Video Games As Art


Video Games As Art
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Game Art


Game Art
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Author : Matt Sainsbury
language : en
Publisher: No Starch Press
Release Date : 2015-09-01

Game Art written by Matt Sainsbury and has been published by No Starch Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-09-01 with Games & Activities categories.


Game Art is a collection of breathtaking concept art and behind-the-scenes interviews from videogame developers, including major players like Square Enix, Bioware, and Ubisoft as well as independent but influential studios like Tale of Tales and Compulsion Games. Immerse yourself in fantastic artwork and explore the creative thinking behind over 40 console, mobile, and PC games. A lone independent developer on a tiny budget can create an experience as powerful and compelling as a triple-A blockbuster built by a team of 1,000. But like all works of art, every game begins with a spark of inspiration and a passion to create. Let Game Art take you on a visual journey through these beautiful worlds, as told by the minds that brought them to life.



Video Games As Art


Video Games As Art
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Author : Frank G. Bosman
language : en
Publisher: Walter de Gruyter GmbH & Co KG
Release Date : 2022-11-07

Video Games As Art written by Frank G. Bosman and has been published by Walter de Gruyter GmbH & Co KG this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-11-07 with History categories.


Video games are a relative late arrival on the cultural stage. While the academic discipline of game studies has evolved quickly since the nineties of the last century, the academia is only beginning to grasp the intellectual, philosophical, aesthetical, and existential potency of the new medium. The same applies to the question whether video games are (or are not) art in and on themselves. Based on the Communication-Oriented Analysis, the authors assess the plausibility of games-as-art and define the domains associted with this question.



Videogames And Art


Videogames And Art
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Author : Andy Clarke
language : en
Publisher: Intellect Books
Release Date : 2007

Videogames And Art written by Andy Clarke and has been published by Intellect Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Art categories.


Videogame art is developing as an area of burgeoning interest, departing from embryonic roots into a flourishing division of scholarly study. The collection provides both an overview of the field, positioning it within a social and commercial context with reference to other forms of digital and pictorial art, and to the mainstream videogames industry.



The Art Of Videogames


The Art Of Videogames
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Author : Grant Tavinor
language : en
Publisher: John Wiley & Sons
Release Date : 2009-11-19

The Art Of Videogames written by Grant Tavinor and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-11-19 with Computers categories.


The Art of Videogames explores how philosophy of the artstheories developed to address traditional art works can also beapplied to videogames. Presents a unique philosophical approach to the art ofvideogaming, situating videogames in the framework of analyticphilosophy of the arts Explores how philosophical theories developed to addresstraditional art works can also be applied to videogames Written for a broad audience of both philosophers and videogameenthusiasts by a philosopher who is also an avid gamer Discusses the relationship between games and earlier artisticand entertainment media, how videogames allow for interactivefiction, the role of game narrative, and the moral status ofviolent events depicted in videogame worlds Argues that videogames do indeed qualify as a new and excitingform of representational art



The Art Of Video Games


The Art Of Video Games
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Author : Chris Melissinos
language : en
Publisher:
Release Date : 2012

The Art Of Video Games written by Chris Melissinos and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012 with Art categories.


"Published in cooperation with the Smithsonian American Art Museum."



Drawing Basics And Video Game Art


Drawing Basics And Video Game Art
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Author : Chris Solarski
language : en
Publisher: Watson-Guptill
Release Date : 2012-09-18

Drawing Basics And Video Game Art written by Chris Solarski and has been published by Watson-Guptill this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-09-18 with Art categories.


"This book supports my own 30-year crusade to demonstrate that games are an art form that undeniably rivals traditional arts. It gives detailed explanations of game art techniques and their importance, while also highlighting their dependence on artistic aspects of game design and programming.” — John Romero, co-founder of id Software and CEO of Loot Drop, Inc. "Solarski’s methodology here is to show us the artistic techniques that every artist should know, and then he transposes them to the realm of video games to show how they should be used to create a far more artful gaming experience ... if I were an artist planning to do video game work, I’d have a copy of this on my shelf." — Marc Mason, Comics Waiting Room Video games are not a revolution in art history, but an evolution. Whether the medium is paper or canvas—or a computer screen—the artist’s challenge is to make something without depth seem like a window into a living, breathing world. Video game art is no different. Drawing Basics and Video Game Art is first to examine the connections between classical art and video games, enabling developers to create more expressive and varied emotional experiences in games. Artist game designer Chris Solarski gives readers a comprehensive introduction to basic and advanced drawing and design skills—light, value, color, anatomy, concept development—as well as detailed instruction for using these methods to design complex characters, worlds, and gameplay experiences. Artwork by the likes of Michelangelo, Titian, and Rubens are studied alongside AAA games like BioShock, Journey, the Mario series, and Portal 2, to demonstrate perpetual theories of depth, composition, movement, artistic anatomy, and expression. Although Drawing Basics and Video Game Art is primarily a practical reference for artists and designers working in the video games industry, it’s equally accessible for those interested to learn about gaming’s future, and potential as an artistic medium. Also available as an eBook



Open World


Open World
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Author : Theresa Bembnister
language : en
Publisher:
Release Date : 2019

Open World written by Theresa Bembnister and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019 with Art categories.


"This book is published in conjunction with the exhibition Open World: Video Games & Contemporary Art, presented at the Akron Art Museum from October 19, 2019 to February 2, 2020."



Video Game Art


Video Game Art
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Author : Nic Kelman
language : en
Publisher:
Release Date : 2005

Video Game Art written by Nic Kelman and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Computer art categories.


Explores the art and design of video games and discusses the new medium's relationships to traditional art and design forms.



Storytelling In Video Games


Storytelling In Video Games
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Author : Amy M. Green
language : en
Publisher: McFarland
Release Date : 2017-11-28

Storytelling In Video Games written by Amy M. Green and has been published by McFarland this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-11-28 with Games & Activities categories.


Beginning with the structural features of design and play, this book explores video games as both compelling examples of story-telling and important cultural artifacts. The author analyzes fundamentals like immersion, world building and player agency and their role in crafting narratives in the Mass Effect series, BioShock, The Last of Us, Fallout 4 and many more. The text-focused “visual novel” genre is discussed as a form of interactive fiction.



Making Videogames


Making Videogames
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Author : Duncan Harris
language : en
Publisher: National Geographic Books
Release Date : 2022-06-28

Making Videogames written by Duncan Harris and has been published by National Geographic Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-06-28 with Games & Activities categories.


An in-depth visual guide presenting the detailed creative journeys behind the development of the world’s leading videogames. Making Videogames is an extraordinary snapshot of modern interactive entertainment, with insight from pioneers about the most important games in the industry. Illustrated with some of the most arresting in-game images ever seen in print, this book explores the unique alchemy of a technical and artistic endeavor striking a captivating balance between insider insight and accessibility. Across twelve chapters, each focusing on a specific game from AAA blockbusters such as Control and Half-Life: Alyx to cult breakthrough games including No Man’s Sky and Return of the Obra Dinn, this volume documents the incredible craft of videogame worldbuilding. These chapters present masterful visual storytelling via the world’s most popular, but seldom fully understood, entertainment medium. Demonstrating the magic and method behind each studio’s work, the book includes enlightening text by Alex Wiltshire complementing specially created imagery “photographed” in-engine by screen capture artist Duncan Harris. A book for die-hard videogame fanatics, aspiring designer-creatives, video game developers, and the visually curious alike, Making Videogames will showcase the boundless creativity of this thrilling industry.