[PDF] Retrogame Archeology - eBooks Review

Retrogame Archeology


Retrogame Archeology
DOWNLOAD

Download Retrogame Archeology PDF/ePub or read online books in Mobi eBooks. Click Download or Read Online button to get Retrogame Archeology book now. This website allows unlimited access to, at the time of writing, more than 1.5 million titles, including hundreds of thousands of titles in various foreign languages. If the content not found or just blank you must refresh this page





Retrogame Archeology


Retrogame Archeology
DOWNLOAD

Author : John Aycock
language : en
Publisher: Springer
Release Date : 2016-05-09

Retrogame Archeology written by John Aycock and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-05-09 with Computers categories.


Drawing on extensive research, this book explores the techniques that old computer games used to run on tightly-constrained platforms. Retrogame developers faced incredible challenges of limited space, computing power, rudimentary tools, and the lack of homogeneous environments. Using examples from over 100 retrogames, this book examines the clever implementation tricks that game designers employed to make their creations possible, documenting these techniques that are being lost. However, these retrogame techniques have modern analogues and applications in general computer systems, not just games, and this book makes these contemporary connections. It also uses retrogames' implementation to introduce a wide variety of topics in computer systems including memory management, interpretation, data compression, procedural content generation, and software protection. Retrogame Archeology targets professionals and advanced-level students in computer science, engineering, and mathematics but would also be of interest to retrogame enthusiasts, computer historians, and game studies researchers in the humanities.



Amnesia Remembered


Amnesia Remembered
DOWNLOAD

Author : John Aycock
language : en
Publisher: Berghahn Books
Release Date : 2023-03-10

Amnesia Remembered written by John Aycock and has been published by Berghahn Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-03-10 with Social Science categories.


Our modern culture is increasingly expressed in the form of digital artifacts, yet archaeology is in its infancy when it comes to researching and understanding them. The study and reverse engineering of digital artifacts is no longer the exclusive domain of computer scientists. Presented by way of analogy to the process of archaeological fieldwork familiar to readers, the 1986 Electronic Arts game Amnesia is used as a vehicle to explain the procedure and thought process required to reverse engineer a digital artifact. As a go-to reference to learn how to begin studying the digital, Amnesia is shown to be a multi-layered artifact with a complex backstory; through it, topics in data compression, copy protection, memory management, and programming languages are covered.



Archaeology Outside The Box


Archaeology Outside The Box
DOWNLOAD

Author : Hans Barnard
language : en
Publisher: Cotsen Institute of Archaeology Press
Release Date : 2022-12-31

Archaeology Outside The Box written by Hans Barnard and has been published by Cotsen Institute of Archaeology Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-12-31 with Social Science categories.


Archaeology Outside the Box makes contemporary archaeology germane to the general public as well as to researchers in other disciplines. In thirty-one richly illustrated chapters, a wide variety of projects is presented by an international group of anthropologists, archaeologists, architects, and artists. These aim to broaden the applicability of archaeology by reflecting on archaeological remains in novel ways, or by addressing contemporary concerns with archaeological theory and research methods. Demonstrating the fascinating and pertinent nature of archaeology, the authors go far beyond its definition as a discipline that unearths objects of ancient material culture. Many chapters also provide arguments relevant to the soul-searching discussions currently taking place within archaeology worldwide and accelerated by the Black Lives Matter movement and the recent Covid-19 pandemic.



Archaeogaming


Archaeogaming
DOWNLOAD

Author : Andrew Reinhard
language : en
Publisher: Berghahn Books
Release Date : 2018-06-18

Archaeogaming written by Andrew Reinhard and has been published by Berghahn Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-06-18 with Social Science categories.


Video games exemplify contemporary material objects, resources, and spaces that people use to define their culture. Video games also serve as archaeological sites in the traditional sense as a place, in which evidence of past activity is preserved and has been, or may be, investigated using the discipline of archaeology, and which represents a part of the archaeological record. This book serves as a general introduction to "archaeogaming"; it describes the intersection of archaeology and video games and applies archaeological method and theory into understanding game-spaces as both site and artifact.



Game Engine Black Book Wolfenstein 3d


Game Engine Black Book Wolfenstein 3d
DOWNLOAD

Author : Fabien Sanglard
language : en
Publisher: Software Wizards
Release Date :

Game Engine Black Book Wolfenstein 3d written by Fabien Sanglard and has been published by Software Wizards this book supported file pdf, txt, epub, kindle and other format this book has been release on with Computers categories.


How was Wolfenstein 3D made and what were the secrets of its speed? How did id Software manage to turn a machine designed to display static images for word processing and spreadsheet applications into the best gaming platform in the world, capable of running games at seventy frames per seconds? If you have ever asked yourself these questions, Game Engine Black Book is for you. This is an engineering book. You will not find much prose in here (the author’s English is broken anyway.) Instead, this book has only bit of text and plenty of drawings attempting to describe in great detail the Wolfenstein 3D game engine and its hardware, the IBM PC with an Intel 386 CPU and a VGA graphic card. Game Engine Black Book details techniques such as raycasting, compiled scalers, deferred rendition, VGA Mode-Y, linear feedback shift register, fixed point arithmetic, pulse width modulation, runtime generated code, self-modifying code, and many others tricks. Open up to discover the architecture of the software which pioneered the First Person Shooter genre.



Uxd And Ucd Approaches For Accessible Education


Uxd And Ucd Approaches For Accessible Education
DOWNLOAD

Author : Mendoza-González, Ricardo
language : en
Publisher: IGI Global
Release Date : 2020-01-03

Uxd And Ucd Approaches For Accessible Education written by Mendoza-González, Ricardo and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-01-03 with Education categories.


It is widely agreed throughout the world that education and access to education are human rights. In order to accommodate the educational needs of people globally, technology will be required that supports inclusion and promotes equity for both learning processes and governance in educational institutions. In order to achieve this, technological resources must be designed to be accessible and usable for all individuals by implementing user-centered design (UCD) and user experience design (UXD) processes. UXD and UCD Approaches for Accessible Education is an academic research publication that explores thoughts and experiences on accessible and equitable education from perspectives on human-computer interaction, user research, and design thinking. It seeks to improve the understanding on how technology should be designed to truly contribute to and support accessibility and equity in education. Featuring a wide range of topics such as online courses, inclusive education, and virtual reality, this publication is essential for academicians, curriculum designers, researchers, instructional designers, educational software developers, IT consultants, policymakers, administrators, and students.



The Media Snatcher


The Media Snatcher
DOWNLOAD

Author : Carl Therrien
language : en
Publisher: MIT Press
Release Date : 2019-10-08

The Media Snatcher written by Carl Therrien and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-10-08 with Games & Activities categories.


An in-depth exploration of a neglected video game platform of the 1990s and a reflection on the way we construct the cultural history of video games. In The Media Snatcher, Carl Therrien offers an in-depth exploration of NEC's PC Engine/TurboGrafx-16, a little-studied video game platform released in the late 1980s. The PC Engine was designed to bring technological expandability to the world of game consoles; The Media Snatcher's subtitle evokes some of the expansions and the numerous rebranded versions of the system released by NEC, including the first CD-ROM add-on in video game history. The platform makers hoped that expandability would allow its console to remain at the cutting edge and even catch up with such perceptually rich media as cinema and anime. More than a simple shape-shifter, the PC Engine became a media snatcher. Therrien examines the multidirectional interactions of video game technologies, commercial structures, and cultural dynamics. He considers, among other things, hyperbolic marketing and its impact on how we construct video game history; glitches, technological obsolescence, and the difficulty of conducting media archaeology of the recent past; the emergence of male-centered power fantasies through audiovisual rewards; the rise of original genres such as visual novels; and the sustained efforts to integrate PC Engine software in the sprawling media landscape of Japan (where the PC Engine found much of its success). Avoiding the usual techno-industrial glorification, Therrien recounts the bold technological aspirations of the platform makers and the struggles to make the actual technology realize its potential.



Encyclopedia Of Video Games 3 Volumes


Encyclopedia Of Video Games 3 Volumes
DOWNLOAD

Author : Mark J. P. Wolf
language : en
Publisher: Bloomsbury Publishing USA
Release Date : 2021-05-24

Encyclopedia Of Video Games 3 Volumes written by Mark J. P. Wolf and has been published by Bloomsbury Publishing USA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-05-24 with Games & Activities categories.


Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike.



Research Anthology On Game Design Development Usage And Social Impact


Research Anthology On Game Design Development Usage And Social Impact
DOWNLOAD

Author : Management Association, Information Resources
language : en
Publisher: IGI Global
Release Date : 2022-10-07

Research Anthology On Game Design Development Usage And Social Impact written by Management Association, Information Resources and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-10-07 with Computers categories.


Videogames have risen in popularity in recent decades and continue to entertain many all over the world. As game design and development becomes more accessible to those outside of the industry, their uses and impacts are further expanded. Games have been developed for medical, educational, business, and many more applications. While games have many beneficial applications, many challenges exist in current development processes as well as some of their impacts on society. It is essential to investigate the current trends in the design and development of games as well as the opportunities and challenges presented in their usage and social impact. The Research Anthology on Game Design, Development, Usage, and Social Impact discusses the emerging developments, opportunities, and challenges that are found within the design, development, usage, and impact of gaming. It presents a comprehensive collection of the recent research, theories, case studies, and more within the area. Covering topics such as academic game creation, gaming experience, and violence in gaming, this major reference work is a dynamic resource for game developers, instructional designers, educators and administrators of both K-12 and higher education, students of higher education, librarians, government officials, business leaders and executives, researchers, and academicians.



Practical Archaeogaming


Practical Archaeogaming
DOWNLOAD

Author : Andrew Reinhard
language : en
Publisher: Berghahn Books
Release Date : 2024-05-03

Practical Archaeogaming written by Andrew Reinhard and has been published by Berghahn Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-05-03 with Social Science categories.


As a sequel to Archaeogaming: an Introduction to Archaeology in and of Video Games, the author focuses on the practical and applied side of the discipline, collecting recent digital fieldwork together in one place for the first time to share new methods in treating interactive digital built environments as sites for archaeological investigation. Fully executed examples of practical and applied archaeogaming include the necessity of a rapid archaeology of digital built environments, the creation of a Harris matrix for software stratigraphy, the ethnographic work behind a human civilization trapped in an unstable digital landscape, how to conduct photogrammetry and GIS mapping in procedurally generated space, and how to transform digital artifacts into printed three-dimensional objects. Additionally, the results of the 2014 Atari excavation in Alamogordo, New Mexico are summarized for the first time.