Reality By Design

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Mixed Reality In Architecture Design And Construction
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Author : Xiangyu Wang
language : en
Publisher: Springer Science & Business Media
Release Date : 2008-12-21
Mixed Reality In Architecture Design And Construction written by Xiangyu Wang and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-12-21 with Computers categories.
Mixed Reality is moving out of the research-labs into our daily lives. It plays an increasing role in architecture, design and construction. The combination of digital content with reality creates an exciting synergy that sets out to enhance engagement within architectural design and construction. State-of-the-art research projects on theories and applications within Mixed Reality are presented by leading researchers covering topics in architecture, design collaboration, construction and education. They discuss current projects and offer insight into the next wave of Mixed Reality possibilities.
Reality By Design
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Author : Joseph Petraglia
language : en
Publisher: Routledge
Release Date : 1998-02
Reality By Design written by Joseph Petraglia and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 1998-02 with Education categories.
An essential resource for understanding cutting edge developments in contemporary education. Using real life examples of educational technology, it explains why rhetorical relations must replace cognitive process as the central focus of education.
Triadic Game Design
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Author : Casper Harteveld
language : en
Publisher: Springer Science & Business Media
Release Date : 2011-02-26
Triadic Game Design written by Casper Harteveld and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-02-26 with Computers categories.
Many designers, policy makers, teachers, and other practitioners are beginning to understand the usefulness of using digital games beyond entertainment. Games have been developed for teaching, recruiting and to collect data to improve search engines. This book examines the fundamentals of designing any game with a serious purpose and provides a way of thinking on how to design one successfully. The reader will be introduced to a design philosophy called “Triadic Game Design.”; a theory that all games involve three worlds: the worlds of Reality, Meaning, and Play. Each world is affiliated with aspects. A balance needs to be found within and between the three worlds. Such a balance is difficult to achieve, during the design many tensions will arise, forcing designers to make trade-offs. To deal with these tensions and to ensure that the right decisions are made to create a harmonic game, a frame of reference is needed. This is what Triadic Game Design offers.
The Vr Book
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Author : Jason Jerald
language : en
Publisher: Morgan & Claypool
Release Date : 2015-09-01
The Vr Book written by Jason Jerald and has been published by Morgan & Claypool this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-09-01 with Computers categories.
This is a strong foundation of human-centric virtual reality design for anyone and everyone involved in creating VR experiences. Without a clear understanding of the human side of virtual reality (VR), the experience will always fail. The VR Book bridges this gap by focusing on human-centered design. Creating compelling VR applications is an incredibly complex challenge. When done well, these experiences can be brilliant and pleasurable, but when done badly, they can result in frustration and sickness. Whereas limitations of technology can cause bad VR execution, problems are oftentimes caused by a lack of understanding human perception, interaction, design principles, and real users. This book focuses on the human elements of VR, such as how users perceive and intuitively interact with various forms of reality, causes of VR sickness, creating useful and pleasing content, and how to design and iterate upon effective VR applications. This book is not just for VR designers, it is for managers, programmers, artists, psychologists, engineers, students, educators, and user experience professionals. It is for the entire VR team, as everyone contributing should understand at least the basics of the many aspects of VR design. The industry is rapidly evolving, and The VR Book stresses the importance of building prototypes, gathering feedback, and using adjustable processes to efficiently iterate towards success. It contains extensive details on the most important aspects of VR, more than 600 applicable guidelines, and over 300 additional references.
The Disobedience Of Design
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Author : Gui Bonsiepe
language : en
Publisher: Bloomsbury Publishing
Release Date : 2021-12-02
The Disobedience Of Design written by Gui Bonsiepe and has been published by Bloomsbury Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-12-02 with Design categories.
This volume presents for the first time in English a curated selection of writings by the design thinker Gui Bonsiepe from the 1960s to the present day. Addressing as it does questions of non-Western design and a design practice that is both radical and democratic, Bonsiepe's work has assumed new importance for current debates inspired by global political and environmental crises. Structured into three sections, the anthology first addresses Bonsiepe's work on design theory and practice, particularly in relation to the history and contemporary relevance of the Ulm design school, where Bonsiepe was a professor in the 1960s. A second section then represents Bonsiepe's writings after his move to South America in the 1960s and '70s, where he worked as a design consultant for the Allende government in Chile before the military takeover. In writings from the period, Bonsiepe explores the concept of design 'at the periphery' and the relationship of national design traditions and practices in Latin American countries to those of 'the core' - Western European and American design. The final section comprises selections of Bonsiepe's writings on design in relation to literacy and language, visuality and cognition. This indispensable volume includes new interviews with Bonsiepe as well as his original, previously unpublished texts.
Learning And Collaboration Technologies
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Author : Brian K. Smith
language : en
Publisher: Springer Nature
Release Date : 2025-05-30
Learning And Collaboration Technologies written by Brian K. Smith and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-05-30 with Computers categories.
The three-volume set LNCS 15806–15808 constitutes the thoroughly refereed proceedings of the 12th International Conference on Learning and Collaboration Technologies, LCT 2025, held as part of the 27th International Conference, HCI International 2025, which took place in Gothenburg, Sweden, June 22-17, 2025. The total of 1430 papers and 355 posters included in the HCII 2025 proceedings was carefully reviewed and selected from 7972 submissions. The papers have been organized in topical sections as follows: Part I: Designing Learning Experiences; Technological Innovation in Education Part II: From Human Teachers to AI Educators; Intelligent Learning Environments Part III: Serious Games and Gamification; Immersive Learning; Understanding Learning Experiences
Design School After Boundaries And Disciplines
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Author : Paul A. Rodgers
language : en
Publisher: Vernon Press
Release Date : 2019-12-15
Design School After Boundaries And Disciplines written by Paul A. Rodgers and has been published by Vernon Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-12-15 with Design categories.
By examining the contemporary situation of the Design School from a global perspective, this book explores how the structure of design learning and teaching, research and practice, is being transformed by a number of internal, external, and contextual factors and the implications of these factors for future iterations of the Design School. Exploring contemporary design education, this book asks whether Design Schools are shaping a new type of designer, or if tomorrow’s designers will emerge from other professions such as business, health care, education, and computing, where design ‘thinking’ is now regularly applied. The book is proposed at a time when governments and markets across the world are reshaping education. In a time of rapid and intensive change, it looks internationally at the shape of the Design School of the future. The book has been developed from a series of summits that explored the future of the contemporary Design School informed by international perspectives from high level invited speakers from design education, culture and industry who were asked: * How can a Design School in the age of the Anthropocene best prepare future designers for this complex world? * How can the Design School maximize the potential opportunities suggested by this future, uncertain world at a time of rapid and intensive change? * Having changed the planet how should the Design School react to the planet changing us? The three summits reflect three significant turns in the contemporary Design School. The first focused on the current issues surrounding the Design School from the academic perspective. The second summit examined the increasingly intensive relationship between industry and Design Schools. The third summit focused on the increasingly close relationship between the Design School and the Cultural Sector. The book includes essays from the expanding landscape of the Design School, including educational providers, the design museum sector, the international design festival circuit and influential practitioners engaged in design education. The essays in this book provide a valuable, comprehensive examination of the future of the Design School and render a unique forecast of its probable trajectory.
Ergonomics In Design
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Author : Pei-Luen Rau
language : en
Publisher: AHFE Conference
Release Date : 2024-07-24
Ergonomics In Design written by Pei-Luen Rau and has been published by AHFE Conference this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-07-24 with Technology & Engineering categories.
Proceedings of the 15th International Conference on Applied Human Factors and Ergonomics and the Affiliated Conferences, Nice, France, 24-27 July 2024.
Designing Deploying And Evaluating Virtual And Augmented Reality In Education
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Author : Gokce Akcayir
language : en
Publisher: Information Science Reference
Release Date : 2020-10-11
Designing Deploying And Evaluating Virtual And Augmented Reality In Education written by Gokce Akcayir and has been published by Information Science Reference this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-10-11 with Augmented reality in education categories.
"This book examines the use of virtual and augmented reality in educational settings"--
Computer Human Interaction Research And Applications
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Author : Hugo Plácido da Silva
language : en
Publisher: Springer Nature
Release Date : 2025-03-07
Computer Human Interaction Research And Applications written by Hugo Plácido da Silva and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-03-07 with Computers categories.
This two-volume set, CCIS 2370 and CCIS 2371, constitutes the proceedings of the 8th International Conference on Computer-Human Interaction Research and Applications, CHIRA 2024, held Porto, Portugal, during November 21–22, 2024. The 16 full papers and 45 short papers presented in these volumes were carefully reviewed and selected from 76 submissions. These papers focus on the research advancements and practical applications within various areas in the field of Computer-Human Interaction, including Human Factors and Information Systems, Interactive Devices, Interaction Design and Adaptive and Intelligent Systems.