The Gaming Overload Workbook


The Gaming Overload Workbook
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The Gaming Overload Workbook


The Gaming Overload Workbook
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Author : Randy Kulman
language : en
Publisher: New Harbinger Publications
Release Date : 2020-08-01

The Gaming Overload Workbook written by Randy Kulman and has been published by New Harbinger Publications this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-08-01 with Young Adult Nonfiction categories.


Essential skills and strategies for managing your gameplay and creating a well-balanced life. Do you spend hours on end playing video games? Do marathon gaming sessions cause you to lose much-needed sleep? Have your grades suffered as a result of neglecting schoolwork in favor of more game time? Has your physical health declined due to extended periods of inactivity? Have you tried unsuccessfully to limit the time you spend playing? Gaming can be a fun, challenging, and rewarding activity, but when it begins to interfere with other essential aspects of life, it might be time to set some limits. The Gaming Overload Workbook will help you explore your use of video games in a thoughtful, nonjudgmental way. This isn’t a workbook for giving up on gaming. This is a guide to help you set your own limits on screen time, and apply your interest and enthusiasm for gaming to a wider variety of activities, like connecting with friends and family, excelling in school or sports, and just spending more time outdoors. If you’re ready for some healthy balance between gaming, school, family, physical activity, and social relationships, this book will provide the key to winning at the game of life!



The Gaming Addiction Workbook


The Gaming Addiction Workbook
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Author : Ester R. A. Leutenberg
language : en
Publisher: Whole Person Associates
Release Date : 2021

The Gaming Addiction Workbook written by Ester R. A. Leutenberg and has been published by Whole Person Associates this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021 with categories.


Video game addictions, also known as gaming disorders, or internet gaming disorders, are generally defined as a problematic, compulsive use of video and/or internet games that results in significant impairment to a person's ability to function in various life domains over a prolonged period of time. The American Medical Association (2007) defines heavy game use as playing video games for more than two hours per day. Estimates of the amount of time gamers spend playing video games vary from 6 to 12 hours per week. Some reports suggest that gamers actually spend about a quarter of their leisure time playing video games. As with all types of behavioral and physical addictions, the possibility of a video game addiction is not only the amount of time spent gaming, but also the function it is serving for the individual. Video game playing, like other recreational activities, may not be harmful or indicate an addiction. However, when game playing becomes addictive, it can take over as the person's main way of coping with life, with other important areas of life being neglected or disrupted as a result. The purpose of The Gaming Addiction Workbook is to provide helping professionals with cognitive and behavioral assessments, tools, and exercises that can be utilized to treat the root psychological causes of a gaming addiction. It is designed to help people identify and change negative, unhealthy thoughts and behaviors that may have led to a gaming addiction. The activities contained in this workbook can help participants identify their triggers that can lead to a preoccupation with playing video games and teach them ways to overcome and manage those triggers. The Gaming Addiction Workbook will help participants to... Build self-esteem in positive capabilities outside of playing video games. Develop greater self-acceptance and the ability to change ineffective behaviors. Learn ways to live a new life without a preoccupation with video games. Recognize that they are experiencing an addiction problem. Reflect and become aware of the behaviors that were part of and arose from the addiction. Understand the triggers for preoccupation with video games. Understand recurring patterns that indicate a gaming addiction. The Gaming Addiction Workbook is a practical tool for any professional who works with people living with behavioral addictions. Depending on the role of the person using this workbook and the specific group or individual's needs, the modules can be used either individually or as part of an integrated curriculum. The facilitator may choose to administer one of the activities to a group or use some of the assessments over one or more days as a workshop. The Five Modules This workbook contains five separate modules of activity-based handouts that will help participants learn more about themselves and about their addiction to playing video games. These modules serve as avenues for self-reflection and group experiences revolving around topics of importance in the lives of the participants in the group. The activities in this workbook are user-friendly and varied to provide a comprehensive way of analyzing, strengthening, and developing characteristics, skills, and attitudes for overcoming an addiction to video games. The activities, handouts, and assessments in this workbook are completely reproducible and can be photocopied and/or revised for direct participant use.



Game Addiction


Game Addiction
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Author : Neils Clark
language : en
Publisher: McFarland
Release Date : 2009-06-08

Game Addiction written by Neils Clark and has been published by McFarland this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-06-08 with Games & Activities categories.


An eleven-year-old boy strangled an elderly woman for the equivalent of five dollars in 2007, then buried her body under a thin layer of sand. He told the police that he needed the money to play online videogames. Just a month later, an eight-year-old Norwegian boy saved his younger sister's life by threatening an attacking moose and then feigning death when the moose attacked him--skills he said he learned while playing World of Warcraft. As these two instances show, videogames affect the minds, bodies, and lives of millions of gamers, negatively and positively. This book approaches videogame addiction from a cross-disciplinary perspective, bridging the divide between liberal arts academics and clinical researchers. The topic of addiction is examined neutrally, using accepted research in neuroscience, media studies, and developmental psychology.



The Two Truths About Love


The Two Truths About Love
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Author : Jason B Fischer
language : en
Publisher: New Harbinger Publications
Release Date : 2013-01-02

The Two Truths About Love written by Jason B Fischer and has been published by New Harbinger Publications this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-01-02 with Family & Relationships categories.


Some relationships last, others fall apart, and still others seem to thrive and grow as the years go on. The Two Truths About Love is a guide to creating this third type of relationship—an extraordinary partnership wherein each partner feels fully accepted and loved as they are. Designed over the course of thousands of hours conducting face-to-face counseling sessions with clients, psychotherapist and former Buddhist monk Jason B. Fischer’s unique approach has already improved the lives of countless individuals and couples. The two secrets to creating extraordinary relationships are simple: partners must 1. Give permission for the other person to be who they truly are while also 2. Taking responsibility for their own reactions, behaviors, assumptions, and expectations of their partner and the relationship. This book gives readers the tools to start giving permission and taking responsibility in their own relationships and offers strategies for letting go of dissatisfaction and habitual conflicts. In short, accessible chapters, readers learn how to put these seemingly simple rules into practice to regain balance and peace in their partnerships.



Video Game Addiction


Video Game Addiction
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Author : David A. Olle
language : en
Publisher: Mercury Learning and Information
Release Date : 2018-01-19

Video Game Addiction written by David A. Olle and has been published by Mercury Learning and Information this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-01-19 with Psychology categories.


This book addresses the history, symptoms, causes, and available treatment for "video game overuse." It examines numerous case studies and provides resources from several countries including the US, China, South Korea, and the UK. Features • Questions and answers about the medical definition/description of the condition; the source/causes; details of symptoms; available cure/treatment; and societal issues or public opinion such as legal issues, social/psychological ramifications, etc. • Case studies from both the physician and patient perspectives • Animations, figures, and photos to support, explain topics under discussion. In electronic versions these items are integrated as hyperlinks and “pop-ups” throughout the text • Resources including Web sites, articles, blogs, and books that offer additional information on each subject



Pause And Reset


Pause And Reset
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Author : Nancy M. Petry
language : en
Publisher: Oxford University Press
Release Date : 2019-01-07

Pause And Reset written by Nancy M. Petry and has been published by Oxford University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-01-07 with Family & Relationships categories.


Over 90% of children and adolescents play electronic or computerized games, and 25% play for three hours a day or even longer. Although some degree of video game playing is normal, excessive playing can negatively impact schoolwork, kids' social lives, and even their health. Pause and Reset is aimed at parents concerned about the role of gaming in their children's lives. In this informative, reader-friendly book, addiction expert Dr. Nancy Petry sheds light on what constitutes problematic video gaming and what does not, how to determine whether a child, adolescent or young adult may be "addicted" to gaming or developing problems with it, and when to seek professional help. Setting this book apart from others on the subject, the author also provides accessible explanations of the latest science behind how gaming addiction impacts children, adolescents, and families; she also explores the question of whether gaming may have positive effects in certain situations. Finally, Dr. Petry offers three simple, easy-to-implement steps parents can take to reduce and reverse the harmful effects of gaming: Record, Replace, and Reward. Pause and Reset also provides exercises and worksheets to support parents' efforts to help their kids.



Unplugged


Unplugged
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Author : Ryan G. Van Cleave
language : en
Publisher: Simon and Schuster
Release Date : 2010-04-23

Unplugged written by Ryan G. Van Cleave and has been published by Simon and Schuster this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-04-23 with Biography & Autobiography categories.


WARNING: This video game may impair your judgment. It may cause sleep deprivation, alienation of friends and family, weight loss or gain, neglect of one's basic needs as well as the needs of loved ones and/or dependents, and decreased performance on the job. The distinction between fantasy and reality may become blurred. Play at your own risk. Not responsible for suicide attempts, whether failed or successful. No such warning was included on the latest and greatest release from the Warcraft series of massive multiplayer on-line role-playing games (MMORPGs)—World of Warcraft (WoW). So when Ryan Van Cleave—a college professor, husband, father, and one of the 11.5 million Warcraft subscribers worldwide—found himself teetering on the edge of the Arlington Memorial Bridge, he had no one to blame but himself. He had neglected his wife and children and had jeopardized his livelihood, all for the rush of living a life of high adventure in a virtual world. Ultimately, Ryan decided to live, but not for the sake of his family or for a newly found love of life: he had to get back home for his evening session of Warcraft. A fabulously written and gripping tale, Unplugged takes us on a journey through Ryan's semi-reclusive life with video games at the center of his experiences. Even when he was sexually molested by a young school teacher at age eleven, it was the promise of a new video game that lured him to her house. As Ryan's life progresses, we witness the evolution of videogames—from simple two-button consoles to today's complicated multi-key technology, brilliantly designed to keep the user actively participating. As is the case with most recovering addicts, Ryan eventually hits rock bottom and shares with the reader his ongoing battle to control his impulses to play, providing prescriptive advice and resources for those caught in the grip of this very real addiction.



Too Many Video Games


Too Many Video Games
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Author : Jennifer Moore-Mallinos
language : en
Publisher: The Rosen Publishing Group, Inc
Release Date : 2018-12-15

Too Many Video Games written by Jennifer Moore-Mallinos and has been published by The Rosen Publishing Group, Inc this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-12-15 with Juvenile Fiction categories.


Playing video games is a fun hobby for many, but sometimes a hobby can turn into an obsession. When this happens, it's time to make some important choices. Readers of this innovative book follow along as one boy's life becomes taken over by his fixation on video games. They'll see the importance of striving to make positive decisions, taking control of your life, and learning from your actions. Vibrant illustrations and relatable characters help readers develop a deeper understanding of the text and learn how to make positive decisions in their own lives.



Hooked On Games


Hooked On Games
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Author : Andrew P. Doan
language : en
Publisher: Fep International
Release Date : 2012

Hooked On Games written by Andrew P. Doan and has been published by Fep International this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012 with Psychology categories.


About the Book The multi-billion dollar video game industry is in the business of creating fun and enticing games that can be addictive. As addicted gamers feast on digital indulgences, real life is neglected and their reality crumbles around them. Headlines related to video games: ¿New Mexico mom gets 25 years for starving daughter.¿ ¿ Fox News ¿China used prisoners in lucrative Internet gaming work.¿ ¿ Guardian News ¿Online gamer killed for selling virtual weapon.¿ ¿ Sydney Morning Herald ¿South Korean dies after games sessions.¿ ¿ BBC News Hooked on Games is written by Brooke Strickland and Andrew Doan, MD, PhD, a physician with a research background in neuroscience, who battled his own addictions with video games. Dr. Doan was an addicted gamer, who at his peak, invested over 20,000 hours of playing games over a period of nine years. Dr. Doan¿s reckless compulsion to play games transformed him into a monster that almost destroyed his family, marriage, and career. He shares his expertise to educate others on the dangers of video game addiction and to provide hope for video game addicts and their families. Dr. Doan shares steps for gaming addicts to achieve recovery and steps for families and loved ones to intervene. Without attention to this quickest growing addiction, our society will suffer from the creation of Generation Vidiot, millions of people devoid of innovation and skills to live in the physical world. ¿As is true with many addictions, overuse of video games steals our valuable and limited time and minds.¿ ¿ Christie Morse, MD (Pediatric Ophthalmologist) ¿Shocking insights into the minds of hardcore gamers.¿ ¿ Daniel Hunt (Former Competitive Gamer)



Learning By Playing


Learning By Playing
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Author : Fran Blumberg
language : en
Publisher: Oxford University Press, USA
Release Date : 2014

Learning By Playing written by Fran Blumberg and has been published by Oxford University Press, USA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014 with Education categories.


There is a growing recognition in the learning sciences that video games can no longer be seen as impediments to education, but rather, they can be developed to enhance learning. Educational and developmental psychologists, education researchers, media psychologists, and cognitive psychologists are now joining game designers and developers in seeking out new ways to use video game play in the classroom. In Learning by Playing, a diverse group of contributors provide perspectives on the most current thinking concerning the ramifications of leisure video game play for academic classroom learning. The first section of the text provides foundational understanding of the cognitive skills and content knowledge that children and adolescents acquire and refine during video game play. The second section explores game features that captivate and promote skills development among game players. The subsequent sections discuss children and adolescents' learning in the context of different types of games and the factors that contribute to transfer of learning from video game play to the classroom. These chapters then form the basis for the concluding section of the text: a specification of the most appropriate research agenda to investigate the academic potential of video game play, particularly using those games that child and adolescent players find most compelling. Contributors include researchers in education, learning sciences, and cognitive and developmental psychology, as well as instructional design researchers.