The Game Maker S Level Design Sketchbook

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The Game Maker S Level Design Sketchbook
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Author : Away with The Pixels
language : en
Publisher: Independently Published
Release Date : 2019-11-08
The Game Maker S Level Design Sketchbook written by Away with The Pixels and has been published by Independently Published this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-11-08 with categories.
This large 8 x 10" game level design sketchbook contains a grid for you to sketch out level designs and a space to make notes. This book is the ideal gift for pixel artists, game designers, indie game devs and anyone who enjoys pixel art. This book contains: 100 pages with a pixel grid for sketching Space for notes on each page Large 8 x 10" size We have lots of other sketchbooks for game designers and pixel artists!
The Game Maker S Level Design Sketchbook
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Author : Away with The Pixels
language : en
Publisher:
Release Date : 2019-11-08
The Game Maker S Level Design Sketchbook written by Away with The Pixels and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-11-08 with categories.
This large 8 x 10" game level design sketchbook contains a grid for you to sketch out level designs and a space to make notes. This book is the ideal gift for pixel artists, game designers, indie game devs and anyone who enjoys pixel art. This book contains: 100 pages with a pixel grid for sketching Space for notes on each page Large 8 x 10" size We have lots of other sketchbooks for game designers and pixel artists!
The Game Maker S Level Design Sketchbook
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Author : Away with The Pixels
language : en
Publisher:
Release Date : 2019-11-06
The Game Maker S Level Design Sketchbook written by Away with The Pixels and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-11-06 with categories.
This large 8 x 10" game level design sketchbook contains a grid for you to sketch out level designs and a space to make notes. This book is the ideal gift for pixel artists, game designers, indie game devs and anyone who enjoys pixel art. This book contains: 100 pages with a pixel grid for sketching Space for notes on each page Large 8 x 10" size We have lots of other sketchbooks for game designers and pixel artists!
The Game Maker S Level Design Sketchbook
DOWNLOAD
Author : Away with The Pixels
language : en
Publisher:
Release Date : 2019-11-07
The Game Maker S Level Design Sketchbook written by Away with The Pixels and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-11-07 with categories.
This large 8 x 10" game level design sketchbook contains a grid for you to sketch out level designs and a space to make notes. This book is the ideal gift for pixel artists, game designers, indie game devs and anyone who enjoys pixel art. This book contains: 100 pages with a pixel grid for sketching Space for notes on each page Large 8 x 10" size We have lots of other sketchbooks for game designers and pixel artists!
Architectural Approach To Level Design
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Author : Christopher W. Totten
language : en
Publisher: CRC Press
Release Date : 2019-04-25
Architectural Approach To Level Design written by Christopher W. Totten and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-04-25 with Computers categories.
Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture. Now in its second edition, An Architectural Approach to Level Design presents architectural techniques and theories for you to use in your own work. The author connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with that space. It also addresses industry issues like how to build interesting tutorial levels and how to use computer-generated level design systems without losing the player-focused design of handmade levels. Throughout the text, you will learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. FEATURES Presents case studies that offer insight on modern level design practices, methods, and tools Presents perspectives from industry designers, independent game developers, scientists, psychologists, and academics Explores how historical structures can teach us about good level design Shows how to use space to guide or elicit emotion from players Includes chapter exercises that encourage you to use principles from the chapter in digital prototypes, playtesting sessions, paper mock-ups, and design journals Bringing together topics in game design and architecture, this book helps you create better spaces for your games. Software independent, the book discusses tools and techniques that you can use in crafting your interactive worlds.
The Game Maker S Companion
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Author : Jacob Habgood
language : en
Publisher: Apress
Release Date : 2010-12-31
The Game Maker S Companion written by Jacob Habgood and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-12-31 with Computers categories.
The Game Maker's Companion is the long-awaited sequel to The Game Maker's Apprentice. This book picks up where the last book left off, advancing your game development journey with some seriously impressive gaming projects. This time you'll learn how to make professional-quality platform games with solid collision detection and slick control mechanisms and you'll get acquainted with a long-lost icon of platform gaming history on the way. You'll go on to discover techniques to add depth and believability to the characters and stories in your games, including The Monomyth, cut scene storyboarding, and character archetypes. This culminates in the creation of an original atmospheric platform-adventure which will take your GML programming skills to new heights. There's even a handy reference section at the back of the book which will be invaluable for adding common features to your own games. With contributions from four games industry professionals and a highly respected member of the Game Maker community, The Game Maker's Companion is another labor of love that will give you even more hours of enjoyment than the original. If you already own Game Maker, then you really must own this book as well.
The Great Game Maker S For Level Design Sketchbook
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Author : Three Hearts Publishing
language : en
Publisher:
Release Date : 2020-04-21
The Great Game Maker S For Level Design Sketchbook written by Three Hearts Publishing and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-04-21 with categories.
This is the perfect sketchbook for everyone who wants to think and design a great game ! A simple design with pixel grids for unique rpg patterns and a special place for writing notes. Looking for a cool, fun and design game maker's and pixel art sketchbook ? This the perfect product or gift for you ! Ideal for designers, codegamers and artists Specifications: Cover Finish: Matte Dimensions: 8 x 10 Pages: 120
Procedural Content Generation In Games
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Author : Noor Shaker
language : en
Publisher: Springer
Release Date : 2016-10-18
Procedural Content Generation In Games written by Noor Shaker and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-10-18 with Computers categories.
This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, grammar-based methods, search-based and evolutionary methods, constraint-based methods, and narrative, terrain, and dungeon generation. The authors are active academic researchers and game developers, and the book is appropriate for undergraduate and graduate students of courses on games and creativity; game developers who want to learn new methods for content generation; and researchers in related areas of artificial intelligence and computational intelligence.
Handbook Of Research On Immersive Digital Games In Educational Environments
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Author : Krassmann, Aliane Loureiro
language : en
Publisher: IGI Global
Release Date : 2018-08-31
Handbook Of Research On Immersive Digital Games In Educational Environments written by Krassmann, Aliane Loureiro and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-08-31 with Education categories.
Education is increasingly being involved with technological resources in order to meet the needs of emerging generations, consequently changing the way people teach and learn. Game-based learning is a growing aspect of pedagogical practice, and it is important to disseminate research trends and innovations in this field. The Handbook of Research on Immersive Digital Games in Educational Environments provides emerging research exploring the theoretical and practical aspects of digital games and technological resources and applications within contemporary education. Featuring coverage on a broad range of topics such as digital integration, educational simulation, and learning theories, this book is ideally designed for teachers, pre-service teachers, students, educational researchers, and education software developers seeking current research on diverse immersive platforms and three-dimensional environments that support the creation of digital games and other applications to improve teaching and learning processes.