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Robust Methods For Dense Monocular Non Rigid 3d Reconstruction And Alignment Of Point Clouds


Robust Methods For Dense Monocular Non Rigid 3d Reconstruction And Alignment Of Point Clouds
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Robust Methods For Dense Monocular Non Rigid 3d Reconstruction And Alignment Of Point Clouds


Robust Methods For Dense Monocular Non Rigid 3d Reconstruction And Alignment Of Point Clouds
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Author : Vladislav Golyanik
language : en
Publisher: Springer Nature
Release Date : 2020-06-04

Robust Methods For Dense Monocular Non Rigid 3d Reconstruction And Alignment Of Point Clouds written by Vladislav Golyanik and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-06-04 with Computers categories.


Vladislav Golyanik proposes several new methods for dense non-rigid structure from motion (NRSfM) as well as alignment of point clouds. The introduced methods improve the state of the art in various aspects, i.e. in the ability to handle inaccurate point tracks and 3D data with contaminations. NRSfM with shape priors obtained on-the-fly from several unoccluded frames of the sequence and the new gravitational class of methods for point set alignment represent the primary contributions of this book. About the Author: Vladislav Golyanik is currently a postdoctoral researcher at the Max Planck Institute for Informatics in Saarbrücken, Germany. The current focus of his research lies on 3D reconstruction and analysis of general deformable scenes, 3D reconstruction of human body and matching problems on point sets and graphs. He is interested in machine learning (both supervised and unsupervised), physics-based methods as well as new hardware and sensors for computer vision and graphics (e.g., quantum computers and event cameras).



Pattern Recognition


Pattern Recognition
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Author : Zeynep Akata
language : en
Publisher: Springer Nature
Release Date : 2021-03-16

Pattern Recognition written by Zeynep Akata and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-03-16 with Computers categories.


This book constitutes the refereed proceedings of the 42nd German Conference on Pattern Recognition, DAGM GCPR 2020, which took place during September 28 until October 1, 2020. The conference was planned to take place in Tübingen, Germany, but had to change to an online format due to the COVID-19 pandemic. The 34 papers presented in this volume were carefully reviewed and selected from a total of 89 submissions. They were organized in topical sections named: Normalizing Flow, Semantics, Physics, Camera Calibration and Computer Vision, Pattern Recognition, Machine Learning.



Analysis And Modeling Of Faces And Gestures


Analysis And Modeling Of Faces And Gestures
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Author : S. Kevin Zhou
language : en
Publisher: Springer
Release Date : 2007-11-04

Analysis And Modeling Of Faces And Gestures written by S. Kevin Zhou and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-11-04 with Computers categories.


This book constitutes the refereed proceedings of the Third International Workshop on Analysis and Modelling of Faces and Gestures, AMFG 2007, held within the scope of ICCV 2007, the International Conference on Computer Vision. The papers review the status of recognition, analysis and modeling of face, gesture, activity, and behavior. Topics addressed include feature representation, 3D face, video-based face recognition, facial motion analysis, and sign recognition.



Analysis And Modelling Of Faces And Gestures


Analysis And Modelling Of Faces And Gestures
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Author : Wenyi Zhao
language : en
Publisher: Springer
Release Date : 2005-10-26

Analysis And Modelling Of Faces And Gestures written by Wenyi Zhao and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005-10-26 with Computers categories.


During the last 30 years, face recognition and related problems such as face detection/tracking and facial expression recognition have attracted researchers from both the engineering and psychology communities. In addition, extensive research has been carried out to study hand and body gestures. The understanding of how humans perceive these important cues has significant scientific value and extensive applications. For example, human-computer interaction, visual surveillance, and smart video indexing are active application areas. Aiming towards putting such amazing perception capability onto computer systems, researchers have made substantial progress. However, technological challenges still exist in many aspects. Following a format similar to the IEEE International Workshop on Analysis and Modeling of Faces and Gestures (AMFG) 2003, this one-day workshop (AMFG 2005) provided a focused international forum to bring together well-known researchers and research groups to review the status of recognition, analysis and modeling of faces and gestures, to discuss the challenges that we are facing, and to explore future directions. Overall, 30 papers were selected from 90 submitted manuscripts. The topics of these papers range from feature representation, robust recognition, learning, and 3D modeling to psychology. In addition, two invited talks were given, by Prof. Kanade and Dr. Phillips. The technical program was organized into four oral sessions and two poster sessions. This workshop would not have been possible without the timely reviews provided by the members of the Technical Program Committee under a tight schedule. October 2005 Wenyi Zhao Shaogang Gong Xiaoou Tang



Numerical Geometry Of Non Rigid Shapes


Numerical Geometry Of Non Rigid Shapes
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Author : Alexander M. Bronstein
language : en
Publisher: Springer Science & Business Media
Release Date : 2008-09-18

Numerical Geometry Of Non Rigid Shapes written by Alexander M. Bronstein and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-09-18 with Computers categories.


Deformable objects are ubiquitous in the world surrounding us, on all levels from micro to macro. The need to study such shapes and model their behavior arises in a wide spectrum of applications, ranging from medicine to security. In recent years, non-rigid shapes have attracted growing interest, which has led to rapid development of the field, where state-of-the-art results from very different sciences - theoretical and numerical geometry, optimization, linear algebra, graph theory, machine learning and computer graphics, to mention several - are applied to find solutions. This book gives an overview of the current state of science in analysis and synthesis of non-rigid shapes. Everyday examples are used to explain concepts and to illustrate different techniques. The presentation unfolds systematically and numerous figures enrich the engaging exposition. Practice problems follow at the end of each chapter, with detailed solutions to selected problems in the appendix. A gallery of colored images enhances the text. This book will be of interest to graduate students, researchers and professionals in different fields of mathematics, computer science and engineering. It may be used for courses in computer vision, numerical geometry and geometric modeling and computer graphics or for self-study.



State Of The Art In Dense Monocular Non Rigid 3d Reconstruction


State Of The Art In Dense Monocular Non Rigid 3d Reconstruction
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Author :
language : en
Publisher:
Release Date : 2023

State Of The Art In Dense Monocular Non Rigid 3d Reconstruction written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023 with categories.


Abstract: 3D reconstruction of deformable (or non-rigid) scenes from a set of monocular 2D image observations is a long-standing and actively researched area of computer vision and graphics. It is an ill-posed inverse problem, since--without additional prior assumptions--it permits infinitely many solutions leading to accurate projection to the input 2D images. Non-rigid reconstruction is a foundational building block for downstream applications like robotics, AR/VR, or visual content creation. The key advantage of using monocular cameras is their omnipresence and availability to the end users as well as their ease of use compared to more sophisticated camera set-ups such as stereo or multi-view systems. This survey focuses on state-of-the-art methods for dense non-rigid 3D reconstruction of various deformable objects and composite scenes from monocular videos or sets of monocular views. It reviews the fundamentals of 3D reconstruction and deformation modeling from 2D image observations. We then start from general methods--that handle arbitrary scenes and make only a few prior assumptions--and proceed towards techniques making stronger assumptions about the observed objects and types of deformations (e.g. human faces, bodies, hands, and animals). A significant part of this STAR is also devoted to classification and a high-level comparison of the methods, as well as an overview of the datasets for training and evaluation of the discussed techniques. We conclude by discussing open challenges in the field and the social aspects associated with the usage of the reviewed methods



Towards Optimal Point Cloud Processing For 3d Reconstruction


Towards Optimal Point Cloud Processing For 3d Reconstruction
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Author : Guoxiang Zhang
language : en
Publisher: Springer Nature
Release Date : 2022-06-03

Towards Optimal Point Cloud Processing For 3d Reconstruction written by Guoxiang Zhang and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-06-03 with Technology & Engineering categories.


This SpringerBrief presents novel methods of approaching challenging problems in the reconstruction of accurate 3D models and serves as an introduction for further 3D reconstruction methods. It develops a 3D reconstruction system that produces accurate results by cascading multiple novel loop detection, sifting, and optimization methods. The authors offer a fast point cloud registration method that utilizes optimized randomness in random sample consensus for surface loop detection. The text also proposes two methods for surface-loop sifting. One is supported by a sparse-feature-based optimization graph. This graph is more robust to different scan patterns than earlier methods and can cope with tracking failure and recovery. The other is an offline algorithm that can sift loop detections based on their impact on loop optimization results and which is enabled by a dense map posterior metric for 3D reconstruction and mapping performance evaluation works without any costly ground-truth data. The methods presented in Towards Optimal Point Cloud Processing for 3D Reconstruction will be of assistance to researchers developing 3D modelling methods and to workers in the wide variety of fields that exploit such technology including metrology, geological animation and mass customization in smart manufacturing.



Dense 3d Point Cloud Representation Of A Scene Using Uncalibrated Monocular Vision


Dense 3d Point Cloud Representation Of A Scene Using Uncalibrated Monocular Vision
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Author : Yakov Diskin
language : en
Publisher:
Release Date : 2013

Dense 3d Point Cloud Representation Of A Scene Using Uncalibrated Monocular Vision written by Yakov Diskin and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013 with Computer vision categories.


We present a 3D reconstruction algorithm designed to support various automation and navigation applications. The algorithm presented focuses on the 3D reconstruction of a scene using only a single moving camera. Utilizing video frames captured at different points in time allows us to determine the depths of a scene. In this way, the system can be used to construct a point cloud model of its unknown surroundings. In this thesis, we present the step by step methodology of the development of a reconstruction technique. The original reconstruction process, resulting with a point cloud was computed based on feature matching and depth triangulation analysis. In an improved version of the algorithm, we utilized optical flow features to create an extremely dense representation model. Although dense, this model is hindered due to its low disparity resolution. As feature points were matched from frame to frame, the resolution of the input images and the discrete nature of disparities limited the depth computations within a scene. With the third algorithmic modification, we introduce the addition of the preprocessing step of nonlinear super resolution. With this addition, the accuracy of the point cloud which relies on precise disparity measurement has significantly increased. Using a pixel by pixel approach, the super resolution technique computes the phase congruency of each pixel's neighborhood and produces nonlinearly interpolated high resolution input frames. Thus, a feature point travels a more precise discrete disparity. Also, the quantity of points within the 3D point cloud model is significantly increased since the number of features is directly proportional to the resolution and high frequencies of the input image. Our final contribution of additional preprocessing steps is designed to filter noise points and mismatched features, giving birth to the complete Dense Point-cloud Representation (DPR) technique. We measure the success of DPR by evaluating the visual appeal, density, accuracy and computational expense of the reconstruction technique and compare with two state-of-the-arts techniques. After the presentation of rigorous analysis and comparison, we conclude by presenting the future direction of development and its plans for deployment in real-world applications.



Fast Robust Rigid And Non Rigid Registration For Globally Consistent 3d Scene And Shape Reconstruction


Fast Robust Rigid And Non Rigid Registration For Globally Consistent 3d Scene And Shape Reconstruction
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Author : Sk Aziz Ali
language : en
Publisher:
Release Date : 2023

Fast Robust Rigid And Non Rigid Registration For Globally Consistent 3d Scene And Shape Reconstruction written by Sk Aziz Ali and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023 with categories.




Camera Networks


Camera Networks
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Author : Matthew Turk
language : en
Publisher:
Release Date : 2011

Camera Networks written by Matthew Turk and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011 with Computer vision categories.


Being able to recover the shape of 3D deformable surfaces from a single video stream would make it possible to field reconstruction systems that run on widely available hardware without requiring specialized devices. However, because many different 3D shapes can have virtually the same projection, such monocular shape recovery is inherently ambiguous. In this survey, we will review the two main classes of techniques that have proved most effective so far: The template-based methods that rely on establishing correspondences with a reference image in which the shape is already known, and non-rigid structure-from-motion techniques that exploit points tracked across the sequences to reconstruct a completely unknown shape. In both cases, we will formalize the approach, discuss its inherent ambiguities, and present the practical solutions that have been proposed to resolve them. To conclude, we will suggest directions for future research. Table of Contents: Introduction / Early Approaches to Non-Rigid Reconstruction / Formalizing Template-Based Reconstruction / Performing Template-Based Reconstruction / Formalizing Non-Rigid Structure from Motion / Performing Non-Rigid Structure from Motion / Future Directions.