The Game Maker S Apprentice

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The Game Maker S Apprentice
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Author : Jacob Habgood
language : en
Publisher: Apress
Release Date : 2006-12-31
The Game Maker S Apprentice written by Jacob Habgood and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-12-31 with Computers categories.
The Game Makers Apprentice shows you how to create nine exciting games using the wildly popular Game Maker game creation tool. This book covers a range of genres, including action, adventure, and puzzle games complete with professional quality sound effects and visuals. It discusses game design theory and features practical examples of how this can be applied to making games that are more fun to play. Game Maker allows games to be created using a simple drag-and-drop interface, so you don't need to have any prior coding experience. It includes an optional programming language for adding advanced features to your games, when you feel ready to do so. You can obtain more information by visiting book.gamemaker.nl. The authors include the creator of the Game Maker tool and a former professional game programmer, so you'll glean understanding from their expertise. The book also includes a DVD containing Game Maker software and all of the game projects that are created in the book—plus a host of professional-quality graphics and sound effects that you can use in your own games.
The Game Maker S Companion
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Author : Jacob Habgood
language : en
Publisher: Apress
Release Date : 2010-12-31
The Game Maker S Companion written by Jacob Habgood and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-12-31 with Computers categories.
The Game Maker's Companion is the long-awaited sequel to The Game Maker's Apprentice. This book picks up where the last book left off, advancing your game development journey with some seriously impressive gaming projects. This time you'll learn how to make professional-quality platform games with solid collision detection and slick control mechanisms and you'll get acquainted with a long-lost icon of platform gaming history on the way. You'll go on to discover techniques to add depth and believability to the characters and stories in your games, including The Monomyth, cut scene storyboarding, and character archetypes. This culminates in the creation of an original atmospheric platform-adventure which will take your GML programming skills to new heights. There's even a handy reference section at the back of the book which will be invaluable for adding common features to your own games. With contributions from four games industry professionals and a highly respected member of the Game Maker community, The Game Maker's Companion is another labor of love that will give you even more hours of enjoyment than the original. If you already own Game Maker, then you really must own this book as well.
Crash Course In Gaming
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Author : Suellen S. Adams
language : en
Publisher: Bloomsbury Publishing USA
Release Date : 2013-11-25
Crash Course In Gaming written by Suellen S. Adams and has been published by Bloomsbury Publishing USA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-11-25 with Language Arts & Disciplines categories.
Video games aren't just for kids anymore. This book will describe the "why" and "how" to start or expand a video gaming program in the library, including some specific examples of how to target adult and female gamer patrons. Gaming supplies more than just visual stimulation and empty entertainment; it can also promote socialization as well as the learning of both traditional and new literacies required to succeed in the modern world. Problem-solving, multi-tasking, complex decision-making on the fly, and "reading" the combination of words and graphics are vital skills for the 21st century—all of which are required to play video games. Crash Course in Gaming discusses the pros and cons of gaming, the types of games and game systems, circulating collections, and game programs. It explains how a library's video game program can—and should—do much more than simply draw younger users to the library, providing examples of how everyone from parents to senior citizens can benefit from a patron-oriented computer gaming program. The appendices also include specific games, programs, review sources, and sources for further information.
Game It Up
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Author : David Folmar
language : en
Publisher: Bloomsbury Publishing PLC
Release Date : 2015-08-14
Game It Up written by David Folmar and has been published by Bloomsbury Publishing PLC this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-08-14 with Language Arts & Disciplines categories.
Discover how you can utilize game design techniques to involve patrons and motivate staff in your library. This practical primer will walk you through how to incorporate game thinking into bibliographic instruction, staff training, the online catalog, and more. Learn how you can gamify the library experience.
Cases On The Societal Effects Of Persuasive Games
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Author : Ruggiero, Dana
language : en
Publisher: IGI Global
Release Date : 2014-06-30
Cases On The Societal Effects Of Persuasive Games written by Ruggiero, Dana and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-06-30 with Technology & Engineering categories.
"This book investigates the connection between multimedia technologies and game-based learning for an improved understanding of the impact and effectiveness of serious games in modern societies, offering examples from the fields of education, business, healthcare, and more"--Provided by publisher.
Desenvolvimento De Jogos Com Game Maker
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Author :
language : pt-BR
Publisher: Daniel Moura
Release Date :
Desenvolvimento De Jogos Com Game Maker written by and has been published by Daniel Moura this book supported file pdf, txt, epub, kindle and other format this book has been release on with categories.
Using Games To Enhance Learning And Teaching
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Author : Nicola Whitton
language : en
Publisher: Routledge
Release Date : 2012-05-23
Using Games To Enhance Learning And Teaching written by Nicola Whitton and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-05-23 with Education categories.
Using Games to Enhance Learning and Teaching provides educators with easy and practical ways of using games to support student engagement and learning. Despite growing interest in digital game-based learning and teaching, until now most teachers have lacked the resources or technical knowledge to create games that meet their needs. The only realistic option for many has been to use existing games which too often are out of step with curriculum goals, difficult to integrate, and require high-end technology. Using Games to Enhance Learning and Teaching offers a comprehensive solution, presenting five principles for games that can be embedded into traditional or online learning environments to enhance student engagement and interactivity. Extensive case studies explore specific academic perspectives, and featured insights from professional game designers show how educational games can be designed using readily accessible, low-end technologies, providing an explicit link between theory and practice. Practical in nature, the book has a sound theoretical base that draws from a range of international literature and research.
Nintendo Power
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Author :
language : en
Publisher:
Release Date : 2007
Nintendo Power written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Nintendo video games categories.
Quality And Communicability For Interactive Hypermedia Systems Concepts And Practices For Design
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Author : Cipolla-Ficarra, Francisco Vicente
language : en
Publisher: IGI Global
Release Date : 2010-02-28
Quality And Communicability For Interactive Hypermedia Systems Concepts And Practices For Design written by Cipolla-Ficarra, Francisco Vicente and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-02-28 with Computers categories.
"This book introduces a new professional in the context of the information science, technology, and management called an 'heuristic assessor of qualitative communicability in interactive systems'"--Provided by publisher.
Star Maker S Apprentice
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Author : Francis Louis Szot
language : en
Publisher: F. Louis Szot
Release Date : 2007
Star Maker S Apprentice written by Francis Louis Szot and has been published by F. Louis Szot this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Cosmology categories.