The Videogame Style Guide And Reference Manual


The Videogame Style Guide And Reference Manual
DOWNLOAD
READ ONLINE

Download The Videogame Style Guide And Reference Manual PDF/ePub or read online books in Mobi eBooks. Click Download or Read Online button to get The Videogame Style Guide And Reference Manual book now. This website allows unlimited access to, at the time of writing, more than 1.5 million titles, including hundreds of thousands of titles in various foreign languages. If the content not found or just blank you must refresh this page





The Videogame Style Guide And Reference Manual


The Videogame Style Guide And Reference Manual
DOWNLOAD
READ ONLINE

Author : Kyle Orland
language : en
Publisher: Lulu.com
Release Date : 2007

The Videogame Style Guide And Reference Manual written by Kyle Orland and has been published by Lulu.com this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Games & Activities categories.


Journalists, stop playing guessing games! Inside the answers to your most pressing questions await: Videogame, one word or two? Xbox, XBox or X-box? What defines a good game review? Fitting neatly between The AP Stylebook and Wired Style, The Videogame Style Guide and Reference Manual is the ultimate resource for game journalists and the first volume to definitively catalogue the breathtaking multibillion-dollar game industry from A to Z. Includes official International Game Journalists Association rules for grammar, spelling, usage, capitalization and abbreviations, plus proven tips and guidelines for producing polished, professional prose about the world's most exciting entertainment biz. Exploring the field from yesterday's humble origins to tomorrow's hottest trends, The Videogame Style Guide and Reference Manual contains all the tools you need to realize a distinguished career in game journalism.



Bridging Literacies With Videogames


Bridging Literacies With Videogames
DOWNLOAD
READ ONLINE

Author : Hannah R. Gerber
language : en
Publisher: Springer
Release Date : 2014-09-23

Bridging Literacies With Videogames written by Hannah R. Gerber and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-09-23 with Education categories.


Bridging Literacies with Videogames provides an international perspective of literacy practices, gaming culture, and traditional schooling. Featuring studies from Australia, Colombia, South Korea, Canada, and the United States, this edited volume addresses learning in primary, secondary, and tertiary environments with topics related to: • re-creating worlds and texts • massive multiplayer second language learning • videogames and classroom learning These diverse topics will provide scholars, teachers, and curriculum developers with empirical support for bringing videogames into classroom spaces to foster meaning making. Bridging Literacies with Videogames is an essential text for undergraduates, graduates, and faculty interested in contemporizing learning with the medium of the videogame.



Get Rich Playing Games


Get Rich Playing Games
DOWNLOAD
READ ONLINE

Author : Scott Steinberg
language : en
Publisher: Lulu.com
Release Date : 2007

Get Rich Playing Games written by Scott Steinberg and has been published by Lulu.com this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Games & Activities categories.


GET PAID TO PLAY! 30 years in the making, the first book to offer everything you need to go from rags to riches in the fabulous videogame industry is here - are you ready to nail the ultimate high score? A must-have for anyone seeking a career in game art, design, audio, programming, marketing, journalism and sales! Learn how to break into the business and hit the jackpot from industry legends including Shigeru Miyamoto, Sid Meier, Trip Hawkins, Will Wright and more! Foreword by Atari founder Nolan Bushnell."Finally, a book that shows you how to make all your dreams come true - and make serious money doing it!" -Brian Fargo, Founder, Interplay/InXile Ent."Reveals the secrets of playing to win... and how to do it making great games!" -"Wild Bill" Stealey, Founder, MicroProse/Int. Magic"A must-read... The first book on the videogame business that's both insightful and entertaining." -Ed Zobrist, President, Sierra Online



The Video Game Theory Reader 2


The Video Game Theory Reader 2
DOWNLOAD
READ ONLINE

Author : Bernard Perron
language : en
Publisher: Routledge
Release Date : 2008-11-19

The Video Game Theory Reader 2 written by Bernard Perron and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-11-19 with Games & Activities categories.


The Video Game Theory Reader 2 picks up where the first Video Game Theory Reader (Routledge, 2003) left off, with a group of leading scholars turning their attention to next-generation platforms-the Nintendo Wii, the PlayStation 3, the Xbox 360-and to new issues in the rapidly expanding field of video games studies. The contributors are some of the most renowned scholars working on video games today including Henry Jenkins, Jesper Juul, Eric Zimmerman, and Mia Consalvo. While the first volume had a strong focus on early video games, this volume also addresses more contemporary issues such as convergence and MMORPGs. The volume concludes with an appendix of nearly 40 ideas and concepts from a variety of theories and disciplines that have been usefully and insightfully applied to the study of video games.



The Book Of Games


The Book Of Games
DOWNLOAD
READ ONLINE

Author : Bendik Stang
language : en
Publisher: Book of Games
Release Date : 2007

The Book Of Games written by Bendik Stang and has been published by Book of Games this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Computer games categories.


This second volume is a compendium of video game synopses as well as a feast for the eyes with literally thousands of vivid, high-resolution screen shots; it provides a comprehensive visual tour through the world of PC and video gaming. Sorted by genre, more than 100 of the latest, most exciting software titles are reviewed with information of interest to players, parents, and industry professionals. Each game is featured in a two-page spread that includes detailed game summaries, analysis, and strategies; nine in-game screen shots; lists of games with similar skill and strategy requirements; appropriate age ran≥ notes ESRB content ratings; complete technological specifications; and more. Feature stories are included throughout the book, covering game-related topics such as multiplayer online gaming, games in movies, and the future of gaming. The book also includes useful reference tools such as an illustrated glossary, an overview of game publishers, and information on current hardware platforms such as Sony's new PS3, Nintendo's Wii, and handheld systems, including the Nintendo DS and Sony PSP.



Videogames Libraries And The Feedback Loop


Videogames Libraries And The Feedback Loop
DOWNLOAD
READ ONLINE

Author : Sandra Schamroth Abrams
language : en
Publisher: Emerald Group Publishing
Release Date : 2021-04-22

Videogames Libraries And The Feedback Loop written by Sandra Schamroth Abrams and has been published by Emerald Group Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-04-22 with Language Arts & Disciplines categories.


Offering a fresh understanding of the learning potential of youth videogaming in public libraries, and delving into research-based accounts which showcase feedback mechanisms that nurture meaningful learning, Abrams and Gerber equip readers to re-envision library programming that specifically features youth videogame play.



Encyclopedia Of Video Games 3 Volumes


Encyclopedia Of Video Games 3 Volumes
DOWNLOAD
READ ONLINE

Author : Mark J. P. Wolf
language : en
Publisher: Bloomsbury Publishing USA
Release Date : 2021-05-24

Encyclopedia Of Video Games 3 Volumes written by Mark J. P. Wolf and has been published by Bloomsbury Publishing USA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-05-24 with Games & Activities categories.


Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike.



Computer Games And Technical Communication


Computer Games And Technical Communication
DOWNLOAD
READ ONLINE

Author : Jennifer deWinter
language : en
Publisher: Routledge
Release Date : 2016-05-23

Computer Games And Technical Communication written by Jennifer deWinter and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-05-23 with Language Arts & Disciplines categories.


Taking as its point of departure the fundamental observation that games are both technical and symbolic, this collection investigates the multiple intersections between the study of computer games and the discipline of technical and professional writing. Divided into five parts, Computer Games and Technical Communication engages with questions related to workplace communities and gamic simulations; industry documentation; manuals, gameplay, and ethics; training, testing, and number crunching; and the work of games and gamifying work. In that computer games rely on a complex combination of written, verbal, visual, algorithmic, audio, and kinesthetic means to convey information, technical and professional writing scholars are uniquely poised to investigate the intersection between the technical and symbolic aspects of the computer game complex. The contributors to this volume bring to bear the analytic tools of the field to interpret the roles of communication, production, and consumption in this increasingly ubiquitous technical and symbolic medium.



Cityville For Dummies


Cityville For Dummies
DOWNLOAD
READ ONLINE

Author : Kyle Orland
language : en
Publisher: John Wiley & Sons
Release Date : 2011-05-18

Cityville For Dummies written by Kyle Orland and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-05-18 with Computers categories.


Learn to build and play CityVille to its full potential! You don't have to move to the city?just build one! Free to play, CityVille is a real-time simulation game that is available on Facebook and is the latest online game craze. As the only how-to beginner guide for new and current players, this helpful book walks you through the process of building a city from the ground up while acting as the city leader. You'll learn how to clear land, assemble roads, construct buildings, ship and import goods, trade with others, interact with the city's residents, and visit neighboring cities. Vibrant full-color images throughout portray the game graphics and help to accurately display the differences between the various elements of the player's city. Serves as an ideal introduction to the popular online game, CityVille Walks you through customizing your city leader avatar, clearing land for your city, and constructing roads Demonstrates how to erect buildings and restaurants, run sales at your businesses, and expand your city to include doctors, police officers, firefighters, and business owners Addresses importing and exporting from other countries, planting and harvesting crops to keep restaurants stocked, interacting with neighboring cities, and more Zeroes in on dealing with technical issues Even if you're a country mouse at heart, this guide to CityVille will take you on an entertaining urban journey!



Approaches To Videogame Discourse


Approaches To Videogame Discourse
DOWNLOAD
READ ONLINE

Author : Astrid Ensslin
language : en
Publisher: Bloomsbury Publishing USA
Release Date : 2019-05-02

Approaches To Videogame Discourse written by Astrid Ensslin and has been published by Bloomsbury Publishing USA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-05-02 with Social Science categories.


The first significant collection of research in videogame linguistics, Approaches to Videogame Discourse features an international array of scholars in linguistics and communication studies exploring lexis, interaction and textuality in digital games. In the first section, “Lexicology, Localisation and Variation,” chapters cover productive processes surrounding gamer slang (ludolects), creativity and borrowing across languages, as well as industry-, genre-, game- and player-specific issues relating to localization, legal jargon and slang. “Player Interactions” moves on to examine communicative patterns between videogame players, focusing in particular on (un)collaborative language, functions and negotiations of impoliteness and issues of power in player discourse. In the final section, “Beyond the 'Text',” scholars grapple with issues of multimodality, paratextuality and transmediality in videogames in order to develop and enrich multimodal theory, drawing on key concepts from ludonarratology, language ideology, immersion and transmedia studies. With implications for meaningful game design and communication theory, Approaches to Videogame Discourse examines in detail how video games function as means and objects of communication; how they give rise to new vocabularies, textual genres and discourse practices; and how they serve as rich vehicles of ideological signification and social engagement.