The Essential Guide To Flex 2 With Actionscript 3 0

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The Essential Guide To Flex 2 With Actionscript 3 0
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Author : Charles Brown
language : en
Publisher: Apress
Release Date : 2007-05-10
The Essential Guide To Flex 2 With Actionscript 3 0 written by Charles Brown and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-05-10 with Computers categories.
Flex 2 represents something of a revolution in web applications. It is the next evolutionary step of Flash, which has grown from a web animation tool to a powerful enterprise web design and development tool. with nearly 98% of all web browsers and cellular phones running the Flash player needed to use Flash and Flex applications, knowledge of Flex is indispensable for any serious web designer and developer. This book will show you how to create powerful, rich Internet applications using Flex 2 and ActionScript 3.0. After learning how to install and becoming familiar with the basics of the Flex Builder 2 software, you will explore in depth how ActionScript 3.0 interacts with Flexs powerful XML-like design language: MXML. the text will take you through all the powerful features of Flex using a series of strictly practical exercises. Put quite simply, this book is all youll need to master Flex 2 and ActionScript 3.0 application development. Welcome to the revolution! Understand MXML containers Create transitions Create data-driven applications with XML Interface Flex with ColdFusion Understand the power of states
The Essential Guide To Flex 3
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Author : Charles Brown
language : en
Publisher: Apress
Release Date : 2008-08-28
The Essential Guide To Flex 3 written by Charles Brown and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-08-28 with Computers categories.
Flex 3 is the next generation of a technology that revolutionized web applications. It is the next evolutionary step of Flash, which has grown from a web animation medium to a powerful enterprise web design and development platform. With nearly 98% of all web browsers, and a growing number of mobile devices, running Flash Player, a knowledge of Flex is indispensible for any serious web developer. This book will show you how to create powerful rich Internet applications using Flex 3. After learning how to install and becoming familiar with the basics of the Flex Builder 3 software, you will explore in-depth how the Flash scripting language, ActionScript 3.0, interacts with Flex's powerful XML-like design language: MXML. You'll learn how to construct your applications using layout and navigation containers, and how to move between various states using transitions. There is coverage of how best to plan your applications and use the Model-View-Controller pattern to keep various aspects of development separated and ease creation of potentially complicated projects. Rich Internet applications rely on data, and this book shows how to bring data from various sources into your Flex application and check its integrity, and how best to display and interact with it. Going farther, applications built for the Flash platform can now exist and function beyond the traditional confines of the web browser. Adobe AIR allows you to take your applications to the desktop, and this book shows how to reapply your Flex skills to take advantage of this new environment. The Essential Guide to Flex 3 takes you through all the powerful features of Flex using a series of stand-alone, practical exercises. The skills acquired throughout the book are then brought together in the form of a full-featured case study application showcasing essential techniques that can easily be applied to your own Flex applications.
Programming Flex 3
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Author : Chafic Kazoun
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2008-09-19
Programming Flex 3 written by Chafic Kazoun and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-09-19 with Computers categories.
If you want to try your hand at developing rich Internet applications with Adobe's Flex 3, and already have experience with frameworks such as .NET or Java, this is the ideal book to get you started. Programming Flex 3 gives you a solid understanding of Flex 3's core concepts, and valuable insight into how, why, and when to use specific Flex features. Numerous examples and sample code demonstrate ways to build complete, functional applications for the Web, using the free Flex SDK, and RIAs for the desktop, using Adobe AIR. This book is an excellent companion to Adobe's Flex 3 reference documentation. With this book, you will: Learn the underlying details of the Flex framework Program with MXML and ActionScript Arrange the layout and deal with UI components Work with media Manage state for applications and components Use transitions and effects Debug your Flex applications Create custom components Embed Flex applications in web browsers Build AIR applications for the desktop Flex 3 will put you at the forefront of the RIA revolution on both the Web and the desktop. Programming Flex 3 will help you get the most from this amazing and sophisticated technology.
The Essential Guide To Open Source Flash Development
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Author : John Grden
language : en
Publisher: Apress
Release Date : 2008-09-02
The Essential Guide To Open Source Flash Development written by John Grden and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-09-02 with Computers categories.
Explore the world of open source Flash and discover which tools are available. Learn how to identify which tool you need and how to best fit it into your workflow. Step-by-step walk-throughs guide you through development with the most popular open source Flash tools. Written by the project leads and open source Flash aficionados. The Essential Guide to Open Source Flash Development is a practical development guide to creating Flash applications with open source Flash tools and workflows. You will walk away with an understanding of what tools will best suit your current situation, making your development easier and more productive, and with the knowledge of how to install and set up some of the best tools available, including the following: Papervision3D: to create 3D in Flash Red5: to stream video over the internet SWX: to build data-driven mashups and mobile apps Fuse: to make ActionScript animation a cinch Go: to build your own animation tools in ActionScript 3.0 haXe: to create Flash files and more AMFPHP: to communicate between Flash and php Open source Flash has been a revolution for Flash and has made a major impact on how people build Flash content. The open source tools available expand on Flash's existing tool set, enabling you to perform such tasks as easily create full 3D in Flash or hook up to an open source video-streaming server. Many of these useful tools are powerful yet lack documentation. this book explains in step-by-step detail how to use the most popular open source Flash tools. If you want to expand your Flash tool set and explore the open source Flash community, then this book is for you. If you already use some open source Flash tools, then you will find this book a useful documentation resource as well as an eye-opener to the other tools that are available.
Foundation Flex For Developers
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Author : Sas Jacobs
language : en
Publisher: Apress
Release Date : 2008-03-02
Foundation Flex For Developers written by Sas Jacobs and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-03-02 with Computers categories.
Flex is a very powerful and versatile technology for creating web application front-ends. But what every good web application needs is a robust data source, be it XML, or a database. Flex is very adaptable in terms of connecting to data sources, and that is the main focus of this book. In Foundation Flex for Developers, author Sas Jacobs assumes that you've got the basics of Flex down already, and explores in detail how to create professional data-centric Flex 2 and Flex 3 applications. In the first half of the book, she starts off with a brief exploration of Flex and ActionScript 3.0, before looking at application essentials in detail—creating custom components, user and web browser interactions, binding, formatting, and validating data, debugging, and more. In the second half of the book, the focus is on connecting Flex to data sources, and covers XML, LiveCycle Data Services, PHP, ASP.NET, and ColdFusion in detail, via a series of step-by-step case studies. Covers Flex application basics Covers connecting Flex 2 and Flex 3 to a variety of Data Sources Includes several complete case studies
Foundation Actionscript 3 0 Animation
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Author : Keith Peters
language : en
Publisher: Apress
Release Date : 2007-05-25
Foundation Actionscript 3 0 Animation written by Keith Peters and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-05-25 with Computers categories.
Flash has long been one of the most approachable, user-friendly tools for creating web-based animations, games, and applications. This has contributed to making it one of the most widely used programs for creating interactive web content. With each new version of Flash, ActionScript, its built-in scripting language, has become more powerful and a little more complex, too. ActionScript, now at version 3.0, has significantly matured as a programming language, bringing power and speed only previously dreamed about to Flash-based animation, going far beyond traditionally used keyframes and tweens. The material inside this book covers everything you need to know to harness the power of ActionScript 3.0. First, all the basics of script-based animation and setting up an ActionScript 3.0 project are covered. An introduction to object-oriented programming follows, with the new syntax, events, and rendering techniques of ActionScript 3.0 explained, giving you the confidence to use the language, whether starting from scratch or moving up from ActionScript 2.0. The book goes on to provide information on all the relevant trigonometry you will need, before moving on to physics concepts such as acceleration, velocity, easing, springs, collision detection, conservation of momentum, 3D, and forward and inverse kinematics. In no time at all, you'll both understand the concepts of scripted animation and have the ability to create all manner of exciting animations and games.
Actionscript 3 0 Cookbook
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Author : Joey Lott
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2006-10-11
Actionscript 3 0 Cookbook written by Joey Lott and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-10-11 with Computers categories.
Well before Ajax and Microsoft's Windows Presentation Foundation hit the scene, Macromedia offered the first method for building web pages with the responsiveness and functionality of desktop programs with its Flash-based "Rich Internet Applications". Now, new owner Adobe is taking Flash and its powerful capabilities beyond the Web and making it a full-fledged development environment. Rather than focus on theory, the ActionScript 3.0 Cookbook concentrates on the practical application of ActionScript, with more than 300 solutions you can use to solve a wide range of common coding dilemmas. You'll find recipes that show you how to: Detect the user's Flash Player version or their operating system Build custom classes Format dates and currency types Work with strings Build user interface components Work with audio and video Make remote procedure calls using Flash Remoting and web services Load, send, and search XML data And much, much more ... Each code recipe presents the Problem, Solution, and Discussion of how you can use it in other ways or personalize it for your own needs, and why it works. You can quickly locate the recipe that most closely matches your situation and get the solution without reading the whole book to understand the underlying code. Solutions progress from short recipes for small problems to more complex scripts for thornier riddles, and the discussions offer a deeper analysis for resolving similar issues in the future, along with possible design choices and ramifications. You'll even learn how to link modular ActionScript pieces together to create rock-solid solutions for Flex 2 and Flash applications. When you're not sure how ActionScript 3.0 works or how to approach a specific programming dilemma, you can simply pick up the book, flip to the relevant recipe(s), and quickly find the solution you're looking for. Adobe Developer Library is a co-publishing partnership between O'Reilly Media and Adobe Systems, Inc. and is designed to produce the number one information resources for developers who use Adobe technologies. Created in 2006, the Adobe Developer Library is the official source for comprehensive learning solutions to help developers create expressive and interactive web applications that can reach virtually anyone on any platform. With top-notch books and innovative online resources covering the latest in rich Internet application development, the Adobe Developer Library offers expert training and in-depth resources, straight from the source.
The Actionscript 3 0 Quick Reference Guide For Developers And Designers Using Flash
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Author : David Stiller
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2008-10-17
The Actionscript 3 0 Quick Reference Guide For Developers And Designers Using Flash written by David Stiller and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-10-17 with Computers categories.
"No matter what your background, the pages that follow will provide you with some excellent knowledge, insight, and even a little bit of wisdom in the realm of Flash and ActionScript. Happy learning!"-- Branden Hall, from the Foreword Written by Flash insiders with extensive knowledge of the technology, this guide is designed specifically to help Flash designers and developers make the leap from ActionScript 2.0 to the new object-oriented ActionScript 3.0 quickly and painlessly. Formatted so you can find any topic easily, ActionScript 3.0 Quick Reference Guide explains: Object-oriented programming (OOP) concepts, such as packages and classes ActionScript 3.0 features and player enhancements that improve performance Workflow differences between ActionScript 2.0 and ActionScript 3.0 including tools, code editing, component sets, and image and font rendering Where did it go? A guide to help you find familiar features in ActionScript 3.0, such as global functions, operators, properties, and statements How do I? Step-by-step solutions for performing tasks with ActionScript 3.0, including input, sound, video, display, events, text, and more Also included are overviews of Flash and ActionScript features and workflows. ActionScript 3.0 is a huge upgrade to Flash's programming language -- and this guide helps you upgrade your skills to match it.
Programming Flex 2
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Author : Chafic Kazoun
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2007-04-16
Programming Flex 2 written by Chafic Kazoun and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-04-16 with Computers categories.
Is there an easier way to build and deliver rich internet applications (RIAs) other than the Flash IDE or Ajax? Absolutely. With Adobe Flex 2, the Flex 2 SDK, and this book, you have all you need to build RIAs. Programming Flex 2 offers you plenty of practical and useful examples that reveal how and why to use a particular feature of Flex 2, and when and when not to. As part of the Adobe Developer Library, Programming Flex 2 is the authoritative guide to this new Adobe framework. You learn to use a markup language called MXML and a vast library of off-the-shelf and highly-configurable components to build Flash-based applications that combine the immediacy of the Web with the functionality and responsiveness of desktop applications. You also discover why -- with the Flash Player runtime environment and the powerful ActionScript 3.0 programming language -- the possibilities with Flex 2 are nearly limitless. Topics include: Managing Layout Working with Components Working with Media Managing State Using Transitions and Effects Working with Data Customizing Application Appearance Client Data Communication and Remote Data Communication Debugging Flex Framework Applications Creating Custom Components Flex may be easier to learn than the Flash IDE, but you still need a reliable guide to the framework. Programming Flex 2 not only serves as a reference, but provides valuable and practical insight into this new technology. As you learn how to build Flex applications, you'll also discover how Flex works. This book supplies all the information you need in one convenient place. Adobe Developer Library is a co-publishing partnership between O'Reilly Media and Adobe Systems, Inc. and is designed to produce the number one information resources for developers who use Adobe technologies. Created in 2006, the Adobe Developer Library is the official source for comprehensive learning solutions to help developers create expressive and interactive web applications that can reach virtually anyone on any platform. With top-notch books and innovative online resources covering the latest in rich Internet application development, the Adobe Developer Library offers expert training and in-depth resources, straight from the source.
The Essential Guide To Flash Games
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Author : Jeff Fulton
language : en
Publisher: Apress
Release Date : 2010-04-28
The Essential Guide To Flash Games written by Jeff Fulton and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-04-28 with Computers categories.
The Essential Guide to Flash Games is a unique tool for Flash game developers. Rather than focusing on a bunch of low-level how-to material, this book dives straight into building games. The book is divided into specific game genre projects, covering everything from old classics such as a Missile Command-style game, to hot new genres such as retro evolved. The chapters build in complexity through the book, and new tools are introduced along the way that can be reused for other games. The game projects covered start simple and increase in complexity as more and more tools are added to your tool chest. Ten full game projects are discussed in detail. Each solves a very different game development problem and builds on the knowledge gained from the previous project. Many advanced game development techniques are covered, including particle systems, advanced controls, artificial intelligence, blitting, scrolling, and more.