Understanding Counterplay In Video Games

DOWNLOAD
Download Understanding Counterplay In Video Games PDF/ePub or read online books in Mobi eBooks. Click Download or Read Online button to get Understanding Counterplay In Video Games book now. This website allows unlimited access to, at the time of writing, more than 1.5 million titles, including hundreds of thousands of titles in various foreign languages. If the content not found or just blank you must refresh this page
Understanding Counterplay In Video Games
DOWNLOAD
Author : Alan F. Meades
language : en
Publisher: Routledge
Release Date : 2015-06-05
Understanding Counterplay In Video Games written by Alan F. Meades and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-06-05 with Computers categories.
This book offers insight into one of the most problematic and universal issues within multiplayer videogames: antisocial and oppositional play forms such as cheating, player harassment, the use of exploits, illicit game modifications, and system hacking, known collectively as counterplay. Using ethnographic research, Alan Meades not only to gives voice to counterplayers, but reframes counterplay as a complex practice with contradictory motivations that is anything but reducible to simply being hostile to play, players, or commercial videogames. The book offers a grounded and pragmatic exploration of counterplay, framing it as an unavoidable by-product of interaction of mass audiences with compelling and culturally important texts.
Alan F Meades Understanding Counterplay In Video Games
DOWNLOAD
Author : Sascha Pöhlmann
language : en
Publisher:
Release Date : 2019
Alan F Meades Understanding Counterplay In Video Games written by Sascha Pöhlmann and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019 with categories.
Fictional Games
DOWNLOAD
Author : Stefano Gualeni
language : en
Publisher: Bloomsbury Publishing
Release Date : 2022-12-15
Fictional Games written by Stefano Gualeni and has been published by Bloomsbury Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-12-15 with Philosophy categories.
What roles do imaginary games have in story-telling? Why do fiction authors outline the rules of a game that the audience will never play? Combining perspectives from philosophy, literary theory and game studies, this book provides the first in-depth investigation into the significance of fictional games within fictional worlds. Drawing from contemporary cinema and literature, from The Hunger Games to the science fiction of Iain M. Banks, Stefano Gualeni and Riccardo Fassone introduce five key functions that different types of imaginary games have in worldbuilding. First, fictional games can emphasize the dominant values and ideologies of the fictional society they belong to. Second, some imaginary games function in fictional worlds as critical, utopian tools, inspiring shifts in the thinking and political orientation of the fictional characters. Third, a few fictional games are conducive to the transcendence of a particular form of being, such as the overcoming of human corporeality. Fourth, imaginary games within works of fiction can deceptively blur the boundaries between the contingency of play and the irrevocable seriousness of “real life”, either camouflaging life as a game or disguising a game as something with more permanent consequences. And fifth, they can function as meta-reflexive tools, suggesting critical and/or satirical perspectives on how actual games are designed, played, sold, manipulated, experienced, understood and utilized as part of our culture. With illustrations in every chapter bringing the imaginary games to life, Gualeni and Fassone creatively inspire us to consider fictional games anew: not as moments of playful reprieve in a storyline, but as significant and multi-layered expressive devices.
Documentation As Art
DOWNLOAD
Author : Annet Dekker
language : en
Publisher: Taylor & Francis
Release Date : 2022-11-22
Documentation As Art written by Annet Dekker and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-11-22 with Art categories.
Documentation as Art presents documentation as an expanded practice that is radically changing the ways in which to look at, participate in, and generate art. Bringing together expertise from different disciplines, the book provides an in-depth investigation of the development of documentation as a set of production, circulation, and preservation strategies. Illustrating how these are often led by artists, audiences, and museums, the contributions offer new insights into digital art and its history, curation, and preservation, through documentation. Considering documentation as the main method of preserving these art forms, the book analyses how it can address the inherent challenges of capturing live events, visitor experiences, and evolving artworks. Showing how documentation itself can become (part of) an original artwork, the book discusses ways in which these expanded practices can impact the value and experience of the documented event or artwork, giving consideration to how this might affect the traditional authority of the museum as creator of documentation used for future reference, historical relevance, or cultural memory. Documentation as Art demonstrates how the curation and preservation of documentation and the introduction of audience-generated documentation are radically changing exhibition and visiting practices in which documentation is becoming a significant and emergent cultural form in its own right. The book will appeal to researchers and students engaged in the study of museums and curation, art and art history, performance, new media and digital art, library and information science, and conservation.
Reading Black Mirror
DOWNLOAD
Author : German A. Duarte
language : en
Publisher: transcript Verlag
Release Date : 2021-01-12
Reading Black Mirror written by German A. Duarte and has been published by transcript Verlag this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-01-12 with Social Science categories.
Very few contemporary television programs provoke spirited responses quite like the dystopian series Black Mirror. This provocative program, infamous for its myriad apocalyptic portrayals of humankind's relationship with an array of electronic and digital technologies, has proven quite adept at offering insightful commentary on a number of issues contemporary society is facing. This timely collection draws on innovative and interdisciplinary theoretical frameworks to provide unique perspectives about how confrontations with such issues should be considered and understood through the contemporary post-media condition that drives technology use.
Identity And Play In Interactive Digital Media
DOWNLOAD
Author : Sara M. Cole
language : en
Publisher: Taylor & Francis
Release Date : 2017-03-16
Identity And Play In Interactive Digital Media written by Sara M. Cole and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-03-16 with Computers categories.
This book examines how people are socially, culturally, and personally changing as a result of their reading of, or interaction with, interactive media forms like computer or video games. .
Animation Process Cognition And Actuality
DOWNLOAD
Author : Dan Torre
language : en
Publisher: Bloomsbury Publishing USA
Release Date : 2017-08-24
Animation Process Cognition And Actuality written by Dan Torre and has been published by Bloomsbury Publishing USA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-08-24 with Performing Arts categories.
Animation - Process, Cognition and Actuality presents a uniquely philosophical and multi-disciplinary approach to the scholarly study of animation, by using the principles of process philosophy and Deleuzian film aesthetics to discuss animation practices, from early optical devices to contemporary urban design and installations. Some of the original theories presented are a process-philosophy based theory of animation; a cognitive theory of animation; a new theoretical approach to the animated documentary; an original investigative approach to animation; and unique considerations as to the convergence of animation and actuality. Numerous animated examples (from all eras and representing a wide range of techniques and approaches – including television shows and video games) are examined, such as Fantastic Mr. Fox (2009), Madame Tutli-Putli (2007), Gertie the Dinosaur (1914), The Peanuts Movie (2015), Grand Theft Auto V (2013) and Dr. Katz: Professional Therapist (1995–2000). Divided into three sections, each to build logically upon each other, Dan Torre first considers animation in terms of process and process philosophy, which allows the reader to contemplate animation in a number of unique ways. Torre then examines animation in more conceptual terms in comparing it to the processes of human cognition. This is followed by an exploration of some of the ways in which we might interpret or 'read' particular aspects of animation, such as animated performance, stop-motion, anthropomorphism, video games, and various hybrid forms of animation. He finishes by guiding the discussion of animation back to the more tangible and concrete as it considers animation within the context of the actual world. With a genuinely distinctive approach to the study of animation, Torre offers fresh philosophical and practical insights that prompt an engagement with the definitions and dynamics of the form, and its current literature.
Exploring Animal Crossing
DOWNLOAD
Author : Bruce Baer Arnold
language : en
Publisher: Anthem Press
Release Date : 2024-06-11
Exploring Animal Crossing written by Bruce Baer Arnold and has been published by Anthem Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-06-11 with Law categories.
Animal Crossing is an innovative virtual world with a global audience beyond traditional online gamers. The book is the first major study, offering an interdisciplinary exploration of copyright and other laws, user creativity and sociability, psychology, the virtual world’s economic and technological basis, uptake during COVID-19, gamification of offline brands, relationships with past/contemporary computer games, and Animal Crossing as an example of the Japanification of online popular culture. The book provides insights for students, researchers and non-specialist readers.
Afterlives Of Georges Perec
DOWNLOAD
Author : Rowan Wilken
language : en
Publisher: Edinburgh University Press
Release Date : 2017-03-08
Afterlives Of Georges Perec written by Rowan Wilken and has been published by Edinburgh University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-03-08 with Literary Criticism categories.
Examines Perec's impact on architecture, art, design, media, electronic communications, computing and the everydayWhat do Perec's descriptions of the minutiae of everyday life reveal about our use of information and communications technologies?What happens if we read Life: A Users Manual as a toolbox of ideas for games studies? What light does the concept of the ainfra-ordinary shed on social media? What insights does algorithmic writing generate for the digital humanities? What lessons can architects, artists, game-designers and writers draw from Perec's fascination with creative constraints? Through an examination of such questions, this collection takes Perec scholarship beyond its existing limits to offer new ways of rethinking our present.ContributorsTom Apperley, Monash University, Australia.Caroline Bassett, University of Sussex, UK. David Bellos, Princeton, USA.Justin Clemens, University of Melbourne, Australia.Ben Highmore, University of Sussex, UK.Alison James, University of Chicago, USA.Sandra Kaji-OGrady, University of Sydney, Australia. Christian Licoppe, TA(c)lA(c)com ParisTech, France.Anthony McCosker, Swinburne University of Technology, Melbourne, Australia. Mireille RibiA*re, independent scholar, translator and author.Darren Tofts, Swinburne University of Technology, Melbourne, Australia.Rowan Wilken, RMIT, Melbourne, Australia.Mark Wolff, Hartwick College in Oneonta, New York, USA.
Virtual History
DOWNLOAD
Author : A. Martin Wainwright
language : en
Publisher: Routledge
Release Date : 2019-06-28
Virtual History written by A. Martin Wainwright and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-06-28 with History categories.
Virtual History examines many of the most popular historical video games released over the last decade and explores their portrayal of history. The book looks at the motives and perspectives of game designers and marketers, as well as the societal expectations addressed, through contingency and determinism, economics, the environment, culture, ethnicity, gender, and violence. Approaching videogames as a compelling art form that can simultaneously inform and mislead, the book considers the historical accuracy of videogames, while also exploring how they depict the underlying processes of history and highlighting their strengths as tools for understanding history. The first survey of the historical content and approach of popular videogames designed with students in mind, it argues that games can depict history and engage players with it in a useful way, encouraging the reader to consider the games they play from a different perspective. Supported by examples and screenshots that contextualize the discussion, Virtual History is a useful resource for students of media and world history as well as those focusing on the portrayal of history through the medium of videogames.