Technology As Experience


Technology As Experience
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Technology As Experience


Technology As Experience
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Author : John McCarthy
language : en
Publisher: MIT Press
Release Date : 2007-08-24

Technology As Experience written by John McCarthy and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-08-24 with Computers categories.


In Technology as Experience, John McCarthy and Peter Wright argue that any account of what is often called the user experience must take into consideration the emotional, intellectual, and sensual aspects of our interactions with technology. We don't just use technology, they point out; we live with it. They offer a new approach to understanding human-computer interaction through examining the felt experience of technology. Drawing on the pragmatism of such philosophers as John Dewey and Mikhail Bakhtin, they provide a framework for a clearer analysis of technology as experience. Just as Dewey, in Art as Experience, argued that art is part of everyday lived experience and not isolated in a museum, McCarthy and Wright show how technology is deeply embedded in everyday life. The "zestful integration" or transcendent nature of the aesthetic experience, they say, is a model of what human experience with technology might become. McCarthy and Wright illustrate their theoretical framework with real-world examples that range from online shopping to ambulance dispatch. Their approach to understanding human computer interaction—seeing it as creative, open, and relational, part of felt experience—is a measure of the fullness of technology's potential to be more than merely functional.



Experience Design


Experience Design
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Author : Marc Hassenzahl
language : en
Publisher: Morgan & Claypool Publishers
Release Date : 2010-07-07

Experience Design written by Marc Hassenzahl and has been published by Morgan & Claypool Publishers this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-07-07 with Technology & Engineering categories.


In his book "In the blink of an eye" Walter Murch, the Oscar-awarded editor of The English Patient, Apocalypse Now, and many other outstanding movies, devises the Rule of Six -- six criteria for what makes a good cut. On top of his list is "to be true to the emotion of the moment," a quality more important than advancing the story or being rhythmically interesting. The cut has to deliver a meaningful, compelling, and emotion-rich "experience" to the audience. Because, "what they finally remember is not the editing, not the camerawork, not the performances, not even the story---it's how they felt." Technology for all the right reasons applies this insight to the design of interactive products and technologies -- the domain of Human-Computer Interaction, Usability Engineering, and Interaction Design. It takes an experiential approach, putting experience before functionality and leaving behind oversimplified calls for ease, efficiency, and automation or shallow beautification. Instead, it explores what really matters to humans and what it needs to make technology more meaningful. The book clarifies what experience is, and highlights five crucial aspects and their implications for the design of interactive products. It provides reasons why we should bother with an experiential approach, and presents a detailed working model of experience useful for practitioners and academics alike. It closes with the particular challenges of an experiential approach for design. The book presents its view as a comprehensive, yet entertaining blend of scientific findings, design examples, and personal anecdotes.



War Technology And Experience Aboard The Uss Monitor


War Technology And Experience Aboard The Uss Monitor
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Author : David A. Mindell
language : en
Publisher: JHU Press
Release Date : 2000-03-24

War Technology And Experience Aboard The Uss Monitor written by David A. Mindell and has been published by JHU Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2000-03-24 with Science categories.


In a familiar story, the USS Monitor battled the CSS Virginia (the armored and refitted USS Merrimack) at Hampton Roads in March of 1862. In War, Technology, and Experience aboard the USS Monitor, David A. Mindell adds a new perspective to the story as he explores how mariners—fighting "blindly" below the waterline—lived and coped with the metal monster they called the "iron coffin." Mindell shows how the iron warship emerged as an idea and became practicable, how building it drew upon and forced changes in contemporary manufacturing technology, and how the vessel captured the nineteenth-century American popular and literary imaginations. Combining technical, personal, administrative, and literary analysis, Mindell examines the experience of the men aboard the Monitor and their reactions to the thrills and dangers that accompanied the new machine. The invention surrounded men with iron and threatened their heroism, their self-image as warriors, even their lives. Mindell also examines responses to this strange new warship by Nathaniel Hawthorne and Herman Melville, who prophetically saw in the Civil War a portent of the mechanized warfare of the future. The story of the Monitor shows how technology changes not only the tools but also the very experience of combat, generating effects that are still felt today in the era of "smart bombs" and pushbutton wars. "We find new significance in the otherwise well-known history of the Monitor. It is no longer the story of the heroic inventor and his impenetrable weapon thrusting themselves upon a doubtful and conservative bureaucracy... It is no longer the story of a heroic battle and the machine's epic loss soon after. Rather it is a story of people experiencing new machinery, attempting to make sense of its thrills, constrictions, and politics, and sensing its power and impotence—both in glory and frustration."—from War, Technology, and Experience aboard the USS Monitor



Design For Experience


Design For Experience
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Author : Jinwoo Kim
language : en
Publisher: Springer
Release Date : 2017-06-26

Design For Experience written by Jinwoo Kim and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-06-26 with Computers categories.


Presents a strategic perspective and design methodology that guide the process of developing digital products and services that provide ‘real experience’ to users. Only when the material experienced runs its course to fulfilment is it then regarded as ‘real experience’ that is distinctively senseful, evaluated as valuable, and harmoniously related to others. Based on the theoretical background of human experience, the book focuses on these three questions: How can we understand the current dominant designs of digital products and services? What are the user experience factors that are critical to provide the real experience? What are the important HCI design elements that can effectively support the various UX factors that are critical to real experience? Design for Experience is intended for people who are interested in the experiences behind the way we use our products and services, for example designers and students interested in interaction, visual graphics and information design or practitioners and entrepreneurs in pursuit of new products or service-based start-ups.



Emotions In Technology Design From Experience To Ethics


Emotions In Technology Design From Experience To Ethics
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Author : Rebekah Rousi
language : en
Publisher: Springer Nature
Release Date : 2020-09-29

Emotions In Technology Design From Experience To Ethics written by Rebekah Rousi and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-09-29 with Computers categories.


Understanding emotions is becoming ever more valuable in design, both in terms of what people prefer as well as in relation to how they behave in relation to it. Approaches to conceptualising emotions in technology design, how emotions can be operationalised and how they can be measured are paramount to ascertaining the core principles of design. Emotions in Technology Design: From Experience to Ethics provides a multi-dimensional approach to studying, designing and comprehending emotions in design. It presents emotions as understood through basic human-technology research, applied design practice, culture and aesthetics, ethical approaches to emotional design, and ethics as a cultural framework for emotions in design experience. Core elements running through the book are: cognitive science – cognitive-affective theories of emotions (i.e., Appraisal); culture – the ways in which our minds are trained to recognise, respond to and influence design; and ethics – a deep cultural framework of interpretations of good versus evil. This ethical understanding brings culture and cognition together to form genuine emotional experience. This book is essential reading for designers, technology developers, HCI and cognitive science scholars, educators and students (at both undergraduate and graduate levels) in terms of emotional design methods and tools, systematic measurement of emotion in design experience, cultural theory underpinning how emotions operate in the production and interaction of design, and how ethics influence basic (primal) and higher level emotional reactions. The broader scope equips design practitioners, developers and scholars with that ‘something more’ in terms of understanding how emotional experience of technology can be positioned in relation to cultural discourse and ethics.



Technology And The African American Experience


Technology And The African American Experience
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Author : Bruce Sinclair
language : en
Publisher: MIT Press
Release Date : 2004

Technology And The African American Experience written by Bruce Sinclair and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with History categories.


The intersection of race and technology: blackcreativity and the economic and social functions of the myth ofdisengenuity.



Quality Of Experience And Learning In Information Systems


Quality Of Experience And Learning In Information Systems
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Author : Josephina Antoniou
language : en
Publisher:
Release Date : 2021

Quality Of Experience And Learning In Information Systems written by Josephina Antoniou and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021 with Human-computer interaction categories.


The book shows how researchers, practitioners, and designers can improve user experiences with technology by understanding various user learning styles and characteristics when they interact with new and challenging applications and interfaces. Quality of experience in this new technological environment is affected by the learning curve involved in being able to use the new interfaces in a satisfactory way. The author explores the variations in quality of experience when considering learning and ethics when interacting with new, emerging technologies. The author shows how results can be applied to technologies such as big data, AI, 5G, and Internet of Things (IoT). Taken into account are also safety and security requirements, context, environment, etc. The book explores the idea of learning, ethics, and the idea that there exists a "recipe" for a satisfactory interaction with technology if such relevant parameters are taken into consideration. Analyzes user habits to improve quality of experience when interacting with technology; Shows how to apply quality of service techniques to 5G, IoT, big data and AI; Uses behavior models to analyze interactions to improve the user quality of experience.



Youth Technology Governance Experience


Youth Technology Governance Experience
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Author : Liam Grealy
language : en
Publisher: Routledge
Release Date : 2018-06-14

Youth Technology Governance Experience written by Liam Grealy and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-06-14 with Social Science categories.


How do adults understand youth? How do their conceptions inform interventions into young lives or involve young people’s experiences? This volume tackles these questions by exploring adults’ ideas about youth. Specifically, Youth, Technology, Governance, Experience examines the four titular concepts and their implications for a range of relationships between youth and adults. Utilising interdisciplinary methods, the contributing authors deliver a broad range of analyses of young people differentiated by gender, class, race, and geography across an array of contexts, including within the home, in media representations, through government bureaucracies, and in everyday life. Youth, Technology, Governance, Experience also interrogates the meaning of technology and governance for youth studies, considering a range of ways they interact, including through social media, technologies of regulation, and educational tools. It will appeal to students and academic researchers interested in fields such as youth studies, cultural studies, sociology, and education.



Between Reason And Experience


Between Reason And Experience
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Author : Andrew Feenberg
language : en
Publisher: MIT Press
Release Date : 2010-04-09

Between Reason And Experience written by Andrew Feenberg and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-04-09 with Technology & Engineering categories.


A leading philosopher of technology calls for the democratic coordination of technical rationality with everyday experience. The technologies, markets, and administrations of today's knowledge society are in crisis. We face recurring disasters in every domain: climate change, energy shortages, economic meltdown. The system is broken, despite everything the technocrats claim to know about science, technology, and economics. These problems are exacerbated by the fact that today powerful technologies have unforeseen effects that disrupt everyday life; the new masters of technology are not restrained by the lessons of experience, and accelerate change to the point where society is in constant turmoil. In Between Reason and Experience, leading philosopher of technology Andrew Feenberg makes a case for the interdependence of reason—scientific knowledge, technical rationality—and experience. Feenberg examines different aspects of the tangled relationship between technology and society from the perspective of critical theory of technology, an approach he has pioneered over the past twenty years. Feenberg points to two examples of democratic interventions into technology: the Internet (in which user initiative has influenced design) and the environmental movement (in which science coordinates with protest and policy). He examines methodological applications of critical theory of technology to the case of the French Minitel computing network and to the relationship between national culture and technology in Japan. Finally, Feenberg considers the philosophies of technology of Heidegger, Habermas, Latour, and Marcuse. The gradual extension of democracy into the technical sphere, Feenberg argues, is one of the great political transformations of our time.



Learning To Teach Design And Technology In The Secondary School


Learning To Teach Design And Technology In The Secondary School
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Author : Alison Hardy
language : en
Publisher: Routledge
Release Date : 2020-10-01

Learning To Teach Design And Technology In The Secondary School written by Alison Hardy and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-10-01 with Education categories.


Learning to Teach Design and Technology in the Secondary School is a core text for all those training to teach design and technology in the secondary school. It helps you develop subject knowledge, acquire a deeper understanding of the role, purpose and potential of design and technology within the secondary curriculum, and provides the practical skills needed to plan, teach and evaluate stimulating and creative lessons. This fully updated fourth edition includes information on all areas of design and technology, and on new subject requirements relating to exam qualifications. It includes three new chapters on the role of critiquing in design and technology education, transitions after secondary design and technology, and using and producing design and technology education research. Designed to be read as a course or dipped into for support and advice, it covers: Each area of design and technology: materials, textiles, electronics and food Integrating new curriculum topics, such as emerging technologies, into your teaching Developing areas of subject knowledge Health and safety Planning lessons Organising and managing the classroom Teaching wider issues through design and technology Assessment issues Your own professional development. Bringing together insights from current educational theory and the best contemporary classroom teaching and learning, this book will prove an invaluable resource for students on all training routes – as well as their mentors – who aspire to become effective, reflective design and technology teachers.