Virtual Architecture

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Virtual Architecture A New Perspective
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Author : Pasquale De Marco
language : en
Publisher: Pasquale De Marco
Release Date : 2025-03-09
Virtual Architecture A New Perspective written by Pasquale De Marco and has been published by Pasquale De Marco this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-03-09 with Architecture categories.
**Virtual Architecture: A New Perspective** explores the convergence of digital and tectonic forces in contemporary architecture. This groundbreaking book examines how digital technology is transforming the way architects design, construct, and experience buildings, leading to the emergence of a new field known as digital tectonics. With the advent of powerful digital tools and fabrication techniques, architects are now able to create complex and innovative forms that were once impossible to imagine. Digital tectonics is characterized by the seamless integration of virtual and physical worlds, resulting in buildings that are both aesthetically pleasing and technologically advanced. This book delves into the key concepts and practices of digital tectonics, providing a comprehensive overview of this emerging field. It explores the use of digital tools in architectural design, construction, and fabrication, as well as the impact of digital technology on the aesthetics, sustainability, and social implications of architecture. **Virtual Architecture: A New Perspective** also features case studies of innovative digital tectonic projects from around the world, showcasing the potential of this new approach to architecture. These case studies highlight the work of leading architects and designers who are pushing the boundaries of digital tectonics and creating new and exciting forms of architecture. This book is essential reading for architects, designers, and anyone interested in the future of architecture. It provides a comprehensive overview of the field of digital tectonics and its potential to transform the way we design and build our environment. **Key Features:** * Explores the convergence of digital and tectonic forces in contemporary architecture * Examines the impact of digital technology on the design, construction, and experience of buildings * Features case studies of innovative digital tectonic projects from around the world * Provides a comprehensive overview of the field of digital tectonics * Essential reading for architects, designers, and anyone interested in the future of architecture If you like this book, write a review!
Virtual Architecture
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Author : Conway Lloyd Morgan
language : en
Publisher: McGraw-Hill Companies
Release Date : 1995
Virtual Architecture written by Conway Lloyd Morgan and has been published by McGraw-Hill Companies this book supported file pdf, txt, epub, kindle and other format this book has been release on 1995 with Architecture categories.
In Virtual Architecture the authors discuss and illustrate the wide range of programs, including AutoCAD, ArchiCAD, 3D Studio, Raydream, Reflex and Pro-Engineer, among many others, now available to architects and building engineers. These programs play an important role in the design process and in presentation. The range of techniques available today goes from two-dimensional to three-dimensional design, to accurate colour rendering and radiosity for lighting effects, and now on to video and animation. Beyond formal CAD, the world of virtual reality offers architects further opportunities both for speculative 'design in cyberspace' and for the interactive simulation of unbuilt space. Virtual Architecture shows how the new generation of computer programs can empower architects in the creative process, and looks at the exciting future for architecture through computing. The book is illustrated throughout with the best examples of contemporary work.
Virtual Architecture Modeling And Creation Of Real Time 3d Interactive Worlds
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Author : Mohd Fairuz Shiratuddin
language : en
Publisher: Lulu.com
Release Date : 2008-12-30
Virtual Architecture Modeling And Creation Of Real Time 3d Interactive Worlds written by Mohd Fairuz Shiratuddin and has been published by Lulu.com this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-12-30 with Architecture categories.
This book was written to support the development of art assets and virtual environments for Serious Games and Architectural Visualization. It caters to those who do not have any experience with 3D modeling, texturing and scene building in a real-time virtual environment. This book focuses on utilizing Autodesk's 3DS Max as the 3D modeling tool, Allegorithmic's MapZone as the texture creation tool, and Terathon's C4 Engineas the real-time virtual environment scene builder. Many of the chapters in thisbook were written independent of one another to allow students to explore, and use their creativity and imagination in creating theirown virtual environments.
Information Architecture
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Author : Gerhard Schmitt
language : en
Publisher: Springer Science & Business Media
Release Date : 1999
Information Architecture written by Gerhard Schmitt and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 1999 with Architecture categories.
With increasing intensity, CAAD (Computer Aided Architectural Design) is determining the daily work of today's architectural offices. Computers allow complex designs to be visualized and altered with great speed and accuracy; three-dimensional models can be created with simulation and animation possibilities, and links to the World Wide Web provide access to a flow of information. The author develops his thesis that these aspects do not just enable the creative process to be optimized in a quantitative sense but also qualitatively. Alongside the spatial and time dimensions, the new electronic possibilities provide a fifth dimension in architecture.
Virtual And Augmented Architecture Vaa 01
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Author : Bob Fisher
language : en
Publisher: Springer Science & Business Media
Release Date : 2011-06-27
Virtual And Augmented Architecture Vaa 01 written by Bob Fisher and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-06-27 with Computers categories.
This book focuseson the use of computer visionand graphics in architecture. It arose from a convergenceof several hot topics: 1. visualization of built environments for engineering, historical and other purposes, 2. virtual reconstruction of architecture from visual data of existing struc tures, whether via photogrammetric or range sensing techniques, and 3. augmentation of video data of architecture with useful information. The focus here is on architecture and howto present it, enhance it's abilities, make it easier to understand and make it accessibleto a larger public. Collective interest in this topic led to the International Symposium on Virtual and Augmented Architecture, whose papers are contained in this book. As editors, we were very pleased about how well the different papers chosen gavea nice focus to the topic and conference.It is clear that there are many different research approaches still active in this area - this makes it an exciting time. Wehope that this book captures that excitement and succeeds in bringing it to you.
Architecture From The Outside
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Author : Elizabeth Grosz
language : en
Publisher: MIT Press
Release Date : 2001-06-22
Architecture From The Outside written by Elizabeth Grosz and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001-06-22 with Architecture categories.
Essays at the intersection of philosophy and architecture explore how we understand and inhabit space. To be outside allows one a fresh perspective on the inside. In these essays, philosopher Elizabeth Grosz explores the ways in which two disciplines that are fundamentally outside each another—architecture and philosophy—can meet in a third space to interact free of their internal constraints. "Outside" also refers to those whose voices are not usually heard in architectural discourse but who inhabit its space—the destitute, the homeless, the sick, and the dying, as well as women and minorities. Grosz asks how we can understand space differently in order to structure and inhabit our living arrangements accordingly. Two themes run throughout the book: temporal flow and sexual specificity. Grosz argues that time, change, and emergence, traditionally viewed as outside the concerns of space, must become more integral to the processes of design and construction. She also argues against architecture's historical indifference to sexual specificity, asking what the existence of (at least) two sexes has to do with how we understand and experience space. Drawing on the work of such philosophers as Henri Bergson, Roger Caillois, Gilles Deleuze, Jacques Derrida, Luce Irigaray, and Jacques Lacan, Grosz raises abstract but nonformalistic questions about space, inhabitation, and building. All of the essays propose philosophical experiments to render space and building more mobile and dynamic.
Computer Aided Architectural Design Futures Caadfutures 2007
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Author : Andy Dong
language : en
Publisher: Springer Science & Business Media
Release Date : 2007-11-07
Computer Aided Architectural Design Futures Caadfutures 2007 written by Andy Dong and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-11-07 with Architecture categories.
CAAD Futures is a biennial conference that aims to promote the advancement of computer-aided architectural design research and teaching. The conferences are organised under the auspices of the CAAD Futures Foundation. The conference series started in 1985 in Delft and has since traveled to major cities in Europe, Asia, and USA. This volume is the proceedings of the 12th International Conference of CAAD Futures, which took place in Sydney, Australia. The internationally refereed papers in this book present the state of the art in computer-aided architectural design research. The papers in this year's conference theme, Integrating Technologies for Computer-Aided Design, provide the technological foundation for new ways of thinking about using computers in designing and the use of computers in design itself as well as in the education of designers. Information about the 2007 Conference and this book is available at: http://www.arch.usyd.edu.au/kcdc/conferences/cf07
Virtual And Augmented Reality For Architecture And Design
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Author : Elisângela Vilar
language : en
Publisher: CRC Press
Release Date : 2022-06-08
Virtual And Augmented Reality For Architecture And Design written by Elisângela Vilar and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-06-08 with Computers categories.
Virtual Reality (VR) is the paradigm wherein people use a computer to interact with something which is not real but provides a real-life experience. It is one of the most advanced interfaces between users and computers, where people can interact with a virtual model in real-time allowing them to visualize and manipulate representations of the real world. Together with Augmented Reality (AR), which adds layers of information to the real environment, VR is a powerful tool for designers and architects in the development of new responsive products, systems and built environments, that meets user's needs. VR and AR are tools that enhance design and architecture students' comprehension about complex and abstract concepts. Informative and accessible, this publication presents, analyses, and discusses the integration and use of Virtual and Augmented Reality within the process of planning, development and research for Design and Architecture. The book also presents case studies with multidisciplinary collaborative work. This book is meant for practitioners and academics alike, as it examines specific aspects related to the use of new technologies in the field of Architecture and Design, highlighting its application in areas such as education, heritage, research, and methodologies, bridging the gap between Architectural and Design abstraction and human requirements through technology.
Virtual Vernacular
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Author : Sarah Bonser
language : en
Publisher: CRC Press
Release Date : 2020-03-26
Virtual Vernacular written by Sarah Bonser and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-03-26 with Architecture categories.
Learn to see the patterns and relationships in visual mediums and buildings as you push the boundaries of design. Sarah Bonser’s Virtual Vernacular breaks the barriers between architectural theory and game design. The text explores the way in which architecture can convey history, culture, and emotion to occupants, audience members, and players. Divided into three sections, the text guides the reader on how to tackle creative problem solving and development strategy. Key Features: Architectural theory is hard to navigate, and this approach is an accessible way to start learning it. Learn more specifically how pop culture parodies these design theories. Find ways to solve abstract design problems by using the built environment as a case study. Learn about technical limitations on the built environment that visually impact the look and feel of spaces. Each piece of architectural theory comes with abstracts and applications, which is a more organized and network-style way to teach an otherwise long-winded subject.
Designing Adaptive Virtual Worlds
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Author : Ning Gu
language : en
Publisher: Walter de Gruyter GmbH & Co KG
Release Date : 2014-09-18
Designing Adaptive Virtual Worlds written by Ning Gu and has been published by Walter de Gruyter GmbH & Co KG this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-09-18 with Architecture categories.
Designing adaptive virtual worlds takes the design of places for education, entertainment, online communities, business, and cultural activities in 3D virtual worlds to a new level. The place metaphor provides a rich source of styles and examples for designing in 3D virtual worlds. This book is one of the first design books in the field showing how those styles can be captured in a design grammar so that unique places can be created through computational agents responding to the changing needs of the people in the virtual world. Applying the techniques introduced in this book has immediate implications on the design of games and functional places in existing virtual world platforms such as Second Life, OpenSim and Active Worlds as well as future virtual worlds in which the boundaries between digital and physical environments blur.