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Virtual And Augmented Reality In English Language Arts Education


Virtual And Augmented Reality In English Language Arts Education
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Virtual And Augmented Reality In English Language Arts Education


Virtual And Augmented Reality In English Language Arts Education
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Author : Elisabeth Etopio
language : en
Publisher: Bloomsbury Publishing PLC
Release Date : 2021-03-04

Virtual And Augmented Reality In English Language Arts Education written by Elisabeth Etopio and has been published by Bloomsbury Publishing PLC this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-03-04 with Education categories.


Using Virtual Reality in English Language Arts Education provides researched-based teaching practices and strong theoretical support for teaching English Language Arts with Virtual and Augmented Reality tools. It is perfect for teachers of any experience level, with or without prior experience with VR/AR.



Virtual And Augmented Reality In English Language Arts Education


Virtual And Augmented Reality In English Language Arts Education
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Author : Clarice M. Moran
language : en
Publisher: Lexington Books
Release Date : 2023-04-15

Virtual And Augmented Reality In English Language Arts Education written by Clarice M. Moran and has been published by Lexington Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-04-15 with Education categories.


Using Virtual Reality in English Language Arts Education provides researched-based teaching practices and strong theoretical support for teaching English Language Arts with Virtual and Augmented Reality tools. It is perfect for teachers of any experience level, with or without...



Virtual And Augmented Reality In English Language Arts Education


Virtual And Augmented Reality In English Language Arts Education
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Author : Paige Jacobson
language : en
Publisher:
Release Date : 2021

Virtual And Augmented Reality In English Language Arts Education written by Paige Jacobson and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021 with Education categories.


Using Virtual Reality in English Language Arts Education provides researched-based teaching practices and strong theoretical support for teaching English Language Arts with Virtual and Augmented Reality tools. It is perfect for teachers of any experience level, with or without...



Augmented Reality In Education


Augmented Reality In Education
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Author : Vladimir Geroimenko
language : en
Publisher: Springer Nature
Release Date : 2020-05-26

Augmented Reality In Education written by Vladimir Geroimenko and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-05-26 with Computers categories.


This is the first comprehensive research monograph devoted to the use of augmented reality in education. It is written by a team of 58 world-leading researchers, practitioners and artists from 15 countries, pioneering in employing augmented reality as a new teaching and learning technology and tool. The authors explore the state of the art in educational augmented reality and its usage in a large variety of particular areas, such as medical education and training, English language education, chemistry learning, environmental and special education, dental training, mining engineering teaching, historical and fine art education. Augmented Reality in Education: A New Technology for Teaching and Learning is essential reading not only for educators of all types and levels, educational researchers and technology developers, but also for students (both graduates and undergraduates) and anyone who is interested in the educational use of emerging augmented reality technology.



Virtual And Augmented Reality In Education Art And Museums


Virtual And Augmented Reality In Education Art And Museums
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Author : Guazzaroni, Giuliana
language : en
Publisher: IGI Global
Release Date : 2019-11-22

Virtual And Augmented Reality In Education Art And Museums written by Guazzaroni, Giuliana and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-11-22 with Computers categories.


Due to the growing prevalence of artificial intelligence technologies, schools, museums, and art galleries will need to change traditional ways of working and conventional thought processes to fully embrace their potential. Integrating virtual and augmented reality technologies and wearable devices into these fields can promote higher engagement in an increasingly digital world. Virtual and Augmented Reality in Education, Art, and Museums is an essential research book that explores the strategic role and use of virtual and augmented reality in shaping visitor experiences at art galleries and museums and their ability to enhance education. Highlighting a range of topics such as online learning, digital heritage, and gaming, this book is ideal for museum directors, tour developers, educational software designers, 3D artists, designers, curators, preservationists, conservationists, education coordinators, academicians, researchers, and students.



Teaching For Equity Justice And Antiracism With Digital Literacy Practices


Teaching For Equity Justice And Antiracism With Digital Literacy Practices
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Author : Meghan E. Barnes
language : en
Publisher: Taylor & Francis
Release Date : 2024-05-30

Teaching For Equity Justice And Antiracism With Digital Literacy Practices written by Meghan E. Barnes and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-05-30 with Language Arts & Disciplines categories.


To embrace today’s culturally and linguistically diverse secondary English Language Arts (ELA) classrooms, this text presents ways in which teachers can use digital tools in the service of antiracist teaching and developing equity-oriented mindsets in teaching and learning. Addressing how the use of digital tools and literacy practices can be woven into current ELA curricula, and with consistent sections, each chapter covers a different aspect of digital tool use, including multimodal texts, critical media literacies, connection-building, and digital composing. Understanding that no classroom is a monolith, Barnes and Marlatt’s timely text presents practical applications and resources suitable for different environments, including urban and rural contexts. The volume is essential reading in courses on ELA/literacy methods and multicultural education.



Place Based Writing In Action


Place Based Writing In Action
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Author : Rob Montgomery
language : en
Publisher: Taylor & Francis
Release Date : 2024-02-06

Place Based Writing In Action written by Rob Montgomery and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-02-06 with Language Arts & Disciplines categories.


This text presents a variety of ways for students to meet traditional instructional goals in writing while also learning how writing can help them become stewards of the natural world and advocates for their own communities. Built on a foundation of emerging research and theory and grounded in the lived reality of teachers, this book explores the material and virtual worlds as places that can be equally productive as sources for authentic writing. Readers will find place-based writing activities, lesson ideas, and samples of student work in every chapter. With practical and classroom-tested ideas, Place-Based Writing in Action is a useful text for preservice and in-service English teachers, as well as any educator who wants to move the act of writing beyond the four walls of the classroom.



Next Level Grammar For A Digital Age


Next Level Grammar For A Digital Age
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Author : Darren Crovitz
language : en
Publisher: Routledge
Release Date : 2022-04-19

Next Level Grammar For A Digital Age written by Darren Crovitz and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-04-19 with Education categories.


CO-PUBLISHED BY ROUTLEDGE AND THE NATIONAL COUNCIL OF TEACHERS OF ENGLISH This innovative book explores how digital language and tools can be used to teach applied grammar in the classroom. With a spotlight on internet language, Crovitz, Devereaux, and Moran demonstrate how students can practice rhetorical grammar with digital tools in order to use language purposefully. With an abundance of original strategies, prompts, and questions that tap into students’ existing skills, the book is designed to help students build a meta-awareness of language through critical digital literacy. Drawing on examples and activities from TikTok, Twitter, memes, texting, online videos, digital media, and more, chapters feature lesson plans centered around real-world digital scenarios that will engage and inspire students. Ideal for preservice and inservice English teachers, this book offers a blueprint for helping students use and evaluate language in the digital world and includes practical suggestions for using technology and rhetorical grammar to engage with and compose digital texts.



Virtual Augmented And Mixed Realities In Education


Virtual Augmented And Mixed Realities In Education
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Author : Dejian Liu
language : en
Publisher: Springer
Release Date : 2017-11-13

Virtual Augmented And Mixed Realities In Education written by Dejian Liu and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-11-13 with Education categories.


This book describes the current state of the art of various types of immersive learning: in research, in practice, and in the marketplace. It discusses advanced approaches in the design and development for various forms of immersive learning environments, and also the emerging innovations in assessment and research in the field. In addition, it demonstrates the opportunities and challenges in implementing advances in VR and immersion at scale in formal and informal learning. We are living in a time of rapid advances in terms of both the capabilities and the cost of virtual reality, multi-user virtual environments, and various forms of mixed reality. These new media potentially offer extraordinary opportunities for enhancing both motivation and learning across a range of subject areas, student developmental levels, and educational settings. With the development of practical and affordable virtual reality and mixed reality, people now have the chance to experience immersive learning both in classrooms and informally in homes, libraries, and community centers. The book appeals to a broad readership including teachers, administrators, scholars, policy makers, instructional designers, evaluators and industry leaders.



Augmented Reality Games Ii


Augmented Reality Games Ii
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Author : Vladimir Geroimenko
language : en
Publisher: Springer Nature
Release Date : 2024-05-07

Augmented Reality Games Ii written by Vladimir Geroimenko and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-05-07 with Computers categories.


This is the second edition of the first ever research monograph that explores the exciting field of augmented reality games and their enabling technologies. The new edition has been thoroughly revised and updated, with 6 new chapters included. As well as investigating augmented reality games in education, the book covers the gamification of medicine, healthcare, and art. It has been written by a team of 43 researchers, practitioners, and artists from 12 countries, pioneering in developing and researching the new type of computer games. This book deals with a systematic analysis of educational augmented reality games, the gamification of elementary and secondary education, teachers’ novel key skills and new teaching methods in the classroom, creating immersive and playful reading experiences, augmented reality games for health promotion in old age and for transforming dental and physical education and practice, the gamification of augmented reality art, pervasive games, and gaming in public spaces, among other topics. Intended as a starting point for exploring this new fascinating area of research and game development, it will be essential reading not only for researchers, practitioners, game developers, and artists, but also for students (graduates and undergraduates) and all those interested in the rapidly developing area of augmented reality games.