher Lampton and has been published by Wait Groupe Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 1993 with Computers categories.


The first and only book to reveal the secrets of writing 3-D game applications for C++ programmers. Flights of Fantasy takes programmers behind the scenes to show achieved. Features sample games, demos, and a complete flight simulator on the enclosed disk.