The Art Of Virtual Lego Design


The Art Of Virtual Lego Design
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The Art Of Virtual Lego Design


The Art Of Virtual Lego Design
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Author : Vishnu Agarwal
language : en
Publisher: Apress
Release Date : 2023-01-04

The Art Of Virtual Lego Design written by Vishnu Agarwal and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-01-04 with Computers categories.


Have you ever dreamed of designing your own LEGOs? Do you love building huge LEGO models, but don’t have enough bricks? This book will show you how to do all that and more with Bricklink Studio 2.0, a software program that's widely used by LEGO designers to create LEGO models virtually before making them with real LEGO bricks. You'll learn how to start a new project, use the camera control options, and drag and drop parts into your building plate. Then take your bricks from a pile of random pieces into intricate masterpiece models using building tools like Select, Hinge, Clone, Hide, Connect, Collision, and more! You’ll master all the building tools that help you build LEGO models. Then you’ll learn to search and manage LEGO bricks in Studio 2.0 using different palette options like Master, Hidden parts, and Custom parts. Beyond the official LEGO colors, there are special color options you can use to render neon, glow in the dark, and translucent brick. Use this expanded color palette to add to the complexity of your models, and then render your model to see it realistically in 3D! You’ll also learn to animate your model and watch it come to life. After finishing your design, you’ll learn to share what you’ve built with the world. You’ll create professional LEGO instructions for your model that can be printed or shared. Making you a true LEGO design master! What You'll Learn Make fascinating models with virtual LEGO bricks Design LEGO models more efficiently with Studio 2.0’s powerful tools Use “Build Together” simultaneously with another designer on the same project Build massive, amazing models on a small budget Who This Book Is For Anyone interested in digital modelling or who loves building with LEGOs. Students, hobbyists, and enthusiasts will find fun learning activities.



The Art Of Virtual Lego Design


The Art Of Virtual Lego Design
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Author : Vishnu Agarwal
language : en
Publisher:
Release Date : 2023

The Art Of Virtual Lego Design written by Vishnu Agarwal and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023 with categories.


Have you ever dreamed of designing your own LEGOs? Do you love building huge LEGO models, but don't have enough bricks? This book will show you how to do all that and more with Bricklink Studio 2.0, a software program that's widely used by LEGO designers to create LEGO models virtually before making them with real LEGO bricks. You'll learn how to start a new project, use the camera control options, and drag and drop parts into your building plate. Then take your bricks from a pile of random pieces into intricate masterpiece models using building tools like Select, Hinge, Clone, Hide, Connect, Collision, and more! You'll master all the building tools that help you build LEGO models. Then you'll learn to search and manage LEGO bricks in Studio 2.0 using different palette options like Master, Hidden parts, and Custom parts. Beyond the official LEGO colors, there are special color options you can use to render neon, glow in the dark, and translucent brick. Use this expanded color palette to add to the complexity of your models, and then render your model to see it realistically in 3D! You'll also learn to animate your model and watch it come to life. After finishing your design, you'll learn to share what you've built with the world. You'll create professional LEGO instructions for your model that can be printed or shared. Making you a true LEGO design master! .



The Art Of Product Design


The Art Of Product Design
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Author : Hardi Meybaum
language : en
Publisher: John Wiley & Sons
Release Date : 2014-02-05

The Art Of Product Design written by Hardi Meybaum and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-02-05 with Business & Economics categories.


Embrace Open Engineering and accelerate the design and manufacturing processes Product development is a team sport, but most companies don't practice it that way. Organizations should be drawing on the creativity of engaged customers and outsiders, but instead they rely on the same small group of internal "experts" for new ideas. Designers and engineers should be connecting with marketing, sales, customer support, suppliers, and most importantly, customers. The Art of Product Design explains the rise of "Open Engineering," a way of breaking down barriers and taking advantage of web-based communities, knowledge, and tools to accelerate the design and manufacturing processes. Explains how to establish open flows of information inside and outside an organization, increasing the quality and frequency of input from different groups and stakeholders Hardi Meybaum is the founder and CEO of GrabCad, the largest community of mechanical engineers and designers in the world Open Engineering is crowdsourcing, it's collaborating, it's sharing and connecting. And it's helping a growing number of companies create better products faster than they ever imagined. The Art of Product Design shows you how to harness its power for your company.



Lego Studies


Lego Studies
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Author : Mark J.P. Wolf
language : en
Publisher: Routledge
Release Date : 2014-11-13

Lego Studies written by Mark J.P. Wolf and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-11-13 with Social Science categories.


Since the "Automatic Binding Bricks" that LEGO produced in 1949, and the LEGO "System of Play" that began with the release of Town Plan No. 1 (1955), LEGO bricks have gone on to become a global phenomenon, and the favorite building toy of children, as well as many an AFOL (Adult Fan of LEGO). LEGO has also become a medium into which a wide number of media franchises, including Star Wars, Harry Potter, Pirates of the Caribbean, Batman, Superman, Lord of the Rings, and others, have adapted their characters, vehicles, props, and settings. The LEGO Group itself has become a multimedia empire, including LEGO books, movies, television shows, video games, board games, comic books, theme parks, magazines, and even MMORPGs. LEGO Studies: Examining the Building Blocks of a Transmedial Phenomenon is the first collection to examine LEGO as both a medium into which other franchises can be adapted and a transmedial franchise of its own. Although each essay looks at a particular aspect of the LEGO phenomenon, topics such as adaptation, representation, paratexts, franchises, and interactivity intersect throughout these essays, proposing that the study of LEGO as a medium and a media empire is a rich vein barely touched upon in Media Studies.



Design Research


Design Research
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Author : Brenda Laurel
language : en
Publisher: MIT Press
Release Date : 2003-10-24

Design Research written by Brenda Laurel and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003-10-24 with Design categories.


How the tools of design research can involve designers more directly with objects, products and services they design; from human-centered research methods to formal experimentation, process models, and application to real world design problems. The tools of design research, writes Brenda Laurel, will allow designers "to claim and direct the power of their profession." Often neglected in the various curricula of design schools, the new models of design research described in this book help designers to investigate people, form, and process in ways that can make their work more potent and more delightful. "At the very least," Peter Lunenfeld writes in the preface, "design research saves us from reinventing the wheel. At its best, a lively research methodology can reinvigorate the passion that so often fades after designers join the profession." The goal of the book is to introduce designers to the many research tools that can be used to inform design as well as to ideas about how and when to deploy them effectively. The chapter authors come from diverse institutions and enterprises, including Stanford University, MIT, Intel, Maxis, Studio Anybody, Sweden's HUMlab, and Big Blue Dot. Each has something to say about how designers make themselves better at what they do through research, and illustrates it with real world examples—case studies, anecdotes, and images. Topics of this multi-voice conversation include qualitative and quantitative methods, performance ethnography and design improvisation, trend research, cultural diversity, formal and structural research practice, tactical discussions of design research process, and case studies drawn from areas as unique as computer games, museum information systems, and movies. Interspersed throughout the book are one-page "demos," snapshots of the design research experience. Design Research charts the paths from research methods to research findings to design principles to design results and demonstrates the transformation of theory into a richly satisfying and more reliably successful practice.



Creating Grading And Using Virtual Assessments


Creating Grading And Using Virtual Assessments
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Author : Kate Wolfe Maxlow
language : en
Publisher: Routledge
Release Date : 2021-11-16

Creating Grading And Using Virtual Assessments written by Kate Wolfe Maxlow and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-11-16 with Education categories.


This book provides a variety of strategies for creating, grading, and using assessments in the virtual setting. With more teaching and learning taking place online, teachers are adjusting their strategies for creating, grading, and using virtual assessments. This strategies-based book helps you understand the key challenges and solutions to delivering virtual assessments, including use of quizzes, digital worksheets, grading, preventing cheating, and considerations of equity, quality, choice, and efficiency. Designed so that you can pick it up and start reading from any chapter, this book covers topics such as: how to create, grade, and use traditional forms of assessment in the virtual space; how to leverage discussion for meaningful learning in the virtual classroom; how to create, grade, and use virtual performances and projects; digital tools that may be helpful in engaging with and assessing students in the virtual environment. Based on research and full of practical examples, this book guides educators, professional learning teams, and whole schools in implementing a successful virtual assessment plan for all types of intended learning objectives.



Virtual Lego


Virtual Lego
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Author : Tim Courtney
language : en
Publisher:
Release Date : 2003

Virtual Lego written by Tim Courtney and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Crafts & Hobbies categories.


"Virtual LEGO" introduces the reader to a suite of software that allows users to create and document computer-generated LEGO models. Written by maintainers of the official hub of LEGO model-building software, the book includes coverage of popular freeware tools such as LDraw, MLCAD, L3P, L3PAO, LPub, POV-Ray, and MegaPOV.



Design Implementation And Evaluation Of Virtual Learning Environments


Design Implementation And Evaluation Of Virtual Learning Environments
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Author : Thomas, Michael
language : en
Publisher: IGI Global
Release Date : 2012-06-30

Design Implementation And Evaluation Of Virtual Learning Environments written by Thomas, Michael and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-06-30 with Education categories.


"This book highlights invaluable research covering the design, development, and evaluation of online learning environments, examining the role of technology enhanced learning in this emerging area"--Provided by publisher.--



Exploring Minecraft


Exploring Minecraft
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Author : Larissa Hjorth
language : en
Publisher: Springer Nature
Release Date : 2021-01-04

Exploring Minecraft written by Larissa Hjorth and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-01-04 with Social Science categories.


This book directs critical attention to one of the most ubiquitous and yet under-analyzed games, Minecraft. Drawing on three years of ethnographic fieldwork into mobile games in Australian homes, the authors seek to take Minecraft seriously as a cultural practice. The book examines how Minecraft players engage in a form of gameplay that is uniquely intergenerational, creative, and playful, and which moves ambivalently throughout everyday life. At the intersection of digital media, quotidian literacy, and ethnography, the book situates interdisciplinary debates around mundane play through the lens of Minecraft. Ultimately, Exploring Minecraft seeks to coalesce the discussion between formal and informal learning, fostering new forms of digital media creativity and ethnographic innovation around the analysis of games in everyday life.



Hci International 2021 Late Breaking Posters


Hci International 2021 Late Breaking Posters
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Author : Constantine Stephanidis
language : en
Publisher: Springer Nature
Release Date : 2021-11-05

Hci International 2021 Late Breaking Posters written by Constantine Stephanidis and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-11-05 with Computers categories.


This two-volume ​set CCIS 1498 and CCIS 1499 contains the late breaking posters presented during the 23rd International Conference on Human-Computer Interaction, HCII 2021, which was held virtually in July 2021. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. Additionally, 174 papers and 146 posters are included in the volumes of the proceedings published after the conference, as “Late Breaking Work” (papers and posters). The posters presented in these two volumes are organized in topical sections as follows: HCI Theory and Practice; UX Design and Research in Intelligent Environments; Interaction with Robots, Chatbots, and Agents; Virtual, Augmented, and Mixed Reality; Games and Gamification; HCI in Mobility, Transport and Aviation; ​Design for All and Assistive Technologies; Physiology, Affect and Cognition; HCI for Health and Wellbeing; HCI in Learning, Teaching, and Education; Culture and Computing; Social Computing; Design Case Studies; User Experience Studies.