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Virtual Reality Developer


Virtual Reality Developer
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Vr Developer Gems


Vr Developer Gems
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Author : William R. Sherman
language : en
Publisher: CRC Press
Release Date : 2019-06-07

Vr Developer Gems written by William R. Sherman and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-06-07 with Computers categories.


This book takes the practicality of other "Gems" series such as "Graphics Gems" and "Game Programming Gems" and provide a quick reference for novice and expert programmers alike to swiftly track down a solution to a task needed for their VR project. Reading the book from cover to cover is not the expected use case, but being familiar with the territory from the Introduction and then jumping to the needed explanations is how the book will mostly be used. Each chapter (other than Introduction) will contain between 5 to 10 "tips", each of which is a self-contained explanation with implementation detail generally demonstrated as pseudo code, or in cases where it makes sense, actual code. Key Features Sections written by veteran virtual reality researchers and developers Usable code snipits that readers can put to immediate use in their own projects. Tips of value both to readers entering the field as well as those looking for solutions that expand their repertoire.



Augmented Reality For Developers


Augmented Reality For Developers
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Author : Jonathan Linowes
language : en
Publisher: Packt Publishing Ltd
Release Date : 2017-10-09

Augmented Reality For Developers written by Jonathan Linowes and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-10-09 with Computers categories.


Build exciting AR applications on mobile and wearable devices with Unity 3D, Vuforia, ARToolKit, Microsoft Mixed Reality HoloLens, Apple ARKit, and Google ARCore About This Book Create unique AR applications from scratch, from beginning to end, with step-by-step tutorials Use Unity 3D to efficiently create AR apps for Android, iOS, and Windows platforms Use Vuforia, ARTookKit, Windows Mixed Reality, and Apple ARKit to build AR projects for a variety of markets Learn best practices in AR user experience, software design patterns, and 3D graphics Who This Book Is For The ideal target audience for this book is developers who have some experience in mobile development, either Android or iOS. Some broad web development experience would also be beneficial. What You Will Learn Build Augmented Reality applications through a step-by-step, tutorial-style project approach Use the Unity 3D game engine with the Vuforia AR platform, open source ARToolKit, Microsoft's Mixed Reality Toolkit, Apple ARKit, and Google ARCore, via the C# programming language Implement practical demo applications of AR including education, games, business marketing, and industrial training Employ a variety of AR recognition modes, including target images, markers, objects, and spatial mapping Target a variety of AR devices including phones, tablets, and wearable smartglasses, for Android, iOS, and Windows HoloLens Develop expertise with Unity 3D graphics, UIs, physics, and event systems Explore and utilize AR best practices and software design patterns In Detail Augmented Reality brings with it a set of challenges that are unseen and unheard of for traditional web and mobile developers. This book is your gateway to Augmented Reality development—not a theoretical showpiece for your bookshelf, but a handbook you will keep by your desk while coding and architecting your first AR app and for years to come. The book opens with an introduction to Augmented Reality, including markets, technologies, and development tools. You will begin by setting up your development machine for Android, iOS, and Windows development, learning the basics of using Unity and the Vuforia AR platform as well as the open source ARToolKit and Microsoft Mixed Reality Toolkit. You will also receive an introduction to Apple's ARKit and Google's ARCore! You will then focus on building AR applications, exploring a variety of recognition targeting methods. You will go through multiple complete projects illustrating key market sectors including business marketing, education, industrial training, and gaming. By the end of the book, you will have gained the necessary knowledge to make quality content appropriate for a range of AR devices, platforms, and intended uses. Style and approach This book adopts a practical, step-by-step, tutorial-style approach. The design principles and methodology will be explained by creating different modules of the AR app.



Virtual Reality Developer


Virtual Reality Developer
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Author : Kathryn Hulick
language : en
Publisher: Cutting Edge Careers
Release Date : 2017-08

Virtual Reality Developer written by Kathryn Hulick and has been published by Cutting Edge Careers this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-08 with Young Adult Nonfiction categories.


Virtual reality is exploding, with entertainment and technology companies racing to get in the game. Developers with experience in this cutting edge technology are in high demand. What the job entails, what it pays, and future prospects are discussed along with insights from industry insiders.



Vr Developer Gems


Vr Developer Gems
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Author : William R. Sherman
language : en
Publisher: CRC Press
Release Date : 2019-06-07

Vr Developer Gems written by William R. Sherman and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-06-07 with Computers categories.


This book takes the practicality of other "Gems" series such as "Graphics Gems" and "Game Programming Gems" and provide a quick reference for novice and expert programmers alike to swiftly track down a solution to a task needed for their VR project. Reading the book from cover to cover is not the expected use case, but being familiar with the territory from the Introduction and then jumping to the needed explanations is how the book will mostly be used. Each chapter (other than Introduction) will contain between 5 to 10 "tips", each of which is a self-contained explanation with implementation detail generally demonstrated as pseudo code, or in cases where it makes sense, actual code. Key Features Sections written by veteran virtual reality researchers and developers Usable code snipits that readers can put to immediate use in their own projects. Tips of value both to readers entering the field as well as those looking for solutions that expand their repertoire.



Virtual Reality Unleashed


Virtual Reality Unleashed
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Author : Barrett Williams
language : en
Publisher: Barrett Williams
Release Date : 2024-12-02

Virtual Reality Unleashed written by Barrett Williams and has been published by Barrett Williams this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-12-02 with Technology & Engineering categories.


**Virtual Reality Unleashed Dive into the Future of Tech Innovation** Step into the transformative world of Virtual Reality (VR) with *Virtual Reality Unleashed*, the ultimate guide crafted for visionaries ready to redefine reality. Whether you're a seasoned tech enthusiast or a curious newcomer, this comprehensive eBook will equip you with the knowledge and skills needed to excel in the booming VR industry. Begin your journey with an insightful introduction exploring the revolutionary evolution of VR technology and uncover potential future trends that can set you ahead in this dynamic field. Identify your niche within the vast landscape of VR, deciding whether to illuminate minds in education, provide thrilling experiences in entertainment, or innovate within health and other sectors. Delve into the core of VR creation with chapters dedicated to the essentials of 3D modeling, lighting, texturing, and user experience design, ensuring your virtual environments captivate and engage. Learn the intricacies of sound design to craft immersive soundscapes that elevate user experiences, while mastering the power of scripting and programming to bring your VR ideas to life. Refine your skills in advanced graphics programming and explore the latest in VR hardware integration, from headsets and motion tracking to seamless technological interaction. Discover strategies for crafting compelling multiplayer and social VR experiences, along with techniques for testing, quality assurance, and overcoming common VR challenges. Position yourself for success with in-depth strategies on marketing and monetization, and forge a fulfilling career path in this emerging domain. Finally, navigate the critical legal and ethical landscapes to ensure your innovations are not only groundbreaking but responsible. With *Virtual Reality Unleashed*, you’re not just entering the tech world’s most exciting frontier—you’re leading it. Transform your visions into reality and unlock the endless possibilities of the digital universe. Your journey into Virtual Reality innovation starts here.



Developing Virtual Reality Applications


Developing Virtual Reality Applications
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Author : Alan B. Craig
language : en
Publisher: Morgan Kaufmann
Release Date : 2009-06-02

Developing Virtual Reality Applications written by Alan B. Craig and has been published by Morgan Kaufmann this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-06-02 with Computers categories.


Virtual Reality systems enable organizations to cut costs and time, maintain financial and organizational control over the development process, digitally evaluate products before having them created, and allow for greater creative exploration. In this book, VR developers Alan Craig, William Sherman, and Jeffrey Will examine a comprehensive collection of current,unique, and foundational VR applications in a multitude of fields, such as business, science, medicine, art, entertainment, and public safety among others.An insider's view of what works, what doesn't work, and why, Developing Virtual Reality Applications explores core technical information and background theory as well as the evolution of key applications from their genesis to their most current form. Developmental techniques are cross-referenced between different applications linking information to describe overall VR trends and fundamental best practices. This synergy, coupled with the most up to date research being conducted, provides a hands-on guide for building applications, and an enhanced, panoramic view of VR development. Developing Virtual Reality Applications is an indispensable one-stop reference for anyone working in this burgeoning field. - Dozens of detailed application descriptions provide practical ideas for VR development in ALL areas of interest! - Development techniques are cross referenced between different application areas, providing fundamental best practices!



Learning Virtual Reality


Learning Virtual Reality
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Author : Tony Parisi
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2015-10-26

Learning Virtual Reality written by Tony Parisi and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-10-26 with Computers categories.


Annotation Get an introduction to the technologies, tools, and techniques for programming virtual reality on the latest generation of desktop and mobile VR hardware. With this hands-on guide, you'll learn essential development and production concepts, including UI design, stereo rendering, 3D input, and programming VR applications for native desktop, mobile and the web. You don't have to be a game development wizard or have 3D graphics experience to get started. If you have basic programming skills and some familiarity with mobile development, this book will help you gain a working knowledge of virtual reality through clear and simple examples.



Augmented And Virtual Reality In Libraries


Augmented And Virtual Reality In Libraries
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Author : Jolanda-Pieta van Arnhem
language : en
Publisher: Bloomsbury Publishing USA
Release Date : 2018-05-24

Augmented And Virtual Reality In Libraries written by Jolanda-Pieta van Arnhem and has been published by Bloomsbury Publishing USA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-05-24 with Language Arts & Disciplines categories.


Augmented and Virtual Reality in Libraries is written for librarians, by librarians: understanding that diverse communities use libraries, museums, and archives for a variety of different reasons. Many current books on this topic have a very technological focus on augmentation and are aimed towards computer programmers with advanced technology skills. This book makes augmented reality, virtual reality, and mixed reality applications much more accessible to professionals without extensive technology backgrounds. This innovative title touches on possible implementation, projects, and assessment needs for both academic and public libraries, museums, and archives.



Virtual Reality Usability Design


Virtual Reality Usability Design
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Author : David Gerhard
language : en
Publisher: CRC Press
Release Date : 2022-12-30

Virtual Reality Usability Design written by David Gerhard and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-12-30 with Computers categories.


The development of effective and usable software for spatial computing platforms like virtual reality (VR) requires an understanding of how these devices create new possibilities (and new perils) when it comes to interactions between humans and computers. Virtual Reality Usability Design provides readers with an understanding of the techniques and technologies required to design engaging and effective VR applications. The book covers both the mechanics of how human senses and the mind experience immersive virtual environments, as well as how to leverage these mechanics to create human-focused virtual experiences. Deeply rooted in principles of human perception and computational interaction, the current and future limitations of these replacements are also considered. Full of real-world examples, this book is an indispensable guide for any practising VR developer interested in making efficient and effective interfaces. Meanwhile, explorations of concrete theory in their practical application will be useful for VR students and researchers alike.



Understanding Virtual Reality


Understanding Virtual Reality
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Author : William R. Sherman
language : en
Publisher: Morgan Kaufmann
Release Date : 2003

Understanding Virtual Reality written by William R. Sherman and has been published by Morgan Kaufmann this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Computers categories.


Of interest to developers of virtual reality applications and others interested in potential uses for virtual reality, this book presents a selection of useful VR applications and gives readers guidance on how VR might be applied.