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Programming Games With Visual C Express


Programming Games With Visual C Express
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Computer Bible Games With Visual C Express


Computer Bible Games With Visual C Express
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Author : Philip Conrod
language : en
Publisher: BibleByte Books
Release Date : 2013-09-01

Computer Bible Games With Visual C Express written by Philip Conrod and has been published by BibleByte Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-09-01 with Computers categories.


COMPUTER BIBLE GAMES WITH VISUAL C# (r) EXPRESS is a self-paced semester long self-study beginning programming tutorial consisting of 13 chapters explaining (in simple, easy-to-follow terms) how to build a Visual C# Express Windows applications and games. Students learn about project design, the Visual C# Express toolbox, and many elements of the Visual C# language. Numerous examples are used to demonstrate every step in the building process. The tutorial also includes several detailed computer projects for students to build and try. The projects built include a number guessing game, a card game, an allowance calculator, a drawing program, a state capitals game, a video game, and several Computer Bible Games. We have also included the source code to several college prep bonus projects including a loan calculator, portfolio manager, and a checkbook balancer to get you ready for those college courses. For after-school fun we also added several classic Computer Games ported to Visual C# Express. The Computer Bible Game projects built include, in increasing complexity: * Noah s Ark - Race the turtles to Noah s Ark before the Great Flood starts * Elijah and the Ravens - Help Elijah catch the falling bread as he is fed by the ravens * Daniel and the Lions - Shoot Prayers at the lions to protect Daniel in the Lion s Den COMPUTER BIBLE GAMES WITH VISUAL C#(r) EXPRESS is presented using a combination of over 650 pages of FULL-COLOR course notes and actual Visual C# Express examples. No prior programming experience is necessary, but familiarity with doing common tasks using Microsoft Windows is expected. The course requires Windows 7 or Windows 8, and Visual C# 2012 Express. The Visual C# source code, and all needed multimedia files are available for download from the publisher s website (www.BibleByteBooks.com) after book registration. This tutorial is appropriate for high school students and adults. Reviews: "Have your kids expressed interest in computers? Most children have, and will continue to do so, because we are in a technological world. There aren't many programming courses on the market today that cater to teaching children about computer programming. Fortunately, BibleByte Books & Computer Science For Kids offer two different "parent-friendly" middle school and high school computer programming curriculums for Microsoft Small Basic, Visual Basic Express, Visual C# Express, and Oracle-Sun Java. With no previous programming experience, I found that their Computer Programming Tutorials made computer programming both fun and easy to learn. Their customer service was also very eager to answer any questions that I might have. This combination of curriculum and customer service makes their tutorials attractive to both the Homeschool parent and their beginning student programmer." - Homeschool.com Seal of Approval Product Review & Voted Top Homeschooling Curriculum for 2013 "Third Day Games would be thrilled if every child who played our video games would learn how to develop Bible-based Christian video games themselves. BibleByte Books produces a wonderful Computer Science For Kids Curriculum that we believe will help train up the next generation of Christian game developers. The games industry desperately needs talented game developers, who are also Christians, to help build the next generation of Bible-based Christian video games. Learning a computer programming language early in life will give your child a great head start in the wonderful field of computer programming and give them the opportunity to use their skills to further the Kingdom." - Bobby Wells, CEO, Third Day G



Programming Games With Visual C Express


Programming Games With Visual C Express
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Author : Philip Conrod
language : en
Publisher: Kidware Software
Release Date : 2013-02-01

Programming Games With Visual C Express written by Philip Conrod and has been published by Kidware Software this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-02-01 with Computers categories.


PROGRAMMING GAMES WITH VISUAL C# EXPRESS teaches Visual C# Express programming concepts while providing detailed step-by-step instructions for building many fun games. The self-study tutorial is appropriate for kids, teens and adults. The games built are non-violent and teach logical thinking skills. To grasp the concepts presented in PROGRAMMING GAMES WITH VISUAL C# EXPRESS, you should possess a working knowledge of Windows and have had some exposure to Visual C# Express programming (or some other programming language). We offer two beginning programming tutorials (VISUAL C# EXPRESS FOR KIDS and BEGINNING VISUAL C# EXPRESS) that would help you gain this needed exposure. PROGRAMMING GAMES WITH VISUAL C# EXPRESS explains (in simple, easy-to-follow terms) how to build a Visual C# Express game project. The book includes over 740 pages of FULL-COLOR self-study notes. Students learn about project design, the Visual C# Express toolbox, many elements of the Visual C# language, and how to debug and distribute finished projects. Game skills learned include handling multiple players, scoring, graphics, animation, and sounds. The game projects built include, in increasing complexity: Safecracker - Decipher a secret combination using clues from the computer. Tic Tac Toe - The classic game. Match Game - Find matching pairs of hidden photos - use your own photos! Pizza Delivery - A business simulation where you manage a small pizza shop for a night. Moon Landing - Land a module on the surface of the moon. Leap Frog - A fun arcade game where you get a frog through traffic and across a raging river. The book includes over 700 pages of FULL-COLOR self-study notes. The Visual C# source code and all needed multimedia files are available for download from the publisher's website (www.KidwareSoftware.com) after book registration. PROGRAMMING GAMES WITH VISUAL C# EXPRESS requires either the Microsoft Windows 7 or Windows 8 operating system and the Visual C# 2012 Express development environment available from Microsoft.



Learn To Program With Visual C 2008 Express


Learn To Program With Visual C 2008 Express
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Author : John Smiley
language : en
Publisher: Lulu.com
Release Date : 2008-08

Learn To Program With Visual C 2008 Express written by John Smiley and has been published by Lulu.com this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-08 with Computers categories.


An Introductory text on C# using Visual C# 2008 Express Edition. The easiest technical book you'll ever read. Open it up and see for yourself. Join Professor Smiley's C# class as he teaches essential skills in programming, coding and more. Using a student-instructor conversational format, this book starts at the very beginning with crucial programming fundamentals. You'll quickly learn how to identify customer needs so you can create an application that achieves programming objectives---just like experienced programmers. By identifying clear client goals, you'll learn important programming basics---like how computers view input and execute output based on the information they are given---then use those skills to develop real-world applications. Participate in this one-of-a-kind classroom experience and see why Professor Smiley is renowned for making learning fun and easy.



Programming Games With Visual Basic Express


Programming Games With Visual Basic Express
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Author : Philip Conrod
language : en
Publisher:
Release Date : 2013-02-01

Programming Games With Visual Basic Express written by Philip Conrod and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-02-01 with Computers categories.


PROGRAMMING GAMES WITH VISUAL BASIC EXPRESS teaches Visual Basic Express programming concepts while providing detailed step-by-step instructions for building many fun games. The tutorial is appropriate for teens and adults. The games built are non-violent and teach logical thinking skills. To grasp the concepts presented in PROGRAMMING GAMES WITH VISUAL BASIC EXPRESS, you should possess a working knowledge of Windows and have had some exposure to Visual BASIC Express programming (or some other programming language). We offer two beginning programming tutorials (VISUAL BASIC EXPRESS FOR KIDS and BEGINNING VISUAL BASIC EXPRESS) that would help you gain this needed exposure. PROGRAMMING GAMES WITH VISUAL BASIC EXPRESS explains (in simple, easy-to-follow terms) how to build a Visual Basic Express game project. The book includes over 700 pages of FULL-COLOR self-study notes. Students learn about project design, the Visual BASIC Express toolbox, many elements of the Visual Basic language, and how to debug and distribute finished projects. Game skills learned include handling multiple players, scoring, graphics, animation, and sounds. The game projects built include, in increasing complexity: Safecracker - Decipher a secret combination using clues from the computer. Tic Tac Toe - The classic game - one of the first programmed by Bill Gates! Match Game - Find matching pairs of hidden photos - use your own photos! Pizza Delivery - A business simulation where you manage a small pizza shop for a night. Moon Landing - Land a module on the surface of the moon. Leap Frog - A fun arcade game where you get a frog through traffic and across a raging river. PROGRAMMING GAMES WITH VISUAL BASIC EXPRESS requires either the Microsoft Windows 7 or Windows 8 operating system, and Visual Basic 2012 Express. The Visual Basic source code and all needed multimedia files are available for download from the publisher's website (www.kidwaresoftware.com) after you register the book.



Essential Xna Game Studio 2 0 Programming


Essential Xna Game Studio 2 0 Programming
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Author : Jim Perry
language : en
Publisher: Jones & Bartlett Learning
Release Date : 2010-10-25

Essential Xna Game Studio 2 0 Programming written by Jim Perry and has been published by Jones & Bartlett Learning this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-10-25 with Computers categories.


Essential XNA Game Studio 2.0 Programming provides both hobbyists and experienced programmers with the information they need to take advantage of Microsoft’s powerful XNA Framework and XNA Game Studio to produce professional-level games for both the PC and the Xbox 360. Beginners learn the fundamentals of 2D game development, creating a complete top-down shooter. Intermediate and advanced users can jump right into 3D game development and create a version of the 3D game that takes advantage of hardware acceleration using High-Level Shader Language (HLSL). Learn how to build an input system to receive events from devices; use the Microsoft Cross-Platform Audio Creation Tool (XACT) to integrate sounds and music into your game; design difficulty systems to tailor your game to players with different skill levels; create a multiplayer game using the networking features of the XNA Framework; implement an achievement system to provide incentive for continued play of your game.



Programming Games With Visual C


Programming Games With Visual C
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Author : Philip Conrod
language : en
Publisher:
Release Date : 2017-07-12

Programming Games With Visual C written by Philip Conrod and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-07-12 with Computers categories.


PROGRAMMING GAMES WITH VISUAL C# is a second semester self-paced "intermediate" computer game programming tutorial consisting of 10 chapters explaining (in simple, easy-to-follow terms) how to build Visual C# Games. The games built are non-violent and teach logical thinking skills. To grasp the concepts, you should possess a working knowledge of Windows and have had some exposure to Visual C# programming (or some other programming language). We offer a beginning programming tutorial (VISUAL C# FOR KIDS and BEGINNING VISUAL C#) that would help you gain this needed programming exposure. ​ PROGRAMMING GAMES WITH VISUAL C# explains (in simple, easy-to-follow terms) how to build a Visual C# game project. Game skills learned include handling multiple players, scoring, graphics, animation, and sounds. The game projects built include, in increasing complexity: - Safecracker - Decipher a secret combination using clues from the computer. - Tic Tac Toe - The classic game! - Match Game - Find matching pairs of hidden photos - use your own photos! - Pizza Delivery - A business simulation where you manage a small pizza shop for a night. - Moon Landing - Land a module on the surface of the moon. - Leap Frog - A fun arcade game where you get a frog through traffic and across a raging river. The book includes over 700 pages of self-study notes, all Visual C# source code and all needed graphics and sound files. The course requires the Microsoft Windows 10 Operating System and the Microsoft Visual Studio 2015 Community or Professional Edition (or above). The Visual C# source code solutions and all needed multimedia files are included in the compressed download file available from the Publisher's website (KidwareSoftware.com) after book registration.



Professional Xna Game Programming


Professional Xna Game Programming
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Author : Benjamin Nitschke
language : en
Publisher: John Wiley & Sons
Release Date : 2007-05-22

Professional Xna Game Programming written by Benjamin Nitschke and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-05-22 with Computers categories.


You haven't experienced the full potential of Xbox 360 or Windows until you've created your own homebrewed games for these innovative systems. With Microsoft's new XNA Framework, the only thing limiting you is your imagination. Now professional game developer and Microsoft DirectX MVP Benjamin Nitschke shows you how to take advantage of the XNA Game Studio Express tools and libraries in order to build cutting-edge games. Whether you want to explore new worlds or speed down a city block in a souped up dragster, this book will get you up and running quickly. You'll learn how to implement 3D models, generate huge landscapes, map cool-looking shaders to your 3D objects, and much more. Nitschke also steps you through the development of your first fully functional racing game. You'll then be able to apply this information as you write your own XNA cross-platform games. What you will learn from this book Tricks for managing the game engine and user interface How to program an old school shooter game and space adventure Tips for improving racing game logic and expanding your game ideas Methods for integrating amazing visual effects using advanced shader techniques Steps for adding sound and music with XACT-bringing your game to life How to fine-tune and debug your game for optimal performance Who this book is for This book is for anyone who wants to write their own games for the Xbox 360 or Windows platforms. You should have some experience coding with C# or a similar .NET language. Wrox Professional guides are planned and written by working programmers to meet the real-world needs of programmers, developers, and IT professionals. Focused and relevant, they address the issues technology professionals face every day. They provide examples, practical solutions, and expert education in new technologies, all designed to help programmers do a better job.



Professional Xna Programming


Professional Xna Programming
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Author : Benjamin Nitschke
language : en
Publisher: John Wiley & Sons
Release Date : 2008-02-26

Professional Xna Programming written by Benjamin Nitschke and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-02-26 with Computers categories.


Professional game developer Nitschke shares his experience with the XNA Framework, and teaches readers how to use the free XNA Game Studio Express 2.0 to build cutting edge 2D and 3D games.



Sams Teach Yourself Windows Phone 7 Game Programming In 24 Hours


Sams Teach Yourself Windows Phone 7 Game Programming In 24 Hours
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Author : Jonathan Harbour
language : en
Publisher: Sams Publishing
Release Date : 2012

Sams Teach Yourself Windows Phone 7 Game Programming In 24 Hours written by Jonathan Harbour and has been published by Sams Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012 with Computers categories.


One step at a time, this text teaches all facets of mobile game development, from design through publishing via Microsoft's Marketplace. Top game development author Jonathan S. Harbour starts with the absolute basics, making Windows Phone game development accessible even to programmers who've never written a game before.



Learning C By Programming Games


Learning C By Programming Games
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Author : Wouter van Toll
language : en
Publisher: Springer Nature
Release Date : 2019-11-21

Learning C By Programming Games written by Wouter van Toll and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-11-21 with Computers categories.


Developing computer games is a perfect way to learn how to program in modern programming languages. This book teaches how to program in C# through the creation of computer games – and without requiring any previous programming experience. Contrary to most programming books, van Toll, Egges, and Fokker do not organize the presentation according to programming language constructs, but instead use the structure and elements of computer games as a framework. For instance, there are chapters on dealing with player input, game objects, game worlds, game states, levels, animation, physics, and intelligence. The reader will be guided through the development of four games showing the various aspects of game development. Starting with a simple shooting game, the authors move on to puzzle games consisting of multiple levels, and conclude the book by developing a full-fledged platform game with animation, game physics, and intelligent enemies. They show a number of commonly used techniques in games, such as drawing layers of sprites, rotating, scaling and animating sprites, dealing with physics, handling interaction between game objects, and creating pleasing visual effects. At the same time, they provide a thorough introduction to C# and object-oriented programming, introducing step by step important programming concepts such as loops, methods, classes, collections, and exception handling. This second edition includes a few notable updates. First of all, the book and all example programs are now based on the library MonoGame 3.6, instead of the obsolete XNA Game Studio. Second, instead of explaining how the example programs work, the text now invites readers to write these programs themselves, with clearly marked reference points throughout the text. Third, the book now makes a clearer distinction between general (C#) programming concepts and concepts that are specific to game development. Fourth, the most important programming concepts are now summarized in convenient “Quick Reference” boxes, which replace the syntax diagrams of the first edition. Finally, the updated exercises are now grouped per chapter and can be found at the end of each chapter, allowing readers to test their knowledge more directly. The book is also designed to be used as a basis for a game-oriented programming course. Supplementary materials for organizing such a course are available on an accompanying web site, which also includes all example programs, game sprites, sounds, and the solutions to all exercises.