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The Pop Object


The Pop Object
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The Pop Object


The Pop Object
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Author : John Wilmerding
language : en
Publisher: Rizzoli Publications
Release Date : 2013-04-09

The Pop Object written by John Wilmerding and has been published by Rizzoli Publications this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-04-09 with Art categories.


A major survey of Pop Art from private collections. Published on the occasion of an exhibition of the same title, The Pop Object is the most comprehensive survey of Pop Art to be organized by theme and historical precedents, with such classic works as Andy Warhol’s Brillo Soap Pads, Robert Arneson’s Oreo Cookie Jar, Claes Oldenburg’s Pie à la Mode, Roy Lichtenstein’s Black Flowers, and Wayne Thiebaud’s Gumball Machine. With more than ninety color illustrations, this large-format book brings together the most important examples of works by artists Jasper Johns, Jim Dine, Marisol, Claes Oldenburg, Robert Rauschenberg, James Rosenquist, Wayne Thiebaud, Andy Warhol, Tom Wesselmann, and many others, from the 1960s to the present. The still life has often been the stepchild to landscape, history, and figurative painting. By examining themes like food and drink, household objects, flowers, and body parts, noted art historian John Wilmerding emphasizes Pop’s playfulness and brings the history of the movement right up to date.



The Game Maker S Apprentice


The Game Maker S Apprentice
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Author : Jacob Habgood
language : en
Publisher: Apress
Release Date : 2006-12-31

The Game Maker S Apprentice written by Jacob Habgood and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-12-31 with Computers categories.


The Game Makers Apprentice shows you how to create nine exciting games using the wildly popular Game Maker game creation tool. This book covers a range of genres, including action, adventure, and puzzle games complete with professional quality sound effects and visuals. It discusses game design theory and features practical examples of how this can be applied to making games that are more fun to play. Game Maker allows games to be created using a simple drag-and-drop interface, so you don't need to have any prior coding experience. It includes an optional programming language for adding advanced features to your games, when you feel ready to do so. You can obtain more information by visiting book.gamemaker.nl. The authors include the creator of the Game Maker tool and a former professional game programmer, so you'll glean understanding from their expertise. The book also includes a DVD containing Game Maker software and all of the game projects that are created in the book—plus a host of professional-quality graphics and sound effects that you can use in your own games.



Object Oriented Interface Design


Object Oriented Interface Design
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Author : International Business Machines Corporation
language : en
Publisher: Prentice Hall
Release Date : 1992

Object Oriented Interface Design written by International Business Machines Corporation and has been published by Prentice Hall this book supported file pdf, txt, epub, kindle and other format this book has been release on 1992 with Computers categories.




Unity In Action Third Edition


Unity In Action Third Edition
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Author : Joe Hocking
language : en
Publisher: Simon and Schuster
Release Date : 2022-03-01

Unity In Action Third Edition written by Joe Hocking and has been published by Simon and Schuster this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-03-01 with Computers categories.


This hands-on beginners guide gets you building games fast, all with the awesome Unity engine! You’ll speed past the basics and use your existing coding skills to create 2D, 3D, and AR/VR games. In Unity in Action, Third Edition, you will learn how to: Create characters that run, jump, and bump into things Build 3D first-person shooters and third-person action games Construct 2D card games and side-scrolling platformers Script enemies with AI Improve game graphics by importing models and images Design an intuitive user interface for your games Play music and spatially-aware sound effects Connect your games to the internet for online play Deploy your games to desktop, mobile, and the web Thousands of new game developers have chosen Joe Hocking’s Unity in Action as their first step toward Unity mastery. Starting with the initial groundwork of a new game development project, you’ll quickly start writing custom code instead of clicking together premade scripts. This fully updated third edition comes packed with fully refreshed graphics, Unity’s latest features, and coverage of augmented and virtual reality toolkits. You'll master the Unity toolset from the ground up, learning the skills to go from application coder to game developer. Foreword by Jesse Schell. About the technology Writing games is rewarding and fun—and with Unity, it’s easy to get started! Unity handles the heavy lifting, so you can focus on game play, graphics, and user experience. C# support and a huge ecosystem of prebuilt components help even first-time developers go from the drawing board to the screen fast. About the book Unity in Action, Third Edition teaches you to create games with the Unity game platform. It’s many 2D, 3D, and AR/VR game examples give you hands-on experience with Unity’s workflow tools and state-of-the-art rendering engine. This fully updated third edition presents new coverage of Unity’s XR toolkit and shows you how you can start building with virtual and augmented reality. What's inside Create characters that run, jump, and bump into things Script enemies with AI Play music and spatially-aware sound effects Deploy your games to desktop, mobile, and the web About the reader For programmers who know any object-oriented programming language. Examples are in C#. About the author Joe Hocking is a software engineer and Unity expert specializing in interactive media development. Table of Contents PART 1 FIRST STEPS 1 Getting to know Unity 2 Building a demo that puts you in 3D space 3 Adding enemies and projectiles to the 3D game 4 Developing graphics for your game PART 2 GETTING COMFORTABLE 5 Building a Memory game using Unity’s 2D functionality 6 Creating a basic 2D platformer 7 Putting a GUI onto a game 8 Creating a third-person 3D game: Player movement and animation 9 Adding interactive devices and items within the game PART 3 STRONG FINISH 10 Connecting your game to the internet 11 Playing audio: Sound effects and music 12 Putting the parts together into a complete game 13 Deploying your game to players’ devices



Pops


Pops
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Author : Krystina Castella
language : en
Publisher: Quirk Books
Release Date : 2014-06-10

Pops written by Krystina Castella and has been published by Quirk Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-06-10 with Cooking categories.


You’ve never tasted ice pops quite like these—featuring over 100 creative recipes for making the perfectly sweet and refreshing summer treat This innovative book gives the ice pop a flavor makeover, providing more than 100 recipes and variations for irresistible concoctions you’ve never tasted before. You’ll also learn fancy techniques for making whimsical pops that look as fun as they taste. Kids will enjoy the juicy pops and flip over the soda fountain and pudding pops. Grown-up kids will dig the energy-boosting coffee and tea pops, plus delight in the sophisticated cocktail pops. And for the do-it-yourselfers, this book provides instructions for making your own pop molds from recycled housewares and even silicone. When it comes to pops, the possibilities are endless—and so much fun!



Foundations Of Object Oriented Languages


Foundations Of Object Oriented Languages
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Author : J.W. de Bakker
language : en
Publisher: Springer Science & Business Media
Release Date : 1991-04-24

Foundations Of Object Oriented Languages written by J.W. de Bakker and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 1991-04-24 with Computers categories.


Proceedings



Programming Persistent Memory


Programming Persistent Memory
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Author : Steve Scargall
language : en
Publisher: Apress
Release Date : 2020-01-09

Programming Persistent Memory written by Steve Scargall and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-01-09 with Computers categories.


Beginning and experienced programmers will use this comprehensive guide to persistent memory programming. You will understand how persistent memory brings together several new software/hardware requirements, and offers great promise for better performance and faster application startup times—a huge leap forward in byte-addressable capacity compared with current DRAM offerings. This revolutionary new technology gives applications significant performance and capacity improvements over existing technologies. It requires a new way of thinking and developing, which makes this highly disruptive to the IT/computing industry. The full spectrum of industry sectors that will benefit from this technology include, but are not limited to, in-memory and traditional databases, AI, analytics, HPC, virtualization, and big data. Programming Persistent Memory describes the technology and why it is exciting the industry. It covers the operating system andhardware requirements as well as how to create development environments using emulated or real persistent memory hardware. The book explains fundamental concepts; provides an introduction to persistent memory programming APIs for C, C++, JavaScript, and other languages; discusses RMDA with persistent memory; reviews security features; and presents many examples. Source code and examples that you can run on your own systems are included. What You’ll Learn Understand what persistent memory is, what it does, and the value it brings to the industry Become familiar with the operating system and hardware requirements to use persistent memory Know the fundamentals of persistent memory programming: why it is different from current programming methods, and what developers need to keep in mind when programming for persistence Look at persistent memory application development by example using the Persistent MemoryDevelopment Kit (PMDK) Design and optimize data structures for persistent memory Study how real-world applications are modified to leverage persistent memory Utilize the tools available for persistent memory programming, application performance profiling, and debugging Who This Book Is For C, C++, Java, and Python developers, but will also be useful to software, cloud, and hardware architects across a broad spectrum of sectors, including cloud service providers, independent software vendors, high performance compute, artificial intelligence, data analytics, big data, etc.



Programming Ios 5


Programming Ios 5
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Author : Matt Neuburg
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2012-03-15

Programming Ios 5 written by Matt Neuburg and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-03-15 with Computers categories.


Get a solid grounding in the fundamentals of Cocoa Touch, and avoid problems during iPhone and iPad app development. With this revised and expanded edition, you’ll dig into Cocoa and learn how to work effectively with Objective-C and Xcode. This book covers iOS 5 and Xcode 4.3 in a rigorous, orderly fashion—ideal whether you’re approaching iOS for the first time or need a reference to bolster existing skills. Many discussions have been expanded or improved. All code examples have been revised, and many new code examples have been added. The new memory management system—ARC—is thoroughly explained and all code examples have been revised to use it. New Objective-C features, such as declaration of instance variables in the class’s implementation section, are described and incorporated into the revised example code. Discussion of how an app launches, and all code examples, are revised for project templates from Xcode 4.2 and later. Other new Xcode features, including the Simulator’s Debug menu, are covered, with screen shots based on Xcode 4.2 and later. The discussion of Instruments is expanded, with screen shots—by popular request! Storyboards are explained and discussed. The explanation of view controllers is completely rewritten to include iOS 5 features, such as custom parent view controllers and UIPageViewController. The Controls chapter now includes iOS 5 interface customizability and the appearance proxy. New features of interface classes are discussed, including tiling and animated images, new table view features, new alert view styles. Coverage of frameworks such as Core Motion and AV Foundation is greatly expanded. New iOS 5 classes and frameworks are also discussed, including Core Image and UIDocument (and iCloud support). Important iOS 5 changes that can break existing code are explicitly called out in the text and listed in the index.



Managing Business Interfaces


Managing Business Interfaces
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Author : Amiya K. Chakravarty
language : en
Publisher: Springer Science & Business Media
Release Date : 2005-03-29

Managing Business Interfaces written by Amiya K. Chakravarty and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005-03-29 with Business & Economics categories.


Amiya Chakravarty is a big name in production manufacturing and Josh Eliashberg is a huge name in marketing. This is one of the first books that examines the interface of Marketing and Production, with the chapters written by well-known people in the field. Hardcover version published in December 2003.