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The Von Neumann Computer Game


The Von Neumann Computer Game
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The Von Neumann Computer Game


The Von Neumann Computer Game
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Author : Richard Vahrenkamp
language : en
Publisher: via tolino media
Release Date : 2022-11-24

The Von Neumann Computer Game written by Richard Vahrenkamp and has been published by via tolino media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-11-24 with Education categories.


The educational game "von Neumann Computer Game" can be used in schools to teach pupils the basic principles of how a computer works, based on the von Neumann architecture, in a playful and step-by-step manner. The game can also be used in the museum education of computer museums and technology museums as well as in adult education. The goal of the "von Neumann Computer Game" is to playfully recreate the information logistics in the computer, how, under the supervision of the control unit, data is transferred from the memory to the computing unit, processed there, and stored back. The processes are controlled by the control unit with a program. The processes in the control unit and in the arithmetic unit are played by one pupil each. Each piece of information is represented as a number by a pupil with a sign. The seats in the class become storage locations of numerical data. In the class, the pupils carry the information back and forth on signs. The "von Neumann Computer Game" can be used in didactics for the subjects computer science, mathematics and media literacy. The game can be used in schools, where it can be played in the classroom, and in exhibition rooms of museums, where it can be guided by museum education. It can be played from grade 3 and up and covers only elementary arithmetic operations of plus, minus, times and division. Depending on the grade level, the game can be played at different levels of difficulty. In grade 10, for example, the values of a polynomial of degree 3 can be calculated step by step. The "von Neumann Computer Game" can be used not only in schools but also in adult education to acquire media competence or in retraining programs to teach learners the basic principles of how a computer works. The "von Neumann Computer Game" can be taught at universities and colleges of education for teacher training in courses on didactics for the subjects of computer science, mathematics and media competence. In terms of media theory, the game is of interest because it opens a rift to the immeasurable space of human creativity in the field of software development and software application, which can take place on hardware that at first seems a bit brittle.



John Von Neumann The Scientific Genius Who Pioneered The Modern Computer Game Theory Nuclear Deterrence And Much More


John Von Neumann The Scientific Genius Who Pioneered The Modern Computer Game Theory Nuclear Deterrence And Much More
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Author : Norman Macrae
language : en
Publisher: Plunkett Lake Press
Release Date : 2019-07-31

John Von Neumann The Scientific Genius Who Pioneered The Modern Computer Game Theory Nuclear Deterrence And Much More written by Norman Macrae and has been published by Plunkett Lake Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-07-31 with Biography & Autobiography categories.


John von Neumann was a Jewish refugee from Hungary — considered a “genius” like fellow Hungarians Leo Szilard, Eugene Wigner and Edward Teller — who played key roles developing the A-bomb at Los Alamos during World War II. As a mathematician at Princeton’s Institute for Advanced Study (where Einstein was also a professor), von Neumann was a leader in the development of early computers. Later, he developed the new field of game theory in economics and became a top nuclear arms policy adviser to the Truman and Eisenhower administrations. “I always thought [von Neumann’s] brain indicated that he belonged to a new species, an evolution beyond man. Macrae shows us in a lively way how this brain was nurtured and then left its great imprint on the world.” — Hans A. Bethe, Cornell University “The book makes for utterly captivating reading. Von Neumann was, of course, one of this century’s geniuses, and it is surprising that we have had to wait so long... for a fully fleshed and sympathetic biography of the man. But now, happily, we have one. Macrae nicely delineates the cultural, familial, and educational environment from which von Neumann sprang and sketches the mathematical and scientific environment in which he flourished. It’s no small task to render a genius like von Neumann in ordinary language, yet Macrae manages the trick, providing more than a glimpse of what von Neumann accomplished intellectually without expecting the reader to have a Ph.D. in mathematics. Beyond that, he captures von Neumann’s qualities of temperament, mind, and personality, including his effortless wit and humor. And [Macrae] frames and accounts for von Neumann’s politics in ways that even critics of them, among whom I include myself, will find provocative and illuminating.” — Daniel J. Kevles, California Institute of Technology “A lively portrait of the hugely consequential nonmathematician-physicist-et al., whose genius has left an enduring impress on our thought, technology, society, and culture. A double salute to Steve White, who started this grand book designed for us avid, nonmathematical readers, and to Norman Macrae, who brought it to a triumphant conclusion.” — Robert K. Merton, Columbia University “The first full-scale biography of this polymath, who was born Jewish in Hungary in 1903 and died Roman Catholic in the United States at the age of 53. And Mr. Macrae has some great stories to tell... Mr. Macrae’s biography has rescued a lot of good science gossip from probable extinction, and has introduced many of us to the life story of a man we ought to know better.” — Ed Regis, The New York Times “A nice and fascinating picture of a genius who was active in so many domains.” —Zentralblatt MATH “Biographer Macrae takes a ‘viewspaperman’ approach which stresses the context and personalities associated with von Neumann’s remarkable life, rather than attempting to give a detailed scholarly analysis of von Neumann’s papers. The resulting book is a highly entertaining account that is difficult to put down.” — Journal of Mathematical Psychology “A full and intimate biography of ‘the man who consciously and deliberately set mankind moving along the road that led us into the Age of Computers.’” — Freeman Dyson, Princeton, NJ “It is good to have a biography of one of the most important mathematicians of the twentieth century, even if it is a biography that focuses much more on the man than on the mathematics.” — Fernando Q. Gouvêa, Mathematical Association of America “Based on much research, his own and that of others (especially of Stephen White), Macrae has written a valuable biography of this remarkable genius of our century, without the opacity of technical (mathematical) dimensions that are part of the hero’s intellectual contributions to humanity. Interesting, informative, illuminating, and insightful.” — Choice Review “Macrae paints a highly readable, humanizing portrait of a man whose legacy still influences and shapes modern science and knowledge.” — Resonance, Journal of Science Education “In this affectionate, humanizing biography, former Economist editor Macrae limns a prescient pragmatist who actively fought against fascism and who advocated a policy of nuclear deterrence because he foresaw that Stalin’s Soviet Union would rapidly acquire the bomb and develop rocketry... Macrae makes [von Neumann’s] contributions accessible to the lay reader, and also discusses von Neumann’s relationships with two long-suffering wives, his political differences with Einstein and the cancer that killed him.” — Publishers Weekly “Macrae’s life of the great mathematician shows dramatically what proper care and feeding can do for an unusually capacious mind.” — John Wilkes, Los Angeles Times



The Computer And The Brain


The Computer And The Brain
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Author : John Von Neumann
language : en
Publisher: Yale University Press
Release Date : 2000-01-01

The Computer And The Brain written by John Von Neumann and has been published by Yale University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2000-01-01 with Computers categories.


This book represents the views of one of the greatest mathematicians of the twentieth century on the analogies between computing machines and the living human brain. John von Neumann concludes that the brain operates in part digitally, in part analogically, but uses a peculiar statistical language unlike that employed in the operation of man-made computers. This edition includes a new foreword by two eminent figures in the fields of philosophy, neuroscience, and consciousness.



John Von Neumann And The Origins Of Modern Computing


John Von Neumann And The Origins Of Modern Computing
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Author : William Aspray
language : en
Publisher: MIT Press (MA)
Release Date : 1990

John Von Neumann And The Origins Of Modern Computing written by William Aspray and has been published by MIT Press (MA) this book supported file pdf, txt, epub, kindle and other format this book has been release on 1990 with Computers categories.


William Aspray provides the first broad and detailed account of von Neumann's many different contributions to computing.



Theory Of Games And Economic Behavior


Theory Of Games And Economic Behavior
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Author : Oskar Morgenstern
language : en
Publisher: Interbooks
Release Date : 2021-12-20

Theory Of Games And Economic Behavior written by Oskar Morgenstern and has been published by Interbooks this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-12-20 with categories.


John von Neumann and Oskar Morgenstern conceived a groundbreaking mathematical theory of economic and social organization, based on a theory of games of strategy. Not only would this revolutionize economics, but the entirely new field of scientific inquiry it yielded--game theory--has since been widely used to analyze a host of real-world phenomena from arms races to optimal policy choices of presidential candidates, from vaccination policy to major league baseball salary negotiations. And it is today established throughout both the social sciences and a wide range of other sciences.



Computer Architecture And Implementation


Computer Architecture And Implementation
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Author : Harvey G. Cragon
language : en
Publisher: Cambridge University Press
Release Date : 2000-02-13

Computer Architecture And Implementation written by Harvey G. Cragon and has been published by Cambridge University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2000-02-13 with Computers categories.


This textbook provides a clear and concise introduction to computer architecture and implementation. Two important themes are interwoven throughout the book. The first is an overview of the major concepts and design philosophies of computer architecture and organization. The second is the early introduction and use of analytic modeling of computer performance. A unique feature of the book is that memory systems are discussed before processor implementations. The book contains many worked examples and over 130 homework exercises. It is an ideal textbook for a one-semester undergraduate course in computer architecture and implementation.



Logic And Structure Of The Computer Game


Logic And Structure Of The Computer Game
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Author : Stephan Günzel
language : en
Publisher: Universitätsverlag Potsdam
Release Date : 2010

Logic And Structure Of The Computer Game written by Stephan Günzel and has been published by Universitätsverlag Potsdam this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010 with Language Arts & Disciplines categories.


The fourth volume of the DIGAREC Series holds the proceedings to the conference Logic and Structure of the Computer Gameʺ, held at the House of Brandenburg- Prussian History in Potsdam on November 6 and 7, 2009. The conference was the first to explicitly address the medial logic and structure of the computer game. The contributions focus on the specific potential for mediation and on the unique form of mediation inherent in digital games. This includes existent, yet scattered approaches to develop a unique curriculum of game studies. In line with the concept of & lsquo;mediality & rsquo;, the notions of aesthetics, interactivity, software architecture, interface design, iconicity, spatiality, and rules are of special interest. Presentations were given by invited German scholars and were commented on by international respondents in a dialogical structure.



Prisoner S Dilemma


Prisoner S Dilemma
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Author : William Poundstone
language : en
Publisher: Anchor
Release Date : 1993-01-01

Prisoner S Dilemma written by William Poundstone and has been published by Anchor this book supported file pdf, txt, epub, kindle and other format this book has been release on 1993-01-01 with Mathematics categories.


A masterful work of science writing that’s "both a fascinating biography of von Neumann, the Hungarian exile whose mathematical theories were building blocks for the A-bomb and the digital computer, and a brilliant social history of game theory and its role in the Cold War and nuclear arms race" (San Francisco Chronicle). Should you watch public television without pledging?...Exceed the posted speed limit?...Hop a subway turnstile without paying? These questions illustrate the so-called "prisoner's dilemma", a social puzzle that we all face every day. Though the answers may seem simple, their profound implications make the prisoner's dilemma one of the great unifying concepts of science. Watching players bluff in a poker game inspired John von Neumann—father of the modern computer and one of the sharpest minds of the century—to construct game theory, a mathematical study of conflict and deception. Game theory was readily embraced at the RAND Corporation, the archetypical think tank charged with formulating military strategy for the atomic age, and in 1950 two RAND scientists made a momentous discovery. Called the "prisoner's dilemma," it is a disturbing and mind-bending game where two or more people may betray the common good for individual gain. Introduced shortly after the Soviet Union acquired the atomic bomb, the prisoner's dilemma quickly became a popular allegory of the nuclear arms race. Intellectuals such as von Neumann and Bertrand Russell joined military and political leaders in rallying to the "preventive war" movement, which advocated a nuclear first strike against the Soviet Union. Though the Truman administration rejected preventive war the United States entered into an arms race with the Soviets and game theory developed into a controversial tool of public policy—alternately accused of justifying arms races and touted as the only hope of preventing them. Prisoner's Dilemma is the incisive story of a revolutionary idea that has been hailed as a landmark of twentieth-century thought.



The World As A Mathematical Game


The World As A Mathematical Game
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Author : Giorgio Israel
language : en
Publisher: Springer Science & Business Media
Release Date : 2009-04-24

The World As A Mathematical Game written by Giorgio Israel and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-04-24 with Science categories.


Galileo and Newton’s work towards the mathematisation of the physical world; Leibniz’s universal logical calculus; the Enlightenment’s mathématique sociale. John von Neumann inherited all these aims and philosophical intuitions, together with an idea that grew up around the Vienna Circle of an ethics in the form of an exact science capable of guiding individuals to make correct decisions. With the help of his boundless mathematical capacity, von Neumann developed a conception of the world as a mathematical game, a world globally governed by a universal logic in which individual consciousness moved following different strategies: his vision guided him from set theory to quantum mechanics, to economics and to his theory of automata (anticipating artificial intelligence and cognitive science). This book provides the first comprehensive scientific and intellectual biography of John von Neumann, a man who perhaps more than any other is representative of twentieth century science.



Game Engine Architecture


Game Engine Architecture
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Author : Jason Gregory
language : en
Publisher: CRC Press
Release Date : 2018-07-20

Game Engine Architecture written by Jason Gregory and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-07-20 with Computers categories.


In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated. New to the Third Edition This third edition offers the same comprehensive coverage of game engine architecture provided by previous editions, along with updated coverage of: computer and CPU hardware and memory caches compiler optimizations C++ language standardization the IEEE-754 floating-point representation 2D user interfaces plus an entirely new chapter on hardware parallelism and concurrent programming This book is intended to serve as an introductory text, but it also offers the experienced game programmer a useful perspective on aspects of game development technology with which they may not have deep experience. As always, copious references and citations are provided in this edition, making it an excellent jumping off point for those who wish to dig deeper into any particular aspect of the game development process. Key Features Covers both the theory and practice of game engine software development Examples are grounded in specific technologies, but discussion extends beyond any particular engine or API. Includes all mathematical background needed. Comprehensive text for beginners and also has content for senior engineers.